cbuffer _UniformBuffer : register(b0, space0) { float _10_unknownInput : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 h4 = _10_unknownInput.xxxx; h4 = float4(_10_unknownInput.xx, 0.0f, 1.0f); h4 = float4(0.0f, _10_unknownInput, 1.0f, 0.0f); float4 _48 = float4(0.0f, _10_unknownInput, 0.0f, _10_unknownInput); h4 = _48; return _48; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }