/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.gui; /** @hide */ parcelable FrameTimelineInfo { // Needs to be in sync with android.graphics.FrameInfo.INVALID_VSYNC_ID in java const long INVALID_VSYNC_ID = -1; // The vsync id that was used to start the transaction long vsyncId = INVALID_VSYNC_ID; // The id of the input event that caused this buffer // Default is android::os::IInputConstants::INVALID_INPUT_EVENT_ID = 0 // We copy the value of the input event ID instead of including the header, because libgui // header libraries containing FrameTimelineInfo must be available to vendors, but libinput is // not directly vendor available. int inputEventId = 0; // The current time in nanoseconds the application started to render the frame. long startTimeNanos = 0; // Whether this vsyncId should be used to heuristically select the display refresh rate // TODO(b/281695725): Clean this up once TextureView use setFrameRate API boolean useForRefreshRateSelection = false; // The VsyncId of a frame that was not drawn and squashed into this frame. long skippedFrameVsyncId = INVALID_VSYNC_ID; // The start time of a frame that was not drawn and squashed into this frame. long skippedFrameStartTimeNanos = 0; }