1 // 2 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 31 #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493 32 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 33 34 #ifndef EGL_ANGLE_software_display 35 #define EGL_ANGLE_software_display 1 36 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 37 #endif /* EGL_ANGLE_software_display */ 38 39 #ifndef EGL_ANGLE_direct3d_display 40 #define EGL_ANGLE_direct3d_display 1 41 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 43 #endif /* EGL_ANGLE_direct3d_display */ 44 45 #ifndef EGL_ANGLE_direct_composition 46 #define EGL_ANGLE_direct_composition 1 47 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 48 #endif /* EGL_ANGLE_direct_composition */ 49 50 #ifndef EGL_ANGLE_platform_angle 51 #define EGL_ANGLE_platform_angle 1 52 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 53 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 54 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 55 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 56 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 59 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 60 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E 61 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F 62 #endif /* EGL_ANGLE_platform_angle */ 63 64 #ifndef EGL_ANGLE_platform_angle_d3d 65 #define EGL_ANGLE_platform_angle_d3d 1 66 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 67 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 68 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B 69 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C 70 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 71 #endif /* EGL_ANGLE_platform_angle_d3d */ 72 73 #ifndef EGL_ANGLE_platform_angle_d3d_luid 74 #define EGL_ANGLE_platform_angle_d3d_luid 1 75 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 77 #endif /* EGL_ANGLE_platform_angle_d3d_luid */ 78 79 #ifndef EGL_ANGLE_platform_angle_d3d11on12 80 #define EGL_ANGLE_platform_angle_d3d11on12 1 81 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 82 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ 83 84 #ifndef EGL_ANGLE_platform_angle_opengl 85 #define EGL_ANGLE_platform_angle_opengl 1 86 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 87 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 89 #endif /* EGL_ANGLE_platform_angle_opengl */ 90 91 #ifndef EGL_ANGLE_platform_angle_null 92 #define EGL_ANGLE_platform_angle_null 1 93 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 94 #endif /* EGL_ANGLE_platform_angle_null */ 95 96 #ifndef EGL_ANGLE_platform_angle_vulkan 97 #define EGL_ANGLE_platform_angle_vulkan 1 98 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 99 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4 100 #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5 101 #endif /* EGL_ANGLE_platform_angle_vulkan */ 102 103 #ifndef EGL_ANGLE_platform_angle_metal 104 #define EGL_ANGLE_platform_angle_metal 1 105 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 106 #endif /* EGL_ANGLE_platform_angle_metal */ 107 108 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader 109 #define EGL_ANGLE_platform_angle_device_type_swiftshader 110 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 111 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ 112 113 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle 114 #define EGL_ANGLE_platform_angle_device_type_egl_angle 115 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E 116 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ 117 118 #ifndef EGL_ANGLE_context_virtualization 119 #define EGL_ANGLE_context_virtualization 1 120 #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 121 #endif /* EGL_ANGLE_context_virtualization */ 122 123 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl 124 #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1 125 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2 126 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */ 127 128 #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl 129 #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1 130 #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3 131 #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */ 132 133 #ifndef EGL_ANGLE_platform_angle_device_id 134 #define EGL_ANGLE_platform_angle_device_id 135 #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 136 #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 137 #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC 138 #endif /* EGL_ANGLE_platform_angle_device_id */ 139 140 #ifndef EGL_ANGLE_x11_visual 141 #define EGL_ANGLE_x11_visual 142 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 143 #endif /* EGL_ANGLE_x11_visual */ 144 145 #ifndef EGL_ANGLE_surface_orientation 146 #define EGL_ANGLE_surface_orientation 147 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 148 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 149 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 150 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 151 #endif /* EGL_ANGLE_surface_orientation */ 152 153 #ifndef EGL_ANGLE_experimental_present_path 154 #define EGL_ANGLE_experimental_present_path 155 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 156 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 157 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 158 #endif /* EGL_ANGLE_experimental_present_path */ 159 160 #ifndef EGL_ANGLE_stream_producer_d3d_texture 161 #define EGL_ANGLE_stream_producer_d3d_texture 162 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 163 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 164 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 165 #ifdef EGL_EGLEXT_PROTOTYPES 166 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 167 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 168 #endif 169 #endif /* EGL_ANGLE_stream_producer_d3d_texture */ 170 171 #ifndef EGL_ANGLE_create_context_webgl_compatibility 172 #define EGL_ANGLE_create_context_webgl_compatibility 1 173 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 174 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 175 176 #ifndef EGL_ANGLE_display_texture_share_group 177 #define EGL_ANGLE_display_texture_share_group 1 178 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF 179 #endif /* EGL_ANGLE_display_texture_share_group */ 180 181 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 182 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 183 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD 184 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 185 186 #ifndef EGL_ANGLE_metal_create_context_ownership_identity 187 #define EGL_ANGLE_metal_create_context_ownership_identity 1 188 #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2 189 #endif /* EGL_ANGLE_metal_create_context_ownership_identity */ 190 191 #ifndef EGL_ANGLE_create_context_client_arrays 192 #define EGL_ANGLE_create_context_client_arrays 1 193 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 194 #endif /* EGL_ANGLE_create_context_client_arrays */ 195 196 #ifndef EGL_ANGLE_device_creation 197 #define EGL_ANGLE_device_creation 1 198 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 199 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 200 #ifdef EGL_EGLEXT_PROTOTYPES 201 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 202 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 203 #endif 204 #endif /* EGL_ANGLE_device_creation */ 205 206 #ifndef EGL_ANGLE_program_cache_control 207 #define EGL_ANGLE_program_cache_control 1 208 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 209 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 210 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 211 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 212 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 213 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 214 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 215 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 216 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode); 217 #ifdef EGL_EGLEXT_PROTOTYPES 218 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 219 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 220 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 221 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode); 222 #endif 223 #endif /* EGL_ANGLE_program_cache_control */ 224 225 #ifndef EGL_ANGLE_iosurface_client_buffer 226 #define EGL_ANGLE_iosurface_client_buffer 1 227 #define EGL_IOSURFACE_ANGLE 0x3454 228 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A 229 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B 230 #define EGL_TEXTURE_TYPE_ANGLE 0x345C 231 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 232 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A 233 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 234 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 235 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D 236 #endif /* EGL_ANGLE_iosurface_client_buffer */ 237 238 #ifndef ANGLE_metal_texture_client_buffer 239 #define ANGLE_metal_texture_client_buffer 1 240 #define EGL_METAL_TEXTURE_ANGLE 0x34A7 241 #endif /* ANGLE_metal_texture_client_buffer */ 242 243 #ifndef EGL_ANGLE_create_context_extensions_enabled 244 #define EGL_ANGLE_create_context_extensions_enabled 1 245 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F 246 #endif /* EGL_ANGLE_create_context_extensions_enabled */ 247 248 #ifndef EGL_CHROMIUM_sync_control 249 #define EGL_CHROMIUM_sync_control 1 250 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, 251 EGLSurface surface, 252 EGLuint64KHR *ust, 253 EGLuint64KHR *msc, 254 EGLuint64KHR *sbc); 255 #ifdef EGL_EGLEXT_PROTOTYPES 256 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, 257 EGLSurface surface, 258 EGLuint64KHR *ust, 259 EGLuint64KHR *msc, 260 EGLuint64KHR *sbc); 261 #endif 262 #endif /* EGL_CHROMIUM_sync_control */ 263 264 #ifndef EGL_ANGLE_sync_control_rate 265 #define EGL_ANGLE_sync_control_rate 1 266 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, 267 EGLSurface surface, 268 EGLint *numerator, 269 EGLint *denominator); 270 #ifdef EGL_EGLEXT_PROTOTYPES 271 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, 272 EGLSurface surface, 273 EGLint *numerator, 274 EGLint *denominator); 275 #endif 276 #endif /* EGL_ANGLE_sync_control_rate */ 277 278 #ifndef EGL_ANGLE_power_preference 279 #define EGL_ANGLE_power_preference 1 280 #define EGL_POWER_PREFERENCE_ANGLE 0x3482 281 #define EGL_LOW_POWER_ANGLE 0x0001 282 #define EGL_HIGH_POWER_ANGLE 0x0002 283 typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 284 typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx); 285 typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy); 286 typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 287 #ifdef EGL_EGLEXT_PROTOTYPES 288 EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 289 EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx); 290 EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy); 291 EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow); 292 #endif 293 #endif /* EGL_ANGLE_power_preference */ 294 295 #ifndef EGL_ANGLE_wait_until_work_scheduled 296 #define EGL_ANGLE_wait_until_work_scheduled 1 297 typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy); 298 #ifdef EGL_EGLEXT_PROTOTYPES 299 EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy); 300 #endif 301 #endif /* EGL_ANGLE_wait_until_work_scheduled */ 302 303 #ifndef EGL_ANGLE_feature_control 304 #define EGL_ANGLE_feature_control 1 305 #define EGL_FEATURE_NAME_ANGLE 0x3460 306 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 307 #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462 308 #define EGL_FEATURE_BUG_ANGLE 0x3463 309 #define EGL_FEATURE_STATUS_ANGLE 0x3464 310 #define EGL_FEATURE_COUNT_ANGLE 0x3465 311 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 312 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 313 #define EGL_FEATURE_CONDITION_ANGLE 0x3468 314 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 315 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); 316 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 317 #ifdef EGL_EGLEXT_PROTOTYPES 318 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); 319 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 320 #endif 321 #endif /* EGL_ANGLE_feature_control */ 322 323 #ifndef EGL_ANGLE_image_d3d11_texture 324 #define EGL_D3D11_TEXTURE_ANGLE 0x3484 325 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 326 #endif /* EGL_ANGLE_image_d3d11_texture */ 327 328 #ifndef EGL_ANGLE_create_context_backwards_compatible 329 #define EGL_ANGLE_create_context_backwards_compatible 1 330 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 331 #endif /* EGL_ANGLE_create_context_backwards_compatible */ 332 333 #ifndef EGL_ANGLE_device_cgl 334 #define EGL_ANGLE_device_cgl 1 335 #define EGL_CGL_CONTEXT_ANGLE 0x3485 336 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 337 #endif 338 339 #ifndef EGL_ANGLE_ggp_stream_descriptor 340 #define EGL_ANGLE_ggp_stream_descriptor 1 341 #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B 342 #endif /* EGL_ANGLE_ggp_stream_descriptor */ 343 344 #ifndef EGL_ANGLE_swap_with_frame_token 345 #define EGL_ANGLE_swap_with_frame_token 1 346 typedef khronos_uint64_t EGLFrameTokenANGLE; 347 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 348 #ifdef EGL_EGLEXT_PROTOTYPES 349 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 350 #endif 351 #endif /* EGL_ANGLE_swap_with_frame_token */ 352 353 #ifndef EGL_ANGLE_prepare_swap_buffers 354 #define EGL_ANGLE_prepare_swap_buffers 1 355 typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface); 356 #ifdef EGL_EGLEXT_PROTOTYPES 357 EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface); 358 #endif 359 #endif /* EGL_ANGLE_prepare_swap_buffers */ 360 361 #ifndef EGL_ANGLE_device_eagl 362 #define EGL_ANGLE_device_eagl 1 363 #define EGL_EAGL_CONTEXT_ANGLE 0x348C 364 #endif 365 366 #ifndef EGL_ANGLE_device_metal 367 #define EGL_ANGLE_device_metal 1 368 #define EGL_METAL_DEVICE_ANGLE 0x34A6 369 #endif /* EGL_ANGLE_device_metal */ 370 371 #ifndef EGL_ANGLE_display_semaphore_share_group 372 #define EGL_ANGLE_display_semaphore_share_group 1 373 #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D 374 #endif /* EGL_ANGLE_display_semaphore_share_group */ 375 376 #ifndef EGL_ANGLE_external_context_and_surface 377 #define EGL_ANGLE_external_context_and_surface 1 378 #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E 379 #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F 380 #define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490 381 typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw); 382 typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy); 383 #ifdef EGL_EGLEXT_PROTOTYPES 384 EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead); 385 EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy); 386 #endif 387 #endif /* EGL_ANGLE_external_context_and_surface */ 388 389 #ifndef EGL_ANGLE_create_surface_swap_interval 390 #define EGL_ANGLE_create_surface_swap_interval 1 391 #define EGL_SWAP_INTERVAL_ANGLE 0x322F 392 #endif /* EGL_ANGLE_create_surface_swap_interval */ 393 394 #ifndef EGL_ANGLE_device_vulkan 395 #define EGL_ANGLE_device_vulkan 1 396 #define EGL_VULKAN_VERSION_ANGLE 0x34A8 397 #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9 398 #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA 399 #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB 400 #define EGL_VULKAN_DEVICE_ANGLE 0x34AC 401 #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD 402 #define EGL_VULKAN_FEATURES_ANGLE 0x34AE 403 #define EGL_VULKAN_QUEUE_ANGLE 0x34AF 404 #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0 405 #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1 406 #endif /* EGL_ANGLE_device_vulkan */ 407 408 #ifndef EGL_ANGLE_vulkan_image 409 #define EGL_ANGLE_vulkan_image 410 #define EGL_VULKAN_IMAGE_ANGLE 0x34D3 411 #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4 412 #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5 413 typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 414 #ifdef EGL_EGLEXT_PROTOTYPES 415 EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info); 416 #endif 417 #endif /* EGL_ANGLE_vulkan_image */ 418 419 #ifndef EGL_ANGLE_metal_shared_event_sync 420 #define EGL_ANGLE_metal_hared_event_sync 1 421 #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8 422 #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9 423 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA 424 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB 425 #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC 426 typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync); 427 #ifdef EGL_EGLEXT_PROTOTYPES 428 EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync); 429 #endif 430 #endif /* EGL_ANGLE_metal_shared_event_sync */ 431 432 // clang-format on 433 434 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 435