• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2003, 2021, Oracle and/or its affiliates. All rights reserved.
3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4  *
5  * This code is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License version 2 only, as
7  * published by the Free Software Foundation.  Oracle designates this
8  * particular file as subject to the "Classpath" exception as provided
9  * by Oracle in the LICENSE file that accompanied this code.
10  *
11  * This code is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14  * version 2 for more details (a copy is included in the LICENSE file that
15  * accompanied this code).
16  *
17  * You should have received a copy of the GNU General Public License version
18  * 2 along with this work; if not, write to the Free Software Foundation,
19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22  * or visit www.oracle.com if you need additional information or have any
23  * questions.
24  */
25 
26 /*
27  * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
28  */
29 package java.math;
30 
31 /**
32  * Specifies a <i>rounding policy</i> for numerical operations capable
33  * of discarding precision. Each rounding mode indicates how the least
34  * significant returned digit of a rounded result is to be calculated.
35  * If fewer digits are returned than the digits needed to represent
36  * the exact numerical result, the discarded digits will be referred
37  * to as the <i>discarded fraction</i> regardless the digits'
38  * contribution to the value of the number.  In other words,
39  * considered as a numerical value, the discarded fraction could have
40  * an absolute value greater than one.
41  *
42  * <p>Each rounding mode description includes a table listing how
43  * different two-digit decimal values would round to a one digit
44  * decimal value under the rounding mode in question.  The result
45  * column in the tables could be gotten by creating a
46  * {@code BigDecimal} number with the specified value, forming a
47  * {@link MathContext} object with the proper settings
48  * ({@code precision} set to {@code 1}, and the
49  * {@code roundingMode} set to the rounding mode in question), and
50  * calling {@link BigDecimal#round round} on this number with the
51  * proper {@code MathContext}.  A summary table showing the results
52  * of these rounding operations for all rounding modes appears below.
53  *
54  *<table class="striped">
55  * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>
56  * <thead>
57  * <tr><th scope="col" rowspan="2">Input Number</th><th scope="col"colspan=8>Result of rounding input to one digit with the given
58  *                           rounding mode</th>
59  * <tr style="vertical-align:top">
60  *                               <th>{@code UP}</th>
61  *                                           <th>{@code DOWN}</th>
62  *                                                        <th>{@code CEILING}</th>
63  *                                                                       <th>{@code FLOOR}</th>
64  *                                                                                    <th>{@code HALF_UP}</th>
65  *                                                                                                   <th>{@code HALF_DOWN}</th>
66  *                                                                                                                    <th>{@code HALF_EVEN}</th>
67  *                                                                                                                                     <th>{@code UNNECESSARY}</th>
68  * </thead>
69  * <tbody style="text-align:right">
70  *
71  * <tr><th scope="row">5.5</th>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td>
72  * <tr><th scope="row">2.5</th>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
73  * <tr><th scope="row">1.6</th>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
74  * <tr><th scope="row">1.1</th>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td>
75  * <tr><th scope="row">1.0</th>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td>
76  * <tr><th scope="row">-1.0</th> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td>
77  * <tr><th scope="row">-1.1</th> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td>
78  * <tr><th scope="row">-1.6</th> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
79  * <tr><th scope="row">-2.5</th> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
80  * <tr><th scope="row">-5.5</th> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td>
81  * </tbody>
82  * </table>
83  *
84  *
85  * <p>This {@code enum} is intended to replace the integer-based
86  * enumeration of rounding mode constants in {@link BigDecimal}
87  * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
88  * etc. ).
89  *
90  * @apiNote
91  * Five of the rounding modes declared in this class correspond to
92  * rounding-direction attributes defined in the <cite>IEEE Standard
93  * for Floating-Point Arithmetic</cite>, IEEE 754-2019. Where present,
94  * this correspondence will be noted in the documentation of the
95  * particular constant.
96  *
97  * @see     BigDecimal
98  * @see     MathContext
99  * @author  Josh Bloch
100  * @author  Mike Cowlishaw
101  * @author  Joseph D. Darcy
102  * @since 1.5
103  */
104 @SuppressWarnings("deprecation") // Legacy rounding mode constants in BigDecimal
105 public enum RoundingMode {
106 
107         /**
108          * Rounding mode to round away from zero.  Always increments the
109          * digit prior to a non-zero discarded fraction.  Note that this
110          * rounding mode never decreases the magnitude of the calculated
111          * value.
112          *
113          *<p>Example:
114          *<table class="striped">
115          * <caption>Rounding mode UP Examples</caption>
116          *<thead>
117          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
118          *    <th scope="col">Input rounded to one digit<br> with {@code UP} rounding
119          *</thead>
120          *<tbody style="text-align:right">
121          *<tr><th scope="row">5.5</th>  <td>6</td>
122          *<tr><th scope="row">2.5</th>  <td>3</td>
123          *<tr><th scope="row">1.6</th>  <td>2</td>
124          *<tr><th scope="row">1.1</th>  <td>2</td>
125          *<tr><th scope="row">1.0</th>  <td>1</td>
126          *<tr><th scope="row">-1.0</th> <td>-1</td>
127          *<tr><th scope="row">-1.1</th> <td>-2</td>
128          *<tr><th scope="row">-1.6</th> <td>-2</td>
129          *<tr><th scope="row">-2.5</th> <td>-3</td>
130          *<tr><th scope="row">-5.5</th> <td>-6</td>
131          *</tbody>
132          *</table>
133          */
134     UP(BigDecimal.ROUND_UP),
135 
136         /**
137          * Rounding mode to round towards zero.  Never increments the digit
138          * prior to a discarded fraction (i.e., truncates).  Note that this
139          * rounding mode never increases the magnitude of the calculated value.
140          * This mode corresponds to the IEEE 754-2019 rounding-direction
141          * attribute roundTowardZero.
142          *
143          *<p>Example:
144          *<table class="striped">
145          * <caption>Rounding mode DOWN Examples</caption>
146          *<thead>
147          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
148          *    <th scope="col">Input rounded to one digit<br> with {@code DOWN} rounding
149          *</thead>
150          *<tbody style="text-align:right">
151          *<tr><th scope="row">5.5</th>  <td>5</td>
152          *<tr><th scope="row">2.5</th>  <td>2</td>
153          *<tr><th scope="row">1.6</th>  <td>1</td>
154          *<tr><th scope="row">1.1</th>  <td>1</td>
155          *<tr><th scope="row">1.0</th>  <td>1</td>
156          *<tr><th scope="row">-1.0</th> <td>-1</td>
157          *<tr><th scope="row">-1.1</th> <td>-1</td>
158          *<tr><th scope="row">-1.6</th> <td>-1</td>
159          *<tr><th scope="row">-2.5</th> <td>-2</td>
160          *<tr><th scope="row">-5.5</th> <td>-5</td>
161          *</tbody>
162          *</table>
163          */
164     DOWN(BigDecimal.ROUND_DOWN),
165 
166         /**
167          * Rounding mode to round towards positive infinity.  If the
168          * result is positive, behaves as for {@code RoundingMode.UP};
169          * if negative, behaves as for {@code RoundingMode.DOWN}.  Note
170          * that this rounding mode never decreases the calculated value.
171          * This mode corresponds to the IEEE 754-2019 rounding-direction
172          * attribute roundTowardPositive.
173          *
174          *<p>Example:
175          *<table class="striped">
176          * <caption>Rounding mode CEILING Examples</caption>
177          *<thead>
178          *<tr style="vertical-align:top"><th>Input Number</th>
179          *    <th>Input rounded to one digit<br> with {@code CEILING} rounding
180          *</thead>
181          *<tbody style="text-align:right">
182          *<tr><th scope="row">5.5</th>  <td>6</td>
183          *<tr><th scope="row">2.5</th>  <td>3</td>
184          *<tr><th scope="row">1.6</th>  <td>2</td>
185          *<tr><th scope="row">1.1</th>  <td>2</td>
186          *<tr><th scope="row">1.0</th>  <td>1</td>
187          *<tr><th scope="row">-1.0</th> <td>-1</td>
188          *<tr><th scope="row">-1.1</th> <td>-1</td>
189          *<tr><th scope="row">-1.6</th> <td>-1</td>
190          *<tr><th scope="row">-2.5</th> <td>-2</td>
191          *<tr><th scope="row">-5.5</th> <td>-5</td>
192          *</tbody>
193          *</table>
194          */
195     CEILING(BigDecimal.ROUND_CEILING),
196 
197         /**
198          * Rounding mode to round towards negative infinity.  If the
199          * result is positive, behave as for {@code RoundingMode.DOWN};
200          * if negative, behave as for {@code RoundingMode.UP}.  Note that
201          * this rounding mode never increases the calculated value.
202          * This mode corresponds to the IEEE 754-2019 rounding-direction
203          * attribute roundTowardNegative.
204          *
205          *<p>Example:
206          *<table class="striped">
207          * <caption>Rounding mode FLOOR Examples</caption>
208          *<thead>
209          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
210          *    <th scope="col">Input rounded to one digit<br> with {@code FLOOR} rounding
211          *</thead>
212          *<tbody style="text-align:right">
213          *<tr><th scope="row">5.5</th>  <td>5</td>
214          *<tr><th scope="row">2.5</th>  <td>2</td>
215          *<tr><th scope="row">1.6</th>  <td>1</td>
216          *<tr><th scope="row">1.1</th>  <td>1</td>
217          *<tr><th scope="row">1.0</th>  <td>1</td>
218          *<tr><th scope="row">-1.0</th> <td>-1</td>
219          *<tr><th scope="row">-1.1</th> <td>-2</td>
220          *<tr><th scope="row">-1.6</th> <td>-2</td>
221          *<tr><th scope="row">-2.5</th> <td>-3</td>
222          *<tr><th scope="row">-5.5</th> <td>-6</td>
223          *</tbody>
224          *</table>
225          */
226     FLOOR(BigDecimal.ROUND_FLOOR),
227 
228         /**
229          * Rounding mode to round towards {@literal "nearest neighbor"}
230          * unless both neighbors are equidistant, in which case round up.
231          * Behaves as for {@code RoundingMode.UP} if the discarded
232          * fraction is &ge; 0.5; otherwise, behaves as for
233          * {@code RoundingMode.DOWN}.  Note that this is the rounding
234          * mode commonly taught at school.
235          * This mode corresponds to the IEEE 754-2019 rounding-direction
236          * attribute roundTiesToAway.
237          *
238          *<p>Example:
239          *<table class="striped">
240          * <caption>Rounding mode HALF_UP Examples</caption>
241          *<thead>
242          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
243          *    <th scope="col">Input rounded to one digit<br> with {@code HALF_UP} rounding
244          *</thead>
245          *<tbody style="text-align:right">
246          *<tr><th scope="row">5.5</th>  <td>6</td>
247          *<tr><th scope="row">2.5</th>  <td>3</td>
248          *<tr><th scope="row">1.6</th>  <td>2</td>
249          *<tr><th scope="row">1.1</th>  <td>1</td>
250          *<tr><th scope="row">1.0</th>  <td>1</td>
251          *<tr><th scope="row">-1.0</th> <td>-1</td>
252          *<tr><th scope="row">-1.1</th> <td>-1</td>
253          *<tr><th scope="row">-1.6</th> <td>-2</td>
254          *<tr><th scope="row">-2.5</th> <td>-3</td>
255          *<tr><th scope="row">-5.5</th> <td>-6</td>
256          *</tbody>
257          *</table>
258          */
259     HALF_UP(BigDecimal.ROUND_HALF_UP),
260 
261         /**
262          * Rounding mode to round towards {@literal "nearest neighbor"}
263          * unless both neighbors are equidistant, in which case round
264          * down.  Behaves as for {@code RoundingMode.UP} if the discarded
265          * fraction is &gt; 0.5; otherwise, behaves as for
266          * {@code RoundingMode.DOWN}.
267          *
268          *<p>Example:
269          *<table class="striped">
270          * <caption>Rounding mode HALF_DOWN Examples</caption>
271          *<thead>
272          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
273          *    <th scope="col">Input rounded to one digit<br> with {@code HALF_DOWN} rounding
274          *</thead>
275          *<tbody style="text-align:right">
276          *<tr><th scope="row">5.5</th>  <td>5</td>
277          *<tr><th scope="row">2.5</th>  <td>2</td>
278          *<tr><th scope="row">1.6</th>  <td>2</td>
279          *<tr><th scope="row">1.1</th>  <td>1</td>
280          *<tr><th scope="row">1.0</th>  <td>1</td>
281          *<tr><th scope="row">-1.0</th> <td>-1</td>
282          *<tr><th scope="row">-1.1</th> <td>-1</td>
283          *<tr><th scope="row">-1.6</th> <td>-2</td>
284          *<tr><th scope="row">-2.5</th> <td>-2</td>
285          *<tr><th scope="row">-5.5</th> <td>-5</td>
286          *</tbody>
287          *</table>
288          */
289     HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
290 
291         /**
292          * Rounding mode to round towards the {@literal "nearest neighbor"}
293          * unless both neighbors are equidistant, in which case, round
294          * towards the even neighbor.  Behaves as for
295          * {@code RoundingMode.HALF_UP} if the digit to the left of the
296          * discarded fraction is odd; behaves as for
297          * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this
298          * is the rounding mode that statistically minimizes cumulative
299          * error when applied repeatedly over a sequence of calculations.
300          * It is sometimes known as {@literal "Banker's rounding,"} and is
301          * chiefly used in the USA.  This rounding mode is analogous to
302          * the rounding policy used for {@code float} and {@code double}
303          * arithmetic in Java.
304          * This mode corresponds to the IEEE 754-2019 rounding-direction
305          * attribute roundTiesToEven.
306          *
307          *<p>Example:
308          *<table class="striped">
309          * <caption>Rounding mode HALF_EVEN Examples</caption>
310          *<thead>
311          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
312          *    <th scope="col">Input rounded to one digit<br> with {@code HALF_EVEN} rounding
313          *</thead>
314          *<tbody style="text-align:right">
315          *<tr><th scope="row">5.5</th>  <td>6</td>
316          *<tr><th scope="row">2.5</th>  <td>2</td>
317          *<tr><th scope="row">1.6</th>  <td>2</td>
318          *<tr><th scope="row">1.1</th>  <td>1</td>
319          *<tr><th scope="row">1.0</th>  <td>1</td>
320          *<tr><th scope="row">-1.0</th> <td>-1</td>
321          *<tr><th scope="row">-1.1</th> <td>-1</td>
322          *<tr><th scope="row">-1.6</th> <td>-2</td>
323          *<tr><th scope="row">-2.5</th> <td>-2</td>
324          *<tr><th scope="row">-5.5</th> <td>-6</td>
325          *</tbody>
326          *</table>
327          */
328     HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
329 
330         /**
331          * Rounding mode to assert that the requested operation has an exact
332          * result, hence no rounding is necessary.  If this rounding mode is
333          * specified on an operation that yields an inexact result, an
334          * {@code ArithmeticException} is thrown.
335          *<p>Example:
336          *<table class="striped">
337          * <caption>Rounding mode UNNECESSARY Examples</caption>
338          *<thead>
339          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
340          *    <th scope="col">Input rounded to one digit<br> with {@code UNNECESSARY} rounding
341          *</thead>
342          *<tbody style="text-align:right">
343          *<tr><th scope="row">5.5</th>  <td>throw {@code ArithmeticException}</td>
344          *<tr><th scope="row">2.5</th>  <td>throw {@code ArithmeticException}</td>
345          *<tr><th scope="row">1.6</th>  <td>throw {@code ArithmeticException}</td>
346          *<tr><th scope="row">1.1</th>  <td>throw {@code ArithmeticException}</td>
347          *<tr><th scope="row">1.0</th>  <td>1</td>
348          *<tr><th scope="row">-1.0</th> <td>-1</td>
349          *<tr><th scope="row">-1.1</th> <td>throw {@code ArithmeticException}</td>
350          *<tr><th scope="row">-1.6</th> <td>throw {@code ArithmeticException}</td>
351          *<tr><th scope="row">-2.5</th> <td>throw {@code ArithmeticException}</td>
352          *<tr><th scope="row">-5.5</th> <td>throw {@code ArithmeticException}</td>
353          *</tbody>
354          *</table>
355          */
356     UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
357 
358     // Corresponding BigDecimal rounding constant
359     final int oldMode;
360 
361     /**
362      * Constructor
363      *
364      * @param oldMode The {@code BigDecimal} constant corresponding to
365      *        this mode
366      */
RoundingMode(int oldMode)367     private RoundingMode(int oldMode) {
368         this.oldMode = oldMode;
369     }
370 
371     /**
372      * Returns the {@code RoundingMode} object corresponding to a
373      * legacy integer rounding mode constant in {@link BigDecimal}.
374      *
375      * @param  rm legacy integer rounding mode to convert
376      * @return {@code RoundingMode} corresponding to the given integer.
377      * @throws IllegalArgumentException integer is out of range
378      */
valueOf(int rm)379     public static RoundingMode valueOf(int rm) {
380         return switch (rm) {
381             case BigDecimal.ROUND_UP          -> UP;
382             case BigDecimal.ROUND_DOWN        -> DOWN;
383             case BigDecimal.ROUND_CEILING     -> CEILING;
384             case BigDecimal.ROUND_FLOOR       -> FLOOR;
385             case BigDecimal.ROUND_HALF_UP     -> HALF_UP;
386             case BigDecimal.ROUND_HALF_DOWN   -> HALF_DOWN;
387             case BigDecimal.ROUND_HALF_EVEN   -> HALF_EVEN;
388             case BigDecimal.ROUND_UNNECESSARY -> UNNECESSARY;
389             default -> throw new IllegalArgumentException("argument out of range");
390         };
391     }
392 }
393