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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // FenceNVVk.cpp:
7 //    Implements the class methods for FenceNVVk.
8 //
9 
10 #include "libANGLE/renderer/vulkan/FenceNVVk.h"
11 
12 #include "common/debug.h"
13 #include "libANGLE/Context.h"
14 #include "libANGLE/renderer/vulkan/ContextVk.h"
15 #include "libANGLE/renderer/vulkan/vk_utils.h"
16 
17 namespace rx
18 {
19 
FenceNVVk()20 FenceNVVk::FenceNVVk() : FenceNVImpl() {}
21 
~FenceNVVk()22 FenceNVVk::~FenceNVVk() {}
23 
onDestroy(const gl::Context * context)24 void FenceNVVk::onDestroy(const gl::Context *context)
25 {
26     mFenceSync.releaseToRenderer(vk::GetImpl(context)->getRenderer());
27 }
28 
set(const gl::Context * context,GLenum condition)29 angle::Result FenceNVVk::set(const gl::Context *context, GLenum condition)
30 {
31     ASSERT(condition == GL_ALL_COMPLETED_NV);
32     return mFenceSync.initialize(vk::GetImpl(context), false);
33 }
34 
test(const gl::Context * context,GLboolean * outFinished)35 angle::Result FenceNVVk::test(const gl::Context *context, GLboolean *outFinished)
36 {
37     ContextVk *contextVk = vk::GetImpl(context);
38     bool signaled        = false;
39     ANGLE_TRY(mFenceSync.getStatus(contextVk, contextVk, &signaled));
40 
41     ASSERT(outFinished);
42     *outFinished = signaled ? GL_TRUE : GL_FALSE;
43     return angle::Result::Continue;
44 }
45 
finish(const gl::Context * context)46 angle::Result FenceNVVk::finish(const gl::Context *context)
47 {
48     VkResult outResult;
49     ContextVk *contextVk = vk::GetImpl(context);
50     return mFenceSync.clientWait(contextVk, contextVk, true, UINT64_MAX, &outResult);
51 }
52 
53 }  // namespace rx
54