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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "src/gpu/ganesh/vk/GrVkRenderPass.h"
9 
10 #include "src/gpu/KeyBuilder.h"
11 #include "src/gpu/ganesh/GrProcessor.h"
12 #include "src/gpu/ganesh/vk/GrVkFramebuffer.h"
13 #include "src/gpu/ganesh/vk/GrVkGpu.h"
14 #include "src/gpu/ganesh/vk/GrVkRenderTarget.h"
15 #include "src/gpu/ganesh/vk/GrVkUtil.h"
16 #include "src/gpu/vk/VulkanUtilsPriv.h"
17 
18 typedef GrVkRenderPass::AttachmentsDescriptor::AttachmentDesc AttachmentDesc;
19 
setup_vk_attachment_description(VkAttachmentDescription * attachment,const AttachmentDesc & desc,VkImageLayout startLayout,VkImageLayout endLayout)20 void setup_vk_attachment_description(VkAttachmentDescription* attachment,
21                                      const AttachmentDesc& desc,
22                                      VkImageLayout startLayout,
23                                      VkImageLayout endLayout) {
24     attachment->flags = 0;
25     attachment->format = desc.fFormat;
26     SkAssertResult(skgpu::SampleCountToVkSampleCount(desc.fSamples, &attachment->samples));
27     switch (startLayout) {
28         case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
29         case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
30         case VK_IMAGE_LAYOUT_GENERAL:
31             attachment->loadOp = desc.fLoadStoreOps.fLoadOp;
32             attachment->storeOp = desc.fLoadStoreOps.fStoreOp;
33             attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
34             attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
35             break;
36         case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
37             attachment->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
38             attachment->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
39             attachment->stencilLoadOp = desc.fLoadStoreOps.fLoadOp;
40             attachment->stencilStoreOp = desc.fLoadStoreOps.fStoreOp;
41             break;
42         default:
43             SK_ABORT("Unexpected attachment layout");
44     }
45 
46     attachment->initialLayout = startLayout;
47     attachment->finalLayout = endLayout == VK_IMAGE_LAYOUT_UNDEFINED ? startLayout : endLayout;
48 }
49 
CreateSimple(GrVkGpu * gpu,AttachmentsDescriptor * attachmentsDescriptor,AttachmentFlags attachmentFlags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)50 GrVkRenderPass* GrVkRenderPass::CreateSimple(GrVkGpu* gpu,
51                                              AttachmentsDescriptor* attachmentsDescriptor,
52                                              AttachmentFlags attachmentFlags,
53                                              SelfDependencyFlags selfDepFlags,
54                                              LoadFromResolve loadFromResolve) {
55     static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
56                                                                  VK_ATTACHMENT_STORE_OP_STORE);
57     switch (loadFromResolve) {
58         case LoadFromResolve::kNo:
59             return Create(gpu, attachmentFlags, attachmentsDescriptor, kBasicLoadStoreOps,
60                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
61         case LoadFromResolve::kLoad: {
62             static const GrVkRenderPass::LoadStoreOps kDiscardLoadStoreOps(
63                     VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE);
64             return Create(gpu, attachmentFlags, attachmentsDescriptor, kDiscardLoadStoreOps,
65                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
66         }
67     }
68     SkUNREACHABLE;
69 }
70 
Create(GrVkGpu * gpu,const GrVkRenderPass & compatibleRenderPass,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp)71 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
72                                        const GrVkRenderPass& compatibleRenderPass,
73                                        const LoadStoreOps& colorOp,
74                                        const LoadStoreOps& resolveOp,
75                                        const LoadStoreOps& stencilOp) {
76     AttachmentFlags attachmentFlags = compatibleRenderPass.fAttachmentFlags;
77     AttachmentsDescriptor attachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
78     SelfDependencyFlags selfDepFlags = compatibleRenderPass.fSelfDepFlags;
79     LoadFromResolve loadFromResolve = compatibleRenderPass.fLoadFromResolve;
80     return Create(gpu, attachmentFlags, &attachmentsDescriptor, colorOp, resolveOp, stencilOp,
81                   selfDepFlags, loadFromResolve);
82 }
83 
Create(GrVkGpu * gpu,AttachmentFlags attachmentFlags,AttachmentsDescriptor * attachmentsDescriptor,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)84 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
85                                        AttachmentFlags attachmentFlags,
86                                        AttachmentsDescriptor* attachmentsDescriptor,
87                                        const LoadStoreOps& colorOp,
88                                        const LoadStoreOps& resolveOp,
89                                        const LoadStoreOps& stencilOp,
90                                        SelfDependencyFlags selfDepFlags,
91                                        LoadFromResolve loadFromResolve) {
92     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) ||
93              gpu->caps()->advancedBlendEquationSupport());
94     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment) ||
95              gpu->caps()->textureBarrierSupport());
96 
97     // If we have a resolve attachment, we will always do a resolve into it. Thus it doesn't make
98     // sense not to store the resolve attachment at the end of the render pass.
99     //
100     // Currently today (when not using discardable msaa images) we load and store the the msaa image
101     // and then use the copy resolve command to handle the resolving. If instead we moved to doing
102     // the resolving at the end of the last render pass, we would probably want a separate flag
103     // for having a resolve attachment versus actually doing the resolving. This would allow us to
104     // use the same VkPiplines for render passes where we resolve and those we don't since each will
105     // always have the resolve attachment. The actual resolving or not does not affect render pass
106     // compatibility if there is only one sub pass, just the presence of the attachment or not.
107     SkASSERT(!SkToBool(attachmentFlags & kResolve_AttachmentFlag) ||
108              resolveOp.fStoreOp == VK_ATTACHMENT_STORE_OP_STORE);
109 
110     SkASSERT(loadFromResolve == LoadFromResolve::kNo ||
111              (SkToBool(attachmentFlags & kColor_AttachmentFlag) &&
112               SkToBool(attachmentFlags & kResolve_AttachmentFlag)));
113 
114 #ifdef SK_DEBUG
115     if (loadFromResolve == LoadFromResolve::kLoad) {
116         // If we are loading the resolve image into the msaa color attachment then we should not be
117         // loading or storing the msaa attachment. Additionally we need to make sure we are loading
118         // the resolve so it can be copied into the msaa color attachment.
119         SkASSERT(colorOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_DONT_CARE);
120         SkASSERT(colorOp.fStoreOp == VK_ATTACHMENT_STORE_OP_DONT_CARE);
121         SkASSERT(resolveOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_LOAD);
122     }
123 #endif
124 
125     uint32_t numAttachments = attachmentsDescriptor->fAttachmentCount;
126     // Attachment descriptions to be set on the render pass
127     SkTArray<VkAttachmentDescription> attachments(numAttachments);
128     attachments.reset(numAttachments);
129     memset(attachments.begin(), 0, numAttachments * sizeof(VkAttachmentDescription));
130 
131     // Refs to attachments on the render pass (as described by the VkAttachmentDescription above),
132     // that are used by the subpass.
133     VkAttachmentReference colorRef;
134     VkAttachmentReference resolveRef;
135     VkAttachmentReference resolveLoadInputRef;
136     VkAttachmentReference stencilRef;
137     uint32_t currentAttachment = 0;
138 
139     // Go through each of the attachment types (color, stencil) and set the necessary
140     // on the various Vk structs.
141     VkSubpassDescription subpassDescs[2];
142     memset(subpassDescs, 0, 2*sizeof(VkSubpassDescription));
143     const int mainSubpass = loadFromResolve == LoadFromResolve::kLoad ? 1 : 0;
144     VkSubpassDescription& subpassDescMain = subpassDescs[mainSubpass];
145     subpassDescMain.flags = 0;
146     subpassDescMain.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
147     subpassDescMain.inputAttachmentCount = 0;
148     subpassDescMain.pInputAttachments = nullptr;
149     subpassDescMain.pResolveAttachments = nullptr;
150 
151     uint32_t clearValueCount = 0;
152 
153     VkSubpassDependency dependencies[2];
154     int currentDependency = 0;
155 
156     if (attachmentFlags & kColor_AttachmentFlag) {
157         // set up color attachment
158         bool needsGeneralLayout = SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment);
159         VkImageLayout layout = needsGeneralLayout ? VK_IMAGE_LAYOUT_GENERAL
160                                                   : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
161 
162         attachmentsDescriptor->fColor.fLoadStoreOps = colorOp;
163 
164         setup_vk_attachment_description(&attachments[currentAttachment],
165                                         attachmentsDescriptor->fColor,
166                                         layout, layout);
167         // setup subpass use of attachment
168         colorRef.attachment = currentAttachment++;
169         colorRef.layout = layout;
170         subpassDescMain.colorAttachmentCount = 1;
171 
172         if (selfDepFlags != SelfDependencyFlags::kNone) {
173             VkSubpassDependency& dependency = dependencies[currentDependency++];
174             dependency.srcSubpass = mainSubpass;
175             dependency.dstSubpass = mainSubpass;
176             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
177             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
178             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
179             dependency.dstStageMask = 0;
180             dependency.dstAccessMask = 0;
181 
182             if (selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) {
183                 // If we have coherent support we shouldn't be needing a self dependency
184                 SkASSERT(!gpu->caps()->advancedCoherentBlendEquationSupport());
185                 dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
186                 dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT;
187             }
188             if (selfDepFlags & SelfDependencyFlags::kForInputAttachment) {
189                 SkASSERT(gpu->vkCaps().maxInputAttachmentDescriptors());
190 
191                 subpassDescMain.inputAttachmentCount = 1;
192                 subpassDescMain.pInputAttachments = &colorRef;
193 
194                 dependency.dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
195                 dependency.dstAccessMask |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
196             }
197         }
198 
199         if (VK_ATTACHMENT_LOAD_OP_CLEAR == colorOp.fLoadOp) {
200             clearValueCount = colorRef.attachment + 1;
201         }
202     } else {
203         // I don't think there should ever be a time where we don't have a color attachment
204         SkASSERT(false);
205         SkASSERT(selfDepFlags == SelfDependencyFlags::kNone);
206         colorRef.attachment = VK_ATTACHMENT_UNUSED;
207         colorRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
208         subpassDescMain.colorAttachmentCount = 0;
209     }
210 
211     subpassDescMain.pColorAttachments = &colorRef;
212 
213     if (attachmentFlags & kResolve_AttachmentFlag) {
214         attachmentsDescriptor->fResolve.fLoadStoreOps = resolveOp;
215 
216         VkImageLayout layout = loadFromResolve == LoadFromResolve::kLoad
217                                        ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
218                                        : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
219 
220         setup_vk_attachment_description(&attachments[currentAttachment],
221                                         attachmentsDescriptor->fResolve,
222                                         layout,
223                                         VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
224 
225         // setup main subpass use of attachment
226         resolveRef.attachment = currentAttachment++;
227         resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
228 
229         subpassDescMain.pResolveAttachments = &resolveRef;
230 
231         // Setup the load subpass and set subpass dependendcies
232         if (loadFromResolve == LoadFromResolve::kLoad) {
233             resolveLoadInputRef.attachment = resolveRef.attachment;
234             resolveLoadInputRef.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
235 
236             // The load subpass will always be the first
237             VkSubpassDescription& subpassDescLoad = subpassDescs[0];
238             subpassDescLoad.flags = 0;
239             subpassDescLoad.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
240             subpassDescLoad.inputAttachmentCount = 1;
241             subpassDescLoad.pInputAttachments = &resolveLoadInputRef;
242             subpassDescLoad.colorAttachmentCount = 1;
243             subpassDescLoad.pColorAttachments = &colorRef;
244             subpassDescLoad.pResolveAttachments = nullptr;
245             subpassDescLoad.pDepthStencilAttachment = nullptr;
246             subpassDescLoad.preserveAttachmentCount = 0;
247             subpassDescLoad.pPreserveAttachments = nullptr;
248 
249             VkSubpassDependency& dependency = dependencies[currentDependency++];
250             dependency.srcSubpass = 0;
251             dependency.dstSubpass = mainSubpass;
252             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
253             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
254             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
255             dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
256             dependency.dstAccessMask =
257                     VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
258         }
259     }
260 
261 
262     if (attachmentFlags & kStencil_AttachmentFlag) {
263         // set up stencil attachment
264         attachmentsDescriptor->fStencil.fLoadStoreOps = stencilOp;
265         setup_vk_attachment_description(&attachments[currentAttachment],
266                                         attachmentsDescriptor->fStencil,
267                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
268                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
269         // setup subpass use of attachment
270         stencilRef.attachment = currentAttachment++;
271         stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
272         if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) {
273             clearValueCount = std::max(clearValueCount, stencilRef.attachment + 1);
274         }
275     } else {
276         stencilRef.attachment = VK_ATTACHMENT_UNUSED;
277         stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
278     }
279     subpassDescMain.pDepthStencilAttachment = &stencilRef;
280 
281     subpassDescMain.preserveAttachmentCount = 0;
282     subpassDescMain.pPreserveAttachments = nullptr;
283 
284     SkASSERT(numAttachments == currentAttachment);
285 
286     uint32_t subpassCount = loadFromResolve == LoadFromResolve::kLoad ? 2 : 1;
287 
288     // Create the VkRenderPass compatible with the attachment descriptions above
289     VkRenderPassCreateInfo createInfo;
290     memset(&createInfo, 0, sizeof(VkRenderPassCreateInfo));
291     createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
292     createInfo.pNext = nullptr;
293     createInfo.flags = 0;
294     createInfo.attachmentCount = numAttachments;
295     createInfo.pAttachments = attachments.begin();
296     createInfo.subpassCount = subpassCount;
297     createInfo.pSubpasses = subpassDescs;
298     createInfo.dependencyCount = currentDependency;
299     createInfo.pDependencies = dependencies;
300 
301     VkResult result;
302     VkRenderPass renderPass;
303     GR_VK_CALL_RESULT(gpu, result, CreateRenderPass(gpu->device(),
304                                                     &createInfo,
305                                                     nullptr,
306                                                     &renderPass));
307     if (result != VK_SUCCESS) {
308         return nullptr;
309     }
310 
311     VkExtent2D granularity;
312     // Get granularity for this render pass
313     GR_VK_CALL(gpu->vkInterface(), GetRenderAreaGranularity(gpu->device(),
314                                                             renderPass,
315                                                             &granularity));
316 
317     return new GrVkRenderPass(gpu, renderPass, attachmentFlags, *attachmentsDescriptor,
318                               selfDepFlags, loadFromResolve, granularity, clearValueCount);
319 }
320 
GrVkRenderPass(const GrVkGpu * gpu,VkRenderPass renderPass,AttachmentFlags flags,const AttachmentsDescriptor & descriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,const VkExtent2D & granularity,uint32_t clearValueCount)321 GrVkRenderPass::GrVkRenderPass(const GrVkGpu* gpu, VkRenderPass renderPass, AttachmentFlags flags,
322                                const AttachmentsDescriptor& descriptor,
323                                SelfDependencyFlags selfDepFlags,
324                                LoadFromResolve loadFromResolve,
325                                const VkExtent2D& granularity, uint32_t clearValueCount)
326         : INHERITED(gpu)
327         , fRenderPass(renderPass)
328         , fAttachmentFlags(flags)
329         , fAttachmentsDescriptor(descriptor)
330         , fSelfDepFlags(selfDepFlags)
331         , fLoadFromResolve(loadFromResolve)
332         , fGranularity(granularity)
333         , fClearValueCount(clearValueCount) {
334 }
335 
freeGPUData() const336 void GrVkRenderPass::freeGPUData() const {
337     if (!(fAttachmentFlags & kExternal_AttachmentFlag)) {
338         GR_VK_CALL(fGpu->vkInterface(), DestroyRenderPass(fGpu->device(), fRenderPass, nullptr));
339     }
340 }
341 
colorAttachmentIndex(uint32_t * index) const342 bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
343     *index = fColorAttachmentIndex;
344     if ((fAttachmentFlags & kColor_AttachmentFlag) ||
345         (fAttachmentFlags & kExternal_AttachmentFlag)) {
346         return true;
347     }
348     return false;
349 }
350 
351 // Works under the assumption that stencil attachment will always be after the color and resolve
352 // attachments.
stencilAttachmentIndex(uint32_t * index) const353 bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
354     *index = 0;
355     if (fAttachmentFlags & kColor_AttachmentFlag) {
356         ++(*index);
357     }
358     if (fAttachmentFlags & kStencil_AttachmentFlag) {
359         return true;
360     }
361     return false;
362 }
363 
isCompatible(const AttachmentsDescriptor & desc,const AttachmentFlags & flags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const364 bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
365                                   const AttachmentFlags& flags,
366                                   SelfDependencyFlags selfDepFlags,
367                                   LoadFromResolve loadFromResolve) const {
368     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
369     if (flags != fAttachmentFlags) {
370         return false;
371     }
372 
373     if (fAttachmentFlags & kColor_AttachmentFlag) {
374         if (!fAttachmentsDescriptor.fColor.isCompatible(desc.fColor)) {
375             return false;
376         }
377     }
378     if (fAttachmentFlags & kResolve_AttachmentFlag) {
379         if (!fAttachmentsDescriptor.fResolve.isCompatible(desc.fResolve)) {
380             return false;
381         }
382     }
383     if (fAttachmentFlags & kStencil_AttachmentFlag) {
384         if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
385             return false;
386         }
387     }
388 
389     if (fSelfDepFlags != selfDepFlags) {
390         return false;
391     }
392 
393     if (fLoadFromResolve != loadFromResolve) {
394         return false;
395     }
396 
397     return true;
398 }
399 
isCompatible(GrVkRenderTarget * target,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const400 bool GrVkRenderPass::isCompatible(GrVkRenderTarget* target,
401                                   SelfDependencyFlags selfDepFlags,
402                                   LoadFromResolve loadFromResolve) const {
403     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
404 
405     AttachmentsDescriptor desc;
406     AttachmentFlags flags;
407     if (!target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(),
408                                           this->hasStencilAttachment())) {
409         return false;
410     }
411 
412     return this->isCompatible(desc, flags, selfDepFlags, loadFromResolve);
413 }
414 
isCompatible(const GrVkRenderPass & renderPass) const415 bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
416     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
417     return this->isCompatible(renderPass.fAttachmentsDescriptor, renderPass.fAttachmentFlags,
418                               renderPass.fSelfDepFlags, renderPass.fLoadFromResolve);
419 }
420 
isCompatibleExternalRP(VkRenderPass renderPass) const421 bool GrVkRenderPass::isCompatibleExternalRP(VkRenderPass renderPass) const {
422     SkASSERT(fAttachmentFlags & kExternal_AttachmentFlag);
423     return fRenderPass == renderPass;
424 }
425 
equalLoadStoreOps(const LoadStoreOps & colorOps,const LoadStoreOps & resolveOps,const LoadStoreOps & stencilOps) const426 bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
427                                        const LoadStoreOps& resolveOps,
428                                        const LoadStoreOps& stencilOps) const {
429     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
430     if (fAttachmentFlags & kColor_AttachmentFlag) {
431         if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
432             return false;
433         }
434     }
435     if (fAttachmentFlags & kResolve_AttachmentFlag) {
436         if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
437             return false;
438         }
439     }
440     if (fAttachmentFlags & kStencil_AttachmentFlag) {
441         if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
442             return false;
443         }
444     }
445     return true;
446 }
447 
genKey(skgpu::KeyBuilder * b) const448 void GrVkRenderPass::genKey(skgpu::KeyBuilder* b) const {
449     GenKey(b, fAttachmentFlags, fAttachmentsDescriptor, fSelfDepFlags,
450            fLoadFromResolve, (uint64_t)fRenderPass);
451 }
452 
GenKey(skgpu::KeyBuilder * b,AttachmentFlags attachmentFlags,const AttachmentsDescriptor & attachmentsDescriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,uint64_t externalRenderPass)453 void GrVkRenderPass::GenKey(skgpu::KeyBuilder* b,
454                             AttachmentFlags attachmentFlags,
455                             const AttachmentsDescriptor& attachmentsDescriptor,
456                             SelfDependencyFlags selfDepFlags,
457                             LoadFromResolve loadFromResolve,
458                             uint64_t externalRenderPass) {
459     b->add32(attachmentFlags);
460     if (attachmentFlags & kColor_AttachmentFlag) {
461         b->add32(attachmentsDescriptor.fColor.fFormat);
462         b->add32(attachmentsDescriptor.fColor.fSamples);
463     }
464     if (attachmentFlags & kResolve_AttachmentFlag) {
465         b->add32(attachmentsDescriptor.fResolve.fFormat);
466         b->add32(attachmentsDescriptor.fResolve.fSamples);
467     }
468     if (attachmentFlags & kStencil_AttachmentFlag) {
469         b->add32(attachmentsDescriptor.fStencil.fFormat);
470         b->add32(attachmentsDescriptor.fStencil.fSamples);
471     }
472 
473     uint32_t extraFlags = (uint32_t)selfDepFlags;
474     SkASSERT(extraFlags < (1 << 30));
475     SkASSERT((uint32_t)loadFromResolve <= 2);
476     extraFlags |= ((uint32_t)loadFromResolve << 30);
477 
478     b->add32(extraFlags);
479 
480     if (attachmentFlags & kExternal_AttachmentFlag) {
481         SkASSERT(!(attachmentFlags & ~kExternal_AttachmentFlag));
482         b->add32((uint32_t)(externalRenderPass & 0xFFFFFFFF));
483         b->add32((uint32_t)(externalRenderPass>>32));
484     }
485 }
486