/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkRefCnt.h" #include "include/core/SkSpan.h" #include "include/private/SkSLProgramKind.h" #include "include/private/SkSLString.h" #include "src/core/SkVM.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLProgramSettings.h" #include "src/sksl/SkSLUtil.h" #include "src/sksl/codegen/SkSLVMCodeGenerator.h" #include "src/sksl/ir/SkSLFunctionDeclaration.h" #include "src/sksl/ir/SkSLProgram.h" #include "src/sksl/tracing/SkSLDebugInfo.h" #include "src/sksl/tracing/SkVMDebugTrace.h" #include "src/sksl/tracing/SkVMDebugTracePlayer.h" #include "tests/Test.h" #include #include #include #include #include #include using LineNumberMap = SkSL::SkVMDebugTracePlayer::LineNumberMap; static sk_sp make_trace(skiatest::Reporter* r, std::string src) { SkSL::ShaderCaps caps; SkSL::Compiler compiler(&caps); SkSL::ProgramSettings settings; settings.fOptimize = false; skvm::Builder b; std::unique_ptr program = compiler.convertProgram(SkSL::ProgramKind::kGeneric, src, settings); REPORTER_ASSERT(r, program); const SkSL::FunctionDeclaration* main = program->getFunction("main"); auto debugTrace = sk_make_sp(); SkSL::ProgramToSkVM(*program, *main->definition(), &b, debugTrace.get(), /*uniforms=*/{}); skvm::Program p = b.done(); REPORTER_ASSERT(r, p.nargs() == 1); int result; p.eval(1, &result); return debugTrace; } static std::string make_stack_string(const SkSL::SkVMDebugTrace& trace, const SkSL::SkVMDebugTracePlayer& player) { std::vector callStack = player.getCallStack(); std::string text; const char* separator = ""; for (int frame : callStack) { text += separator; separator = " -> "; if (frame >= 0 && (size_t)frame < trace.fFuncInfo.size()) { text += trace.fFuncInfo[frame].name; } else { text += "???"; } } return text; } static std::string make_vars_string( const SkSL::SkVMDebugTrace& trace, const std::vector& vars) { std::string text; auto separator = SkSL::String::Separator(); for (const SkSL::SkVMDebugTracePlayer::VariableData& var : vars) { text += separator(); if (var.fSlotIndex < 0 || (size_t)var.fSlotIndex >= trace.fSlotInfo.size()) { text += "???"; continue; } const SkSL::SlotDebugInfo& slot = trace.fSlotInfo[var.fSlotIndex]; text += var.fDirty ? "##": ""; text += slot.name; text += trace.getSlotComponentSuffix(var.fSlotIndex); text += " = "; text += trace.slotValueToString(var.fSlotIndex, var.fValue); } return text; } static std::string make_local_vars_string(const SkSL::SkVMDebugTrace& trace, const SkSL::SkVMDebugTracePlayer& player) { int frame = player.getStackDepth() - 1; return make_vars_string(trace, player.getLocalVariables(frame)); } static std::string make_global_vars_string(const SkSL::SkVMDebugTrace& trace, const SkSL::SkVMDebugTracePlayer& player) { return make_vars_string(trace, player.getGlobalVariables()); } DEF_TEST(SkSLTracePlayerCanResetToNull, r) { SkSL::SkVMDebugTracePlayer player; player.reset(nullptr); // We should be in a reasonable state. REPORTER_ASSERT(r, player.cursor() == 0); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); REPORTER_ASSERT(r, player.getLineNumbersReached().empty()); } DEF_TEST(SkSLTracePlayerHelloWorld, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 return 2 + 2; // Line 3 } // Line 4 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); // We have not started tracing yet. REPORTER_ASSERT(r, player.cursor() == 0); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, !player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}})); player.step(); // We should now be inside main. REPORTER_ASSERT(r, player.cursor() > 0); REPORTER_ASSERT(r, !player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); REPORTER_ASSERT(r, player.getLocalVariables(0).empty()); player.step(); // We have now completed the trace. REPORTER_ASSERT(r, player.cursor() > 0); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 4"); } DEF_TEST(SkSLTracePlayerReset, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 return 2 + 2; // Line 3 } // Line 4 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); // We have not started tracing yet. REPORTER_ASSERT(r, player.cursor() == 0); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, !player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); player.step(); // We should now be inside main. REPORTER_ASSERT(r, player.cursor() > 0); REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); REPORTER_ASSERT(r, player.getLocalVariables(0).empty()); player.reset(trace); // We should be back to square one. REPORTER_ASSERT(r, player.cursor() == 0); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, !player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); } DEF_TEST(SkSLTracePlayerFunctions, r) { sk_sp trace = make_trace(r, R"( // Line 1 int fnB() { // Line 2 return 2 + 2; // Line 3 } // Line 4 int fnA() { // Line 5 return fnB(); // Line 6 } // Line 7 int main() { // Line 8 return fnA(); // Line 9 } // Line 10 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); // We have not started tracing yet. REPORTER_ASSERT(r, player.cursor() == 0); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, !player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}, {6, 1}, {9, 1}})); player.step(); // We should now be inside main. REPORTER_ASSERT(r, !player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCurrentLine() == 9); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, player.getGlobalVariables().empty()); REPORTER_ASSERT(r, player.getLocalVariables(0).empty()); player.stepOver(); // We should now have completed execution. REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, player.getCurrentLine() == -1); REPORTER_ASSERT(r, player.getCallStack().empty()); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 4"); // Watch the stack grow and shrink as single-step. player.reset(trace); player.step(); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, player.getCurrentLineInStackFrame(0) == 9); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> int fnA()"); REPORTER_ASSERT(r, player.getCurrentLineInStackFrame(0) == 9); REPORTER_ASSERT(r, player.getCurrentLineInStackFrame(1) == 6); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> int fnA() -> int fnB()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == ""); REPORTER_ASSERT(r, player.getCurrentLineInStackFrame(0) == 9); REPORTER_ASSERT(r, player.getCurrentLineInStackFrame(1) == 6); REPORTER_ASSERT(r, player.getCurrentLineInStackFrame(2) == 3); player.step(); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> int fnA()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##[fnB].result = 4"); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##[fnA].result = 4"); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 4"); } DEF_TEST(SkSLTracePlayerVariables, r) { sk_sp trace = make_trace(r, R"( // Line 1 float func() { // Line 2 float x = 4, y = 5, z = 6; // Line 3 return z; // Line 4 } // Line 5 int main() { // Line 6 int a = 123; // Line 7 bool b = true; // Line 8 func(); // Line 9 float4 c = float4(0, 0.5, 1, -1); // Line 10 float3x3 d = float3x3(2); // Line 11 return a; // Line 12 } // Line 13 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}, {4, 1}, {7, 1}, {8, 1}, {9, 1}, {10, 1}, {11, 1}, {12, 1}})); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 7); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##a = 123"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##b = true, a = 123"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> float func()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> float func()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##z = 6, ##y = 5, ##x = 4"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##[func].result = 6, b = true, a = 123"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 10); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "b = true, a = 123"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 11); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##c.x = 0, ##c.y = 0.5, ##c.z = 1, ##c.w = -1, b = true, a = 123"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 12); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##d[0][0] = 2, ##d[0][1] = 0, ##d[0][2] = 0, " "##d[1][0] = 0, ##d[1][1] = 2, ##d[1][2] = 0, " "##d[2][0] = 0, ##d[2][1] = 0, ##d[2][2] = 2, " "c.x = 0, c.y = 0.5, c.z = 1, c.w = -1, b = true, a = 123"); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, make_stack_string(*trace, player) == ""); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 123"); } DEF_TEST(SkSLTracePlayerVariableGroups, r) { sk_sp trace = make_trace(r, R"( // Line 1 struct S { int x, y, z; }; // Line 2 int main() { // Line 3 S s; // Line 4 int arr[3]; // Line 5 s.y = 1; // Line 6 arr[1] = 2; // Line 7 s.x = 3; // Line 8 arr[2] = 4; // Line 9 return 0; // Line 10 } // Line 11 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 5); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##s.x = 0, ##s.y = 0, ##s.z = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 6); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##arr[0] = 0, ##arr[1] = 0, ##arr[2] = 0, s.x = 0, s.y = 0, s.z = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 7); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "s.x = 0, ##s.y = 1, s.z = 0, arr[0] = 0, arr[1] = 0, arr[2] = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "arr[0] = 0, ##arr[1] = 2, arr[2] = 0, s.x = 0, s.y = 1, s.z = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##s.x = 3, s.y = 1, s.z = 0, arr[0] = 0, arr[1] = 2, arr[2] = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 10); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "arr[0] = 0, arr[1] = 2, ##arr[2] = 4, s.x = 3, s.y = 1, s.z = 0"); } DEF_TEST(SkSLTracePlayerIfStatement, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 int val; // Line 3 if (true) { // Line 4 int temp = 1; // Line 5 val = temp; // Line 6 } else { // Line 7 val = 2; // Line 8 } // Line 9 if (false) { // Line 10 int temp = 3; // Line 11 val = temp; // Line 12 } else { // Line 13 val = 4; // Line 14 } // Line 15 return val; // Line 16 } // Line 17 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}, {4, 1}, {5, 1}, {6, 1}, {10, 1}, {14, 1}, {16, 1}})); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##val = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 5); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "val = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 6); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##temp = 1, val = 0"); player.step(); // We skip over the false-branch. REPORTER_ASSERT(r, player.getCurrentLine() == 10); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##val = 1"); player.step(); // We skip over the true-branch. REPORTER_ASSERT(r, player.getCurrentLine() == 14); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "val = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 16); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##val = 4"); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 4"); } DEF_TEST(SkSLTracePlayerForLoop, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 int val = 0; // Line 3 for (int x = 1; x < 3; ++x) { // Line 4 val = x; // Line 5 } // Line 6 return val; // Line 7 } // Line 8 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}, {4, 3}, {5, 2}, {7, 1}})); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 3}, {5, 2}, {7, 1}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 2}, {5, 2}, {7, 1}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##val = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 5); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 2}, {5, 1}, {7, 1}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##x = 1, val = 0"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 1}, {5, 1}, {7, 1}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##val = 1, x = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 5); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 1}, {5, 0}, {7, 1}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##x = 2, val = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 0}, {5, 0}, {7, 1}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##val = 2, x = 2"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 7); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 0}, {4, 0}, {5, 0}, {7, 0}})); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "val = 2"); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 2"); } DEF_TEST(SkSLTracePlayerStepOut, r) { sk_sp trace = make_trace(r, R"( // Line 1 int fn() { // Line 2 int a = 11; // Line 3 int b = 22; // Line 4 int c = 33; // Line 5 int d = 44; // Line 6 return d; // Line 7 } // Line 8 int main() { // Line 9 return fn(); // Line 10 } // Line 11 )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}, {4, 1}, {5, 1}, {6, 1}, {7, 1}, {10, 1}})); player.step(); // We should now be inside main. REPORTER_ASSERT(r, player.getCurrentLine() == 10); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); player.step(); // We should now be inside fn. REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> int fn()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> int fn()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##a = 11"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 5); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main() -> int fn()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##b = 22, a = 11"); player.stepOut(); // We should now be back inside main(), right where we left off. REPORTER_ASSERT(r, player.getCurrentLine() == 10); REPORTER_ASSERT(r, make_stack_string(*trace, player) == "int main()"); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##[fn].result = 44"); player.stepOut(); REPORTER_ASSERT(r, player.traceHasCompleted()); REPORTER_ASSERT(r, make_global_vars_string(*trace, player) == "##[main].result = 44"); } DEF_TEST(SkSLTracePlayerVariableScope, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 int a = 1; // Line 3 { // Line 4 int b = 2; // Line 5 { // Line 6 int c = 3; // Line 7 } // Line 8 int d = 4; // Line 9 } // Line 10 int e = 5; // Line 11 { // Line 12 int f = 6; // Line 13 { // Line 14 int g = 7; // Line 15 } // Line 16 int h = 8; // Line 17 } // Line 18 int i = 9; // Line 19 return 0; // Line 20 } )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); REPORTER_ASSERT(r, player.getLineNumbersReached() == LineNumberMap({{3, 1}, {5, 1}, {7, 1}, {9, 1}, {11, 1}, {13, 1}, {15, 1}, {17, 1}, {19, 1}, {20, 1}})); player.step(); // We should now be inside main. REPORTER_ASSERT(r, player.getCurrentLine() == 3); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == ""); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 5); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 7); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##b = 2, a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "b = 2, a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 11); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 13); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##e = 5, a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 15); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##f = 6, e = 5, a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 17); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "f = 6, e = 5, a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 19); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "e = 5, a = 1"); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 20); REPORTER_ASSERT(r, make_local_vars_string(*trace, player) == "##i = 9, e = 5, a = 1"); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); } DEF_TEST(SkSLTracePlayerNestedBlocks, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 {{{{{{{ // Line 3 int a, b; // Line 4 }}}}}}} // Line 5 return 0; // Line 6 } )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 6); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); } DEF_TEST(SkSLTracePlayerSwitchStatement, r) { sk_sp trace = make_trace(r, R"( // Line 1 int main() { // Line 2 int x = 2; // Line 3 switch (x) { // Line 4 case 1: // Line 5 break; // Line 6 case 2: // Line 7 ++x; // Line 8 case 3: // Line 9 break; // Line 10 case 4: // Line 11 } // Line 12 return x; // Line 13 } )"); SkSL::SkVMDebugTracePlayer player; player.reset(trace); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 3); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 10); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 13); player.step(); REPORTER_ASSERT(r, player.traceHasCompleted()); } DEF_TEST(SkSLTracePlayerBreakpoint, r) { sk_sp trace = make_trace(r, R"( // Line 1 int counter = 0; // Line 2 void func() { // Line 3 --counter; // Line 4 BREAKPOINT 4 5 } // Line 5 int main() { // Line 6 for (int x = 1; x <= 3; ++x) { // Line 7 ++counter; // Line 8 BREAKPOINT 1 2 3 } // Line 9 func(); // Line 10 func(); // Line 11 ++counter; // Line 12 BREAKPOINT 6 return counter; // Line 13 } // Line 14 )"); // Run the simulation with a variety of breakpoints set. SkSL::SkVMDebugTracePlayer player; player.reset(trace); player.setBreakpoints(std::unordered_set{8, 13, 20}); player.run(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); player.run(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); player.setBreakpoints(std::unordered_set{1, 4, 8}); player.run(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); player.run(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); player.setBreakpoints(std::unordered_set{4, 12, 14}); player.run(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); player.run(); REPORTER_ASSERT(r, player.getCurrentLine() == 12); player.run(); REPORTER_ASSERT(r, player.traceHasCompleted()); // Run the simulation again with no breakpoints set. We should reach the end of the trace // instantly. player.reset(trace); player.setBreakpoints(std::unordered_set{}); REPORTER_ASSERT(r, !player.traceHasCompleted()); player.run(); REPORTER_ASSERT(r, player.traceHasCompleted()); } DEF_TEST(SkSLTracePlayerStepOverWithBreakpoint, r) { sk_sp trace = make_trace(r, R"( // Line 1 int counter = 0; // Line 2 void func() { // Line 3 ++counter; // Line 4 BREAKPOINT } // Line 5 int main() { // Line 6 func(); // Line 7 return counter; // Line 8 } // Line 9 )"); // Try stepping over with no breakpoint set; we will step over. SkSL::SkVMDebugTracePlayer player; player.reset(trace); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 7); player.stepOver(); REPORTER_ASSERT(r, player.getCurrentLine() == 8); // Try stepping over with a breakpoint set; we will stop at the breakpoint. player.reset(trace); player.setBreakpoints(std::unordered_set{4}); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 7); player.stepOver(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); } DEF_TEST(SkSLTracePlayerStepOutWithBreakpoint, r) { sk_sp trace = make_trace(r, R"( // Line 1 int counter = 0; // Line 2 void func() { // Line 3 ++counter; // Line 4 ++counter; // Line 5 ++counter; // Line 6 BREAKPOINT } // Line 7 int main() { // Line 8 func(); // Line 9 return counter; // Line 10 } // Line 11 )"); // Try stepping out with no breakpoint set; we will step out. SkSL::SkVMDebugTracePlayer player; player.reset(trace); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); player.stepOut(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); // Try stepping out with a breakpoint set; we will stop at the breakpoint. player.reset(trace); player.setBreakpoints(std::unordered_set{6}); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 9); player.step(); REPORTER_ASSERT(r, player.getCurrentLine() == 4); player.stepOut(); REPORTER_ASSERT(r, player.getCurrentLine() == 6); }