/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.util; import static android.os.VibrationEffect.createPredefined; import static android.provider.Settings.System.HAPTIC_FEEDBACK_ENABLED; import static com.android.launcher3.util.Executors.MAIN_EXECUTOR; import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR; import android.annotation.SuppressLint; import android.annotation.TargetApi; import android.content.ContentResolver; import android.content.Context; import android.database.ContentObserver; import android.media.AudioAttributes; import android.os.Build; import android.os.SystemClock; import android.os.VibrationEffect; import android.os.Vibrator; import android.provider.Settings; import androidx.annotation.Nullable; import com.android.launcher3.Utilities; import com.android.launcher3.anim.PendingAnimation; import java.util.function.Consumer; /** * Wrapper around {@link Vibrator} to easily perform haptic feedback where necessary. */ @TargetApi(Build.VERSION_CODES.Q) public class VibratorWrapper { public static final MainThreadInitializedObject INSTANCE = new MainThreadInitializedObject<>(VibratorWrapper::new); public static final AudioAttributes VIBRATION_ATTRS = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION) .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION) .build(); public static final VibrationEffect EFFECT_CLICK = createPredefined(VibrationEffect.EFFECT_CLICK); private static final float DRAG_TEXTURE_SCALE = 0.03f; private static final float DRAG_COMMIT_SCALE = 0.5f; private static final float DRAG_BUMP_SCALE = 0.4f; private static final int DRAG_TEXTURE_EFFECT_SIZE = 200; @Nullable private final VibrationEffect mDragEffect; @Nullable private final VibrationEffect mCommitEffect; @Nullable private final VibrationEffect mBumpEffect; @Nullable private final VibrationEffect mAssistEffect; private long mLastDragTime; private final int mThresholdUntilNextDragCallMillis; /** * Haptic when entering overview. */ public static final VibrationEffect OVERVIEW_HAPTIC = EFFECT_CLICK; private final Vibrator mVibrator; private final boolean mHasVibrator; private boolean mIsHapticFeedbackEnabled; private VibratorWrapper(Context context) { mVibrator = context.getSystemService(Vibrator.class); mHasVibrator = mVibrator.hasVibrator(); if (mHasVibrator) { final ContentResolver resolver = context.getContentResolver(); mIsHapticFeedbackEnabled = isHapticFeedbackEnabled(resolver); final ContentObserver observer = new ContentObserver(MAIN_EXECUTOR.getHandler()) { @Override public void onChange(boolean selfChange) { mIsHapticFeedbackEnabled = isHapticFeedbackEnabled(resolver); } }; resolver.registerContentObserver(Settings.System.getUriFor(HAPTIC_FEEDBACK_ENABLED), false /* notifyForDescendants */, observer); } else { mIsHapticFeedbackEnabled = false; } if (Utilities.ATLEAST_S && mVibrator.areAllPrimitivesSupported( VibrationEffect.Composition.PRIMITIVE_LOW_TICK)) { // Drag texture, Commit, and Bump should only be used for premium phones. // Before using these haptics make sure check if the device can use it VibrationEffect.Composition dragEffect = VibrationEffect.startComposition(); for (int i = 0; i < DRAG_TEXTURE_EFFECT_SIZE; i++) { dragEffect.addPrimitive( VibrationEffect.Composition.PRIMITIVE_LOW_TICK, DRAG_TEXTURE_SCALE); } mDragEffect = dragEffect.compose(); mCommitEffect = VibrationEffect.startComposition().addPrimitive( VibrationEffect.Composition.PRIMITIVE_TICK, DRAG_COMMIT_SCALE).compose(); mBumpEffect = VibrationEffect.startComposition().addPrimitive( VibrationEffect.Composition.PRIMITIVE_LOW_TICK, DRAG_BUMP_SCALE).compose(); int primitiveDuration = mVibrator.getPrimitiveDurations( VibrationEffect.Composition.PRIMITIVE_LOW_TICK)[0]; mThresholdUntilNextDragCallMillis = DRAG_TEXTURE_EFFECT_SIZE * primitiveDuration + 100; } else { mDragEffect = null; mCommitEffect = null; mBumpEffect = null; mThresholdUntilNextDragCallMillis = 0; } if (Utilities.ATLEAST_R && mVibrator.areAllPrimitivesSupported( VibrationEffect.Composition.PRIMITIVE_QUICK_RISE, VibrationEffect.Composition.PRIMITIVE_TICK)) { // quiet ramp, short pause, then sharp tick mAssistEffect = VibrationEffect.startComposition() .addPrimitive(VibrationEffect.Composition.PRIMITIVE_QUICK_RISE, 0.25f) .addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 1f, 50) .compose(); } else { // fallback for devices without composition support mAssistEffect = VibrationEffect.createPredefined(VibrationEffect.EFFECT_HEAVY_CLICK); } } /** * This is called when the user swipes to/from all apps. This is meant to be used in between * long animation progresses so that it gives a dragging texture effect. For a better * experience, this should be used in combination with vibrateForDragCommit(). */ public void vibrateForDragTexture() { if (mDragEffect == null) { return; } long currentTime = SystemClock.elapsedRealtime(); long elapsedTimeSinceDrag = currentTime - mLastDragTime; if (elapsedTimeSinceDrag >= mThresholdUntilNextDragCallMillis) { vibrate(mDragEffect); mLastDragTime = currentTime; } } /** * This is used when user reaches the commit threshold when swiping to/from from all apps. */ public void vibrateForDragCommit() { if (mCommitEffect != null) { vibrate(mCommitEffect); } // resetting dragTexture timestamp to be able to play dragTexture again mLastDragTime = 0; } /** * The bump haptic is used to be called at the end of a swipe and only if it the gesture is a * FLING going to/from all apps. Client can just call this method elsewhere just for the * effect. */ public void vibrateForDragBump() { if (mBumpEffect != null) { vibrate(mBumpEffect); } } /** * The assist haptic is used to be called when an assistant is invoked */ public void vibrateForAssist() { if (mAssistEffect != null) { vibrate(mAssistEffect); } } /** * This should be used to cancel a haptic in case where the haptic shouldn't be vibrating. For * example, when no animation is happening but a vibrator happens to be vibrating still. Need * boolean parameter for {@link PendingAnimation#addEndListener(Consumer)}. */ public void cancelVibrate(boolean unused) { UI_HELPER_EXECUTOR.execute(mVibrator::cancel); // reset dragTexture timestamp to be able to play dragTexture again whenever cancelled mLastDragTime = 0; } private boolean isHapticFeedbackEnabled(ContentResolver resolver) { return Settings.System.getInt(resolver, HAPTIC_FEEDBACK_ENABLED, 0) == 1; } /** Vibrates with the given effect if haptic feedback is available and enabled. */ public void vibrate(VibrationEffect vibrationEffect) { if (mHasVibrator && mIsHapticFeedbackEnabled) { UI_HELPER_EXECUTOR.execute(() -> mVibrator.vibrate(vibrationEffect, VIBRATION_ATTRS)); } } /** * Vibrates with a single primitive, if supported, or use a fallback effect instead. This only * vibrates if haptic feedback is available and enabled. */ @SuppressLint("NewApi") public void vibrate(int primitiveId, float primitiveScale, VibrationEffect fallbackEffect) { if (mHasVibrator && mIsHapticFeedbackEnabled) { UI_HELPER_EXECUTOR.execute(() -> { if (Utilities.ATLEAST_R && primitiveId >= 0 && mVibrator.areAllPrimitivesSupported(primitiveId)) { mVibrator.vibrate(VibrationEffect.startComposition() .addPrimitive(primitiveId, primitiveScale) .compose(), VIBRATION_ATTRS); } else { mVibrator.vibrate(fallbackEffect, VIBRATION_ATTRS); } }); } } }