/* * Copyright (C) 2004-2010 NXP Software * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /****************************************************************************************/ /* */ /* Includes */ /* */ /****************************************************************************************/ #include #include // memset #include "LVDBE.h" #include "LVDBE_Private.h" #include "VectorArithmetic.h" #include "AGC.h" #include "LVDBE_Coeffs.h" /* Filter coefficients */ #include /********************************************************************************************/ /* */ /* FUNCTION: LVDBE_Process */ /* */ /* DESCRIPTION: */ /* Process function for the Bass Enhancement module. */ /* */ /* Data can be processed in two formats, stereo or mono-in-stereo. Data in mono */ /* format is not supported, the calling routine must convert the mono stream to */ /* mono-in-stereo. */ /* ___________ */ /* ________ | | ________ */ /* | | _____ |------------------------->| | | | */ /* | 16-bit | | | | ________ | | | 32-bit | */ /* -+-->| to |-->| HPF |--| | | _____ | AGC Mixer |-->| to |--| */ /* | | 32-bit | |_____| | | Stereo | | | | | | 16-bit | | */ /* | |________| |-->| to |-->| BPF |-->| | |________| 0 */ /* | | Mono | |_____| |___________| \--> */ /* | |________| */ /* | _________ 0 */ /* | | | | */ /* |----------------------------------------------------| Volume |-----------------| */ /* | Control | */ /* |_________| */ /* */ /* PARAMETERS: */ /* hInstance Instance handle */ /* pInData Pointer to the input data */ /* pOutData Pointer to the output data */ /* NumSamples Number of samples in the input buffer */ /* */ /* RETURNS: */ /* LVDBE_SUCCESS Succeeded */ /* LVDBE_TOOMANYSAMPLES NumSamples was larger than the maximum block size */ /* */ /* NOTES: */ /* 1. The input and output data must be 32-bit format. The input is scaled by a shift */ /* when converting from 16-bit format, this scaling allows for internal headroom in the */ /* bass enhancement algorithm. */ /* 2. For a 16-bit implementation the converstion to 32-bit is removed and replaced with */ /* the headroom loss. This headroom loss is compensated in the volume control so the */ /* overall end to end gain is odB. */ /* */ /********************************************************************************************/ LVDBE_ReturnStatus_en LVDBE_Process( LVDBE_Handle_t hInstance, const LVM_FLOAT* pInData, LVM_FLOAT* pOutData, const LVM_UINT16 NrFrames) // updated to use samples = frames * channels. { LVDBE_Instance_t* pInstance = (LVDBE_Instance_t*)hInstance; const LVM_INT32 NrChannels = pInstance->Params.NrChannels; const LVM_INT32 NrSamples = NrChannels * NrFrames; /* Space to store DBE path computation */ LVM_FLOAT* const pScratch = (LVM_FLOAT*)pInstance->pScratch; /* * Scratch for Mono path starts at offset of * NrSamples float values from pScratch. */ LVM_FLOAT* const pMono = pScratch + NrSamples; /* * TRICKY: pMono is used and discarded by the DBE path. * so it is available for use for the pScratchVol * path which is computed afterwards. * * Space to store Volume Control path computation. * This is identical to pMono (see TRICKY comment). */ LVM_FLOAT* const pScratchVol = pMono; /* * Check the number of frames is not too large */ if (NrFrames > pInstance->Capabilities.MaxBlockSize) { return LVDBE_TOOMANYSAMPLES; } /* * Check if the algorithm is enabled */ /* DBE path is processed when DBE is ON or during On/Off transitions */ if ((pInstance->Params.OperatingMode == LVDBE_ON) || (LVC_Mixer_GetCurrent(&pInstance->pData->BypassMixer.MixerStream[0]) != LVC_Mixer_GetTarget(&pInstance->pData->BypassMixer.MixerStream[0]))) { // make copy of input data Copy_Float(pInData, pScratch, (LVM_INT16)NrSamples); /* * Apply the high pass filter if selected */ if (pInstance->Params.HPFSelect == LVDBE_HPF_ON) { pInstance->pHPFBiquad->process(pScratch, pScratch, NrFrames); } /* * Create the mono stream */ FromMcToMono_Float(pScratch, /* Source */ pMono, /* Mono destination */ (LVM_INT16)NrFrames, /* Number of frames */ (LVM_INT16)NrChannels); /* * Apply the band pass filter */ pInstance->pBPFBiquad->process(pMono, pMono, NrFrames); /* * Apply the AGC and mix */ AGC_MIX_VOL_Mc1Mon_D32_WRA(&pInstance->pData->AGCInstance, /* Instance pointer */ pScratch, /* Source */ pMono, /* Mono band pass source */ pScratch, /* Destination */ NrFrames, /* Number of frames */ NrChannels); /* Number of channels */ } else { // clear DBE processed path memset(pScratch, 0, sizeof(*pScratch) * NrSamples); } /* Bypass Volume path is processed when DBE is OFF or during On/Off transitions */ if ((pInstance->Params.OperatingMode == LVDBE_OFF) || (LVC_Mixer_GetCurrent(&pInstance->pData->BypassMixer.MixerStream[1]) != LVC_Mixer_GetTarget(&pInstance->pData->BypassMixer.MixerStream[1]))) { /* * The algorithm is disabled but volume management is required to compensate for * headroom and volume (if enabled) */ LVC_MixSoft_Mc_D16C31_SAT(&pInstance->pData->BypassVolume, pInData, pScratchVol, (LVM_INT16)NrFrames, (LVM_INT16)NrChannels); } else { // clear bypass volume path memset(pScratchVol, 0, sizeof(*pScratchVol) * NrSamples); } /* * Mix DBE processed path and bypass volume path */ LVC_MixSoft_2Mc_D16C31_SAT(&pInstance->pData->BypassMixer, pScratch, pScratchVol, pOutData, (LVM_INT16)NrFrames, (LVM_INT16)NrChannels); return LVDBE_SUCCESS; }