// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Config_hpp #define sw_Config_hpp namespace sw { constexpr int OUTLINE_RESOLUTION = 8192; // Maximum vertical resolution of the render target constexpr int MIPMAP_LEVELS = 15; constexpr int MAX_CLIP_DISTANCES = 8; constexpr int MAX_CULL_DISTANCES = 8; constexpr int MIN_TEXEL_OFFSET = -8; constexpr int MAX_TEXEL_OFFSET = 7; constexpr int MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2; // Trilinear accesses lod+1 constexpr int MAX_COLOR_BUFFERS = 8; constexpr int MAX_INTERFACE_COMPONENTS = 32 * 4; // Must be multiple of 4 for 16-byte alignment. constexpr int MAX_FRAMEBUFFER_DIM = OUTLINE_RESOLUTION; constexpr int MAX_VIEWPORT_DIM = MAX_FRAMEBUFFER_DIM; } // namespace sw #endif // sw_Config_hpp