/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "CanvasProperty.h" #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration #include "DeferredLayerUpdater.h" #endif #include #include #include #include #include "RenderNode.h" #include "VectorDrawable.h" #include "hwui/BlurDrawLooper.h" #include "hwui/Canvas.h" #include "hwui/Paint.h" #include "pipeline/skia/AnimatedDrawables.h" enum class SkBlendMode; class SkRRect; namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor does not take ownership, so the caller * must guarantee that it remains valid while the SkiaCanvas is valid. */ explicit SkiaCanvas(SkCanvas* canvas); virtual ~SkiaCanvas(); virtual void resetRecording(int width, int height, uirenderer::RenderNode* renderNode) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual void finishRecording(uirenderer::RenderNode*) override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); } virtual void enableZ(bool enableZ) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support enableZ"); } virtual void punchHole(const SkRRect& rect, float alpha) override; virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual void restoreUnclippedLayer(int saveCount, const Paint& paint) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) override; virtual int saveUnclippedLayer(int left, int top, int right, int bottom) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override; virtual bool clipPath(const SkPath* path, SkClipOp op) override; virtual bool replaceClipRect_deprecated(float left, float top, float right, float bottom) override; virtual bool replaceClipPath_deprecated(const SkPath* path) override; virtual PaintFilter* getPaintFilter() override; virtual void setPaintFilter(sk_sp paintFilter) override; virtual SkCanvasState* captureCanvasState() const override; virtual void drawColor(int color, SkBlendMode mode) override; virtual void drawPaint(const Paint& paint) override; virtual void drawPoint(float x, float y, const Paint& paint) override; virtual void drawPoints(const float* points, int count, const Paint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const Paint& paint) override; virtual void drawLines(const float* points, int count, const Paint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const Paint& paint) override; virtual void drawRegion(const SkRegion& region, const Paint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const Paint& paint) override; virtual void drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner, const Paint& paint) override; virtual void drawCircle(float x, float y, float radius, const Paint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const Paint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const Paint& paint) override; virtual void drawPath(const SkPath& path, const Paint& paint) override; virtual void drawVertices(const SkVertices*, SkBlendMode, const Paint& paint) override; virtual void drawMesh(const Mesh& mesh, sk_sp blender, const Paint& paint) override; virtual void drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) override; virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const Paint* paint) override; virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const Paint* paint) override; virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const Paint* paint) override; virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const Paint* paint) override; virtual double drawAnimatedImage(AnimatedImageDrawable* imgDrawable) override; virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawRipple(const uirenderer::skiapipeline::RippleDrawableParams& params) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void drawPicture(const SkPicture& picture) override; protected: SkiaCanvas(); SkCanvas* asSkCanvas() { return mCanvas; } void reset(SkCanvas* skiaCanvas); void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); } virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x, float y, float totalAdvance) override; virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset, const Paint& paint, const SkPath& path, size_t start, size_t end) override; void onFilterPaint(Paint& paint); Paint filterPaint(const Paint& src) { Paint dst(src); this->onFilterPaint(dst); return dst; } // proc(const SkPaint& modifiedPaint) template void applyLooper(const Paint* paint, Proc proc, void (*preFilter)(SkPaint&) = nullptr) { BlurDrawLooper* looper = paint ? paint->getLooper() : nullptr; Paint pnt = paint ? *paint : Paint(); if (preFilter) { preFilter(pnt); } this->onFilterPaint(pnt); if (looper) { looper->apply(pnt, [&](SkPoint offset, const Paint& modifiedPaint) { mCanvas->save(); mCanvas->translate(offset.fX, offset.fY); proc(modifiedPaint); mCanvas->restore(); }); } else { proc(pnt); } } private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; size_t clipIndex; SaveRec(int saveCount, SaveFlags::Flags saveFlags, size_t clipIndex) : saveCount(saveCount), saveFlags(saveFlags), clipIndex(clipIndex) {} }; const SaveRec* currentSaveRec() const; void recordPartialSave(SaveFlags::Flags flags); template void recordClip(const T&, SkClipOp); void applyPersistentClips(size_t clipStartIndex); void drawPoints(const float* points, int count, const Paint& paint, SkCanvas::PointMode mode); class Clip; std::unique_ptr mCanvasOwned; // Might own a canvas we allocated. SkCanvas* mCanvas; // We do NOT own this canvas, it must survive us // unless it is the same as mCanvasOwned.get(). std::unique_ptr> mSaveStack; // Lazily allocated, tracks partial saves. std::vector mClipStack; // Tracks persistent clips. sk_sp mPaintFilter; }; } // namespace android