/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include namespace android { #define CHECK_OFFSET(type, member, expected_offset) \ static_assert((offsetof(type, member) == (expected_offset)), "") struct Foo { uint32_t dummy; PointerCoords coords; }; void TestPointerCoordsAlignment() { CHECK_OFFSET(Foo, coords, 8); } void TestInputMessageAlignment() { CHECK_OFFSET(InputMessage, body, 8); CHECK_OFFSET(InputMessage::Body::Key, eventId, 0); CHECK_OFFSET(InputMessage::Body::Key, eventTime, 8); CHECK_OFFSET(InputMessage::Body::Key, deviceId, 16); CHECK_OFFSET(InputMessage::Body::Key, source, 20); CHECK_OFFSET(InputMessage::Body::Key, displayId, 24); CHECK_OFFSET(InputMessage::Body::Key, hmac, 28); CHECK_OFFSET(InputMessage::Body::Key, action, 60); CHECK_OFFSET(InputMessage::Body::Key, flags, 64); CHECK_OFFSET(InputMessage::Body::Key, keyCode, 68); CHECK_OFFSET(InputMessage::Body::Key, scanCode, 72); CHECK_OFFSET(InputMessage::Body::Key, metaState, 76); CHECK_OFFSET(InputMessage::Body::Key, repeatCount, 80); CHECK_OFFSET(InputMessage::Body::Key, downTime, 88); CHECK_OFFSET(InputMessage::Body::Motion, eventId, 0); CHECK_OFFSET(InputMessage::Body::Motion, pointerCount, 4); CHECK_OFFSET(InputMessage::Body::Motion, eventTime, 8); CHECK_OFFSET(InputMessage::Body::Motion, deviceId, 16); CHECK_OFFSET(InputMessage::Body::Motion, source, 20); CHECK_OFFSET(InputMessage::Body::Motion, displayId, 24); CHECK_OFFSET(InputMessage::Body::Motion, hmac, 28); CHECK_OFFSET(InputMessage::Body::Motion, action, 60); CHECK_OFFSET(InputMessage::Body::Motion, actionButton, 64); CHECK_OFFSET(InputMessage::Body::Motion, flags, 68); CHECK_OFFSET(InputMessage::Body::Motion, metaState, 72); CHECK_OFFSET(InputMessage::Body::Motion, buttonState, 76); CHECK_OFFSET(InputMessage::Body::Motion, classification, 80); CHECK_OFFSET(InputMessage::Body::Motion, empty2, 81); CHECK_OFFSET(InputMessage::Body::Motion, edgeFlags, 84); CHECK_OFFSET(InputMessage::Body::Motion, downTime, 88); CHECK_OFFSET(InputMessage::Body::Motion, dsdx, 96); CHECK_OFFSET(InputMessage::Body::Motion, dtdx, 100); CHECK_OFFSET(InputMessage::Body::Motion, dtdy, 104); CHECK_OFFSET(InputMessage::Body::Motion, dsdy, 108); CHECK_OFFSET(InputMessage::Body::Motion, tx, 112); CHECK_OFFSET(InputMessage::Body::Motion, ty, 116); CHECK_OFFSET(InputMessage::Body::Motion, xPrecision, 120); CHECK_OFFSET(InputMessage::Body::Motion, yPrecision, 124); CHECK_OFFSET(InputMessage::Body::Motion, xCursorPosition, 128); CHECK_OFFSET(InputMessage::Body::Motion, yCursorPosition, 132); CHECK_OFFSET(InputMessage::Body::Motion, dsdxRaw, 136); CHECK_OFFSET(InputMessage::Body::Motion, dtdxRaw, 140); CHECK_OFFSET(InputMessage::Body::Motion, dtdyRaw, 144); CHECK_OFFSET(InputMessage::Body::Motion, dsdyRaw, 148); CHECK_OFFSET(InputMessage::Body::Motion, txRaw, 152); CHECK_OFFSET(InputMessage::Body::Motion, tyRaw, 156); CHECK_OFFSET(InputMessage::Body::Motion, pointers, 160); CHECK_OFFSET(InputMessage::Body::Focus, eventId, 0); CHECK_OFFSET(InputMessage::Body::Focus, hasFocus, 4); CHECK_OFFSET(InputMessage::Body::Focus, empty, 5); CHECK_OFFSET(InputMessage::Body::Capture, eventId, 0); CHECK_OFFSET(InputMessage::Body::Capture, pointerCaptureEnabled, 4); CHECK_OFFSET(InputMessage::Body::Capture, empty, 5); CHECK_OFFSET(InputMessage::Body::Drag, eventId, 0); CHECK_OFFSET(InputMessage::Body::Drag, x, 4); CHECK_OFFSET(InputMessage::Body::Drag, y, 8); CHECK_OFFSET(InputMessage::Body::Drag, isExiting, 12); CHECK_OFFSET(InputMessage::Body::Drag, empty, 13); CHECK_OFFSET(InputMessage::Body::Finished, handled, 0); CHECK_OFFSET(InputMessage::Body::Finished, empty, 1); CHECK_OFFSET(InputMessage::Body::Finished, consumeTime, 8); CHECK_OFFSET(InputMessage::Body::Timeline, eventId, 0); CHECK_OFFSET(InputMessage::Body::Timeline, empty, 4); CHECK_OFFSET(InputMessage::Body::Timeline, graphicsTimeline, 8); CHECK_OFFSET(InputMessage::Body::TouchMode, eventId, 0); CHECK_OFFSET(InputMessage::Body::TouchMode, isInTouchMode, 4); CHECK_OFFSET(InputMessage::Body::TouchMode, empty, 5); } void TestHeaderSize() { CHECK_OFFSET(InputMessage::Header, type, 0); CHECK_OFFSET(InputMessage::Header, seq, 4); static_assert(sizeof(InputMessage::Header) == 8); } void TestBodySize() { static_assert(sizeof(InputMessage::Body::Key) == 96); static_assert(sizeof(InputMessage::Body::Motion::Pointer) == 144); static_assert(sizeof(InputMessage::Body::Motion) == offsetof(InputMessage::Body::Motion, pointers) + sizeof(InputMessage::Body::Motion::Pointer) * MAX_POINTERS); static_assert(sizeof(InputMessage::Body::Finished) == 16); static_assert(sizeof(InputMessage::Body::Focus) == 8); static_assert(sizeof(InputMessage::Body::Capture) == 8); static_assert(sizeof(InputMessage::Body::Drag) == 16); static_assert(sizeof(InputMessage::Body::TouchMode) == 8); // Timeline static_assert(GraphicsTimeline::SIZE == 2); static_assert(sizeof(InputMessage::Body::Timeline) == 24); /** * We cannot use the Body::size() method here because it is not static for * the Motion type, where "pointerCount" variable affects the size and can change at runtime. */ static_assert(sizeof(InputMessage::Body) == offsetof(InputMessage::Body::Motion, pointers) + sizeof(InputMessage::Body::Motion::Pointer) * MAX_POINTERS); static_assert(sizeof(InputMessage::Body) == 160 + 144 * 16); static_assert(sizeof(InputMessage::Body) == 2464); } /** * In general, we are sending a variable-length message across the socket, because the number of * pointers varies. When we receive the message, we still need to allocate enough memory for the * entire InputMessage struct. This size is, therefore, the worst case scenario. However, it is * still helpful to compute to get an idea of the sizes that are involved. */ void TestWorstCaseInputMessageSize() { static_assert(sizeof(InputMessage) == /*header*/ 8 + /*body*/ 2464); static_assert(sizeof(InputMessage) == 2472); } /** * Assuming a single pointer, how big is the message that we are sending across the socket? */ void CalculateSinglePointerInputMessageSize() { constexpr size_t pointerCount = 1; constexpr size_t bodySize = offsetof(InputMessage::Body::Motion, pointers) + sizeof(InputMessage::Body::Motion::Pointer) * pointerCount; static_assert(bodySize == 160 + 144); static_assert(bodySize == 304); // For the total message size, add the small header } // --- VerifiedInputEvent --- // Ensure that VerifiedInputEvent, VerifiedKeyEvent, VerifiedMotionEvent are packed. // We will treat them as byte collections when signing them. There should not be any uninitialized // data in-between fields. Otherwise, the padded data will affect the hmac value and verifications // will fail. void TestVerifiedEventSize() { // VerifiedInputEvent constexpr size_t VERIFIED_INPUT_EVENT_SIZE = sizeof(VerifiedInputEvent::type) + sizeof(VerifiedInputEvent::deviceId) + sizeof(VerifiedInputEvent::eventTimeNanos) + sizeof(VerifiedInputEvent::source) + sizeof(VerifiedInputEvent::displayId); static_assert(sizeof(VerifiedInputEvent) == VERIFIED_INPUT_EVENT_SIZE); // VerifiedKeyEvent constexpr size_t VERIFIED_KEY_EVENT_SIZE = VERIFIED_INPUT_EVENT_SIZE + sizeof(VerifiedKeyEvent::action) + sizeof(VerifiedKeyEvent::downTimeNanos) + sizeof(VerifiedKeyEvent::flags) + sizeof(VerifiedKeyEvent::keyCode) + sizeof(VerifiedKeyEvent::scanCode) + sizeof(VerifiedKeyEvent::metaState) + sizeof(VerifiedKeyEvent::repeatCount); static_assert(sizeof(VerifiedKeyEvent) == VERIFIED_KEY_EVENT_SIZE); // VerifiedMotionEvent constexpr size_t VERIFIED_MOTION_EVENT_SIZE = VERIFIED_INPUT_EVENT_SIZE + sizeof(VerifiedMotionEvent::rawX) + sizeof(VerifiedMotionEvent::rawY) + sizeof(VerifiedMotionEvent::actionMasked) + sizeof(VerifiedMotionEvent::downTimeNanos) + sizeof(VerifiedMotionEvent::flags) + sizeof(VerifiedMotionEvent::metaState) + sizeof(VerifiedMotionEvent::buttonState); static_assert(sizeof(VerifiedMotionEvent) == VERIFIED_MOTION_EVENT_SIZE); } } // namespace android