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1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef LP_STATE_FS_H_
30 #define LP_STATE_FS_H_
31 
32 
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
36 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
37 #include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
38 #include "lp_bld_interp.h" /* for struct lp_shader_input */
39 #include "util/u_inlines.h"
40 
41 struct tgsi_token;
42 struct lp_fragment_shader;
43 
44 
45 /** Indexes into jit_function[] array */
46 #define RAST_WHOLE 0
47 #define RAST_EDGE_TEST 1
48 
49 
50 struct lp_sampler_static_state
51 {
52    /*
53     * These attributes are effectively interleaved for more sane key handling.
54     * However, there might be lots of null space if the amount of samplers and
55     * textures isn't the same.
56     */
57    struct lp_static_sampler_state sampler_state;
58    struct lp_static_texture_state texture_state;
59 };
60 
61 
62 struct lp_image_static_state
63 {
64    struct lp_static_texture_state image_state;
65 };
66 
67 struct lp_fragment_shader_variant_key
68 {
69    struct pipe_depth_state depth;
70    struct pipe_stencil_state stencil[2];
71    struct pipe_blend_state blend;
72 
73    struct {
74       unsigned enabled:1;
75       unsigned func:3;
76    } alpha;
77 
78    unsigned nr_cbufs:8;
79    unsigned nr_samplers:8;      /* actually derivable from just the shader */
80    unsigned nr_sampler_views:8; /* actually derivable from just the shader */
81    unsigned nr_images:8;        /* actually derivable from just the shader */
82    unsigned flatshade:1;
83    unsigned occlusion_count:1;
84    unsigned resource_1d:1;
85    unsigned depth_clamp:1;
86    unsigned multisample:1;
87    unsigned no_ms_sample_mask_out:1;
88 
89    enum pipe_format zsbuf_format;
90    enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
91 
92    uint8_t cbuf_nr_samples[PIPE_MAX_COLOR_BUFS];
93    uint8_t zsbuf_nr_samples;
94    uint8_t coverage_samples;
95    uint8_t min_samples;
96 
97    struct lp_sampler_static_state samplers[1];
98    /* followed by variable number of images */
99 };
100 
101 #define LP_FS_MAX_VARIANT_KEY_SIZE                                      \
102    (sizeof(struct lp_fragment_shader_variant_key) +                     \
103     PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct lp_sampler_static_state) +\
104     PIPE_MAX_SHADER_IMAGES * sizeof(struct lp_image_static_state))
105 
106 static inline size_t
lp_fs_variant_key_size(unsigned nr_samplers,unsigned nr_images)107 lp_fs_variant_key_size(unsigned nr_samplers, unsigned nr_images)
108 {
109    unsigned samplers = nr_samplers > 1 ? (nr_samplers - 1) : 0;
110    return (sizeof(struct lp_fragment_shader_variant_key) +
111            samplers * sizeof(struct lp_sampler_static_state) +
112            nr_images * sizeof(struct lp_image_static_state));
113 }
114 
115 static inline struct lp_image_static_state *
lp_fs_variant_key_images(struct lp_fragment_shader_variant_key * key)116 lp_fs_variant_key_images(struct lp_fragment_shader_variant_key *key)
117 {
118    return (struct lp_image_static_state *)
119       &key->samplers[key->nr_samplers];
120 }
121 
122 /** doubly-linked list item */
123 struct lp_fs_variant_list_item
124 {
125    struct lp_fragment_shader_variant *base;
126    struct lp_fs_variant_list_item *next, *prev;
127 };
128 
129 
130 struct lp_fragment_shader_variant
131 {
132    struct pipe_reference reference;
133    boolean opaque;
134 
135    struct gallivm_state *gallivm;
136 
137    LLVMTypeRef jit_context_ptr_type;
138    LLVMTypeRef jit_thread_data_ptr_type;
139    LLVMTypeRef jit_linear_context_ptr_type;
140 
141    LLVMValueRef function[2];
142 
143    lp_jit_frag_func jit_function[2];
144 
145    /* Total number of LLVM instructions generated */
146    unsigned nr_instrs;
147 
148    struct lp_fs_variant_list_item list_item_global, list_item_local;
149    struct lp_fragment_shader *shader;
150 
151    /* For debugging/profiling purposes */
152    unsigned no;
153 
154    /* key is variable-sized, must be last */
155    struct lp_fragment_shader_variant_key key;
156 };
157 
158 
159 /** Subclass of pipe_shader_state */
160 struct lp_fragment_shader
161 {
162    struct pipe_shader_state base;
163 
164    struct pipe_reference reference;
165    struct lp_tgsi_info info;
166 
167    struct lp_fs_variant_list_item variants;
168 
169    struct draw_fragment_shader *draw_data;
170 
171    /* For debugging/profiling purposes */
172    unsigned variant_key_size;
173    unsigned no;
174    unsigned variants_created;
175    unsigned variants_cached;
176 
177    /** Fragment shader input interpolation info */
178    struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
179 };
180 
181 
182 void
183 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
184 
185 void
186 llvmpipe_destroy_fs(struct llvmpipe_context *llvmpipe,
187                     struct lp_fragment_shader *shader);
188 
189 static inline void
lp_fs_reference(struct llvmpipe_context * llvmpipe,struct lp_fragment_shader ** ptr,struct lp_fragment_shader * shader)190 lp_fs_reference(struct llvmpipe_context *llvmpipe,
191                 struct lp_fragment_shader **ptr,
192                 struct lp_fragment_shader *shader)
193 {
194    struct lp_fragment_shader *old_ptr = *ptr;
195    if (pipe_reference(old_ptr ? &(*ptr)->reference : NULL, shader ? &shader->reference : NULL)) {
196       llvmpipe_destroy_fs(llvmpipe, old_ptr);
197    }
198    *ptr = shader;
199 }
200 
201 void
202 llvmpipe_destroy_shader_variant(struct llvmpipe_context *lp,
203                                 struct lp_fragment_shader_variant *variant);
204 
205 static inline void
lp_fs_variant_reference(struct llvmpipe_context * llvmpipe,struct lp_fragment_shader_variant ** ptr,struct lp_fragment_shader_variant * variant)206 lp_fs_variant_reference(struct llvmpipe_context *llvmpipe,
207                         struct lp_fragment_shader_variant **ptr,
208                         struct lp_fragment_shader_variant *variant)
209 {
210    struct lp_fragment_shader_variant *old_ptr = *ptr;
211    if (pipe_reference(old_ptr ? &(*ptr)->reference : NULL, variant ? &variant->reference : NULL)) {
212       llvmpipe_destroy_shader_variant(llvmpipe, old_ptr);
213    }
214    *ptr = variant;
215 }
216 
217 #endif /* LP_STATE_FS_H_ */
218