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Searched defs:LayerRecord (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.h210 struct LayerRecord { struct
211 uid_t uid;
212 std::string layerName;
213 GameMode gameMode = GameMode::Unsupported;
217 int32_t waitData = -1;
218 uint32_t droppedFrames = 0;
219 uint32_t lateAcquireFrames = 0;
220 uint32_t badDesiredPresentFrames = 0;
221 TimeRecord prevTimeRecord;
222 std::optional<int32_t> prevPresentToPresentMs;
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