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1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
7 
8 #include <stddef.h>
9 #include <stdint.h>
10 
11 #include <list>
12 #include <map>
13 #include <memory>
14 #include <set>
15 #include <string>
16 #include <utility>
17 #include <vector>
18 
19 #include "base/memory/raw_ptr.h"
20 #include "base/memory/scoped_refptr.h"
21 #include "base/memory/weak_ptr.h"
22 #include "base/time/time.h"
23 #include "base/timer/timer.h"
24 #include "net/base/address_list.h"
25 #include "net/base/completion_once_callback.h"
26 #include "net/base/load_states.h"
27 #include "net/base/load_timing_info.h"
28 #include "net/base/net_errors.h"
29 #include "net/base/net_export.h"
30 #include "net/base/network_change_notifier.h"
31 #include "net/base/priority_queue.h"
32 #include "net/base/proxy_server.h"
33 #include "net/base/request_priority.h"
34 #include "net/log/net_log_with_source.h"
35 #include "net/socket/client_socket_handle.h"
36 #include "net/socket/client_socket_pool.h"
37 #include "net/socket/connect_job.h"
38 #include "net/socket/connection_attempts.h"
39 #include "net/socket/socket_tag.h"
40 #include "net/socket/ssl_client_socket.h"
41 #include "net/socket/stream_socket.h"
42 #include "third_party/abseil-cpp/absl/types/optional.h"
43 
44 namespace net {
45 
46 struct CommonConnectJobParams;
47 class ConnectJobFactory;
48 struct NetLogSource;
49 struct NetworkTrafficAnnotationTag;
50 
51 // TransportClientSocketPool establishes network connections through using
52 // ConnectJobs, and maintains a list of idle persistent sockets available for
53 // reuse. It restricts the number of sockets open at a time, both globally, and
54 // for each unique GroupId, which roughly corresponds to origin and privacy mode
55 // setting. TransportClientSocketPool is designed to work with HTTP reuse
56 // semantics, handling each request serially, before reusable sockets are
57 // returned to the socket pool.
58 //
59 // In order to manage connection limits on a per-Proxy basis, separate
60 // TransportClientSocketPools are created for each proxy, and another for
61 // connections that have no proxy.
62 // TransportClientSocketPool is an internal class that implements almost all
63 // the functionality from ClientSocketPool.
64 class NET_EXPORT_PRIVATE TransportClientSocketPool
65     : public ClientSocketPool,
66       public NetworkChangeNotifier::IPAddressObserver,
67       public SSLClientContext::Observer {
68  public:
69   // Reasons for closing sockets. Exposed here for testing.
70   static const char kCertDatabaseChanged[];
71   static const char kCertVerifierChanged[];
72   static const char kClosedConnectionReturnedToPool[];
73   static const char kDataReceivedUnexpectedly[];
74   static const char kIdleTimeLimitExpired[];
75   static const char kNetworkChanged[];
76   static const char kRemoteSideClosedConnection[];
77   static const char kSocketGenerationOutOfDate[];
78   static const char kSocketPoolDestroyed[];
79   static const char kSslConfigChanged[];
80 
81   using Flags = uint32_t;
82 
83   // Used to specify specific behavior for the ClientSocketPool.
84   enum Flag {
85     NORMAL = 0,             // Normal behavior.
86     NO_IDLE_SOCKETS = 0x1,  // Do not return an idle socket. Create a new one.
87   };
88 
89   class NET_EXPORT_PRIVATE Request {
90    public:
91     // If |proxy_auth_callback| is null, proxy auth challenges will
92     // result in an error.
93     Request(
94         ClientSocketHandle* handle,
95         CompletionOnceCallback callback,
96         const ProxyAuthCallback& proxy_auth_callback,
97         RequestPriority priority,
98         const SocketTag& socket_tag,
99         RespectLimits respect_limits,
100         Flags flags,
101         scoped_refptr<SocketParams> socket_params,
102         const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag,
103         const NetLogWithSource& net_log);
104 
105     Request(const Request&) = delete;
106     Request& operator=(const Request&) = delete;
107 
108     ~Request();
109 
handle()110     ClientSocketHandle* handle() const { return handle_; }
release_callback()111     CompletionOnceCallback release_callback() { return std::move(callback_); }
proxy_auth_callback()112     const ProxyAuthCallback& proxy_auth_callback() const {
113       return proxy_auth_callback_;
114     }
priority()115     RequestPriority priority() const { return priority_; }
set_priority(RequestPriority priority)116     void set_priority(RequestPriority priority) { priority_ = priority; }
respect_limits()117     RespectLimits respect_limits() const { return respect_limits_; }
flags()118     Flags flags() const { return flags_; }
socket_params()119     SocketParams* socket_params() const { return socket_params_.get(); }
proxy_annotation_tag()120     const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag()
121         const {
122       return proxy_annotation_tag_;
123     }
net_log()124     const NetLogWithSource& net_log() const { return net_log_; }
socket_tag()125     const SocketTag& socket_tag() const { return socket_tag_; }
job()126     ConnectJob* job() const { return job_; }
127 
128     // Associates a ConnectJob with the request. Must be called on a request
129     // that does not already have a job.
130     void AssignJob(ConnectJob* job);
131 
132     // Unassigns the request's |job_| and returns it. Must be called on a
133     // request with a job.
134     ConnectJob* ReleaseJob();
135 
136    private:
137     const raw_ptr<ClientSocketHandle> handle_;
138     CompletionOnceCallback callback_;
139     const ProxyAuthCallback proxy_auth_callback_;
140     RequestPriority priority_;
141     const RespectLimits respect_limits_;
142     const Flags flags_;
143     const scoped_refptr<SocketParams> socket_params_;
144     const absl::optional<NetworkTrafficAnnotationTag> proxy_annotation_tag_;
145     const NetLogWithSource net_log_;
146     const SocketTag socket_tag_;
147     raw_ptr<ConnectJob> job_ = nullptr;
148   };
149 
150   TransportClientSocketPool(
151       int max_sockets,
152       int max_sockets_per_group,
153       base::TimeDelta unused_idle_socket_timeout,
154       const ProxyServer& proxy_server,
155       bool is_for_websockets,
156       const CommonConnectJobParams* common_connect_job_params,
157       bool cleanup_on_ip_address_change = true);
158 
159   TransportClientSocketPool(const TransportClientSocketPool&) = delete;
160   TransportClientSocketPool& operator=(const TransportClientSocketPool&) =
161       delete;
162 
163   // Creates a socket pool with an alternative ConnectJobFactory, for use in
164   // testing.
165   //
166   // |connect_backup_jobs_enabled| can be set to false to disable backup connect
167   // jobs (Which are normally enabled).
168   static std::unique_ptr<TransportClientSocketPool> CreateForTesting(
169       int max_sockets,
170       int max_sockets_per_group,
171       base::TimeDelta unused_idle_socket_timeout,
172       base::TimeDelta used_idle_socket_timeout,
173       const ProxyServer& proxy_server,
174       bool is_for_websockets,
175       const CommonConnectJobParams* common_connect_job_params,
176       std::unique_ptr<ConnectJobFactory> connect_job_factory,
177       SSLClientContext* ssl_client_context,
178       bool connect_backup_jobs_enabled);
179 
180   ~TransportClientSocketPool() override;
181 
182   // See LowerLayeredPool::IsStalled for documentation on this function.
183   bool IsStalled() const override;
184 
185   // See LowerLayeredPool for documentation on these functions. It is expected
186   // in the destructor that no higher layer pools remain.
187   void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override;
188   void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override;
189 
190   // ClientSocketPool implementation:
191   int RequestSocket(
192       const GroupId& group_id,
193       scoped_refptr<SocketParams> params,
194       const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag,
195       RequestPriority priority,
196       const SocketTag& socket_tag,
197       RespectLimits respect_limits,
198       ClientSocketHandle* handle,
199       CompletionOnceCallback callback,
200       const ProxyAuthCallback& proxy_auth_callback,
201       const NetLogWithSource& net_log) override;
202   int RequestSockets(
203       const GroupId& group_id,
204       scoped_refptr<SocketParams> params,
205       const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag,
206       int num_sockets,
207       CompletionOnceCallback callback,
208       const NetLogWithSource& net_log) override;
209   void SetPriority(const GroupId& group_id,
210                    ClientSocketHandle* handle,
211                    RequestPriority priority) override;
212   void CancelRequest(const GroupId& group_id,
213                      ClientSocketHandle* handle,
214                      bool cancel_connect_job) override;
215   void ReleaseSocket(const GroupId& group_id,
216                      std::unique_ptr<StreamSocket> socket,
217                      int64_t group_generation) override;
218   void FlushWithError(int error, const char* net_log_reason_utf8) override;
219   void CloseIdleSockets(const char* net_log_reason_utf8) override;
220   void CloseIdleSocketsInGroup(const GroupId& group_id,
221                                const char* net_log_reason_utf8) override;
222   int IdleSocketCount() const override;
223   size_t IdleSocketCountInGroup(const GroupId& group_id) const override;
224   LoadState GetLoadState(const GroupId& group_id,
225                          const ClientSocketHandle* handle) const override;
226   base::Value GetInfoAsValue(const std::string& name,
227                              const std::string& type) const override;
228   bool HasActiveSocket(const GroupId& group_id) const override;
229 
RequestInGroupWithHandleHasJobForTesting(const GroupId & group_id,const ClientSocketHandle * handle)230   bool RequestInGroupWithHandleHasJobForTesting(
231       const GroupId& group_id,
232       const ClientSocketHandle* handle) const {
233     return group_map_.find(group_id)->second->RequestWithHandleHasJobForTesting(
234         handle);
235   }
236 
NumNeverAssignedConnectJobsInGroupForTesting(const GroupId & group_id)237   size_t NumNeverAssignedConnectJobsInGroupForTesting(
238       const GroupId& group_id) const {
239     return NumNeverAssignedConnectJobsInGroup(group_id);
240   }
241 
NumUnassignedConnectJobsInGroupForTesting(const GroupId & group_id)242   size_t NumUnassignedConnectJobsInGroupForTesting(
243       const GroupId& group_id) const {
244     return NumUnassignedConnectJobsInGroup(group_id);
245   }
246 
NumConnectJobsInGroupForTesting(const GroupId & group_id)247   size_t NumConnectJobsInGroupForTesting(const GroupId& group_id) const {
248     return NumConnectJobsInGroup(group_id);
249   }
250 
NumActiveSocketsInGroupForTesting(const GroupId & group_id)251   int NumActiveSocketsInGroupForTesting(const GroupId& group_id) const {
252     return NumActiveSocketsInGroup(group_id);
253   }
254 
HasGroupForTesting(const GroupId & group_id)255   bool HasGroupForTesting(const GroupId& group_id) const {
256     return HasGroup(group_id);
257   }
258 
259   static bool connect_backup_jobs_enabled();
260   static bool set_connect_backup_jobs_enabled(bool enabled);
261 
262   // NetworkChangeNotifier::IPAddressObserver methods:
263   void OnIPAddressChanged() override;
264 
265   // SSLClientContext::Observer methods.
266   void OnSSLConfigChanged(
267       SSLClientContext::SSLConfigChangeType change_type) override;
268   void OnSSLConfigForServerChanged(const HostPortPair& server) override;
269 
270  private:
271   // Entry for a persistent socket which became idle at time |start_time|.
272   struct IdleSocket;
273 
274   using RequestQueue = PriorityQueue<std::unique_ptr<Request>>;
275 
276   // A Group is allocated per GroupId when there are idle sockets, unbound
277   // request, or bound requests. Otherwise, the Group object is removed from the
278   // map.
279   //
280   // A request is "bound" to a ConnectJob when an unbound ConnectJob encounters
281   // a proxy HTTP auth challenge, and the auth challenge is presented to that
282   // request. Once a request and ConnectJob are bound together:
283   // * All auth challenges the ConnectJob sees will be sent to that request.
284   // * Cancelling the request will cancel the ConnectJob.
285   // * The final result of the ConnectJob, and any returned socket, will only be
286   //   sent to that bound request, though if the returned socket is returned to
287   //   the socket pool, it can then be used to service any request.
288   //
289   // "assigned" jobs are unbound ConnectJobs that have a corresponding Request.
290   // If there are 5 Jobs and 10 Requests, the 5 highest priority requests are
291   // each assigned a Job. If there are 10 Jobs and 5 Requests, the first 5 Jobs
292   // are each assigned to a request. Assignment is determined by order in their
293   // corresponding arrays. The assignment concept is used to deal with
294   // reprioritizing Jobs, and computing a Request's LoadState.
295   //
296   // |active_socket_count| tracks the number of sockets held by clients.
297   // SanityCheck() will always be true, except during the invocation of a
298   // method.  So all public methods expect the Group to pass SanityCheck() when
299   // invoked.
300   class NET_EXPORT_PRIVATE Group : public ConnectJob::Delegate {
301    public:
302     using JobList = std::list<std::unique_ptr<ConnectJob>>;
303 
304     struct BoundRequest {
305       BoundRequest();
306       BoundRequest(std::unique_ptr<ConnectJob> connect_job,
307                    std::unique_ptr<Request> request,
308                    int64_t generation);
309       BoundRequest(BoundRequest&& other);
310       BoundRequest& operator=(BoundRequest&& other);
311       ~BoundRequest();
312 
313       std::unique_ptr<ConnectJob> connect_job;
314       std::unique_ptr<Request> request;
315 
316       // Generation of |connect_job|. If it doesn't match the current
317       // generation, ConnectJob will be destroyed, and a new one created on
318       // completion.
319       int64_t generation;
320 
321       // It's not safe to fail a request in a |CancelAllRequestsWithError| call
322       // while it's waiting on user input, as the request may have raw pointers
323       // to objects owned by |connect_job| that it could racily write to after
324       // |connect_job| is destroyed. Instead, just track an error in that case,
325       // and fail the request once the ConnectJob completes.
326       int pending_error;
327     };
328 
329     Group(const GroupId& group_id,
330           TransportClientSocketPool* client_socket_pool);
331     ~Group() override;
332 
333     // ConnectJob::Delegate methods:
334     void OnConnectJobComplete(int result, ConnectJob* job) override;
335     void OnNeedsProxyAuth(const HttpResponseInfo& response,
336                           HttpAuthController* auth_controller,
337                           base::OnceClosure restart_with_auth_callback,
338                           ConnectJob* job) override;
339 
IsEmpty()340     bool IsEmpty() const {
341       return active_socket_count_ == 0 && idle_sockets_.empty() &&
342              jobs_.empty() && unbound_requests_.empty() &&
343              bound_requests_.empty();
344     }
345 
HasAvailableSocketSlot(int max_sockets_per_group)346     bool HasAvailableSocketSlot(int max_sockets_per_group) const {
347       return NumActiveSocketSlots() < max_sockets_per_group;
348     }
349 
NumActiveSocketSlots()350     int NumActiveSocketSlots() const {
351       return active_socket_count_ + static_cast<int>(jobs_.size()) +
352              static_cast<int>(idle_sockets_.size()) +
353              static_cast<int>(bound_requests_.size());
354     }
355 
356     // Returns true if the group could make use of an additional socket slot, if
357     // it were given one.
CanUseAdditionalSocketSlot(int max_sockets_per_group)358     bool CanUseAdditionalSocketSlot(int max_sockets_per_group) const {
359       return HasAvailableSocketSlot(max_sockets_per_group) &&
360              unbound_requests_.size() > jobs_.size();
361     }
362 
363     // Returns the priority of the top of the unbound request queue
364     // (which may be less than the maximum priority over the entire
365     // queue, due to how we prioritize requests with |respect_limits|
366     // DISABLED over others).
TopPendingPriority()367     RequestPriority TopPendingPriority() const {
368       // NOTE: FirstMax().value()->priority() is not the same as
369       // FirstMax().priority()!
370       return unbound_requests_.FirstMax().value()->priority();
371     }
372 
373     // Set a timer to create a backup job if it takes too long to
374     // create one and if a timer isn't already running.
375     void StartBackupJobTimer(const GroupId& group_id);
376 
377     bool BackupJobTimerIsRunning() const;
378 
379     // If there's a ConnectJob that's never been assigned to Request,
380     // decrements |never_assigned_job_count_| and returns true.
381     // Otherwise, returns false.
382     bool TryToUseNeverAssignedConnectJob();
383 
384     void AddJob(std::unique_ptr<ConnectJob> job, bool is_preconnect);
385     // Remove |job| from this group, which must already own |job|. Returns the
386     // removed ConnectJob.
387     std::unique_ptr<ConnectJob> RemoveUnboundJob(ConnectJob* job);
388     void RemoveAllUnboundJobs();
389 
has_unbound_requests()390     bool has_unbound_requests() const { return !unbound_requests_.empty(); }
391 
unbound_request_count()392     size_t unbound_request_count() const { return unbound_requests_.size(); }
393 
394     size_t ConnectJobCount() const;
395 
396     // Returns the connect job correspding to |handle|. In particular, if
397     // |handle| is bound to a ConnectJob, returns that job. If |handle| is
398     // "assigned" a ConnectJob, return that job. Otherwise, returns nullptr.
399     ConnectJob* GetConnectJobForHandle(const ClientSocketHandle* handle) const;
400 
401     // Inserts the request into the queue based on priority
402     // order. Older requests are prioritized over requests of equal
403     // priority.
404     void InsertUnboundRequest(std::unique_ptr<Request> request);
405 
406     // Gets (but does not remove) the next unbound request. Returns
407     // NULL if there are no unbound requests.
408     const Request* GetNextUnboundRequest() const;
409 
410     // Gets and removes the next unbound request. Returns NULL if
411     // there are no unbound requests.
412     std::unique_ptr<Request> PopNextUnboundRequest();
413 
414     // Finds the unbound request for |handle| and removes it. Returns
415     // the removed unbound request, or NULL if there was none.
416     std::unique_ptr<Request> FindAndRemoveUnboundRequest(
417         ClientSocketHandle* handle);
418 
419     // Sets a pending error for all bound requests. Bound requests may be in the
420     // middle of a callback, so can't be failed at arbitrary points in time.
421     void SetPendingErrorForAllBoundRequests(int pending_error);
422 
423     // Attempts to bind the highest priority unbound request to |connect_job|,
424     // and returns the bound request. If the request has previously been bound
425     // to |connect_job|, returns the previously bound request. If there are no
426     // requests, or the highest priority request doesn't have a proxy auth
427     // callback, returns nullptr.
428     const Request* BindRequestToConnectJob(ConnectJob* connect_job);
429 
430     // Finds the request, if any, bound to |connect_job|, and returns the
431     // BoundRequest or absl::nullopt if there was none.
432     absl::optional<BoundRequest> FindAndRemoveBoundRequestForConnectJob(
433         ConnectJob* connect_job);
434 
435     // Finds the bound request, if any, corresponding to |client_socket_handle|
436     // and returns it. Destroys the ConnectJob bound to the request, if there
437     // was one.
438     std::unique_ptr<Request> FindAndRemoveBoundRequest(
439         ClientSocketHandle* client_socket_handle);
440 
441     // Change the priority of the request named by |*handle|.  |*handle|
442     // must refer to a request currently present in the group.  If |priority|
443     // is the same as the current priority of the request, this is a no-op.
444     void SetPriority(ClientSocketHandle* handle, RequestPriority priority);
445 
IncrementActiveSocketCount()446     void IncrementActiveSocketCount() { active_socket_count_++; }
DecrementActiveSocketCount()447     void DecrementActiveSocketCount() { active_socket_count_--; }
448 
IncrementGeneration()449     void IncrementGeneration() { generation_++; }
450 
451     // Whether the request in |unbound_requests_| with a given handle has a job.
452     bool RequestWithHandleHasJobForTesting(
453         const ClientSocketHandle* handle) const;
454 
group_id()455     const GroupId& group_id() { return group_id_; }
unassigned_job_count()456     size_t unassigned_job_count() const { return unassigned_jobs_.size(); }
jobs()457     const JobList& jobs() const { return jobs_; }
idle_sockets()458     const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; }
active_socket_count()459     int active_socket_count() const { return active_socket_count_; }
mutable_idle_sockets()460     std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; }
never_assigned_job_count()461     size_t never_assigned_job_count() const {
462       return never_assigned_job_count_;
463     }
generation()464     int64_t generation() const { return generation_; }
465 
466    private:
467     // Returns the iterator's unbound request after removing it from
468     // the queue. Expects the Group to pass SanityCheck() when called.
469     std::unique_ptr<Request> RemoveUnboundRequest(
470         const RequestQueue::Pointer& pointer);
471 
472     // Finds the Request which is associated with the given ConnectJob.
473     // Returns nullptr if none is found. Expects the Group to pass SanityCheck()
474     // when called.
475     RequestQueue::Pointer FindUnboundRequestWithJob(
476         const ConnectJob* job) const;
477 
478     // Finds the Request in |unbound_requests_| which is the first request
479     // without a job. Returns a null pointer if all requests have jobs. Does not
480     // expect the Group to pass SanityCheck() when called, but does expect all
481     // jobs to either be assigned to a request or in |unassigned_jobs_|. Expects
482     // that no requests with jobs come after any requests without a job.
483     RequestQueue::Pointer GetFirstRequestWithoutJob() const;
484 
485     // Tries to assign an unassigned |job| to a request. If no requests need a
486     // job, |job| is added to |unassigned_jobs_|.
487     // When called, does not expect the Group to pass SanityCheck(), but does
488     // expect it to have passed SanityCheck() before the given ConnectJob was
489     // either created or had the request it was assigned to removed.
490     void TryToAssignUnassignedJob(ConnectJob* job);
491 
492     // Tries to assign a job to the given request. If any unassigned jobs are
493     // available, the first unassigned job is assigned to the request.
494     // Otherwise, if the request is ahead of the last request with a job, the
495     // job is stolen from the last request with a job.
496     // When called, does not expect the Group to pass SanityCheck(), but does
497     // expect that:
498     //  - the request associated with |request_pointer| must not have
499     //    an assigned ConnectJob,
500     //  - the first min( jobs_.size(), unbound_requests_.size() - 1 ) Requests
501     //    other than the given request must have ConnectJobs, i.e. the group
502     //    must have passed SanityCheck() before the passed in Request was either
503     //    added or had its job unassigned.
504     void TryToAssignJobToRequest(RequestQueue::Pointer request_pointer);
505 
506     // Transfers the associated ConnectJob from one Request to another. Expects
507     // the source request to have a job, and the destination request to not have
508     // a job. Does not expect the Group to pass SanityCheck() when called.
509     void TransferJobBetweenRequests(Request* source, Request* dest);
510 
511     // Called when the backup socket timer fires.
512     void OnBackupJobTimerFired(const GroupId& group_id);
513 
514     // Checks that:
515     //  - |unassigned_jobs_| is empty iff there are at least as many requests
516     //    as jobs.
517     //  - Exactly the first |jobs_.size() - unassigned_jobs_.size()| requests
518     //    have ConnectJobs.
519     //  - No requests are assigned a ConnectJob in |unassigned_jobs_|.
520     //  - No requests are assigned a ConnectJob not in |jobs_|.
521     //  - No two requests are assigned the same ConnectJob.
522     //  - All entries in |unassigned_jobs_| are also in |jobs_|.
523     //  - There are no duplicate entries in |unassigned_jobs_|.
524     void SanityCheck() const;
525 
526     const GroupId group_id_;
527     const raw_ptr<TransportClientSocketPool> client_socket_pool_;
528 
529     // Total number of ConnectJobs that have never been assigned to a Request.
530     // Since jobs use late binding to requests, which ConnectJobs have or have
531     // not been assigned to a request are not tracked.  This is incremented on
532     // preconnect and decremented when a preconnect is assigned, or when there
533     // are fewer than |never_assigned_job_count_| ConnectJobs.  Not incremented
534     // when a request is cancelled.
535     size_t never_assigned_job_count_ = 0;
536 
537     std::list<IdleSocket> idle_sockets_;
538     JobList jobs_;  // For bookkeeping purposes, there is a copy of the raw
539                     // pointer of each element of |jobs_| stored either in
540                     // |unassigned_jobs_|, or as the associated |job_| of an
541                     // element of |unbound_requests_|.
542     std::list<ConnectJob*> unassigned_jobs_;
543     RequestQueue unbound_requests_;
544     int active_socket_count_ = 0;  // number of active sockets used by clients
545     // A timer for when to start the backup job.
546     base::OneShotTimer backup_job_timer_;
547 
548     // List of Requests bound to ConnectJobs currently undergoing proxy auth.
549     // The Requests and ConnectJobs in this list do not appear in
550     // |unbound_requests_| or |jobs_|.
551     std::vector<BoundRequest> bound_requests_;
552 
553     // An id for the group.  It gets incremented every time we FlushWithError()
554     // the socket pool, or refresh the group.  This is so that when sockets get
555     // released back to the group, we can make sure that they are discarded
556     // rather than reused. Destroying a group will reset the generation number,
557     // but as that only happens once there are no outstanding sockets or
558     // requests associated with the group, that's harmless.
559     int64_t generation_ = 0;
560   };
561 
562   using GroupMap = std::map<GroupId, Group*>;
563 
564   struct CallbackResultPair {
565     CallbackResultPair();
566     CallbackResultPair(CompletionOnceCallback callback_in, int result_in);
567     CallbackResultPair(CallbackResultPair&& other);
568     CallbackResultPair& operator=(CallbackResultPair&& other);
569     ~CallbackResultPair();
570 
571     CompletionOnceCallback callback;
572     int result;
573   };
574 
575   using PendingCallbackMap =
576       std::map<const ClientSocketHandle*, CallbackResultPair>;
577 
578   TransportClientSocketPool(
579       int max_sockets,
580       int max_sockets_per_group,
581       base::TimeDelta unused_idle_socket_timeout,
582       base::TimeDelta used_idle_socket_timeout,
583       const ProxyServer& proxy_server,
584       bool is_for_websockets,
585       const CommonConnectJobParams* common_connect_job_params,
586       bool cleanup_on_ip_address_change,
587       std::unique_ptr<ConnectJobFactory> connect_job_factory,
588       SSLClientContext* ssl_client_context,
589       bool connect_backup_jobs_enabled);
590 
ConnectRetryInterval()591   base::TimeDelta ConnectRetryInterval() const {
592     // TODO(mbelshe): Make this tuned dynamically based on measured RTT.
593     //                For now, just use the max retry interval.
594     return base::Milliseconds(kMaxConnectRetryIntervalMs);
595   }
596 
597   // TODO(mmenke): de-inline these.
NumNeverAssignedConnectJobsInGroup(const GroupId & group_id)598   size_t NumNeverAssignedConnectJobsInGroup(const GroupId& group_id) const {
599     return group_map_.find(group_id)->second->never_assigned_job_count();
600   }
601 
NumUnassignedConnectJobsInGroup(const GroupId & group_id)602   size_t NumUnassignedConnectJobsInGroup(const GroupId& group_id) const {
603     return group_map_.find(group_id)->second->unassigned_job_count();
604   }
605 
NumConnectJobsInGroup(const GroupId & group_id)606   size_t NumConnectJobsInGroup(const GroupId& group_id) const {
607     return group_map_.find(group_id)->second->ConnectJobCount();
608   }
609 
NumActiveSocketsInGroup(const GroupId & group_id)610   int NumActiveSocketsInGroup(const GroupId& group_id) const {
611     return group_map_.find(group_id)->second->active_socket_count();
612   }
613 
614   bool HasGroup(const GroupId& group_id) const;
615 
616   // Closes all idle sockets if |force| is true.  Else, only closes idle
617   // sockets that timed out or can't be reused.  Made public for testing.
618   // |reason| must be non-empty when |force| is true.
619   void CleanupIdleSockets(bool force, const char* net_log_reason_utf8);
620 
621   // Closes one idle socket.  Picks the first one encountered.
622   // TODO(willchan): Consider a better algorithm for doing this.  Perhaps we
623   // should keep an ordered list of idle sockets, and close them in order.
624   // Requires maintaining more state.  It's not clear if it's worth it since
625   // I'm not sure if we hit this situation often.
626   bool CloseOneIdleSocket();
627 
628   // Checks higher layered pools to see if they can close an idle connection.
629   bool CloseOneIdleConnectionInHigherLayeredPool();
630 
631   // Closes all idle sockets in |group| if |force| is true.  Else, only closes
632   // idle sockets in |group| that timed out with respect to |now| or can't be
633   // reused.
634   void CleanupIdleSocketsInGroup(bool force,
635                                  Group* group,
636                                  const base::TimeTicks& now,
637                                  const char* net_log_reason_utf8);
638 
639   Group* GetOrCreateGroup(const GroupId& group_id);
640   void RemoveGroup(const GroupId& group_id);
641   GroupMap::iterator RemoveGroup(GroupMap::iterator it);
642 
643   // Called when the number of idle sockets changes.
644   void IncrementIdleCount();
645   void DecrementIdleCount();
646 
647   // Scans the group map for groups which have an available socket slot and
648   // at least one pending request. Returns true if any groups are stalled, and
649   // if so (and if both |group| and |group_id| are not NULL), fills |group|
650   // and |group_id| with data of the stalled group having highest priority.
651   bool FindTopStalledGroup(Group** group, GroupId* group_id) const;
652 
653   // Removes |job| from |group|, which must already own |job|.
654   void RemoveConnectJob(ConnectJob* job, Group* group);
655 
656   // Tries to see if we can handle any more requests for |group|.
657   void OnAvailableSocketSlot(const GroupId& group_id, Group* group);
658 
659   // Process a pending socket request for a group.
660   void ProcessPendingRequest(const GroupId& group_id, Group* group);
661 
662   // Assigns |socket| to |handle| and updates |group|'s counters appropriately.
663   void HandOutSocket(std::unique_ptr<StreamSocket> socket,
664                      ClientSocketHandle::SocketReuseType reuse_type,
665                      const LoadTimingInfo::ConnectTiming& connect_timing,
666                      ClientSocketHandle* handle,
667                      base::TimeDelta time_idle,
668                      Group* group,
669                      const NetLogWithSource& net_log);
670 
671   // Adds |socket| to the list of idle sockets for |group|.
672   void AddIdleSocket(std::unique_ptr<StreamSocket> socket, Group* group);
673 
674   // Iterates through |group_map_|, canceling all ConnectJobs and deleting
675   // groups if they are no longer needed.
676   void CancelAllConnectJobs();
677 
678   // Iterates through |group_map_|, posting |error| callbacks for all
679   // requests, and then deleting groups if they are no longer needed.
680   void CancelAllRequestsWithError(int error);
681 
682   // Returns true if we can't create any more sockets due to the total limit.
683   bool ReachedMaxSocketsLimit() const;
684 
685   // This is the internal implementation of RequestSocket().  It differs in that
686   // it does not handle logging into NetLog of the queueing status of
687   // |request|.
688   // |preconnect_done_closure| is used only for preconnect requests. For
689   // preconnect requests, this method returns ERR_IO_PENDING only if a connect
690   // job is created and the connect job didn't finish synchronously. In such
691   // case, |preconnect_done_closure| will be called when the created connect job
692   // will be deleted.
693   // For normal non-preconnect requests, |preconnect_done_closure| must be null.
694   // And this method returns ERR_IO_PENDING when the number of sockets has
695   // reached the limit or the created connect job didn't finish synchronously.
696   // In such a case, the Request with a ClientSocketHandle must be registered to
697   // |group_map_| to receive the completion callback.
698   int RequestSocketInternal(const GroupId& group_id,
699                             const Request& request,
700                             base::OnceClosure preconnect_done_closure);
701 
702   // Assigns an idle socket for the group to the request.
703   // Returns |true| if an idle socket is available, false otherwise.
704   bool AssignIdleSocketToRequest(const Request& request, Group* group);
705 
706   static void LogBoundConnectJobToRequest(
707       const NetLogSource& connect_job_source,
708       const Request& request);
709 
710   // Same as CloseOneIdleSocket() except it won't close an idle socket in
711   // |group|.  If |group| is NULL, it is ignored.  Returns true if it closed a
712   // socket.
713   bool CloseOneIdleSocketExceptInGroup(const Group* group);
714 
715   // Checks if there are stalled socket groups that should be notified
716   // for possible wakeup.
717   void CheckForStalledSocketGroups();
718 
719   // Posts a task to call InvokeUserCallback() on the next iteration through the
720   // current message loop.  Inserts |callback| into |pending_callback_map_|,
721   // keyed by |handle|. Apply |socket_tag| to the socket if socket successfully
722   // created.
723   void InvokeUserCallbackLater(ClientSocketHandle* handle,
724                                CompletionOnceCallback callback,
725                                int rv,
726                                const SocketTag& socket_tag);
727 
728   // These correspond to ConnectJob::Delegate methods, and are invoked by the
729   // Group a ConnectJob belongs to.
730   void OnConnectJobComplete(Group* group, int result, ConnectJob* job);
731   void OnNeedsProxyAuth(Group* group,
732                         const HttpResponseInfo& response,
733                         HttpAuthController* auth_controller,
734                         base::OnceClosure restart_with_auth_callback,
735                         ConnectJob* job);
736 
737   // Invokes the user callback for |handle|.  By the time this task has run,
738   // it's possible that the request has been cancelled, so |handle| may not
739   // exist in |pending_callback_map_|.  We look up the callback and result code
740   // in |pending_callback_map_|.
741   void InvokeUserCallback(MayBeDangling<ClientSocketHandle> handle);
742 
743   // Tries to close idle sockets in a higher level socket pool as long as this
744   // this pool is stalled.
745   void TryToCloseSocketsInLayeredPools();
746 
747   // Closes all idle sockets and cancels all unbound ConnectJobs associated with
748   // |it->second|. Also increments the group's generation number, ensuring any
749   // currently existing handed out socket will be silently closed when it is
750   // returned to the socket pool. Bound ConnectJobs will only be destroyed on
751   // once they complete, as they may be waiting on user input. No request
752   // (including bound ones) will be failed as a result of this call - instead,
753   // new ConnectJobs will be created.
754   //
755   // The group may be removed if this leaves the group empty. The caller must
756   // call CheckForStalledSocketGroups() after all applicable groups have been
757   // refreshed.
758   GroupMap::iterator RefreshGroup(GroupMap::iterator it,
759                                   const base::TimeTicks& now,
760                                   const char* net_log_reason_utf8);
761 
762   GroupMap group_map_;
763 
764   // Map of the ClientSocketHandles for which we have a pending Task to invoke a
765   // callback.  This is necessary since, before we invoke said callback, it's
766   // possible that the request is cancelled.
767   PendingCallbackMap pending_callback_map_;
768 
769   // The total number of idle sockets in the system.
770   int idle_socket_count_ = 0;
771 
772   // Number of connecting sockets across all groups.
773   int connecting_socket_count_ = 0;
774 
775   // Number of connected sockets we handed out across all groups.
776   int handed_out_socket_count_ = 0;
777 
778   // The maximum total number of sockets. See ReachedMaxSocketsLimit.
779   const int max_sockets_;
780 
781   // The maximum number of sockets kept per group.
782   const int max_sockets_per_group_;
783 
784   // The time to wait until closing idle sockets.
785   const base::TimeDelta unused_idle_socket_timeout_;
786   const base::TimeDelta used_idle_socket_timeout_;
787 
788   const ProxyServer proxy_server_;
789 
790   const bool cleanup_on_ip_address_change_;
791 
792   // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool
793   bool connect_backup_jobs_enabled_;
794 
795   // Pools that create connections through |this|.  |this| will try to close
796   // their idle sockets when it stalls.  Must be empty on destruction.
797   std::set<HigherLayeredPool*> higher_pools_;
798 
799   const raw_ptr<SSLClientContext> ssl_client_context_;
800 
801 #if DCHECK_IS_ON()
802   // Reentrancy guard for RequestSocketInternal().
803   bool request_in_process_ = false;
804 #endif  // DCHECK_IS_ON()
805 
806   base::WeakPtrFactory<TransportClientSocketPool> weak_factory_{this};
807 };
808 
809 }  // namespace net
810 
811 #endif  // NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
812