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1 // Copyright 2008 The RE2 Authors.  All Rights Reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4 
5 #ifndef RE2_UNICODE_CASEFOLD_H_
6 #define RE2_UNICODE_CASEFOLD_H_
7 
8 // Unicode case folding tables.
9 
10 // The Unicode case folding tables encode the mapping from one Unicode point
11 // to the next largest Unicode point with equivalent folding.  The largest
12 // point wraps back to the first.  For example, the tables map:
13 //
14 //     'A' -> 'a'
15 //     'a' -> 'A'
16 //
17 //     'K' -> 'k'
18 //     'k' -> 'K'  (Kelvin symbol)
19 //     'K' -> 'K'
20 //
21 // Like everything Unicode, these tables are big.  If we represent the table
22 // as a sorted list of uint32_t pairs, it has 2049 entries and is 16 kB.
23 // Most table entries look like the ones around them:
24 // 'A' maps to 'A'+32, 'B' maps to 'B'+32, etc.
25 // Instead of listing all the pairs explicitly, we make a list of ranges
26 // and deltas, so that the table entries for 'A' through 'Z' can be represented
27 // as a single entry { 'A', 'Z', +32 }.
28 //
29 // In addition to blocks that map to each other (A-Z mapping to a-z)
30 // there are blocks of pairs that individually map to each other
31 // (for example, 0100<->0101, 0102<->0103, 0104<->0105, ...).
32 // For those, the special delta value EvenOdd marks even/odd pairs
33 // (if even, add 1; if odd, subtract 1), and OddEven marks odd/even pairs.
34 //
35 // In this form, the table has 274 entries, about 3kB.  If we were to split
36 // the table into one for 16-bit codes and an overflow table for larger ones,
37 // we could get it down to about 1.5kB, but that's not worth the complexity.
38 //
39 // The grouped form also allows for efficient fold range calculations
40 // rather than looping one character at a time.
41 
42 #include <stdint.h>
43 
44 #include "util/util.h"
45 #include "util/utf.h"
46 
47 namespace re2 {
48 
49 enum {
50   EvenOdd = 1,
51   OddEven = -1,
52   EvenOddSkip = 1<<30,
53   OddEvenSkip,
54 };
55 
56 struct CaseFold {
57   Rune lo;
58   Rune hi;
59   int32_t delta;
60 };
61 
62 extern const CaseFold unicode_casefold[];
63 extern const int num_unicode_casefold;
64 
65 extern const CaseFold unicode_tolower[];
66 extern const int num_unicode_tolower;
67 
68 // Returns the CaseFold* in the tables that contains rune.
69 // If rune is not in the tables, returns the first CaseFold* after rune.
70 // If rune is larger than any value in the tables, returns NULL.
71 extern const CaseFold* LookupCaseFold(const CaseFold*, int, Rune rune);
72 
73 // Returns the result of applying the fold f to the rune r.
74 extern Rune ApplyFold(const CaseFold *f, Rune r);
75 
76 }  // namespace re2
77 
78 #endif  // RE2_UNICODE_CASEFOLD_H_
79