Searched defs:FrameTargets (Results 1 – 3 of 3) sorted by relevance
32 using FrameTargets = ui::PhysicalDisplayMap<PhysicalDisplayId, const scheduler::FrameTarget*>; variable
176 bool commit(PhysicalDisplayId, const scheduler::FrameTargets&) override { return false; } in commit()
289 bool commit(PhysicalDisplayId, const scheduler::FrameTargets&) override { return false; } in commit()