• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 ** $Id: luaconf.h $
3 ** Configuration file for Lua
4 ** See Copyright Notice in lua.h
5 */
6 
7 
8 #ifndef luaconf_h
9 #define luaconf_h
10 
11 #include <limits.h>
12 #include <stddef.h>
13 
14 
15 /*
16 ** ===================================================================
17 ** General Configuration File for Lua
18 **
19 ** Some definitions here can be changed externally, through the
20 ** compiler (e.g., with '-D' options). Those are protected by
21 ** '#if !defined' guards. However, several other definitions should
22 ** be changed directly here, either because they affect the Lua
23 ** ABI (by making the changes here, you ensure that all software
24 ** connected to Lua, such as C libraries, will be compiled with the
25 ** same configuration); or because they are seldom changed.
26 **
27 ** Search for "@@" to find all configurable definitions.
28 ** ===================================================================
29 */
30 
31 
32 /*
33 ** {====================================================================
34 ** System Configuration: macros to adapt (if needed) Lua to some
35 ** particular platform, for instance restricting it to C89.
36 ** =====================================================================
37 */
38 
39 /*
40 @@ LUAI_MAXCSTACK defines the maximum depth for nested calls and
41 ** also limits the maximum depth of other recursive algorithms in
42 ** the implementation, such as syntactic analysis. A value too
43 ** large may allow the interpreter to crash (C-stack overflow).
44 ** The default value seems ok for regular machines, but may be
45 ** too high for restricted hardware.
46 ** The test file 'cstack.lua' may help finding a good limit.
47 ** (It will crash with a limit too high.)
48 */
49 #if !defined(LUAI_MAXCSTACK)
50 #define LUAI_MAXCSTACK		2000
51 #endif
52 
53 
54 /*
55 @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
56 ** Define it if you want Lua to avoid the use of a few C99 features
57 ** or Windows-specific features on Windows.
58 */
59 /* #define LUA_USE_C89 */
60 
61 
62 /*
63 ** By default, Lua on Windows use (some) specific Windows features
64 */
65 #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
66 #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
67 #endif
68 
69 
70 #if defined(LUA_USE_WINDOWS)
71 #define LUA_DL_DLL	/* enable support for DLL */
72 #define LUA_USE_C89	/* broadly, Windows is C89 */
73 #endif
74 
75 
76 #if defined(LUA_USE_LINUX)
77 #define LUA_USE_POSIX
78 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
79 #endif
80 
81 
82 #if defined(LUA_USE_MACOSX)
83 #define LUA_USE_POSIX
84 #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
85 #endif
86 
87 
88 /*
89 @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
90 */
91 #define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
92 
93 /* }================================================================== */
94 
95 
96 
97 /*
98 ** {==================================================================
99 ** Configuration for Number types.
100 ** ===================================================================
101 */
102 
103 /*
104 @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
105 */
106 /* #define LUA_32BITS */
107 
108 
109 /*
110 @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
111 ** C89 ('long' and 'double'); Windows always has '__int64', so it does
112 ** not need to use this case.
113 */
114 #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
115 #define LUA_C89_NUMBERS
116 #endif
117 
118 
119 /*
120 @@ LUA_INT_TYPE defines the type for Lua integers.
121 @@ LUA_FLOAT_TYPE defines the type for Lua floats.
122 ** Lua should work fine with any mix of these options supported
123 ** by your C compiler. The usual configurations are 64-bit integers
124 ** and 'double' (the default), 32-bit integers and 'float' (for
125 ** restricted platforms), and 'long'/'double' (for C compilers not
126 ** compliant with C99, which may not have support for 'long long').
127 */
128 
129 /* predefined options for LUA_INT_TYPE */
130 #define LUA_INT_INT		1
131 #define LUA_INT_LONG		2
132 #define LUA_INT_LONGLONG	3
133 
134 /* predefined options for LUA_FLOAT_TYPE */
135 #define LUA_FLOAT_FLOAT		1
136 #define LUA_FLOAT_DOUBLE	2
137 #define LUA_FLOAT_LONGDOUBLE	3
138 
139 #if defined(LUA_32BITS)		/* { */
140 /*
141 ** 32-bit integers and 'float'
142 */
143 #if LUAI_IS32INT  /* use 'int' if big enough */
144 #define LUA_INT_TYPE	LUA_INT_INT
145 #else  /* otherwise use 'long' */
146 #define LUA_INT_TYPE	LUA_INT_LONG
147 #endif
148 #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
149 
150 #elif defined(LUA_C89_NUMBERS)	/* }{ */
151 /*
152 ** largest types available for C89 ('long' and 'double')
153 */
154 #define LUA_INT_TYPE	LUA_INT_LONG
155 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
156 
157 #endif				/* } */
158 
159 
160 /*
161 ** default configuration for 64-bit Lua ('long long' and 'double')
162 */
163 #if !defined(LUA_INT_TYPE)
164 #define LUA_INT_TYPE	LUA_INT_LONGLONG
165 #endif
166 
167 #if !defined(LUA_FLOAT_TYPE)
168 #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
169 #endif
170 
171 /* }================================================================== */
172 
173 
174 
175 /*
176 ** {==================================================================
177 ** Configuration for Paths.
178 ** ===================================================================
179 */
180 
181 /*
182 ** LUA_PATH_SEP is the character that separates templates in a path.
183 ** LUA_PATH_MARK is the string that marks the substitution points in a
184 ** template.
185 ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
186 ** directory.
187 */
188 #define LUA_PATH_SEP            ";"
189 #define LUA_PATH_MARK           "?"
190 #define LUA_EXEC_DIR            "!"
191 
192 
193 /*
194 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
195 ** Lua libraries.
196 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
197 ** C libraries.
198 ** CHANGE them if your machine has a non-conventional directory
199 ** hierarchy or if you want to install your libraries in
200 ** non-conventional directories.
201 */
202 
203 #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
204 #if defined(_WIN32)	/* { */
205 /*
206 ** In Windows, any exclamation mark ('!') in the path is replaced by the
207 ** path of the directory of the executable file of the current process.
208 */
209 #define LUA_LDIR	"!\\lua\\"
210 #define LUA_CDIR	"!\\"
211 #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
212 
213 #if !defined(LUA_PATH_DEFAULT)
214 #define LUA_PATH_DEFAULT  \
215 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
216 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
217 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
218 		".\\?.lua;" ".\\?\\init.lua"
219 #endif
220 
221 #if !defined(LUA_CPATH_DEFAULT)
222 #define LUA_CPATH_DEFAULT \
223 		LUA_CDIR"?.dll;" \
224 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
225 		LUA_CDIR"loadall.dll;" ".\\?.dll"
226 #endif
227 
228 #else			/* }{ */
229 
230 #define LUA_ROOT	"/usr/local/"
231 #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
232 #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
233 
234 #if !defined(LUA_PATH_DEFAULT)
235 #define LUA_PATH_DEFAULT  \
236 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
237 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
238 		"./?.lua;" "./?/init.lua"
239 #endif
240 
241 #if !defined(LUA_CPATH_DEFAULT)
242 #define LUA_CPATH_DEFAULT \
243 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
244 #endif
245 
246 #endif			/* } */
247 
248 
249 /*
250 @@ LUA_DIRSEP is the directory separator (for submodules).
251 ** CHANGE it if your machine does not use "/" as the directory separator
252 ** and is not Windows. (On Windows Lua automatically uses "\".)
253 */
254 #if !defined(LUA_DIRSEP)
255 
256 #if defined(_WIN32)
257 #define LUA_DIRSEP	"\\"
258 #else
259 #define LUA_DIRSEP	"/"
260 #endif
261 
262 #endif
263 
264 /* }================================================================== */
265 
266 
267 /*
268 ** {==================================================================
269 ** Marks for exported symbols in the C code
270 ** ===================================================================
271 */
272 
273 /*
274 @@ LUA_API is a mark for all core API functions.
275 @@ LUALIB_API is a mark for all auxiliary library functions.
276 @@ LUAMOD_API is a mark for all standard library opening functions.
277 ** CHANGE them if you need to define those functions in some special way.
278 ** For instance, if you want to create one Windows DLL with the core and
279 ** the libraries, you may want to use the following definition (define
280 ** LUA_BUILD_AS_DLL to get it).
281 */
282 #if defined(LUA_BUILD_AS_DLL)	/* { */
283 
284 #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
285 #define LUA_API __declspec(dllexport)
286 #else						/* }{ */
287 #define LUA_API __declspec(dllimport)
288 #endif						/* } */
289 
290 #else				/* }{ */
291 
292 #define LUA_API		extern
293 
294 #endif				/* } */
295 
296 
297 /*
298 ** More often than not the libs go together with the core.
299 */
300 #define LUALIB_API	LUA_API
301 #define LUAMOD_API	LUA_API
302 
303 
304 /*
305 @@ LUAI_FUNC is a mark for all extern functions that are not to be
306 ** exported to outside modules.
307 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
308 ** none of which to be exported to outside modules (LUAI_DDEF for
309 ** definitions and LUAI_DDEC for declarations).
310 ** CHANGE them if you need to mark them in some special way. Elf/gcc
311 ** (versions 3.2 and later) mark them as "hidden" to optimize access
312 ** when Lua is compiled as a shared library. Not all elf targets support
313 ** this attribute. Unfortunately, gcc does not offer a way to check
314 ** whether the target offers that support, and those without support
315 ** give a warning about it. To avoid these warnings, change to the
316 ** default definition.
317 */
318 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
319     defined(__ELF__)		/* { */
320 #define LUAI_FUNC	__attribute__((visibility("internal"))) extern
321 #else				/* }{ */
322 #define LUAI_FUNC	extern
323 #endif				/* } */
324 
325 #define LUAI_DDEC(dec)	LUAI_FUNC dec
326 #define LUAI_DDEF	/* empty */
327 
328 /* }================================================================== */
329 
330 
331 /*
332 ** {==================================================================
333 ** Compatibility with previous versions
334 ** ===================================================================
335 */
336 
337 /*
338 @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
339 ** You can define it to get all options, or change specific options
340 ** to fit your specific needs.
341 */
342 #if defined(LUA_COMPAT_5_3)	/* { */
343 
344 /*
345 @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
346 ** functions in the mathematical library.
347 ** (These functions were already officially removed in 5.3;
348 ** nevertheless they are still available here.)
349 */
350 #define LUA_COMPAT_MATHLIB
351 
352 /*
353 @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
354 ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
355 ** luaL_checkint, luaL_checklong, etc.)
356 ** (These macros were also officially removed in 5.3, but they are still
357 ** available here.)
358 */
359 #define LUA_COMPAT_APIINTCASTS
360 
361 
362 /*
363 @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
364 ** using '__lt'.
365 */
366 #define LUA_COMPAT_LT_LE
367 
368 
369 /*
370 @@ The following macros supply trivial compatibility for some
371 ** changes in the API. The macros themselves document how to
372 ** change your code to avoid using them.
373 ** (Once more, these macros were officially removed in 5.3, but they are
374 ** still available here.)
375 */
376 #define lua_strlen(L,i)		lua_rawlen(L, (i))
377 
378 #define lua_objlen(L,i)		lua_rawlen(L, (i))
379 
380 #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
381 #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
382 
383 #endif				/* } */
384 
385 /* }================================================================== */
386 
387 
388 
389 /*
390 ** {==================================================================
391 ** Configuration for Numbers.
392 ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
393 ** satisfy your needs.
394 ** ===================================================================
395 */
396 
397 /*
398 @@ LUA_NUMBER is the floating-point type used by Lua.
399 @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
400 @@ over a floating number.
401 @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
402 ** by prefixing it with one of FLT/DBL/LDBL.
403 @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
404 @@ LUA_NUMBER_FMT is the format for writing floats.
405 @@ lua_number2str converts a float to a string.
406 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
407 @@ l_floor takes the floor of a float.
408 @@ lua_str2number converts a decimal numeral to a number.
409 */
410 
411 
412 /* The following definitions are good for most cases here */
413 
414 #define l_floor(x)		(l_mathop(floor)(x))
415 
416 #define lua_number2str(s,sz,n)  \
417 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
418 
419 /*
420 @@ lua_numbertointeger converts a float number with an integral value
421 ** to an integer, or returns 0 if float is not within the range of
422 ** a lua_Integer.  (The range comparisons are tricky because of
423 ** rounding. The tests here assume a two-complement representation,
424 ** where MININTEGER always has an exact representation as a float;
425 ** MAXINTEGER may not have one, and therefore its conversion to float
426 ** may have an ill-defined value.)
427 */
428 #define lua_numbertointeger(n,p) \
429   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
430    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
431       (*(p) = (LUA_INTEGER)(n), 1))
432 
433 
434 /* now the variable definitions */
435 
436 #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
437 
438 #define LUA_NUMBER	float
439 
440 #define l_floatatt(n)		(FLT_##n)
441 
442 #define LUAI_UACNUMBER	double
443 
444 #define LUA_NUMBER_FRMLEN	""
445 #define LUA_NUMBER_FMT		"%.7g"
446 
447 #define l_mathop(op)		op##f
448 
449 #define lua_str2number(s,p)	strtof((s), (p))
450 
451 
452 #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
453 
454 #define LUA_NUMBER	long double
455 
456 #define l_floatatt(n)		(LDBL_##n)
457 
458 #define LUAI_UACNUMBER	long double
459 
460 #define LUA_NUMBER_FRMLEN	"L"
461 #define LUA_NUMBER_FMT		"%.19Lg"
462 
463 #define l_mathop(op)		op##l
464 
465 #define lua_str2number(s,p)	strtold((s), (p))
466 
467 #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
468 
469 #define LUA_NUMBER	double
470 
471 #define l_floatatt(n)		(DBL_##n)
472 
473 #define LUAI_UACNUMBER	double
474 
475 #define LUA_NUMBER_FRMLEN	""
476 #define LUA_NUMBER_FMT		"%.14g"
477 
478 #define l_mathop(op)		op
479 
480 #define lua_str2number(s,p)	strtod((s), (p))
481 
482 #else						/* }{ */
483 
484 #error "numeric float type not defined"
485 
486 #endif					/* } */
487 
488 
489 
490 /*
491 @@ LUA_INTEGER is the integer type used by Lua.
492 **
493 @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
494 **
495 @@ LUAI_UACINT is the result of a 'default argument promotion'
496 @@ over a LUA_INTEGER.
497 @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
498 @@ LUA_INTEGER_FMT is the format for writing integers.
499 @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
500 @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
501 @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
502 @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
503 @@ lua_integer2str converts an integer to a string.
504 */
505 
506 
507 /* The following definitions are good for most cases here */
508 
509 #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
510 
511 #define LUAI_UACINT		LUA_INTEGER
512 
513 #define lua_integer2str(s,sz,n)  \
514 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
515 
516 /*
517 ** use LUAI_UACINT here to avoid problems with promotions (which
518 ** can turn a comparison between unsigneds into a signed comparison)
519 */
520 #define LUA_UNSIGNED		unsigned LUAI_UACINT
521 
522 
523 #define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
524 
525 
526 /* now the variable definitions */
527 
528 #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
529 
530 #define LUA_INTEGER		int
531 #define LUA_INTEGER_FRMLEN	""
532 
533 #define LUA_MAXINTEGER		INT_MAX
534 #define LUA_MININTEGER		INT_MIN
535 
536 #define LUA_MAXUNSIGNED		UINT_MAX
537 
538 #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
539 
540 #define LUA_INTEGER		long
541 #define LUA_INTEGER_FRMLEN	"l"
542 
543 #define LUA_MAXINTEGER		LONG_MAX
544 #define LUA_MININTEGER		LONG_MIN
545 
546 #define LUA_MAXUNSIGNED		ULONG_MAX
547 
548 #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
549 
550 /* use presence of macro LLONG_MAX as proxy for C99 compliance */
551 #if defined(LLONG_MAX)		/* { */
552 /* use ISO C99 stuff */
553 
554 #define LUA_INTEGER		long long
555 #define LUA_INTEGER_FRMLEN	"ll"
556 
557 #define LUA_MAXINTEGER		LLONG_MAX
558 #define LUA_MININTEGER		LLONG_MIN
559 
560 #define LUA_MAXUNSIGNED		ULLONG_MAX
561 
562 #elif defined(LUA_USE_WINDOWS) /* }{ */
563 /* in Windows, can use specific Windows types */
564 
565 #define LUA_INTEGER		__int64
566 #define LUA_INTEGER_FRMLEN	"I64"
567 
568 #define LUA_MAXINTEGER		_I64_MAX
569 #define LUA_MININTEGER		_I64_MIN
570 
571 #define LUA_MAXUNSIGNED		_UI64_MAX
572 
573 #else				/* }{ */
574 
575 #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
576   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
577 
578 #endif				/* } */
579 
580 #else				/* }{ */
581 
582 #error "numeric integer type not defined"
583 
584 #endif				/* } */
585 
586 /* }================================================================== */
587 
588 
589 /*
590 ** {==================================================================
591 ** Dependencies with C99 and other C details
592 ** ===================================================================
593 */
594 
595 /*
596 @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
597 ** (All uses in Lua have only one format item.)
598 */
599 #if !defined(LUA_USE_C89)
600 #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
601 #else
602 #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
603 #endif
604 
605 
606 /*
607 @@ lua_strx2number converts a hexadecimal numeral to a number.
608 ** In C99, 'strtod' does that conversion. Otherwise, you can
609 ** leave 'lua_strx2number' undefined and Lua will provide its own
610 ** implementation.
611 */
612 #if !defined(LUA_USE_C89)
613 #define lua_strx2number(s,p)		lua_str2number(s,p)
614 #endif
615 
616 
617 /*
618 @@ lua_pointer2str converts a pointer to a readable string in a
619 ** non-specified way.
620 */
621 #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
622 
623 
624 /*
625 @@ lua_number2strx converts a float to a hexadecimal numeral.
626 ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
627 ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
628 ** provide its own implementation.
629 */
630 #if !defined(LUA_USE_C89)
631 #define lua_number2strx(L,b,sz,f,n)  \
632 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
633 #endif
634 
635 
636 /*
637 ** 'strtof' and 'opf' variants for math functions are not valid in
638 ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
639 ** availability of these variants. ('math.h' is already included in
640 ** all files that use these macros.)
641 */
642 #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
643 #undef l_mathop  /* variants not available */
644 #undef lua_str2number
645 #define l_mathop(op)		(lua_Number)op  /* no variant */
646 #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
647 #endif
648 
649 
650 /*
651 @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
652 ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
653 ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
654 ** 'intptr_t' in C89)
655 */
656 #define LUA_KCONTEXT	ptrdiff_t
657 
658 #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
659     __STDC_VERSION__ >= 199901L
660 #include <stdint.h>
661 #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
662 #undef LUA_KCONTEXT
663 #define LUA_KCONTEXT	intptr_t
664 #endif
665 #endif
666 
667 
668 /*
669 @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
670 ** Change that if you do not want to use C locales. (Code using this
671 ** macro must include the header 'locale.h'.)
672 */
673 #if !defined(lua_getlocaledecpoint)
674 #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
675 #endif
676 
677 /* }================================================================== */
678 
679 
680 /*
681 ** {==================================================================
682 ** Language Variations
683 ** =====================================================================
684 */
685 
686 /*
687 @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
688 ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
689 ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
690 ** coercion from strings to numbers.
691 */
692 /* #define LUA_NOCVTN2S */
693 /* #define LUA_NOCVTS2N */
694 
695 
696 /*
697 @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
698 ** Define it as a help when debugging C code.
699 */
700 #if defined(LUA_USE_APICHECK)
701 #include <assert.h>
702 #define luai_apicheck(l,e)	assert(e)
703 #endif
704 
705 /* }================================================================== */
706 
707 
708 /*
709 ** {==================================================================
710 ** Macros that affect the API and must be stable (that is, must be the
711 ** same when you compile Lua and when you compile code that links to
712 ** Lua).
713 ** =====================================================================
714 */
715 
716 /*
717 @@ LUAI_MAXSTACK limits the size of the Lua stack.
718 ** CHANGE it if you need a different limit. This limit is arbitrary;
719 ** its only purpose is to stop Lua from consuming unlimited stack
720 ** space (and to reserve some numbers for pseudo-indices).
721 ** (It must fit into max(size_t)/32.)
722 */
723 #if LUAI_IS32INT
724 #define LUAI_MAXSTACK		1000000
725 #else
726 #define LUAI_MAXSTACK		15000
727 #endif
728 
729 
730 /*
731 @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
732 ** a Lua state with very fast access.
733 ** CHANGE it if you need a different size.
734 */
735 #define LUA_EXTRASPACE		(sizeof(void *))
736 
737 
738 /*
739 @@ LUA_IDSIZE gives the maximum size for the description of the source
740 @@ of a function in debug information.
741 ** CHANGE it if you want a different size.
742 */
743 #define LUA_IDSIZE	60
744 
745 
746 /*
747 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
748 */
749 #define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
750 
751 
752 /*
753 @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
754 ** maximum alignment for the other items in that union.
755 */
756 #define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
757 
758 /* }================================================================== */
759 
760 
761 
762 
763 
764 /* =================================================================== */
765 
766 /*
767 ** Local configuration. You can use this space to add your redefinitions
768 ** without modifying the main part of the file.
769 */
770 
771 
772 
773 
774 
775 #endif
776 
777