1 // 2 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_MSL_PIPELINE_H_ 8 #define COMPILER_TRANSLATOR_MSL_PIPELINE_H_ 9 10 #include "compiler/translator/Symbol.h" 11 #include "compiler/translator/msl/ModifyStruct.h" 12 #include "compiler/translator/msl/Name.h" 13 #include "compiler/translator/msl/SymbolEnv.h" 14 15 namespace sh 16 { 17 18 // Data that is scoped as `external` and `internal` for a given pipeline. 19 template <typename T> 20 struct PipelineScoped 21 { 22 // Data that is configured to talk externally to the program. 23 // May coincide with `internal`, but may also diverge from `internal`. 24 const T *external = nullptr; 25 26 // Extra data that is configured to talk externally to the program. 27 // Used only for adjusting Metal's InstanceId. 28 const T *externalExtra = nullptr; 29 30 // Data that is configured to talk internally within the program. 31 // May coincide with `external`, but may also diverge from `external`. 32 const T *internal = nullptr; 33 34 // Returns true iff the input coincides with either `external` or `internal` data. matchesPipelineScoped35 bool matches(const T &object) const { return external == &object || internal == &object; } 36 37 // Both `external` and `internal` representations are non-null. isTotallyFullPipelineScoped38 bool isTotallyFull() const { return external && internal; } 39 40 // Both `external` and `internal` representations are null. isTotallyEmptyPipelineScoped41 bool isTotallyEmpty() const { return !external && !internal; } 42 43 // Both `external` and `internal` representations are the same. isUniformPipelineScoped44 bool isUniform() const { return external == internal; } 45 }; 46 47 // Represents a high-level program pipeline. 48 class Pipeline 49 { 50 public: 51 enum class Type 52 { 53 VertexIn, 54 VertexOut, 55 FragmentIn, 56 FragmentOut, 57 UserUniforms, 58 AngleUniforms, 59 NonConstantGlobals, 60 InvocationVertexGlobals, 61 InvocationFragmentGlobals, 62 UniformBuffer, 63 Texture, 64 Image, 65 InstanceId, 66 }; 67 68 enum class Variant 69 { 70 // For all internal pipeline uses. 71 // For external pipeline uses if pipeline does not require splitting or saturation. 72 Original, 73 74 // Only for external pipeline uses if the pipeline was split or saturated. 75 Modified, 76 }; 77 78 public: 79 // The type of the pipeline. 80 Type type; 81 82 // Non-null if a global instance of the pipeline struct already exists. 83 // If non-null struct splitting should not be needed. 84 const TVariable *globalInstanceVar; 85 86 public: 87 // Returns true iff the variable belongs to the pipeline. 88 bool uses(const TVariable &var) const; 89 90 // Returns the name for the struct type that stores variables of this pipeline. 91 Name getStructTypeName(Variant variant) const; 92 93 // Returns the name for the struct instance that stores variables of this pipeline. 94 Name getStructInstanceName(Variant variant) const; 95 96 ModifyStructConfig externalStructModifyConfig() const; 97 98 // Returns true if the pipeline always requires a non-parameter local instance declaration of 99 // the pipeline structures. 100 bool alwaysRequiresLocalVariableDeclarationInMain() const; 101 102 // Returns true iff the pipeline is an output pipeline. The external pipeline structure should 103 // be returned from `main`. 104 bool isPipelineOut() const; 105 106 AddressSpace externalAddressSpace() const; 107 }; 108 109 // A collection of various pipeline structures. 110 struct PipelineStructs : angle::NonCopyable 111 { 112 PipelineScoped<TStructure> fragmentIn; 113 PipelineScoped<TStructure> fragmentOut; 114 PipelineScoped<TStructure> vertexIn; 115 PipelineScoped<TStructure> vertexOut; 116 PipelineScoped<TStructure> userUniforms; 117 PipelineScoped<TStructure> angleUniforms; 118 PipelineScoped<TStructure> nonConstantGlobals; 119 PipelineScoped<TStructure> invocationVertexGlobals; 120 PipelineScoped<TStructure> invocationFragmentGlobals; 121 PipelineScoped<TStructure> uniformBuffers; 122 PipelineScoped<TStructure> texture; 123 PipelineScoped<TStructure> image; 124 PipelineScoped<TStructure> instanceId; 125 126 bool matches(const TStructure &s, bool internal, bool external) const; 127 }; 128 129 } // namespace sh 130 131 #endif // COMPILER_TRANSLATOR_MSL_PIPELINE_H_ 132