Searched defs:BuilderUniform (Results 1 – 1 of 1) sorted by relevance
344 struct BuilderUniform { struct370 float* data = SkTAddOffset<float>(fOwner->writableUniformData(),380 bool set(const T val[], const int count) { in set()395 SkRuntimeEffectBuilder* fOwner;396 const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found