1 //
2 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // trace_fixture.cpp:
7 // Common code for the ANGLE trace replays.
8 //
9
10 #include "trace_fixture.h"
11
12 #include "angle_trace_gl.h"
13
14 #include <string>
15
16 namespace
17 {
UpdateResourceMap(GLuint * resourceMap,GLuint id,GLsizei readBufferOffset)18 void UpdateResourceMap(GLuint *resourceMap, GLuint id, GLsizei readBufferOffset)
19 {
20 GLuint returnedID;
21 memcpy(&returnedID, &gReadBuffer[readBufferOffset], sizeof(GLuint));
22 resourceMap[id] = returnedID;
23 }
24
25 angle::TraceCallbacks *gTraceCallbacks = nullptr;
26
GetClientBuffer(EGLenum target,uintptr_t key)27 EGLClientBuffer GetClientBuffer(EGLenum target, uintptr_t key)
28 {
29 switch (target)
30 {
31 case EGL_GL_TEXTURE_2D:
32 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
33 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
34 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
35 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
36 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
37 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
38 case EGL_GL_TEXTURE_3D:
39 {
40 uintptr_t id = static_cast<uintptr_t>(gTextureMap[key]);
41 return reinterpret_cast<EGLClientBuffer>(id);
42 }
43 case EGL_GL_RENDERBUFFER:
44 {
45 uintptr_t id = static_cast<uintptr_t>(gRenderbufferMap[key]);
46 return reinterpret_cast<EGLClientBuffer>(id);
47 }
48 default:
49 {
50 const auto &iData = gClientBufferMap.find(key);
51 return iData != gClientBufferMap.end() ? iData->second : nullptr;
52 }
53 }
54 }
55
56 ValidateSerializedStateCallback gValidateSerializedStateCallback;
57 std::unordered_map<GLuint, std::vector<GLint>> gInternalUniformLocationsMap;
58
59 constexpr size_t kMaxClientArrays = 16;
60 } // namespace
61
62 GLint **gUniformLocations;
63 GLuint gCurrentProgram = 0;
64
65 // TODO(jmadill): Hide from the traces. http://anglebug.com/7753
66 BlockIndexesMap gUniformBlockIndexes;
67
UpdateUniformLocation(GLuint program,const char * name,GLint location,GLint count)68 void UpdateUniformLocation(GLuint program, const char *name, GLint location, GLint count)
69 {
70 std::vector<GLint> &programLocations = gInternalUniformLocationsMap[program];
71 if (static_cast<GLint>(programLocations.size()) < location + count)
72 {
73 programLocations.resize(location + count, 0);
74 }
75 GLuint mappedProgramID = gShaderProgramMap[program];
76 for (GLint arrayIndex = 0; arrayIndex < count; ++arrayIndex)
77 {
78 programLocations[location + arrayIndex] =
79 glGetUniformLocation(mappedProgramID, name) + arrayIndex;
80 }
81 gUniformLocations[program] = programLocations.data();
82 }
83
DeleteUniformLocations(GLuint program)84 void DeleteUniformLocations(GLuint program)
85 {
86 // No-op. We leave uniform locations around so deleted current programs can still use them.
87 }
88
UpdateUniformBlockIndex(GLuint program,const char * name,GLuint index)89 void UpdateUniformBlockIndex(GLuint program, const char *name, GLuint index)
90 {
91 gUniformBlockIndexes[program][index] = glGetUniformBlockIndex(program, name);
92 }
93
UniformBlockBinding(GLuint program,GLuint uniformblockIndex,GLuint binding)94 void UniformBlockBinding(GLuint program, GLuint uniformblockIndex, GLuint binding)
95 {
96 glUniformBlockBinding(gShaderProgramMap[program],
97 gUniformBlockIndexes[gShaderProgramMap[program]][uniformblockIndex],
98 binding);
99 }
100
UpdateCurrentProgram(GLuint program)101 void UpdateCurrentProgram(GLuint program)
102 {
103 gCurrentProgram = program;
104 }
105
106 uint8_t *gBinaryData;
107 uint8_t *gReadBuffer;
108 uint8_t *gClientArrays[kMaxClientArrays];
109 GLuint *gResourceIDBuffer;
110 SyncResourceMap gSyncMap;
111 ContextMap gContextMap;
112 GLuint gShareContextId;
113
114 GLuint *gBufferMap;
115 GLuint *gFenceNVMap;
116 GLuint *gFramebufferMap;
117 GLuint *gMemoryObjectMap;
118 GLuint *gProgramPipelineMap;
119 GLuint *gQueryMap;
120 GLuint *gRenderbufferMap;
121 GLuint *gSamplerMap;
122 GLuint *gSemaphoreMap;
123 GLuint *gShaderProgramMap;
124 GLuint *gTextureMap;
125 GLuint *gTransformFeedbackMap;
126 GLuint *gVertexArrayMap;
127
128 // TODO(jmadill): Consolidate. http://anglebug.com/7753
129 ClientBufferMap gClientBufferMap;
130 EGLImageMap gEGLImageMap;
131 SurfaceMap gSurfaceMap;
132
133 GLeglImageOES *gEGLImageMap2;
134 EGLSurface *gSurfaceMap2;
135 EGLContext *gContextMap2;
136 GLsync *gSyncMap2;
137 EGLSync *gEGLSyncMap;
138 EGLDisplay gEGLDisplay;
139
140 std::string gBinaryDataDir = ".";
141
142 template <typename T>
AllocateZeroedValues(size_t count)143 T *AllocateZeroedValues(size_t count)
144 {
145 T *mem = new T[count + 1];
146 memset(mem, 0, sizeof(T) * (count + 1));
147 return mem;
148 }
149
AllocateZeroedUints(size_t count)150 GLuint *AllocateZeroedUints(size_t count)
151 {
152 return AllocateZeroedValues<GLuint>(count);
153 }
154
InitializeReplay4(const char * binaryDataFileName,size_t maxClientArraySize,size_t readBufferSize,size_t resourceIDBufferSize,GLuint contextId,uint32_t maxBuffer,uint32_t maxContext,uint32_t maxFenceNV,uint32_t maxFramebuffer,uint32_t maxImage,uint32_t maxMemoryObject,uint32_t maxProgramPipeline,uint32_t maxQuery,uint32_t maxRenderbuffer,uint32_t maxSampler,uint32_t maxSemaphore,uint32_t maxShaderProgram,uint32_t maxSurface,uint32_t maxSync,uint32_t maxTexture,uint32_t maxTransformFeedback,uint32_t maxVertexArray,GLuint maxEGLSyncID)155 void InitializeReplay4(const char *binaryDataFileName,
156 size_t maxClientArraySize,
157 size_t readBufferSize,
158 size_t resourceIDBufferSize,
159 GLuint contextId,
160 uint32_t maxBuffer,
161 uint32_t maxContext,
162 uint32_t maxFenceNV,
163 uint32_t maxFramebuffer,
164 uint32_t maxImage,
165 uint32_t maxMemoryObject,
166 uint32_t maxProgramPipeline,
167 uint32_t maxQuery,
168 uint32_t maxRenderbuffer,
169 uint32_t maxSampler,
170 uint32_t maxSemaphore,
171 uint32_t maxShaderProgram,
172 uint32_t maxSurface,
173 uint32_t maxSync,
174 uint32_t maxTexture,
175 uint32_t maxTransformFeedback,
176 uint32_t maxVertexArray,
177 GLuint maxEGLSyncID)
178 {
179 InitializeReplay3(binaryDataFileName, maxClientArraySize, readBufferSize, resourceIDBufferSize,
180 contextId, maxBuffer, maxContext, maxFenceNV, maxFramebuffer, maxImage,
181 maxMemoryObject, maxProgramPipeline, maxQuery, maxRenderbuffer, maxSampler,
182 maxSemaphore, maxShaderProgram, maxSurface, maxSync, maxTexture,
183 maxTransformFeedback, maxVertexArray);
184 gEGLSyncMap = AllocateZeroedValues<EGLSync>(maxEGLSyncID);
185 gEGLDisplay = eglGetCurrentDisplay();
186 }
187
InitializeReplay3(const char * binaryDataFileName,size_t maxClientArraySize,size_t readBufferSize,size_t resourceIDBufferSize,GLuint contextId,uint32_t maxBuffer,uint32_t maxContext,uint32_t maxFenceNV,uint32_t maxFramebuffer,uint32_t maxImage,uint32_t maxMemoryObject,uint32_t maxProgramPipeline,uint32_t maxQuery,uint32_t maxRenderbuffer,uint32_t maxSampler,uint32_t maxSemaphore,uint32_t maxShaderProgram,uint32_t maxSurface,uint32_t maxSync,uint32_t maxTexture,uint32_t maxTransformFeedback,uint32_t maxVertexArray)188 void InitializeReplay3(const char *binaryDataFileName,
189 size_t maxClientArraySize,
190 size_t readBufferSize,
191 size_t resourceIDBufferSize,
192 GLuint contextId,
193 uint32_t maxBuffer,
194 uint32_t maxContext,
195 uint32_t maxFenceNV,
196 uint32_t maxFramebuffer,
197 uint32_t maxImage,
198 uint32_t maxMemoryObject,
199 uint32_t maxProgramPipeline,
200 uint32_t maxQuery,
201 uint32_t maxRenderbuffer,
202 uint32_t maxSampler,
203 uint32_t maxSemaphore,
204 uint32_t maxShaderProgram,
205 uint32_t maxSurface,
206 uint32_t maxSync,
207 uint32_t maxTexture,
208 uint32_t maxTransformFeedback,
209 uint32_t maxVertexArray)
210 {
211 InitializeReplay2(binaryDataFileName, maxClientArraySize, readBufferSize, contextId, maxBuffer,
212 maxContext, maxFenceNV, maxFramebuffer, maxImage, maxMemoryObject,
213 maxProgramPipeline, maxQuery, maxRenderbuffer, maxSampler, maxSemaphore,
214 maxShaderProgram, maxSurface, maxTexture, maxTransformFeedback,
215 maxVertexArray);
216
217 gSyncMap2 = AllocateZeroedValues<GLsync>(maxSync);
218 gResourceIDBuffer = AllocateZeroedUints(resourceIDBufferSize);
219 }
220
InitializeReplay2(const char * binaryDataFileName,size_t maxClientArraySize,size_t readBufferSize,GLuint contextId,uint32_t maxBuffer,uint32_t maxContext,uint32_t maxFenceNV,uint32_t maxFramebuffer,uint32_t maxImage,uint32_t maxMemoryObject,uint32_t maxProgramPipeline,uint32_t maxQuery,uint32_t maxRenderbuffer,uint32_t maxSampler,uint32_t maxSemaphore,uint32_t maxShaderProgram,uint32_t maxSurface,uint32_t maxTexture,uint32_t maxTransformFeedback,uint32_t maxVertexArray)221 void InitializeReplay2(const char *binaryDataFileName,
222 size_t maxClientArraySize,
223 size_t readBufferSize,
224 GLuint contextId,
225 uint32_t maxBuffer,
226 uint32_t maxContext,
227 uint32_t maxFenceNV,
228 uint32_t maxFramebuffer,
229 uint32_t maxImage,
230 uint32_t maxMemoryObject,
231 uint32_t maxProgramPipeline,
232 uint32_t maxQuery,
233 uint32_t maxRenderbuffer,
234 uint32_t maxSampler,
235 uint32_t maxSemaphore,
236 uint32_t maxShaderProgram,
237 uint32_t maxSurface,
238 uint32_t maxTexture,
239 uint32_t maxTransformFeedback,
240 uint32_t maxVertexArray)
241 {
242 InitializeReplay(binaryDataFileName, maxClientArraySize, readBufferSize, maxBuffer, maxFenceNV,
243 maxFramebuffer, maxMemoryObject, maxProgramPipeline, maxQuery, maxRenderbuffer,
244 maxSampler, maxSemaphore, maxShaderProgram, maxTexture, maxTransformFeedback,
245 maxVertexArray);
246
247 gContextMap2 = AllocateZeroedValues<EGLContext>(maxContext);
248 gEGLImageMap2 = AllocateZeroedValues<EGLImage>(maxImage);
249 gSurfaceMap2 = AllocateZeroedValues<EGLSurface>(maxSurface);
250
251 gContextMap2[0] = EGL_NO_CONTEXT;
252 gShareContextId = contextId;
253 gContextMap2[contextId] = eglGetCurrentContext();
254 }
255
InitializeReplay(const char * binaryDataFileName,size_t maxClientArraySize,size_t readBufferSize,uint32_t maxBuffer,uint32_t maxFenceNV,uint32_t maxFramebuffer,uint32_t maxMemoryObject,uint32_t maxProgramPipeline,uint32_t maxQuery,uint32_t maxRenderbuffer,uint32_t maxSampler,uint32_t maxSemaphore,uint32_t maxShaderProgram,uint32_t maxTexture,uint32_t maxTransformFeedback,uint32_t maxVertexArray)256 void InitializeReplay(const char *binaryDataFileName,
257 size_t maxClientArraySize,
258 size_t readBufferSize,
259 uint32_t maxBuffer,
260 uint32_t maxFenceNV,
261 uint32_t maxFramebuffer,
262 uint32_t maxMemoryObject,
263 uint32_t maxProgramPipeline,
264 uint32_t maxQuery,
265 uint32_t maxRenderbuffer,
266 uint32_t maxSampler,
267 uint32_t maxSemaphore,
268 uint32_t maxShaderProgram,
269 uint32_t maxTexture,
270 uint32_t maxTransformFeedback,
271 uint32_t maxVertexArray)
272 {
273 gBinaryData = gTraceCallbacks->LoadBinaryData(binaryDataFileName);
274
275 for (uint8_t *&clientArray : gClientArrays)
276 {
277 clientArray = new uint8_t[maxClientArraySize];
278 }
279
280 gReadBuffer = new uint8_t[readBufferSize];
281
282 gBufferMap = AllocateZeroedUints(maxBuffer);
283 gFenceNVMap = AllocateZeroedUints(maxFenceNV);
284 gFramebufferMap = AllocateZeroedUints(maxFramebuffer);
285 gMemoryObjectMap = AllocateZeroedUints(maxMemoryObject);
286 gProgramPipelineMap = AllocateZeroedUints(maxProgramPipeline);
287 gQueryMap = AllocateZeroedUints(maxQuery);
288 gRenderbufferMap = AllocateZeroedUints(maxRenderbuffer);
289 gSamplerMap = AllocateZeroedUints(maxSampler);
290 gSemaphoreMap = AllocateZeroedUints(maxSemaphore);
291 gShaderProgramMap = AllocateZeroedUints(maxShaderProgram);
292 gTextureMap = AllocateZeroedUints(maxTexture);
293 gTransformFeedbackMap = AllocateZeroedUints(maxTransformFeedback);
294 gVertexArrayMap = AllocateZeroedUints(maxVertexArray);
295
296 gUniformLocations = new GLint *[maxShaderProgram + 1];
297 memset(gUniformLocations, 0, sizeof(GLint *) * (maxShaderProgram + 1));
298
299 gContextMap[0] = EGL_NO_CONTEXT;
300 }
301
FinishReplay()302 void FinishReplay()
303 {
304 for (uint8_t *&clientArray : gClientArrays)
305 {
306 delete[] clientArray;
307 }
308 delete[] gReadBuffer;
309 delete[] gResourceIDBuffer;
310
311 delete[] gBufferMap;
312 delete[] gContextMap2;
313 delete[] gEGLImageMap2;
314 delete[] gEGLSyncMap;
315 delete[] gRenderbufferMap;
316 delete[] gTextureMap;
317 delete[] gFramebufferMap;
318 delete[] gShaderProgramMap;
319 delete[] gFenceNVMap;
320 delete[] gMemoryObjectMap;
321 delete[] gProgramPipelineMap;
322 delete[] gQueryMap;
323 delete[] gSamplerMap;
324 delete[] gSemaphoreMap;
325 delete[] gSurfaceMap2;
326 delete[] gSyncMap2;
327 delete[] gTransformFeedbackMap;
328 delete[] gVertexArrayMap;
329 }
330
SetValidateSerializedStateCallback(ValidateSerializedStateCallback callback)331 void SetValidateSerializedStateCallback(ValidateSerializedStateCallback callback)
332 {
333 gValidateSerializedStateCallback = callback;
334 }
335
336 angle::TraceInfo gTraceInfo;
337 std::string gTraceGzPath;
338
339 struct TraceFunctionsImpl : angle::TraceFunctions
340 {
SetupReplayTraceFunctionsImpl341 void SetupReplay() override { ::SetupReplay(); }
342
ReplayFrameTraceFunctionsImpl343 void ReplayFrame(uint32_t frameIndex) override { ::ReplayFrame(frameIndex); }
344
ResetReplayTraceFunctionsImpl345 void ResetReplay() override { ::ResetReplay(); }
346
FinishReplayTraceFunctionsImpl347 void FinishReplay() override { ::FinishReplay(); }
348
SetBinaryDataDirTraceFunctionsImpl349 void SetBinaryDataDir(const char *dataDir) override { gBinaryDataDir = dataDir; }
350
SetTraceInfoTraceFunctionsImpl351 void SetTraceInfo(const angle::TraceInfo &traceInfo) override { gTraceInfo = traceInfo; }
352
SetTraceGzPathTraceFunctionsImpl353 void SetTraceGzPath(const std::string &traceGzPath) override { gTraceGzPath = traceGzPath; }
354 };
355
356 TraceFunctionsImpl gTraceFunctionsImpl;
357
SetupEntryPoints(angle::TraceCallbacks * traceCallbacks,angle::TraceFunctions ** traceFunctions)358 void SetupEntryPoints(angle::TraceCallbacks *traceCallbacks, angle::TraceFunctions **traceFunctions)
359 {
360 gTraceCallbacks = traceCallbacks;
361 *traceFunctions = &gTraceFunctionsImpl;
362 }
363
UpdateClientArrayPointer(int arrayIndex,const void * data,uint64_t size)364 void UpdateClientArrayPointer(int arrayIndex, const void *data, uint64_t size)
365 {
366 memcpy(gClientArrays[arrayIndex], data, static_cast<size_t>(size));
367 }
368 BufferHandleMap gMappedBufferData;
369
UpdateClientBufferData(GLuint bufferID,const void * source,GLsizei size)370 void UpdateClientBufferData(GLuint bufferID, const void *source, GLsizei size)
371 {
372 memcpy(gMappedBufferData[gBufferMap[bufferID]], source, size);
373 }
374
UpdateClientBufferDataWithOffset(GLuint bufferID,const void * source,GLsizei size,GLsizei offset)375 void UpdateClientBufferDataWithOffset(GLuint bufferID,
376 const void *source,
377 GLsizei size,
378 GLsizei offset)
379 {
380 uintptr_t dest = reinterpret_cast<uintptr_t>(gMappedBufferData[gBufferMap[bufferID]]) + offset;
381 memcpy(reinterpret_cast<void *>(dest), source, size);
382 }
383
UpdateResourceIDBuffer(int resourceIndex,GLuint id)384 void UpdateResourceIDBuffer(int resourceIndex, GLuint id)
385 {
386 gResourceIDBuffer[resourceIndex] = id;
387 }
388
UpdateBufferID(GLuint id,GLsizei readBufferOffset)389 void UpdateBufferID(GLuint id, GLsizei readBufferOffset)
390 {
391 UpdateResourceMap(gBufferMap, id, readBufferOffset);
392 }
393
UpdateFenceNVID(GLuint id,GLsizei readBufferOffset)394 void UpdateFenceNVID(GLuint id, GLsizei readBufferOffset)
395 {
396 UpdateResourceMap(gFenceNVMap, id, readBufferOffset);
397 }
398
UpdateFramebufferID(GLuint id,GLsizei readBufferOffset)399 void UpdateFramebufferID(GLuint id, GLsizei readBufferOffset)
400 {
401 UpdateResourceMap(gFramebufferMap, id, readBufferOffset);
402 }
403
UpdateMemoryObjectID(GLuint id,GLsizei readBufferOffset)404 void UpdateMemoryObjectID(GLuint id, GLsizei readBufferOffset)
405 {
406 UpdateResourceMap(gMemoryObjectMap, id, readBufferOffset);
407 }
408
UpdateProgramPipelineID(GLuint id,GLsizei readBufferOffset)409 void UpdateProgramPipelineID(GLuint id, GLsizei readBufferOffset)
410 {
411 UpdateResourceMap(gProgramPipelineMap, id, readBufferOffset);
412 }
413
UpdateQueryID(GLuint id,GLsizei readBufferOffset)414 void UpdateQueryID(GLuint id, GLsizei readBufferOffset)
415 {
416 UpdateResourceMap(gQueryMap, id, readBufferOffset);
417 }
418
UpdateRenderbufferID(GLuint id,GLsizei readBufferOffset)419 void UpdateRenderbufferID(GLuint id, GLsizei readBufferOffset)
420 {
421 UpdateResourceMap(gRenderbufferMap, id, readBufferOffset);
422 }
423
UpdateSamplerID(GLuint id,GLsizei readBufferOffset)424 void UpdateSamplerID(GLuint id, GLsizei readBufferOffset)
425 {
426 UpdateResourceMap(gSamplerMap, id, readBufferOffset);
427 }
428
UpdateSemaphoreID(GLuint id,GLsizei readBufferOffset)429 void UpdateSemaphoreID(GLuint id, GLsizei readBufferOffset)
430 {
431 UpdateResourceMap(gSemaphoreMap, id, readBufferOffset);
432 }
433
UpdateShaderProgramID(GLuint id,GLsizei readBufferOffset)434 void UpdateShaderProgramID(GLuint id, GLsizei readBufferOffset)
435 {
436 UpdateResourceMap(gShaderProgramMap, id, readBufferOffset);
437 }
438
UpdateTextureID(GLuint id,GLsizei readBufferOffset)439 void UpdateTextureID(GLuint id, GLsizei readBufferOffset)
440 {
441 UpdateResourceMap(gTextureMap, id, readBufferOffset);
442 }
443
UpdateTransformFeedbackID(GLuint id,GLsizei readBufferOffset)444 void UpdateTransformFeedbackID(GLuint id, GLsizei readBufferOffset)
445 {
446 UpdateResourceMap(gTransformFeedbackMap, id, readBufferOffset);
447 }
448
UpdateVertexArrayID(GLuint id,GLsizei readBufferOffset)449 void UpdateVertexArrayID(GLuint id, GLsizei readBufferOffset)
450 {
451 UpdateResourceMap(gVertexArrayMap, id, readBufferOffset);
452 }
453
SetResourceID(GLuint * map,GLuint id)454 void SetResourceID(GLuint *map, GLuint id)
455 {
456 map[id] = id;
457 }
458
SetFramebufferID(GLuint id)459 void SetFramebufferID(GLuint id)
460 {
461 SetResourceID(gFramebufferMap, id);
462 }
463
SetBufferID(GLuint id)464 void SetBufferID(GLuint id)
465 {
466 SetResourceID(gBufferMap, id);
467 }
468
SetRenderbufferID(GLuint id)469 void SetRenderbufferID(GLuint id)
470 {
471 SetResourceID(gRenderbufferMap, id);
472 }
473
SetTextureID(GLuint id)474 void SetTextureID(GLuint id)
475 {
476 SetResourceID(gTextureMap, id);
477 }
478
ValidateSerializedState(const char * serializedState,const char * fileName,uint32_t line)479 void ValidateSerializedState(const char *serializedState, const char *fileName, uint32_t line)
480 {
481 if (gValidateSerializedStateCallback)
482 {
483 gValidateSerializedStateCallback(serializedState, fileName, line);
484 }
485 }
486
MapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,GLuint buffer)487 void MapBufferRange(GLenum target,
488 GLintptr offset,
489 GLsizeiptr length,
490 GLbitfield access,
491 GLuint buffer)
492 {
493 gMappedBufferData[gBufferMap[buffer]] = glMapBufferRange(target, offset, length, access);
494 }
495
MapBufferRangeEXT(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,GLuint buffer)496 void MapBufferRangeEXT(GLenum target,
497 GLintptr offset,
498 GLsizeiptr length,
499 GLbitfield access,
500 GLuint buffer)
501 {
502 gMappedBufferData[gBufferMap[buffer]] = glMapBufferRangeEXT(target, offset, length, access);
503 }
504
MapBufferOES(GLenum target,GLbitfield access,GLuint buffer)505 void MapBufferOES(GLenum target, GLbitfield access, GLuint buffer)
506 {
507 gMappedBufferData[gBufferMap[buffer]] = glMapBufferOES(target, access);
508 }
509
CreateShader(GLenum shaderType,GLuint shaderProgram)510 void CreateShader(GLenum shaderType, GLuint shaderProgram)
511 {
512 gShaderProgramMap[shaderProgram] = glCreateShader(shaderType);
513 }
514
CreateProgram(GLuint shaderProgram)515 void CreateProgram(GLuint shaderProgram)
516 {
517 gShaderProgramMap[shaderProgram] = glCreateProgram();
518 }
519
CreateShaderProgramv(GLenum type,GLsizei count,const GLchar * const * strings,GLuint shaderProgram)520 void CreateShaderProgramv(GLenum type,
521 GLsizei count,
522 const GLchar *const *strings,
523 GLuint shaderProgram)
524 {
525 gShaderProgramMap[shaderProgram] = glCreateShaderProgramv(type, count, strings);
526 }
527
FenceSync(GLenum condition,GLbitfield flags,uintptr_t fenceSync)528 void FenceSync(GLenum condition, GLbitfield flags, uintptr_t fenceSync)
529 {
530 gSyncMap[fenceSync] = glFenceSync(condition, flags);
531 }
532
FenceSync2(GLenum condition,GLbitfield flags,uintptr_t fenceSync)533 void FenceSync2(GLenum condition, GLbitfield flags, uintptr_t fenceSync)
534 {
535 gSyncMap2[fenceSync] = glFenceSync(condition, flags);
536 }
537
CreateEGLImage(EGLDisplay dpy,EGLContext ctx,EGLenum target,uintptr_t buffer,const EGLAttrib * attrib_list,GLuint imageID)538 void CreateEGLImage(EGLDisplay dpy,
539 EGLContext ctx,
540 EGLenum target,
541 uintptr_t buffer,
542 const EGLAttrib *attrib_list,
543 GLuint imageID)
544 {
545 EGLClientBuffer clientBuffer = GetClientBuffer(target, buffer);
546 gEGLImageMap2[imageID] = eglCreateImage(dpy, ctx, target, clientBuffer, attrib_list);
547 }
548
CreateEGLImageKHR(EGLDisplay dpy,EGLContext ctx,EGLenum target,uintptr_t buffer,const EGLint * attrib_list,GLuint imageID)549 void CreateEGLImageKHR(EGLDisplay dpy,
550 EGLContext ctx,
551 EGLenum target,
552 uintptr_t buffer,
553 const EGLint *attrib_list,
554 GLuint imageID)
555 {
556 EGLClientBuffer clientBuffer = GetClientBuffer(target, buffer);
557 gEGLImageMap2[imageID] = eglCreateImageKHR(dpy, ctx, target, clientBuffer, attrib_list);
558 }
559
CreateEGLSyncKHR(EGLDisplay dpy,EGLenum type,const EGLint * attrib_list,GLuint syncID)560 void CreateEGLSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list, GLuint syncID)
561 {
562 gEGLSyncMap[syncID] = eglCreateSyncKHR(dpy, type, attrib_list);
563 }
564
CreateEGLSync(EGLDisplay dpy,EGLenum type,const EGLAttrib * attrib_list,GLuint syncID)565 void CreateEGLSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list, GLuint syncID)
566 {
567 gEGLSyncMap[syncID] = eglCreateSync(dpy, type, attrib_list);
568 }
569
CreatePbufferSurface(EGLDisplay dpy,EGLConfig config,const EGLint * attrib_list,GLuint surfaceID)570 void CreatePbufferSurface(EGLDisplay dpy,
571 EGLConfig config,
572 const EGLint *attrib_list,
573 GLuint surfaceID)
574 {
575 gSurfaceMap2[surfaceID] = eglCreatePbufferSurface(dpy, config, attrib_list);
576 }
577
CreateNativeClientBufferANDROID(const EGLint * attrib_list,uintptr_t clientBuffer)578 void CreateNativeClientBufferANDROID(const EGLint *attrib_list, uintptr_t clientBuffer)
579 {
580 gClientBufferMap[clientBuffer] = eglCreateNativeClientBufferANDROID(attrib_list);
581 }
582
CreateContext(GLuint contextID)583 void CreateContext(GLuint contextID)
584 {
585 EGLContext shareContext = gContextMap2[gShareContextId];
586 EGLContext context = eglCreateContext(nullptr, nullptr, shareContext, nullptr);
587 gContextMap2[contextID] = context;
588 }
589
SetCurrentContextID(GLuint id)590 void SetCurrentContextID(GLuint id)
591 {
592 gContextMap2[id] = eglGetCurrentContext();
593 }
594
595 ANGLE_REPLAY_EXPORT PFNEGLCREATEIMAGEPROC r_eglCreateImage;
596 ANGLE_REPLAY_EXPORT PFNEGLCREATEIMAGEKHRPROC r_eglCreateImageKHR;
597 ANGLE_REPLAY_EXPORT PFNEGLDESTROYIMAGEPROC r_eglDestroyImage;
598 ANGLE_REPLAY_EXPORT PFNEGLDESTROYIMAGEKHRPROC r_eglDestroyImageKHR;
599