1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::FlatBuffers; 11 12 /// an example documentation comment: "monster object" 13 public struct Monster : IFlatbufferObject 14 { 15 private Table __p; 16 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.Monster17 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsMonsterMyGame.Example.Monster18 public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } GetRootAsMonsterMyGame.Example.Monster19 public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } MonsterBufferHasIdentifierMyGame.Example.Monster20 public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } __initMyGame.Example.Monster21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.Monster22 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 23 24 public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } } 25 public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } } MutateManaMyGame.Example.Monster26 public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } } 27 public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } } MutateHpMyGame.Example.Monster28 public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } } 29 public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } 30 #if ENABLE_SPAN_T GetNameBytesMyGame.Example.Monster31 public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(10, 1); } 32 #else GetNameBytesMyGame.Example.Monster33 public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); } 34 #endif GetNameArrayMyGame.Example.Monster35 public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); } InventoryMyGame.Example.Monster36 public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 37 public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } 38 #if ENABLE_SPAN_T GetInventoryBytesMyGame.Example.Monster39 public Span<byte> GetInventoryBytes() { return __p.__vector_as_span<byte>(14, 1); } 40 #else GetInventoryBytesMyGame.Example.Monster41 public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); } 42 #endif GetInventoryArrayMyGame.Example.Monster43 public byte[] GetInventoryArray() { return __p.__vector_as_array<byte>(14); } MutateInventoryMyGame.Example.Monster44 public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } } 45 public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Blue; } } MutateColorMyGame.Example.Monster46 public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } } 47 public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.Any)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Any.NONE; } } 48 public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; } TestAsMonsterMyGame.Example.Monster49 public MyGame.Example.Monster TestAsMonster() { return Test<MyGame.Example.Monster>().Value; } TestAsTestSimpleTableWithEnumMyGame.Example.Monster50 internal MyGame.Example.TestSimpleTableWithEnum TestAsTestSimpleTableWithEnum() { return Test<MyGame.Example.TestSimpleTableWithEnum>().Value; } TestAsMyGame_Example2_MonsterMyGame.Example.Monster51 public MyGame.Example2.Monster TestAsMyGame_Example2_Monster() { return Test<MyGame.Example2.Monster>().Value; } Test4MyGame.Example.Monster52 public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } 53 public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } TestarrayofstringMyGame.Example.Monster54 public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } 55 public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } 56 /// an example documentation comment: this will end up in the generated code 57 /// multiline too TestarrayoftablesMyGame.Example.Monster58 public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 59 public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } TestarrayoftablesByKeyMyGame.Example.Monster60 public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 61 public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } TestnestedflatbufferMyGame.Example.Monster62 public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 63 public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } 64 #if ENABLE_SPAN_T GetTestnestedflatbufferBytesMyGame.Example.Monster65 public Span<byte> GetTestnestedflatbufferBytes() { return __p.__vector_as_span<byte>(30, 1); } 66 #else GetTestnestedflatbufferBytesMyGame.Example.Monster67 public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); } 68 #endif GetTestnestedflatbufferArrayMyGame.Example.Monster69 public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array<byte>(30); } GetTestnestedflatbufferAsMonsterMyGame.Example.Monster70 public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; } MutateTestnestedflatbufferMyGame.Example.Monster71 public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } } 72 public MyGame.Example.Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } 73 public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } MutateTestboolMyGame.Example.Monster74 public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } } 75 public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } MutateTesthashs32Fnv1MyGame.Example.Monster76 public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } } 77 public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } MutateTesthashu32Fnv1MyGame.Example.Monster78 public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } } 79 public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateTesthashs64Fnv1MyGame.Example.Monster80 public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } } 81 public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateTesthashu64Fnv1MyGame.Example.Monster82 public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } } 83 public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } MutateTesthashs32Fnv1aMyGame.Example.Monster84 public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } } 85 public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } MutateTesthashu32Fnv1aMyGame.Example.Monster86 public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } } 87 public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } MutateTesthashs64Fnv1aMyGame.Example.Monster88 public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } } 89 public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateTesthashu64Fnv1aMyGame.Example.Monster90 public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } } TestarrayofboolsMyGame.Example.Monster91 public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } 92 public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } } 93 #if ENABLE_SPAN_T GetTestarrayofboolsBytesMyGame.Example.Monster94 public Span<bool> GetTestarrayofboolsBytes() { return __p.__vector_as_span<bool>(52, 1); } 95 #else GetTestarrayofboolsBytesMyGame.Example.Monster96 public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); } 97 #endif GetTestarrayofboolsArrayMyGame.Example.Monster98 public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); } MutateTestarrayofboolsMyGame.Example.Monster99 public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } } 100 public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } } MutateTestfMyGame.Example.Monster101 public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } } 102 public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } } MutateTestf2MyGame.Example.Monster103 public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } } 104 public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } MutateTestf3MyGame.Example.Monster105 public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } Testarrayofstring2MyGame.Example.Monster106 public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } 107 public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } } TestarrayofsortedstructMyGame.Example.Monster108 public MyGame.Example.Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; } 109 public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } } FlexMyGame.Example.Monster110 public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 111 public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } } 112 #if ENABLE_SPAN_T GetFlexBytesMyGame.Example.Monster113 public Span<byte> GetFlexBytes() { return __p.__vector_as_span<byte>(64, 1); } 114 #else GetFlexBytesMyGame.Example.Monster115 public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); } 116 #endif GetFlexArrayMyGame.Example.Monster117 public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); } MutateFlexMyGame.Example.Monster118 public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } } Test5MyGame.Example.Monster119 public MyGame.Example.Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } 120 public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } } VectorOfLongsMyGame.Example.Monster121 public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } 122 public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } } 123 #if ENABLE_SPAN_T GetVectorOfLongsBytesMyGame.Example.Monster124 public Span<long> GetVectorOfLongsBytes() { return __p.__vector_as_span<long>(68, 8); } 125 #else GetVectorOfLongsBytesMyGame.Example.Monster126 public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); } 127 #endif GetVectorOfLongsArrayMyGame.Example.Monster128 public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); } MutateVectorOfLongsMyGame.Example.Monster129 public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } } VectorOfDoublesMyGame.Example.Monster130 public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } 131 public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } } 132 #if ENABLE_SPAN_T GetVectorOfDoublesBytesMyGame.Example.Monster133 public Span<double> GetVectorOfDoublesBytes() { return __p.__vector_as_span<double>(70, 8); } 134 #else GetVectorOfDoublesBytesMyGame.Example.Monster135 public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); } 136 #endif GetVectorOfDoublesArrayMyGame.Example.Monster137 public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); } MutateVectorOfDoublesMyGame.Example.Monster138 public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } } 139 public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } VectorOfReferrablesMyGame.Example.Monster140 public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 141 public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } } VectorOfReferrablesByKeyMyGame.Example.Monster142 public MyGame.Example.Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 143 public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateSingleWeakReferenceMyGame.Example.Monster144 public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } } VectorOfWeakReferencesMyGame.Example.Monster145 public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } 146 public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } } 147 #if ENABLE_SPAN_T GetVectorOfWeakReferencesBytesMyGame.Example.Monster148 public Span<ulong> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span<ulong>(78, 8); } 149 #else GetVectorOfWeakReferencesBytesMyGame.Example.Monster150 public ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); } 151 #endif GetVectorOfWeakReferencesArrayMyGame.Example.Monster152 public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); } MutateVectorOfWeakReferencesMyGame.Example.Monster153 public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } } VectorOfStrongReferrablesMyGame.Example.Monster154 public MyGame.Example.Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 155 public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } } VectorOfStrongReferrablesByKeyMyGame.Example.Monster156 public MyGame.Example.Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 157 public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateCoOwningReferenceMyGame.Example.Monster158 public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } } VectorOfCoOwningReferencesMyGame.Example.Monster159 public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } 160 public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } } 161 #if ENABLE_SPAN_T GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster162 public Span<ulong> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span<ulong>(84, 8); } 163 #else GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster164 public ArraySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); } 165 #endif GetVectorOfCoOwningReferencesArrayMyGame.Example.Monster166 public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); } MutateVectorOfCoOwningReferencesMyGame.Example.Monster167 public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } } 168 public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateNonOwningReferenceMyGame.Example.Monster169 public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } } VectorOfNonOwningReferencesMyGame.Example.Monster170 public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } 171 public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } } 172 #if ENABLE_SPAN_T GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster173 public Span<ulong> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span<ulong>(88, 8); } 174 #else GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster175 public ArraySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); } 176 #endif GetVectorOfNonOwningReferencesArrayMyGame.Example.Monster177 public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); } MutateVectorOfNonOwningReferencesMyGame.Example.Monster178 public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } } 179 public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NONE; } } 180 public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; } AnyUniqueAsMMyGame.Example.Monster181 public MyGame.Example.Monster AnyUniqueAsM() { return AnyUnique<MyGame.Example.Monster>().Value; } AnyUniqueAsTSMyGame.Example.Monster182 internal MyGame.Example.TestSimpleTableWithEnum AnyUniqueAsTS() { return AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value; } AnyUniqueAsM2MyGame.Example.Monster183 public MyGame.Example2.Monster AnyUniqueAsM2() { return AnyUnique<MyGame.Example2.Monster>().Value; } 184 public MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguousAliases.NONE; } } 185 public TTable? AnyAmbiguous<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; } AnyAmbiguousAsM1MyGame.Example.Monster186 public MyGame.Example.Monster AnyAmbiguousAsM1() { return AnyAmbiguous<MyGame.Example.Monster>().Value; } AnyAmbiguousAsM2MyGame.Example.Monster187 public MyGame.Example.Monster AnyAmbiguousAsM2() { return AnyAmbiguous<MyGame.Example.Monster>().Value; } AnyAmbiguousAsM3MyGame.Example.Monster188 public MyGame.Example.Monster AnyAmbiguousAsM3() { return AnyAmbiguous<MyGame.Example.Monster>().Value; } VectorOfEnumsMyGame.Example.Monster189 public MyGame.Example.Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; } 190 public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } } 191 #if ENABLE_SPAN_T GetVectorOfEnumsBytesMyGame.Example.Monster192 public Span<MyGame.Example.Color> GetVectorOfEnumsBytes() { return __p.__vector_as_span<MyGame.Example.Color>(98, 1); } 193 #else GetVectorOfEnumsBytesMyGame.Example.Monster194 public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); } 195 #endif GetVectorOfEnumsArrayMyGame.Example.Monster196 public MyGame.Example.Color[] GetVectorOfEnumsArray() { int o = __p.__offset(98); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); MyGame.Example.Color[] a = new MyGame.Example.Color[l]; for (int i = 0; i < l; i++) { a[i] = (MyGame.Example.Color)__p.bb.Get(p + i * 1); } return a; } MutateVectorOfEnumsMyGame.Example.Monster197 public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } } 198 public MyGame.Example.Race SignedEnum { get { int o = __p.__offset(100); return o != 0 ? (MyGame.Example.Race)__p.bb.GetSbyte(o + __p.bb_pos) : MyGame.Example.Race.None; } } MutateSignedEnumMyGame.Example.Monster199 public bool MutateSignedEnum(MyGame.Example.Race signed_enum) { int o = __p.__offset(100); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)signed_enum); return true; } else { return false; } } TestrequirednestedflatbufferMyGame.Example.Monster200 public byte Testrequirednestedflatbuffer(int j) { int o = __p.__offset(102); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } 201 public int TestrequirednestedflatbufferLength { get { int o = __p.__offset(102); return o != 0 ? __p.__vector_len(o) : 0; } } 202 #if ENABLE_SPAN_T GetTestrequirednestedflatbufferBytesMyGame.Example.Monster203 public Span<byte> GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_span<byte>(102, 1); } 204 #else GetTestrequirednestedflatbufferBytesMyGame.Example.Monster205 public ArraySegment<byte>? GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_arraysegment(102); } 206 #endif GetTestrequirednestedflatbufferArrayMyGame.Example.Monster207 public byte[] GetTestrequirednestedflatbufferArray() { return __p.__vector_as_array<byte>(102); } GetTestrequirednestedflatbufferAsMonsterMyGame.Example.Monster208 public MyGame.Example.Monster? GetTestrequirednestedflatbufferAsMonster() { int o = __p.__offset(102); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; } MutateTestrequirednestedflatbufferMyGame.Example.Monster209 public bool MutateTestrequirednestedflatbuffer(int j, byte testrequirednestedflatbuffer) { int o = __p.__offset(102); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testrequirednestedflatbuffer); return true; } else { return false; } } ScalarKeySortedTablesMyGame.Example.Monster210 public MyGame.Example.Stat? ScalarKeySortedTables(int j) { int o = __p.__offset(104); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } 211 public int ScalarKeySortedTablesLength { get { int o = __p.__offset(104); return o != 0 ? __p.__vector_len(o) : 0; } } ScalarKeySortedTablesByKeyMyGame.Example.Monster212 public MyGame.Example.Stat? ScalarKeySortedTablesByKey(ushort key) { int o = __p.__offset(104); return o != 0 ? MyGame.Example.Stat.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } 213 public MyGame.Example.Test? NativeInline { get { int o = __p.__offset(106); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(o + __p.bb_pos, __p.bb) : null; } } 214 public MyGame.Example.LongEnum LongEnumNonEnumDefault { get { int o = __p.__offset(108); return o != 0 ? (MyGame.Example.LongEnum)__p.bb.GetUlong(o + __p.bb_pos) : 0; } } MutateLongEnumNonEnumDefaultMyGame.Example.Monster215 public bool MutateLongEnumNonEnumDefault(MyGame.Example.LongEnum long_enum_non_enum_default) { int o = __p.__offset(108); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, (ulong)long_enum_non_enum_default); return true; } else { return false; } } 216 public MyGame.Example.LongEnum LongEnumNormalDefault { get { int o = __p.__offset(110); return o != 0 ? (MyGame.Example.LongEnum)__p.bb.GetUlong(o + __p.bb_pos) : MyGame.Example.LongEnum.LongOne; } } MutateLongEnumNormalDefaultMyGame.Example.Monster217 public bool MutateLongEnumNormalDefault(MyGame.Example.LongEnum long_enum_normal_default) { int o = __p.__offset(110); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, (ulong)long_enum_normal_default); return true; } else { return false; } } 218 CreateMonsterMyGame.Example.Monster219 public static Offset<MyGame.Example.Monster> CreateMonster(FlatBufferBuilder builder, 220 MyGame.Example.Vec3T pos = null, 221 short mana = 150, 222 short hp = 100, 223 StringOffset nameOffset = default(StringOffset), 224 VectorOffset inventoryOffset = default(VectorOffset), 225 MyGame.Example.Color color = MyGame.Example.Color.Blue, 226 MyGame.Example.Any test_type = MyGame.Example.Any.NONE, 227 int testOffset = 0, 228 VectorOffset test4Offset = default(VectorOffset), 229 VectorOffset testarrayofstringOffset = default(VectorOffset), 230 VectorOffset testarrayoftablesOffset = default(VectorOffset), 231 Offset<MyGame.Example.Monster> enemyOffset = default(Offset<MyGame.Example.Monster>), 232 VectorOffset testnestedflatbufferOffset = default(VectorOffset), 233 Offset<MyGame.Example.Stat> testemptyOffset = default(Offset<MyGame.Example.Stat>), 234 bool testbool = false, 235 int testhashs32_fnv1 = 0, 236 uint testhashu32_fnv1 = 0, 237 long testhashs64_fnv1 = 0, 238 ulong testhashu64_fnv1 = 0, 239 int testhashs32_fnv1a = 0, 240 uint testhashu32_fnv1a = 0, 241 long testhashs64_fnv1a = 0, 242 ulong testhashu64_fnv1a = 0, 243 VectorOffset testarrayofboolsOffset = default(VectorOffset), 244 float testf = 3.14159f, 245 float testf2 = 3.0f, 246 float testf3 = 0.0f, 247 VectorOffset testarrayofstring2Offset = default(VectorOffset), 248 VectorOffset testarrayofsortedstructOffset = default(VectorOffset), 249 VectorOffset flexOffset = default(VectorOffset), 250 VectorOffset test5Offset = default(VectorOffset), 251 VectorOffset vector_of_longsOffset = default(VectorOffset), 252 VectorOffset vector_of_doublesOffset = default(VectorOffset), 253 Offset<MyGame.InParentNamespace> parent_namespace_testOffset = default(Offset<MyGame.InParentNamespace>), 254 VectorOffset vector_of_referrablesOffset = default(VectorOffset), 255 ulong single_weak_reference = 0, 256 VectorOffset vector_of_weak_referencesOffset = default(VectorOffset), 257 VectorOffset vector_of_strong_referrablesOffset = default(VectorOffset), 258 ulong co_owning_reference = 0, 259 VectorOffset vector_of_co_owning_referencesOffset = default(VectorOffset), 260 ulong non_owning_reference = 0, 261 VectorOffset vector_of_non_owning_referencesOffset = default(VectorOffset), 262 MyGame.Example.AnyUniqueAliases any_unique_type = MyGame.Example.AnyUniqueAliases.NONE, 263 int any_uniqueOffset = 0, 264 MyGame.Example.AnyAmbiguousAliases any_ambiguous_type = MyGame.Example.AnyAmbiguousAliases.NONE, 265 int any_ambiguousOffset = 0, 266 VectorOffset vector_of_enumsOffset = default(VectorOffset), 267 MyGame.Example.Race signed_enum = MyGame.Example.Race.None, 268 VectorOffset testrequirednestedflatbufferOffset = default(VectorOffset), 269 VectorOffset scalar_key_sorted_tablesOffset = default(VectorOffset), 270 MyGame.Example.TestT native_inline = null, 271 MyGame.Example.LongEnum long_enum_non_enum_default = 0, 272 MyGame.Example.LongEnum long_enum_normal_default = MyGame.Example.LongEnum.LongOne) { 273 builder.StartTable(54); 274 Monster.AddLongEnumNormalDefault(builder, long_enum_normal_default); 275 Monster.AddLongEnumNonEnumDefault(builder, long_enum_non_enum_default); 276 Monster.AddNonOwningReference(builder, non_owning_reference); 277 Monster.AddCoOwningReference(builder, co_owning_reference); 278 Monster.AddSingleWeakReference(builder, single_weak_reference); 279 Monster.AddTesthashu64Fnv1a(builder, testhashu64_fnv1a); 280 Monster.AddTesthashs64Fnv1a(builder, testhashs64_fnv1a); 281 Monster.AddTesthashu64Fnv1(builder, testhashu64_fnv1); 282 Monster.AddTesthashs64Fnv1(builder, testhashs64_fnv1); 283 Monster.AddNativeInline(builder, MyGame.Example.Test.Pack(builder, native_inline)); 284 Monster.AddScalarKeySortedTables(builder, scalar_key_sorted_tablesOffset); 285 Monster.AddTestrequirednestedflatbuffer(builder, testrequirednestedflatbufferOffset); 286 Monster.AddVectorOfEnums(builder, vector_of_enumsOffset); 287 Monster.AddAnyAmbiguous(builder, any_ambiguousOffset); 288 Monster.AddAnyUnique(builder, any_uniqueOffset); 289 Monster.AddVectorOfNonOwningReferences(builder, vector_of_non_owning_referencesOffset); 290 Monster.AddVectorOfCoOwningReferences(builder, vector_of_co_owning_referencesOffset); 291 Monster.AddVectorOfStrongReferrables(builder, vector_of_strong_referrablesOffset); 292 Monster.AddVectorOfWeakReferences(builder, vector_of_weak_referencesOffset); 293 Monster.AddVectorOfReferrables(builder, vector_of_referrablesOffset); 294 Monster.AddParentNamespaceTest(builder, parent_namespace_testOffset); 295 Monster.AddVectorOfDoubles(builder, vector_of_doublesOffset); 296 Monster.AddVectorOfLongs(builder, vector_of_longsOffset); 297 Monster.AddTest5(builder, test5Offset); 298 Monster.AddFlex(builder, flexOffset); 299 Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstructOffset); 300 Monster.AddTestarrayofstring2(builder, testarrayofstring2Offset); 301 Monster.AddTestf3(builder, testf3); 302 Monster.AddTestf2(builder, testf2); 303 Monster.AddTestf(builder, testf); 304 Monster.AddTestarrayofbools(builder, testarrayofboolsOffset); 305 Monster.AddTesthashu32Fnv1a(builder, testhashu32_fnv1a); 306 Monster.AddTesthashs32Fnv1a(builder, testhashs32_fnv1a); 307 Monster.AddTesthashu32Fnv1(builder, testhashu32_fnv1); 308 Monster.AddTesthashs32Fnv1(builder, testhashs32_fnv1); 309 Monster.AddTestempty(builder, testemptyOffset); 310 Monster.AddTestnestedflatbuffer(builder, testnestedflatbufferOffset); 311 Monster.AddEnemy(builder, enemyOffset); 312 Monster.AddTestarrayoftables(builder, testarrayoftablesOffset); 313 Monster.AddTestarrayofstring(builder, testarrayofstringOffset); 314 Monster.AddTest4(builder, test4Offset); 315 Monster.AddTest(builder, testOffset); 316 Monster.AddInventory(builder, inventoryOffset); 317 Monster.AddName(builder, nameOffset); 318 Monster.AddPos(builder, MyGame.Example.Vec3.Pack(builder, pos)); 319 Monster.AddHp(builder, hp); 320 Monster.AddMana(builder, mana); 321 Monster.AddSignedEnum(builder, signed_enum); 322 Monster.AddAnyAmbiguousType(builder, any_ambiguous_type); 323 Monster.AddAnyUniqueType(builder, any_unique_type); 324 Monster.AddTestbool(builder, testbool); 325 Monster.AddTestType(builder, test_type); 326 Monster.AddColor(builder, color); 327 return Monster.EndMonster(builder); 328 } 329 StartMonsterMyGame.Example.Monster330 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(54); } AddPosMyGame.Example.Monster331 public static void AddPos(FlatBufferBuilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); } AddManaMyGame.Example.Monster332 public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } AddHpMyGame.Example.Monster333 public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } AddNameMyGame.Example.Monster334 public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); } AddInventoryMyGame.Example.Monster335 public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); } CreateInventoryVectorMyGame.Example.Monster336 public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateInventoryVectorBlockMyGame.Example.Monster337 public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } CreateInventoryVectorBlockMyGame.Example.Monster338 public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } CreateInventoryVectorBlockMyGame.Example.Monster339 public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); } StartInventoryVectorMyGame.Example.Monster340 public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddColorMyGame.Example.Monster341 public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); } AddTestTypeMyGame.Example.Monster342 public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); } AddTestMyGame.Example.Monster343 public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); } AddTest4MyGame.Example.Monster344 public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); } StartTest4VectorMyGame.Example.Monster345 public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } AddTestarrayofstringMyGame.Example.Monster346 public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); } CreateTestarrayofstringVectorMyGame.Example.Monster347 public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateTestarrayofstringVectorBlockMyGame.Example.Monster348 public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateTestarrayofstringVectorBlockMyGame.Example.Monster349 public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateTestarrayofstringVectorBlockMyGame.Example.Monster350 public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); } StartTestarrayofstringVectorMyGame.Example.Monster351 public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddTestarrayoftablesMyGame.Example.Monster352 public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); } CreateTestarrayoftablesVectorMyGame.Example.Monster353 public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateTestarrayoftablesVectorBlockMyGame.Example.Monster354 public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateTestarrayoftablesVectorBlockMyGame.Example.Monster355 public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Monster>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateTestarrayoftablesVectorBlockMyGame.Example.Monster356 public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Monster>>(dataPtr, sizeInBytes); return builder.EndVector(); } StartTestarrayoftablesVectorMyGame.Example.Monster357 public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddEnemyMyGame.Example.Monster358 public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); } AddTestnestedflatbufferMyGame.Example.Monster359 public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); } CreateTestnestedflatbufferVectorMyGame.Example.Monster360 public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster361 public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster362 public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster363 public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); } StartTestnestedflatbufferVectorMyGame.Example.Monster364 public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddTestemptyMyGame.Example.Monster365 public static void AddTestempty(FlatBufferBuilder builder, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); } AddTestboolMyGame.Example.Monster366 public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); } AddTesthashs32Fnv1MyGame.Example.Monster367 public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); } AddTesthashu32Fnv1MyGame.Example.Monster368 public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); } AddTesthashs64Fnv1MyGame.Example.Monster369 public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); } AddTesthashu64Fnv1MyGame.Example.Monster370 public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); } AddTesthashs32Fnv1aMyGame.Example.Monster371 public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); } AddTesthashu32Fnv1aMyGame.Example.Monster372 public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); } AddTesthashs64Fnv1aMyGame.Example.Monster373 public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); } AddTesthashu64Fnv1aMyGame.Example.Monster374 public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); } AddTestarrayofboolsMyGame.Example.Monster375 public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); } CreateTestarrayofboolsVectorMyGame.Example.Monster376 public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); } CreateTestarrayofboolsVectorBlockMyGame.Example.Monster377 public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } CreateTestarrayofboolsVectorBlockMyGame.Example.Monster378 public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, ArraySegment<bool> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } CreateTestarrayofboolsVectorBlockMyGame.Example.Monster379 public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<bool>(dataPtr, sizeInBytes); return builder.EndVector(); } StartTestarrayofboolsVectorMyGame.Example.Monster380 public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddTestfMyGame.Example.Monster381 public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); } AddTestf2MyGame.Example.Monster382 public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); } AddTestf3MyGame.Example.Monster383 public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); } AddTestarrayofstring2MyGame.Example.Monster384 public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); } CreateTestarrayofstring2VectorMyGame.Example.Monster385 public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateTestarrayofstring2VectorBlockMyGame.Example.Monster386 public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateTestarrayofstring2VectorBlockMyGame.Example.Monster387 public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, ArraySegment<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateTestarrayofstring2VectorBlockMyGame.Example.Monster388 public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr, sizeInBytes); return builder.EndVector(); } StartTestarrayofstring2VectorMyGame.Example.Monster389 public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddTestarrayofsortedstructMyGame.Example.Monster390 public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); } StartTestarrayofsortedstructVectorMyGame.Example.Monster391 public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); } AddFlexMyGame.Example.Monster392 public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); } CreateFlexVectorMyGame.Example.Monster393 public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateFlexVectorBlockMyGame.Example.Monster394 public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } CreateFlexVectorBlockMyGame.Example.Monster395 public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } CreateFlexVectorBlockMyGame.Example.Monster396 public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); } StartFlexVectorMyGame.Example.Monster397 public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddTest5MyGame.Example.Monster398 public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); } StartTest5VectorMyGame.Example.Monster399 public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } AddVectorOfLongsMyGame.Example.Monster400 public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); } CreateVectorOfLongsVectorMyGame.Example.Monster401 public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } CreateVectorOfLongsVectorBlockMyGame.Example.Monster402 public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfLongsVectorBlockMyGame.Example.Monster403 public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, ArraySegment<long> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfLongsVectorBlockMyGame.Example.Monster404 public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfLongsVectorMyGame.Example.Monster405 public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddVectorOfDoublesMyGame.Example.Monster406 public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); } CreateVectorOfDoublesVectorMyGame.Example.Monster407 public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } CreateVectorOfDoublesVectorBlockMyGame.Example.Monster408 public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfDoublesVectorBlockMyGame.Example.Monster409 public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfDoublesVectorBlockMyGame.Example.Monster410 public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfDoublesVectorMyGame.Example.Monster411 public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddParentNamespaceTestMyGame.Example.Monster412 public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); } AddVectorOfReferrablesMyGame.Example.Monster413 public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); } CreateVectorOfReferrablesVectorMyGame.Example.Monster414 public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster415 public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster416 public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster417 public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Referrable>>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfReferrablesVectorMyGame.Example.Monster418 public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddSingleWeakReferenceMyGame.Example.Monster419 public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); } AddVectorOfWeakReferencesMyGame.Example.Monster420 public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); } CreateVectorOfWeakReferencesVectorMyGame.Example.Monster421 public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster422 public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster423 public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster424 public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfWeakReferencesVectorMyGame.Example.Monster425 public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddVectorOfStrongReferrablesMyGame.Example.Monster426 public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); } CreateVectorOfStrongReferrablesVectorMyGame.Example.Monster427 public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster428 public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster429 public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster430 public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Referrable>>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfStrongReferrablesVectorMyGame.Example.Monster431 public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddCoOwningReferenceMyGame.Example.Monster432 public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); } AddVectorOfCoOwningReferencesMyGame.Example.Monster433 public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); } CreateVectorOfCoOwningReferencesVectorMyGame.Example.Monster434 public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster435 public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster436 public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster437 public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfCoOwningReferencesVectorMyGame.Example.Monster438 public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddNonOwningReferenceMyGame.Example.Monster439 public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); } AddVectorOfNonOwningReferencesMyGame.Example.Monster440 public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); } CreateVectorOfNonOwningReferencesVectorMyGame.Example.Monster441 public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster442 public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster443 public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ArraySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster444 public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfNonOwningReferencesVectorMyGame.Example.Monster445 public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddAnyUniqueTypeMyGame.Example.Monster446 public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); } AddAnyUniqueMyGame.Example.Monster447 public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); } AddAnyAmbiguousTypeMyGame.Example.Monster448 public static void AddAnyAmbiguousType(FlatBufferBuilder builder, MyGame.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); } AddAnyAmbiguousMyGame.Example.Monster449 public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); } AddVectorOfEnumsMyGame.Example.Monster450 public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); } CreateVectorOfEnumsVectorMyGame.Example.Monster451 public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); } CreateVectorOfEnumsVectorBlockMyGame.Example.Monster452 public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } CreateVectorOfEnumsVectorBlockMyGame.Example.Monster453 public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, ArraySegment<MyGame.Example.Color> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } CreateVectorOfEnumsVectorBlockMyGame.Example.Monster454 public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<MyGame.Example.Color>(dataPtr, sizeInBytes); return builder.EndVector(); } StartVectorOfEnumsVectorMyGame.Example.Monster455 public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddSignedEnumMyGame.Example.Monster456 public static void AddSignedEnum(FlatBufferBuilder builder, MyGame.Example.Race signedEnum) { builder.AddSbyte(48, (sbyte)signedEnum, -1); } AddTestrequirednestedflatbufferMyGame.Example.Monster457 public static void AddTestrequirednestedflatbuffer(FlatBufferBuilder builder, VectorOffset testrequirednestedflatbufferOffset) { builder.AddOffset(49, testrequirednestedflatbufferOffset.Value, 0); } CreateTestrequirednestedflatbufferVectorMyGame.Example.Monster458 public static VectorOffset CreateTestrequirednestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster459 public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster460 public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, ArraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster461 public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return builder.EndVector(); } StartTestrequirednestedflatbufferVectorMyGame.Example.Monster462 public static void StartTestrequirednestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } AddScalarKeySortedTablesMyGame.Example.Monster463 public static void AddScalarKeySortedTables(FlatBufferBuilder builder, VectorOffset scalarKeySortedTablesOffset) { builder.AddOffset(50, scalarKeySortedTablesOffset.Value, 0); } CreateScalarKeySortedTablesVectorMyGame.Example.Monster464 public static VectorOffset CreateScalarKeySortedTablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster465 public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster466 public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Stat>> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster467 public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Stat>>(dataPtr, sizeInBytes); return builder.EndVector(); } StartScalarKeySortedTablesVectorMyGame.Example.Monster468 public static void StartScalarKeySortedTablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } AddNativeInlineMyGame.Example.Monster469 public static void AddNativeInline(FlatBufferBuilder builder, Offset<MyGame.Example.Test> nativeInlineOffset) { builder.AddStruct(51, nativeInlineOffset.Value, 0); } AddLongEnumNonEnumDefaultMyGame.Example.Monster470 public static void AddLongEnumNonEnumDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNonEnumDefault) { builder.AddUlong(52, (ulong)longEnumNonEnumDefault, 0); } AddLongEnumNormalDefaultMyGame.Example.Monster471 public static void AddLongEnumNormalDefault(FlatBufferBuilder builder, MyGame.Example.LongEnum longEnumNormalDefault) { builder.AddUlong(53, (ulong)longEnumNormalDefault, 2); } EndMonsterMyGame.Example.Monster472 public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) { 473 int o = builder.EndTable(); 474 builder.Required(o, 10); // name 475 return new Offset<MyGame.Example.Monster>(o); 476 } FinishMonsterBufferMyGame.Example.Monster477 public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.Finish(offset.Value, "MONS"); } FinishSizePrefixedMonsterBufferMyGame.Example.Monster478 public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); } 479 CreateSortedVectorOfMonsterMyGame.Example.Monster480 public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) { 481 Array.Sort(offsets, 482 (Offset<Monster> o1, Offset<Monster> o2) => 483 new Monster().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Name.CompareTo(new Monster().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Name)); 484 return builder.CreateVectorOfTables(offsets); 485 } 486 __lookup_by_keyMyGame.Example.Monster487 public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) { 488 Monster obj_ = new Monster(); 489 int span = bb.GetInt(vectorLocation - 4); 490 int start = 0; 491 while (span != 0) { 492 int middle = span / 2; 493 int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); 494 obj_.__assign(tableOffset, bb); 495 int comp = obj_.Name.CompareTo(key); 496 if (comp > 0) { 497 span = middle; 498 } else if (comp < 0) { 499 middle++; 500 start += middle; 501 span -= middle; 502 } else { 503 return obj_; 504 } 505 } 506 return null; 507 } UnPackMyGame.Example.Monster508 public MonsterT UnPack() { 509 var _o = new MonsterT(); 510 this.UnPackTo(_o); 511 return _o; 512 } UnPackToMyGame.Example.Monster513 public void UnPackTo(MonsterT _o) { 514 _o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null; 515 _o.Mana = this.Mana; 516 _o.Hp = this.Hp; 517 _o.Name = this.Name; 518 _o.Inventory = new List<byte>(); 519 for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));} 520 _o.Color = this.Color; 521 _o.Test = new MyGame.Example.AnyUnion(); 522 _o.Test.Type = this.TestType; 523 switch (this.TestType) { 524 default: break; 525 case MyGame.Example.Any.Monster: 526 _o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>().Value.UnPack() : null; 527 break; 528 case MyGame.Example.Any.TestSimpleTableWithEnum: 529 _o.Test.Value = this.Test<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.Test<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null; 530 break; 531 case MyGame.Example.Any.MyGame_Example2_Monster: 532 _o.Test.Value = this.Test<MyGame.Example2.Monster>().HasValue ? this.Test<MyGame.Example2.Monster>().Value.UnPack() : null; 533 break; 534 } 535 _o.Test4 = new List<MyGame.Example.TestT>(); 536 for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_j).Value.UnPack() : null);} 537 _o.Testarrayofstring = new List<string>(); 538 for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarrayofstring(_j));} 539 _o.Testarrayoftables = new List<MyGame.Example.MonsterT>(); 540 for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarrayoftables(_j).HasValue ? this.Testarrayoftables(_j).Value.UnPack() : null);} 541 _o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null; 542 _o.Testnestedflatbuffer = new List<byte>(); 543 for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Testnestedflatbuffer(_j));} 544 _o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null; 545 _o.Testbool = this.Testbool; 546 _o.Testhashs32Fnv1 = this.Testhashs32Fnv1; 547 _o.Testhashu32Fnv1 = this.Testhashu32Fnv1; 548 _o.Testhashs64Fnv1 = this.Testhashs64Fnv1; 549 _o.Testhashu64Fnv1 = this.Testhashu64Fnv1; 550 _o.Testhashs32Fnv1a = this.Testhashs32Fnv1a; 551 _o.Testhashu32Fnv1a = this.Testhashu32Fnv1a; 552 _o.Testhashs64Fnv1a = this.Testhashs64Fnv1a; 553 _o.Testhashu64Fnv1a = this.Testhashu64Fnv1a; 554 _o.Testarrayofbools = new List<bool>(); 555 for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayofbools(_j));} 556 _o.Testf = this.Testf; 557 _o.Testf2 = this.Testf2; 558 _o.Testf3 = this.Testf3; 559 _o.Testarrayofstring2 = new List<string>(); 560 for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarrayofstring2(_j));} 561 _o.Testarrayofsortedstruct = new List<MyGame.Example.AbilityT>(); 562 for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(this.Testarrayofsortedstruct(_j).HasValue ? this.Testarrayofsortedstruct(_j).Value.UnPack() : null);} 563 _o.Flex = new List<byte>(); 564 for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));} 565 _o.Test5 = new List<MyGame.Example.TestT>(); 566 for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_j).Value.UnPack() : null);} 567 _o.VectorOfLongs = new List<long>(); 568 for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j));} 569 _o.VectorOfDoubles = new List<double>(); 570 for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubles(_j));} 571 _o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack() : null; 572 _o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>(); 573 for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? this.VectorOfReferrables(_j).Value.UnPack() : null);} 574 _o.SingleWeakReference = this.SingleWeakReference; 575 _o.VectorOfWeakReferences = new List<ulong>(); 576 for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this.VectorOfWeakReferences(_j));} 577 _o.VectorOfStrongReferrables = new List<MyGame.Example.ReferrableT>(); 578 for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Add(this.VectorOfStrongReferrables(_j).HasValue ? this.VectorOfStrongReferrables(_j).Value.UnPack() : null);} 579 _o.CoOwningReference = this.CoOwningReference; 580 _o.VectorOfCoOwningReferences = new List<ulong>(); 581 for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.Add(this.VectorOfCoOwningReferences(_j));} 582 _o.NonOwningReference = this.NonOwningReference; 583 _o.VectorOfNonOwningReferences = new List<ulong>(); 584 for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReferences.Add(this.VectorOfNonOwningReferences(_j));} 585 _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); 586 _o.AnyUnique.Type = this.AnyUniqueType; 587 switch (this.AnyUniqueType) { 588 default: break; 589 case MyGame.Example.AnyUniqueAliases.M: 590 _o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Example.Monster>().Value.UnPack() : null; 591 break; 592 case MyGame.Example.AnyUniqueAliases.TS: 593 _o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null; 594 break; 595 case MyGame.Example.AnyUniqueAliases.M2: 596 _o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Example2.Monster>().Value.UnPack() : null; 597 break; 598 } 599 _o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion(); 600 _o.AnyAmbiguous.Type = this.AnyAmbiguousType; 601 switch (this.AnyAmbiguousType) { 602 default: break; 603 case MyGame.Example.AnyAmbiguousAliases.M1: 604 _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null; 605 break; 606 case MyGame.Example.AnyAmbiguousAliases.M2: 607 _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null; 608 break; 609 case MyGame.Example.AnyAmbiguousAliases.M3: 610 _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null; 611 break; 612 } 613 _o.VectorOfEnums = new List<MyGame.Example.Color>(); 614 for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j));} 615 _o.SignedEnum = this.SignedEnum; 616 _o.Testrequirednestedflatbuffer = new List<byte>(); 617 for (var _j = 0; _j < this.TestrequirednestedflatbufferLength; ++_j) {_o.Testrequirednestedflatbuffer.Add(this.Testrequirednestedflatbuffer(_j));} 618 _o.ScalarKeySortedTables = new List<MyGame.Example.StatT>(); 619 for (var _j = 0; _j < this.ScalarKeySortedTablesLength; ++_j) {_o.ScalarKeySortedTables.Add(this.ScalarKeySortedTables(_j).HasValue ? this.ScalarKeySortedTables(_j).Value.UnPack() : null);} 620 _o.NativeInline = this.NativeInline.HasValue ? this.NativeInline.Value.UnPack() : null; 621 _o.LongEnumNonEnumDefault = this.LongEnumNonEnumDefault; 622 _o.LongEnumNormalDefault = this.LongEnumNormalDefault; 623 } PackMyGame.Example.Monster624 public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) { 625 if (_o == null) return default(Offset<MyGame.Example.Monster>); 626 var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name); 627 var _inventory = default(VectorOffset); 628 if (_o.Inventory != null) { 629 var __inventory = _o.Inventory.ToArray(); 630 _inventory = CreateInventoryVector(builder, __inventory); 631 } 632 var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type; 633 var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test); 634 var _test4 = default(VectorOffset); 635 if (_o.Test4 != null) { 636 StartTest4Vector(builder, _o.Test4.Count); 637 for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j]); } 638 _test4 = builder.EndVector(); 639 } 640 var _testarrayofstring = default(VectorOffset); 641 if (_o.Testarrayofstring != null) { 642 var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count]; 643 for (var _j = 0; _j < __testarrayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j]); } 644 _testarrayofstring = CreateTestarrayofstringVector(builder, __testarrayofstring); 645 } 646 var _testarrayoftables = default(VectorOffset); 647 if (_o.Testarrayoftables != null) { 648 var __testarrayoftables = new Offset<MyGame.Example.Monster>[_o.Testarrayoftables.Count]; 649 for (var _j = 0; _j < __testarrayoftables.Length; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j]); } 650 _testarrayoftables = CreateTestarrayoftablesVector(builder, __testarrayoftables); 651 } 652 var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.Pack(builder, _o.Enemy); 653 var _testnestedflatbuffer = default(VectorOffset); 654 if (_o.Testnestedflatbuffer != null) { 655 var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray(); 656 _testnestedflatbuffer = CreateTestnestedflatbufferVector(builder, __testnestedflatbuffer); 657 } 658 var _testempty = _o.Testempty == null ? default(Offset<MyGame.Example.Stat>) : MyGame.Example.Stat.Pack(builder, _o.Testempty); 659 var _testarrayofbools = default(VectorOffset); 660 if (_o.Testarrayofbools != null) { 661 var __testarrayofbools = _o.Testarrayofbools.ToArray(); 662 _testarrayofbools = CreateTestarrayofboolsVector(builder, __testarrayofbools); 663 } 664 var _testarrayofstring2 = default(VectorOffset); 665 if (_o.Testarrayofstring2 != null) { 666 var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count]; 667 for (var _j = 0; _j < __testarrayofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_j]); } 668 _testarrayofstring2 = CreateTestarrayofstring2Vector(builder, __testarrayofstring2); 669 } 670 var _testarrayofsortedstruct = default(VectorOffset); 671 if (_o.Testarrayofsortedstruct != null) { 672 StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count); 673 for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(builder, _o.Testarrayofsortedstruct[_j]); } 674 _testarrayofsortedstruct = builder.EndVector(); 675 } 676 var _flex = default(VectorOffset); 677 if (_o.Flex != null) { 678 var __flex = _o.Flex.ToArray(); 679 _flex = CreateFlexVector(builder, __flex); 680 } 681 var _test5 = default(VectorOffset); 682 if (_o.Test5 != null) { 683 StartTest5Vector(builder, _o.Test5.Count); 684 for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j]); } 685 _test5 = builder.EndVector(); 686 } 687 var _vector_of_longs = default(VectorOffset); 688 if (_o.VectorOfLongs != null) { 689 var __vector_of_longs = _o.VectorOfLongs.ToArray(); 690 _vector_of_longs = CreateVectorOfLongsVector(builder, __vector_of_longs); 691 } 692 var _vector_of_doubles = default(VectorOffset); 693 if (_o.VectorOfDoubles != null) { 694 var __vector_of_doubles = _o.VectorOfDoubles.ToArray(); 695 _vector_of_doubles = CreateVectorOfDoublesVector(builder, __vector_of_doubles); 696 } 697 var _parent_namespace_test = _o.ParentNamespaceTest == null ? default(Offset<MyGame.InParentNamespace>) : MyGame.InParentNamespace.Pack(builder, _o.ParentNamespaceTest); 698 var _vector_of_referrables = default(VectorOffset); 699 if (_o.VectorOfReferrables != null) { 700 var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count]; 701 for (var _j = 0; _j < __vector_of_referrables.Length; ++_j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); } 702 _vector_of_referrables = CreateVectorOfReferrablesVector(builder, __vector_of_referrables); 703 } 704 var _vector_of_weak_references = default(VectorOffset); 705 if (_o.VectorOfWeakReferences != null) { 706 var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray(); 707 _vector_of_weak_references = CreateVectorOfWeakReferencesVector(builder, __vector_of_weak_references); 708 } 709 var _vector_of_strong_referrables = default(VectorOffset); 710 if (_o.VectorOfStrongReferrables != null) { 711 var __vector_of_strong_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfStrongReferrables.Count]; 712 for (var _j = 0; _j < __vector_of_strong_referrables.Length; ++_j) { __vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferrables[_j]); } 713 _vector_of_strong_referrables = CreateVectorOfStrongReferrablesVector(builder, __vector_of_strong_referrables); 714 } 715 var _vector_of_co_owning_references = default(VectorOffset); 716 if (_o.VectorOfCoOwningReferences != null) { 717 var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray(); 718 _vector_of_co_owning_references = CreateVectorOfCoOwningReferencesVector(builder, __vector_of_co_owning_references); 719 } 720 var _vector_of_non_owning_references = default(VectorOffset); 721 if (_o.VectorOfNonOwningReferences != null) { 722 var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray(); 723 _vector_of_non_owning_references = CreateVectorOfNonOwningReferencesVector(builder, __vector_of_non_owning_references); 724 } 725 var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.Type; 726 var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o.AnyUnique); 727 var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.AnyAmbiguous.Type; 728 var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(builder, _o.AnyAmbiguous); 729 var _vector_of_enums = default(VectorOffset); 730 if (_o.VectorOfEnums != null) { 731 var __vector_of_enums = _o.VectorOfEnums.ToArray(); 732 _vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums); 733 } 734 var _testrequirednestedflatbuffer = default(VectorOffset); 735 if (_o.Testrequirednestedflatbuffer != null) { 736 var __testrequirednestedflatbuffer = _o.Testrequirednestedflatbuffer.ToArray(); 737 _testrequirednestedflatbuffer = CreateTestrequirednestedflatbufferVector(builder, __testrequirednestedflatbuffer); 738 } 739 var _scalar_key_sorted_tables = default(VectorOffset); 740 if (_o.ScalarKeySortedTables != null) { 741 var __scalar_key_sorted_tables = new Offset<MyGame.Example.Stat>[_o.ScalarKeySortedTables.Count]; 742 for (var _j = 0; _j < __scalar_key_sorted_tables.Length; ++_j) { __scalar_key_sorted_tables[_j] = MyGame.Example.Stat.Pack(builder, _o.ScalarKeySortedTables[_j]); } 743 _scalar_key_sorted_tables = CreateScalarKeySortedTablesVector(builder, __scalar_key_sorted_tables); 744 } 745 return CreateMonster( 746 builder, 747 _o.Pos, 748 _o.Mana, 749 _o.Hp, 750 _name, 751 _inventory, 752 _o.Color, 753 _test_type, 754 _test, 755 _test4, 756 _testarrayofstring, 757 _testarrayoftables, 758 _enemy, 759 _testnestedflatbuffer, 760 _testempty, 761 _o.Testbool, 762 _o.Testhashs32Fnv1, 763 _o.Testhashu32Fnv1, 764 _o.Testhashs64Fnv1, 765 _o.Testhashu64Fnv1, 766 _o.Testhashs32Fnv1a, 767 _o.Testhashu32Fnv1a, 768 _o.Testhashs64Fnv1a, 769 _o.Testhashu64Fnv1a, 770 _testarrayofbools, 771 _o.Testf, 772 _o.Testf2, 773 _o.Testf3, 774 _testarrayofstring2, 775 _testarrayofsortedstruct, 776 _flex, 777 _test5, 778 _vector_of_longs, 779 _vector_of_doubles, 780 _parent_namespace_test, 781 _vector_of_referrables, 782 _o.SingleWeakReference, 783 _vector_of_weak_references, 784 _vector_of_strong_referrables, 785 _o.CoOwningReference, 786 _vector_of_co_owning_references, 787 _o.NonOwningReference, 788 _vector_of_non_owning_references, 789 _any_unique_type, 790 _any_unique, 791 _any_ambiguous_type, 792 _any_ambiguous, 793 _vector_of_enums, 794 _o.SignedEnum, 795 _testrequirednestedflatbuffer, 796 _scalar_key_sorted_tables, 797 _o.NativeInline, 798 _o.LongEnumNonEnumDefault, 799 _o.LongEnumNormalDefault); 800 } 801 } 802 803 public class MonsterT 804 { 805 [Newtonsoft.Json.JsonProperty("pos")] 806 public MyGame.Example.Vec3T Pos { get; set; } 807 [Newtonsoft.Json.JsonProperty("mana")] 808 public short Mana { get; set; } 809 [Newtonsoft.Json.JsonProperty("hp")] 810 public short Hp { get; set; } 811 [Newtonsoft.Json.JsonProperty("name")] 812 public string Name { get; set; } 813 [Newtonsoft.Json.JsonProperty("inventory")] 814 public List<byte> Inventory { get; set; } 815 [Newtonsoft.Json.JsonProperty("color")] 816 public MyGame.Example.Color Color { get; set; } 817 [Newtonsoft.Json.JsonProperty("test_type")] 818 private MyGame.Example.Any TestType { 819 get { 820 return this.Test != null ? this.Test.Type : MyGame.Example.Any.NONE; 821 } 822 set { 823 this.Test = new MyGame.Example.AnyUnion(); 824 this.Test.Type = value; 825 } 826 } 827 [Newtonsoft.Json.JsonProperty("test")] 828 [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUnion_JsonConverter))] 829 public MyGame.Example.AnyUnion Test { get; set; } 830 [Newtonsoft.Json.JsonProperty("test4")] 831 public List<MyGame.Example.TestT> Test4 { get; set; } 832 [Newtonsoft.Json.JsonProperty("testarrayofstring")] 833 public List<string> Testarrayofstring { get; set; } 834 [Newtonsoft.Json.JsonProperty("testarrayoftables")] 835 public List<MyGame.Example.MonsterT> Testarrayoftables { get; set; } 836 [Newtonsoft.Json.JsonProperty("enemy")] 837 public MyGame.Example.MonsterT Enemy { get; set; } 838 [Newtonsoft.Json.JsonProperty("testnestedflatbuffer")] 839 public List<byte> Testnestedflatbuffer { get; set; } 840 [Newtonsoft.Json.JsonProperty("testempty")] 841 public MyGame.Example.StatT Testempty { get; set; } 842 [Newtonsoft.Json.JsonProperty("testbool")] 843 public bool Testbool { get; set; } 844 [Newtonsoft.Json.JsonProperty("testhashs32_fnv1")] 845 [Newtonsoft.Json.JsonIgnore()] 846 public int Testhashs32Fnv1 { get; set; } 847 [Newtonsoft.Json.JsonProperty("testhashu32_fnv1")] 848 [Newtonsoft.Json.JsonIgnore()] 849 public uint Testhashu32Fnv1 { get; set; } 850 [Newtonsoft.Json.JsonProperty("testhashs64_fnv1")] 851 [Newtonsoft.Json.JsonIgnore()] 852 public long Testhashs64Fnv1 { get; set; } 853 [Newtonsoft.Json.JsonProperty("testhashu64_fnv1")] 854 [Newtonsoft.Json.JsonIgnore()] 855 public ulong Testhashu64Fnv1 { get; set; } 856 [Newtonsoft.Json.JsonProperty("testhashs32_fnv1a")] 857 [Newtonsoft.Json.JsonIgnore()] 858 public int Testhashs32Fnv1a { get; set; } 859 [Newtonsoft.Json.JsonProperty("testhashu32_fnv1a")] 860 [Newtonsoft.Json.JsonIgnore()] 861 public uint Testhashu32Fnv1a { get; set; } 862 [Newtonsoft.Json.JsonProperty("testhashs64_fnv1a")] 863 [Newtonsoft.Json.JsonIgnore()] 864 public long Testhashs64Fnv1a { get; set; } 865 [Newtonsoft.Json.JsonProperty("testhashu64_fnv1a")] 866 [Newtonsoft.Json.JsonIgnore()] 867 public ulong Testhashu64Fnv1a { get; set; } 868 [Newtonsoft.Json.JsonProperty("testarrayofbools")] 869 public List<bool> Testarrayofbools { get; set; } 870 [Newtonsoft.Json.JsonProperty("testf")] 871 public float Testf { get; set; } 872 [Newtonsoft.Json.JsonProperty("testf2")] 873 public float Testf2 { get; set; } 874 [Newtonsoft.Json.JsonProperty("testf3")] 875 public float Testf3 { get; set; } 876 [Newtonsoft.Json.JsonProperty("testarrayofstring2")] 877 public List<string> Testarrayofstring2 { get; set; } 878 [Newtonsoft.Json.JsonProperty("testarrayofsortedstruct")] 879 public List<MyGame.Example.AbilityT> Testarrayofsortedstruct { get; set; } 880 [Newtonsoft.Json.JsonProperty("flex")] 881 public List<byte> Flex { get; set; } 882 [Newtonsoft.Json.JsonProperty("test5")] 883 public List<MyGame.Example.TestT> Test5 { get; set; } 884 [Newtonsoft.Json.JsonProperty("vector_of_longs")] 885 public List<long> VectorOfLongs { get; set; } 886 [Newtonsoft.Json.JsonProperty("vector_of_doubles")] 887 public List<double> VectorOfDoubles { get; set; } 888 [Newtonsoft.Json.JsonProperty("parent_namespace_test")] 889 public MyGame.InParentNamespaceT ParentNamespaceTest { get; set; } 890 [Newtonsoft.Json.JsonProperty("vector_of_referrables")] 891 public List<MyGame.Example.ReferrableT> VectorOfReferrables { get; set; } 892 [Newtonsoft.Json.JsonProperty("single_weak_reference")] 893 [Newtonsoft.Json.JsonIgnore()] 894 public ulong SingleWeakReference { get; set; } 895 [Newtonsoft.Json.JsonProperty("vector_of_weak_references")] 896 [Newtonsoft.Json.JsonIgnore()] 897 public List<ulong> VectorOfWeakReferences { get; set; } 898 [Newtonsoft.Json.JsonProperty("vector_of_strong_referrables")] 899 public List<MyGame.Example.ReferrableT> VectorOfStrongReferrables { get; set; } 900 [Newtonsoft.Json.JsonProperty("co_owning_reference")] 901 [Newtonsoft.Json.JsonIgnore()] 902 public ulong CoOwningReference { get; set; } 903 [Newtonsoft.Json.JsonProperty("vector_of_co_owning_references")] 904 [Newtonsoft.Json.JsonIgnore()] 905 public List<ulong> VectorOfCoOwningReferences { get; set; } 906 [Newtonsoft.Json.JsonProperty("non_owning_reference")] 907 [Newtonsoft.Json.JsonIgnore()] 908 public ulong NonOwningReference { get; set; } 909 [Newtonsoft.Json.JsonProperty("vector_of_non_owning_references")] 910 [Newtonsoft.Json.JsonIgnore()] 911 public List<ulong> VectorOfNonOwningReferences { get; set; } 912 [Newtonsoft.Json.JsonProperty("any_unique_type")] 913 private MyGame.Example.AnyUniqueAliases AnyUniqueType { 914 get { 915 return this.AnyUnique != null ? this.AnyUnique.Type : MyGame.Example.AnyUniqueAliases.NONE; 916 } 917 set { 918 this.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); 919 this.AnyUnique.Type = value; 920 } 921 } 922 [Newtonsoft.Json.JsonProperty("any_unique")] 923 [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUniqueAliasesUnion_JsonConverter))] 924 public MyGame.Example.AnyUniqueAliasesUnion AnyUnique { get; set; } 925 [Newtonsoft.Json.JsonProperty("any_ambiguous_type")] 926 private MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { 927 get { 928 return this.AnyAmbiguous != null ? this.AnyAmbiguous.Type : MyGame.Example.AnyAmbiguousAliases.NONE; 929 } 930 set { 931 this.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion(); 932 this.AnyAmbiguous.Type = value; 933 } 934 } 935 [Newtonsoft.Json.JsonProperty("any_ambiguous")] 936 [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyAmbiguousAliasesUnion_JsonConverter))] 937 public MyGame.Example.AnyAmbiguousAliasesUnion AnyAmbiguous { get; set; } 938 [Newtonsoft.Json.JsonProperty("vector_of_enums")] 939 public List<MyGame.Example.Color> VectorOfEnums { get; set; } 940 [Newtonsoft.Json.JsonProperty("signed_enum")] 941 public MyGame.Example.Race SignedEnum { get; set; } 942 [Newtonsoft.Json.JsonProperty("testrequirednestedflatbuffer")] 943 public List<byte> Testrequirednestedflatbuffer { get; set; } 944 [Newtonsoft.Json.JsonProperty("scalar_key_sorted_tables")] 945 public List<MyGame.Example.StatT> ScalarKeySortedTables { get; set; } 946 [Newtonsoft.Json.JsonProperty("native_inline")] 947 public MyGame.Example.TestT NativeInline { get; set; } 948 [Newtonsoft.Json.JsonProperty("long_enum_non_enum_default")] 949 public MyGame.Example.LongEnum LongEnumNonEnumDefault { get; set; } 950 [Newtonsoft.Json.JsonProperty("long_enum_normal_default")] 951 public MyGame.Example.LongEnum LongEnumNormalDefault { get; set; } 952 MonsterT()953 public MonsterT() { 954 this.Pos = new MyGame.Example.Vec3T(); 955 this.Mana = 150; 956 this.Hp = 100; 957 this.Name = null; 958 this.Inventory = null; 959 this.Color = MyGame.Example.Color.Blue; 960 this.Test = null; 961 this.Test4 = null; 962 this.Testarrayofstring = null; 963 this.Testarrayoftables = null; 964 this.Enemy = null; 965 this.Testnestedflatbuffer = null; 966 this.Testempty = null; 967 this.Testbool = false; 968 this.Testhashs32Fnv1 = 0; 969 this.Testhashu32Fnv1 = 0; 970 this.Testhashs64Fnv1 = 0; 971 this.Testhashu64Fnv1 = 0; 972 this.Testhashs32Fnv1a = 0; 973 this.Testhashu32Fnv1a = 0; 974 this.Testhashs64Fnv1a = 0; 975 this.Testhashu64Fnv1a = 0; 976 this.Testarrayofbools = null; 977 this.Testf = 3.14159f; 978 this.Testf2 = 3.0f; 979 this.Testf3 = 0.0f; 980 this.Testarrayofstring2 = null; 981 this.Testarrayofsortedstruct = null; 982 this.Flex = null; 983 this.Test5 = null; 984 this.VectorOfLongs = null; 985 this.VectorOfDoubles = null; 986 this.ParentNamespaceTest = null; 987 this.VectorOfReferrables = null; 988 this.SingleWeakReference = 0; 989 this.VectorOfWeakReferences = null; 990 this.VectorOfStrongReferrables = null; 991 this.CoOwningReference = 0; 992 this.VectorOfCoOwningReferences = null; 993 this.NonOwningReference = 0; 994 this.VectorOfNonOwningReferences = null; 995 this.AnyUnique = null; 996 this.AnyAmbiguous = null; 997 this.VectorOfEnums = null; 998 this.SignedEnum = MyGame.Example.Race.None; 999 this.Testrequirednestedflatbuffer = null; 1000 this.ScalarKeySortedTables = null; 1001 this.NativeInline = new MyGame.Example.TestT(); 1002 this.LongEnumNonEnumDefault = 0; 1003 this.LongEnumNormalDefault = MyGame.Example.LongEnum.LongOne; 1004 } 1005 DeserializeFromJson(string jsonText)1006 public static MonsterT DeserializeFromJson(string jsonText) { 1007 return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterT>(jsonText); 1008 } SerializeToJson()1009 public string SerializeToJson() { 1010 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 1011 } DeserializeFromBinary(byte[] fbBuffer)1012 public static MonsterT DeserializeFromBinary(byte[] fbBuffer) { 1013 return Monster.GetRootAsMonster(new ByteBuffer(fbBuffer)).UnPack(); 1014 } SerializeToBinary()1015 public byte[] SerializeToBinary() { 1016 var fbb = new FlatBufferBuilder(0x10000); 1017 Monster.FinishMonsterBuffer(fbb, Monster.Pack(fbb, this)); 1018 return fbb.DataBuffer.ToSizedArray(); 1019 } 1020 } 1021 1022 1023 } 1024