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Searched defs:Coord (Results 1 – 14 of 14) sorted by relevance

/external/rust/crates/plotters/src/element/
Dpoints.rs19 fn make_point(pos: Coord, size: Size, style: ShapeStyle) -> Self; in make_point()
39 pub fn new<T: Into<ShapeStyle>>(coord: Coord, size: Size, style: T) -> Self { in new()
51 fn point_iter(self) -> std::iter::Once<&'a Coord> { in point_iter()
91 pub fn new<T: Into<ShapeStyle>>(coord: Coord, size: Size, style: T) -> Self { in new()
103 fn point_iter(self) -> std::iter::Once<&'a Coord> { in point_iter()
133 fn make_point(pos: Coord, size: Size, style: ShapeStyle) -> Self { in make_point()
139 fn make_point(pos: Coord, size: Size, style: ShapeStyle) -> Self { in make_point()
145 fn make_point(pos: Coord, size: Size, style: ShapeStyle) -> Self { in make_point()
151 fn make_point(pos: Coord, _: Size, style: ShapeStyle) -> Self { in make_point()
Dimage.rs76 pub fn new(pos: Coord, size: (u32, u32)) -> Self { in new()
93 pub fn with_owned_buffer(pos: Coord, size: (u32, u32), buf: Vec<u8>) -> Option<Self> { in with_owned_buffer()
113 pub fn with_mut(pos: Coord, size: (u32, u32), buf: &'a mut [u8]) -> Option<Self> { in with_mut()
134 pub fn with_ref(pos: Coord, size: (u32, u32), buf: &'a [u8]) -> Option<Self> { in with_ref()
162 pub fn move_to(&mut self, pos: Coord) { in move_to()
178 fn from((pos, image): (Coord, DynamicImage)) -> Self { in from()
195 fn from((pos, image): (Coord, DynamicImage)) -> Self { in from()
Dbasic_shapes.rs21 pub fn new<P: Into<Coord>, S: Into<ShapeStyle>>(pos: P, style: S) -> Self { in new()
85 pub fn new<P: Into<Vec<Coord>>, S: Into<ShapeStyle>>(points: P, style: S) -> Self { in new()
96 fn point_iter(self) -> &'a [Coord] { in point_iter()
168 fn point_iter(self) -> &'a [Coord] { in point_iter()
248 pub fn new<S: Into<ShapeStyle>>(coord: Coord, size: Size, style: S) -> Self { in new()
260 fn point_iter(self) -> std::iter::Once<&'a Coord> { in point_iter()
310 pub fn new<P: Into<Vec<Coord>>, S: Into<ShapeStyle>>(points: P, style: S) -> Self { in new()
321 fn point_iter(self) -> &'a [Coord] { in point_iter()
Dtext.rs22 pub fn new<S: Into<TextStyle<'a>>>(text: T, points: Coord, style: S) -> Self { in new()
68 pub fn new<S: Into<TextStyle<'a>>>(pos: Coord, style: S) -> Self { in new()
103 pub fn relocate(&mut self, coord: Coord) { in relocate()
178 pos: Coord, in from_str()
203 pos: Coord, in from_string()
Ddynelem.rs64 fn into_dyn(self) -> DynElement<'a, DB, Coord>; in into_dyn() argument
74 fn into_dyn(self) -> DynElement<'b, DB, Coord> { in into_dyn() argument
/external/skia/src/shaders/
DSkEmptyShader.cpp47 skvm::Coord, in program()
DSkColorShader.cpp189 skvm::Coord /*device*/, in program()
202 skvm::Coord /*device*/, in program()
DSkPerlinNoiseShader.cpp309 skvm::Coord, in program()
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dfunctions.inl22 tvec2<T, P> const& Coord,
/external/rust/crates/plotters/src/series/
Dpoint_series.rs48 pub fn of_element<S: Into<ShapeStyle>, F: Fn(Coord, Size, ShapeStyle) -> E>( in of_element()
/external/python/pycparser/pycparser/
Dplyparser.py13 class Coord(object): class
/external/skia/src/core/
DSkVM.h523 struct Coord { struct
524 F32 x,y;
DSkRuntimeEffect.cpp882 skvm::Color sampleShader(int, skvm::Coord) override { in Make()
/external/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp2170 skvm::Color sampleShader(int, skvm::Coord) override { in ProgramToSkVM()