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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
3 //
4 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // gles_loader_autogen.cpp:
9 //   Simple GLES function loader.
10 
11 #include "gles_loader_autogen.h"
12 
13 extern "C" {
14 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc;
15 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef;
16 ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f;
17 ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf;
18 ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv;
19 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf;
20 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
21 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv;
22 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
23 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
24 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf;
25 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv;
26 ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf;
27 ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv;
28 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
29 ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf;
30 ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv;
31 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf;
32 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
33 ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f;
34 ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof;
35 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
36 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
37 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize;
38 ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef;
39 ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef;
40 ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf;
41 ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv;
42 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef;
43 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
44 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx;
45 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx;
46 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
47 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex;
48 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub;
49 ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x;
50 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer;
51 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex;
52 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
53 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
54 ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx;
55 ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv;
56 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx;
57 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
58 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv;
59 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv;
60 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
61 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
62 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
63 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
64 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx;
65 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv;
66 ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx;
67 ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv;
68 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx;
69 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity;
70 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
71 ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp;
72 ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx;
73 ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv;
74 ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode;
75 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx;
76 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
77 ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x;
78 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer;
79 ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox;
80 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
81 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
82 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex;
83 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
84 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix;
85 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix;
86 ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex;
87 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
88 ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex;
89 ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel;
90 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
91 ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi;
92 ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx;
93 ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv;
94 ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv;
95 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx;
96 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
97 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex;
98 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer;
99 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture;
100 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader;
101 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
102 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer;
103 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
104 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
105 ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture;
106 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor;
107 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation;
108 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
109 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc;
110 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
111 ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData;
112 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
113 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
114 ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear;
115 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor;
116 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf;
117 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil;
118 ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask;
119 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader;
120 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
121 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
122 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
123 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
124 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram;
125 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader;
126 ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace;
127 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
128 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
129 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
130 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
131 ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader;
132 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures;
133 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc;
134 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask;
135 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef;
136 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader;
137 ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable;
138 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
139 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays;
140 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements;
141 ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable;
142 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
143 ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish;
144 ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush;
145 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
146 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
147 ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace;
148 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers;
149 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
150 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
151 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
152 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures;
153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
154 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
155 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
156 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
157 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv;
158 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
159 ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError;
160 ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv;
161 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
162     l_glGetFramebufferAttachmentParameteriv;
163 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv;
164 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
165 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
166 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
167 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv;
168 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
169 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
170 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
171 ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString;
172 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
173 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
174 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
175 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
176 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
177 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
178 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
179 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
180 ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint;
181 ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer;
182 ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled;
183 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
184 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram;
185 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
186 ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader;
187 ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture;
188 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth;
189 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram;
190 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei;
191 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
192 ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels;
193 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
194 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
195 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
196 ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor;
197 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary;
198 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource;
199 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc;
200 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
201 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask;
202 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
203 ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp;
204 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
205 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D;
206 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf;
207 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
208 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri;
209 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
210 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
211 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f;
212 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv;
213 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i;
214 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv;
215 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f;
216 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv;
217 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i;
218 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv;
219 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f;
220 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv;
221 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i;
222 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv;
223 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f;
224 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv;
225 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i;
226 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv;
227 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
228 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
229 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
230 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram;
231 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
232 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
233 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
234 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
235 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
236 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
237 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
238 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
239 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
240 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
241 ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport;
242 ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer;
243 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
244 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D;
245 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
246 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
247 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
248 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
249 ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries;
250 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries;
251 ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery;
252 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery;
253 ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery;
254 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv;
255 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
256 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
257 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
258 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
259 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
260 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
261 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
262 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
263 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
264 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
265 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
266 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
267 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
268 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
269 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
270 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
271 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
272 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
273 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
274 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
275 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
276 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
277 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
278 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
279 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
280 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
281 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
282 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
283 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
284 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
285 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
286 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
287 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
288 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
289 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
290 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui;
291 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui;
292 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui;
293 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui;
294 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
295 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
296 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
297 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
298 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
299 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
300 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
301 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
302 ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi;
303 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
304 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
305 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
306 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
308 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
309 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
310 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
311 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
312 ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync;
313 ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync;
314 ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync;
315 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
316 ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync;
317 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v;
318 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv;
319 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
320 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
321 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers;
322 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
323 ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler;
324 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler;
325 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
326 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
327 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
328 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
329 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
330 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
331 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
332 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
333 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
334 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
335 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
336 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
337 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
338 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
339 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary;
340 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
341 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
342 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
343 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
344 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
345 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
346 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
347 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
348 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
349 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
350 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
351 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
352 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
353 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
354 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
355 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
356 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
357 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
358 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
359 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
360 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
361 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
362 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
363 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
364 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
365 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
366 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
367 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
368 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
369 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
370 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
371 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
372 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
373 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
374 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
375 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
376 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
377 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
378 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
379 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
380 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
381 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
382 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
383 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
384 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
385 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
386 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
387 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
388 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
389 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
390 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
391 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
392 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
393 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
394 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
395 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
396 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
397 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
398 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
399 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
400 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
401 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
402 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
403 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
404 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
405 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
406 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski;
407 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
408 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
409 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
410 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
411 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
412 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
413 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
414 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERPROC l_glBlendBarrier;
415 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
416 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
417 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
418 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
419 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
420 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
421 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
422 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELPROC l_glObjectLabel;
423 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
424 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
425 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
426 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
427 ANGLE_UTIL_EXPORT PFNGLENABLEIPROC l_glEnablei;
428 ANGLE_UTIL_EXPORT PFNGLDISABLEIPROC l_glDisablei;
429 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
430 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
431 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIPROC l_glBlendFunci;
432 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
433 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIPROC l_glColorMaski;
434 ANGLE_UTIL_EXPORT PFNGLISENABLEDIPROC l_glIsEnabledi;
435 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
436 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
437 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC l_glDrawElementsInstancedBaseVertex;
438 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
439 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
440 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
441 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSPROC l_glReadnPixels;
442 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
443 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
444 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
445 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
446 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
447 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
448 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
449 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
450 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
451 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
452 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
453 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
454 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
455 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERPROC l_glTexBuffer;
456 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
457 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
458 ANGLE_UTIL_EXPORT PFNGLBEGINPERFMONITORAMDPROC l_glBeginPerfMonitorAMD;
459 ANGLE_UTIL_EXPORT PFNGLDELETEPERFMONITORSAMDPROC l_glDeletePerfMonitorsAMD;
460 ANGLE_UTIL_EXPORT PFNGLENDPERFMONITORAMDPROC l_glEndPerfMonitorAMD;
461 ANGLE_UTIL_EXPORT PFNGLGENPERFMONITORSAMDPROC l_glGenPerfMonitorsAMD;
462 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC l_glGetPerfMonitorCounterDataAMD;
463 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC l_glGetPerfMonitorCounterInfoAMD;
464 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC l_glGetPerfMonitorCounterStringAMD;
465 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC l_glGetPerfMonitorCountersAMD;
466 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC l_glGetPerfMonitorGroupStringAMD;
467 ANGLE_UTIL_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC l_glGetPerfMonitorGroupsAMD;
468 ANGLE_UTIL_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC l_glSelectPerfMonitorCountersAMD;
469 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
470     l_glDrawArraysInstancedBaseInstanceANGLE;
471 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
472     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
473 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
474     l_glMultiDrawArraysInstancedBaseInstanceANGLE;
475 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
476     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
477 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
478 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
479 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
480 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
481     l_glRenderbufferStorageMultisampleANGLE;
482 ANGLE_UTIL_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC l_glGetCompressedTexImageANGLE;
483 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
484 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
485 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
486 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
487 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
488 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
489 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
490 ANGLE_UTIL_EXPORT PFNGLLOGICOPANGLEPROC l_glLogicOpANGLE;
491 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
492 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
493     l_glTexStorageMemFlags2DMultisampleANGLE;
494 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
495 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
496     l_glTexStorageMemFlags3DMultisampleANGLE;
497 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
498 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
499 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
500 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
501 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE;
502 ANGLE_UTIL_EXPORT PFNGLPOLYGONMODEANGLEPROC l_glPolygonModeANGLE;
503 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
504 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
505 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
506 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE;
507 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE;
508 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
509     l_glCompressedTexSubImage2DRobustANGLE;
510 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
511     l_glCompressedTexSubImage3DRobustANGLE;
512 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
513     l_glGetActiveUniformBlockivRobustANGLE;
514 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
515 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
516 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE;
517 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE;
518 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
519 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
520 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
521     l_glGetFramebufferAttachmentParameterivRobustANGLE;
522 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
523     l_glGetFramebufferParameterivRobustANGLE;
524 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
525 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
526 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
527 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
528 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
529 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
530 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE;
531 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE;
532 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
533 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
534 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
535 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
536 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
537 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
538 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
539     l_glGetRenderbufferParameterivRobustANGLE;
540 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE;
541 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
542     l_glGetSamplerParameterIuivRobustANGLE;
543 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE;
544 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE;
545 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
546 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE;
547 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE;
548 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
549 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
550 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
551 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
552 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
553 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
554 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
555 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
556 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
557 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
558     l_glGetVertexAttribPointervRobustANGLE;
559 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
560 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
561 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
562 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
563 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
564 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
565 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
566 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
567 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE;
568 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
569 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
570 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
571 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
572 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
573 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
574 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
575 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
576 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
577 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
578 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE;
579 ANGLE_UTIL_EXPORT PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC l_glBeginPixelLocalStorageANGLE;
580 ANGLE_UTIL_EXPORT PFNGLENDPIXELLOCALSTORAGEANGLEPROC l_glEndPixelLocalStorageANGLE;
581 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
582     l_glFramebufferMemorylessPixelLocalStorageANGLE;
583 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
584     l_glFramebufferPixelLocalClearValuefvANGLE;
585 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
586     l_glFramebufferPixelLocalClearValueivANGLE;
587 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
588     l_glFramebufferPixelLocalClearValueuivANGLE;
589 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
590     l_glFramebufferPixelLocalStorageInterruptANGLE;
591 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
592     l_glFramebufferPixelLocalStorageRestoreANGLE;
593 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
594     l_glFramebufferTexturePixelLocalStorageANGLE;
595 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
596     l_glGetFramebufferPixelLocalStorageParameterfvANGLE;
597 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
598     l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
599 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
600     l_glGetFramebufferPixelLocalStorageParameterivANGLE;
601 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
602     l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
603 ANGLE_UTIL_EXPORT PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC l_glPixelLocalStorageBarrierANGLE;
604 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
605 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
606 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
607 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
608 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
609 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
610 ANGLE_UTIL_EXPORT PFNGLACQUIRETEXTURESANGLEPROC l_glAcquireTexturesANGLE;
611 ANGLE_UTIL_EXPORT PFNGLRELEASETEXTURESANGLEPROC l_glReleaseTexturesANGLE;
612 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
613 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
614 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
615 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
616 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
617 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
618 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC l_glEGLImageTargetTexStorageEXT;
619 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC l_glEGLImageTargetTextureStorageEXT;
620 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
621     l_glDrawArraysInstancedBaseInstanceEXT;
622 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
623     l_glDrawElementsInstancedBaseInstanceEXT;
624 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
625     l_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
626 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
627 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
628 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
629 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
630     l_glGetProgramResourceLocationIndexEXT;
631 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
632 ANGLE_UTIL_EXPORT PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
633 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
634 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
635 ANGLE_UTIL_EXPORT PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
636 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
637 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
638 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
639 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
640 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
641 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
642 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
643 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
644 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
645 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
646 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
647 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
648 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
649 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
650 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT;
651 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
652 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
653 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
654 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
655 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
656 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
657 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
658 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT;
659 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT;
660 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
661 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
662 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
663     l_glDrawElementsInstancedBaseVertexEXT;
664 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
665 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
666 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
667 ANGLE_UTIL_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
668 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
669 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
670 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
671 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
672 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
673 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
674 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
675 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
676 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
677 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
678 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
679 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
680 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
681 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
682 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
683 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
684 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
685 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
686 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
687 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC l_glMultiDrawArraysIndirectEXT;
688 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC l_glMultiDrawElementsIndirectEXT;
689 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
690     l_glFramebufferTexture2DMultisampleEXT;
691 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT;
692 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC l_glPolygonOffsetClampEXT;
693 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
694 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
695 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
696 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
697 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
698 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
699 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
700 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
701 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
702 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
703 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
704 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
705 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
706 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
707 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
708 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
709 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
710 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
711 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
712 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
713 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
714 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
715 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
716 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
717 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
718 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
719 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
720 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
721 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
722 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
723 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
724 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
725 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
726 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
727 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
728 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
729 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
730 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
731 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
732 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
733 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
734 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
735 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
736 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
737 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
738 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
739 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
740 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
741 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
742 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
743 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
744 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
745 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
746 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
747 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
748 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
749 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
750 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
751 ANGLE_UTIL_EXPORT PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
752 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
753 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
754 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
755 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
756 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
757 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
758 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
759 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
760 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
761 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
762 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
763 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
764 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
765 ANGLE_UTIL_EXPORT PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
766 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
767 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
768 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
769 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
770 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
771 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
772 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
773 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
774 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
775 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
776 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
777 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
778 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC l_glFramebufferParameteriMESA;
779 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC l_glGetFramebufferParameterivMESA;
780 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
781 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
782 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV;
783 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
784 ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV;
785 ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV;
786 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV;
787 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
788 ANGLE_UTIL_EXPORT PFNGLPOLYGONMODENVPROC l_glPolygonModeNV;
789 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
790     l_glEGLImageTargetRenderbufferStorageOES;
791 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
792 ANGLE_UTIL_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
793 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
794 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
795 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
796 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
797 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
798 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES;
799 ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES;
800 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
801 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
802 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
803     l_glDrawElementsInstancedBaseVertexOES;
804 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
805 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
806 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
807 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
808 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
809 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
810 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
811 ANGLE_UTIL_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC l_glPrimitiveBoundingBoxOES;
812 ANGLE_UTIL_EXPORT PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
813 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
814 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
815 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
816 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
817 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
818 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
819 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
820 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
821 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
822 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
823 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
824 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
825 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
826 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
827 ANGLE_UTIL_EXPORT PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
828 ANGLE_UTIL_EXPORT PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
829 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
830 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
831 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
832 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
833 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
834 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
835 ANGLE_UTIL_EXPORT PFNGLSHADINGRATEQCOMPROC l_glShadingRateQCOM;
836 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
837 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
838 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
839 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
840 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
841 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
842 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
843 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
844 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
845 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
846 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
847 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
848 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
849 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
850 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
851 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
852 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
853 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
854 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
855     l_glGetFramebufferAttachmentParameterivOES;
856 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
857 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
858 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
859 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
860 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
861 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES;
862 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
863 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
864 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
865 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
866 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
867 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
868 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
869 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES;
870 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
871 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES;
872 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES;
873 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES;
874 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
875 
LoadUtilGLES(LoadProc loadProc)876 void LoadUtilGLES(LoadProc loadProc)
877 {
878     l_glAlphaFunc       = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
879     l_glClipPlanef      = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
880     l_glColor4f         = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
881     l_glFogf            = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
882     l_glFogfv           = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
883     l_glFrustumf        = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
884     l_glGetClipPlanef   = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
885     l_glGetLightfv      = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
886     l_glGetMaterialfv   = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
887     l_glGetTexEnvfv     = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
888     l_glLightModelf     = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
889     l_glLightModelfv    = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
890     l_glLightf          = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
891     l_glLightfv         = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
892     l_glLoadMatrixf     = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
893     l_glMaterialf       = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
894     l_glMaterialfv      = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
895     l_glMultMatrixf     = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
896     l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
897     l_glNormal3f        = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
898     l_glOrthof          = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
899     l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
900     l_glPointParameterfv =
901         reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
902     l_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
903     l_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
904     l_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
905     l_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
906     l_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
907     l_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
908     l_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
909     l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
910     l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
911     l_glClientActiveTexture =
912         reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
913     l_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
914     l_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
915     l_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
916     l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
917     l_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
918     l_glDisableClientState =
919         reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
920     l_glEnableClientState =
921         reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
922     l_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
923     l_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
924     l_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
925     l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
926     l_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
927     l_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
928     l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
929     l_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
930     l_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
931     l_glGetTexParameterxv =
932         reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
933     l_glLightModelx     = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
934     l_glLightModelxv    = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
935     l_glLightx          = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
936     l_glLightxv         = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
937     l_glLineWidthx      = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
938     l_glLoadIdentity    = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
939     l_glLoadMatrixx     = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
940     l_glLogicOp         = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
941     l_glMaterialx       = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
942     l_glMaterialxv      = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
943     l_glMatrixMode      = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
944     l_glMultMatrixx     = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
945     l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
946     l_glNormal3x        = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
947     l_glNormalPointer   = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
948     l_glOrthox          = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
949     l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
950     l_glPointParameterxv =
951         reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
952     l_glPointSizex      = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
953     l_glPolygonOffsetx  = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
954     l_glPopMatrix       = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
955     l_glPushMatrix      = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
956     l_glRotatex         = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
957     l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
958     l_glScalex          = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
959     l_glShadeModel      = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
960     l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
961     l_glTexEnvi         = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
962     l_glTexEnvx         = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
963     l_glTexEnviv        = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
964     l_glTexEnvxv        = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
965     l_glTexParameterx   = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
966     l_glTexParameterxv  = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
967     l_glTranslatex      = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
968     l_glVertexPointer   = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
969     l_glActiveTexture   = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
970     l_glAttachShader    = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
971     l_glBindAttribLocation =
972         reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
973     l_glBindBuffer      = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
974     l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
975     l_glBindRenderbuffer =
976         reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
977     l_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
978     l_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
979     l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
980     l_glBlendEquationSeparate =
981         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
982     l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
983     l_glBlendFuncSeparate =
984         reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
985     l_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
986     l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
987     l_glCheckFramebufferStatus =
988         reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
989     l_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
990     l_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
991     l_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
992     l_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
993     l_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
994     l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
995     l_glCompressedTexImage2D =
996         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
997     l_glCompressedTexSubImage2D =
998         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
999     l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
1000     l_glCopyTexSubImage2D =
1001         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
1002     l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
1003     l_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
1004     l_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
1005     l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
1006     l_glDeleteFramebuffers =
1007         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
1008     l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
1009     l_glDeleteRenderbuffers =
1010         reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
1011     l_glDeleteShader   = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
1012     l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
1013     l_glDepthFunc      = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
1014     l_glDepthMask      = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
1015     l_glDepthRangef    = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
1016     l_glDetachShader   = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
1017     l_glDisable        = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
1018     l_glDisableVertexAttribArray =
1019         reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
1020     l_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
1021     l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
1022     l_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
1023     l_glEnableVertexAttribArray =
1024         reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
1025     l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
1026     l_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
1027     l_glFramebufferRenderbuffer =
1028         reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
1029     l_glFramebufferTexture2D =
1030         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
1031     l_glFrontFace       = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
1032     l_glGenBuffers      = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
1033     l_glGenerateMipmap  = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
1034     l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
1035     l_glGenRenderbuffers =
1036         reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
1037     l_glGenTextures     = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
1038     l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
1039     l_glGetActiveUniform =
1040         reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
1041     l_glGetAttachedShaders =
1042         reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
1043     l_glGetAttribLocation =
1044         reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
1045     l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
1046     l_glGetBufferParameteriv =
1047         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
1048     l_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
1049     l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
1050     l_glGetFramebufferAttachmentParameteriv =
1051         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
1052             loadProc("glGetFramebufferAttachmentParameteriv"));
1053     l_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
1054     l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
1055     l_glGetProgramInfoLog =
1056         reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
1057     l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
1058         loadProc("glGetRenderbufferParameteriv"));
1059     l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
1060     l_glGetShaderInfoLog =
1061         reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
1062     l_glGetShaderPrecisionFormat =
1063         reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
1064     l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
1065     l_glGetString       = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
1066     l_glGetTexParameterfv =
1067         reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
1068     l_glGetTexParameteriv =
1069         reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
1070     l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
1071     l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
1072     l_glGetUniformLocation =
1073         reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
1074     l_glGetVertexAttribfv =
1075         reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
1076     l_glGetVertexAttribiv =
1077         reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
1078     l_glGetVertexAttribPointerv =
1079         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
1080     l_glHint           = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
1081     l_glIsBuffer       = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
1082     l_glIsEnabled      = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
1083     l_glIsFramebuffer  = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
1084     l_glIsProgram      = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
1085     l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
1086     l_glIsShader       = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
1087     l_glIsTexture      = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
1088     l_glLineWidth      = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
1089     l_glLinkProgram    = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
1090     l_glPixelStorei    = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
1091     l_glPolygonOffset  = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
1092     l_glReadPixels     = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
1093     l_glReleaseShaderCompiler =
1094         reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
1095     l_glRenderbufferStorage =
1096         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
1097     l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
1098     l_glScissor        = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
1099     l_glShaderBinary   = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
1100     l_glShaderSource   = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
1101     l_glStencilFunc    = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
1102     l_glStencilFuncSeparate =
1103         reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
1104     l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
1105     l_glStencilMaskSeparate =
1106         reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
1107     l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
1108     l_glStencilOpSeparate =
1109         reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
1110     l_glTexImage2D     = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
1111     l_glTexParameterf  = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
1112     l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
1113     l_glTexParameteri  = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
1114     l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
1115     l_glTexSubImage2D  = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
1116     l_glUniform1f      = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
1117     l_glUniform1fv     = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
1118     l_glUniform1i      = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
1119     l_glUniform1iv     = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
1120     l_glUniform2f      = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
1121     l_glUniform2fv     = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
1122     l_glUniform2i      = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
1123     l_glUniform2iv     = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
1124     l_glUniform3f      = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
1125     l_glUniform3fv     = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
1126     l_glUniform3i      = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
1127     l_glUniform3iv     = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
1128     l_glUniform4f      = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
1129     l_glUniform4fv     = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
1130     l_glUniform4i      = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
1131     l_glUniform4iv     = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
1132     l_glUniformMatrix2fv =
1133         reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
1134     l_glUniformMatrix3fv =
1135         reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
1136     l_glUniformMatrix4fv =
1137         reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
1138     l_glUseProgram      = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
1139     l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
1140     l_glVertexAttrib1f  = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
1141     l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
1142     l_glVertexAttrib2f  = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
1143     l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
1144     l_glVertexAttrib3f  = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
1145     l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
1146     l_glVertexAttrib4f  = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
1147     l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
1148     l_glVertexAttribPointer =
1149         reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
1150     l_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
1151     l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
1152     l_glDrawRangeElements =
1153         reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
1154     l_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
1155     l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
1156     l_glCopyTexSubImage3D =
1157         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
1158     l_glCompressedTexImage3D =
1159         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
1160     l_glCompressedTexSubImage3D =
1161         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
1162     l_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
1163     l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
1164     l_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
1165     l_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
1166     l_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
1167     l_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
1168     l_glGetQueryObjectuiv =
1169         reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
1170     l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
1171     l_glGetBufferPointerv =
1172         reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
1173     l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
1174     l_glUniformMatrix2x3fv =
1175         reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
1176     l_glUniformMatrix3x2fv =
1177         reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
1178     l_glUniformMatrix2x4fv =
1179         reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
1180     l_glUniformMatrix4x2fv =
1181         reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
1182     l_glUniformMatrix3x4fv =
1183         reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
1184     l_glUniformMatrix4x3fv =
1185         reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
1186     l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
1187     l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
1188         loadProc("glRenderbufferStorageMultisample"));
1189     l_glFramebufferTextureLayer =
1190         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
1191     l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
1192     l_glFlushMappedBufferRange =
1193         reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
1194     l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
1195     l_glDeleteVertexArrays =
1196         reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
1197     l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
1198     l_glIsVertexArray   = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
1199     l_glGetIntegeri_v   = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
1200     l_glBeginTransformFeedback =
1201         reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
1202     l_glEndTransformFeedback =
1203         reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
1204     l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
1205     l_glBindBufferBase  = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
1206     l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
1207         loadProc("glTransformFeedbackVaryings"));
1208     l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
1209         loadProc("glGetTransformFeedbackVarying"));
1210     l_glVertexAttribIPointer =
1211         reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
1212     l_glGetVertexAttribIiv =
1213         reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
1214     l_glGetVertexAttribIuiv =
1215         reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
1216     l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
1217     l_glVertexAttribI4ui =
1218         reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
1219     l_glVertexAttribI4iv =
1220         reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
1221     l_glVertexAttribI4uiv =
1222         reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
1223     l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
1224     l_glGetFragDataLocation =
1225         reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
1226     l_glUniform1ui     = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
1227     l_glUniform2ui     = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
1228     l_glUniform3ui     = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
1229     l_glUniform4ui     = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
1230     l_glUniform1uiv    = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
1231     l_glUniform2uiv    = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
1232     l_glUniform3uiv    = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
1233     l_glUniform4uiv    = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
1234     l_glClearBufferiv  = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
1235     l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
1236     l_glClearBufferfv  = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
1237     l_glClearBufferfi  = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
1238     l_glGetStringi     = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
1239     l_glCopyBufferSubData =
1240         reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
1241     l_glGetUniformIndices =
1242         reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
1243     l_glGetActiveUniformsiv =
1244         reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
1245     l_glGetUniformBlockIndex =
1246         reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
1247     l_glGetActiveUniformBlockiv =
1248         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
1249     l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
1250         loadProc("glGetActiveUniformBlockName"));
1251     l_glUniformBlockBinding =
1252         reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
1253     l_glDrawArraysInstanced =
1254         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
1255     l_glDrawElementsInstanced =
1256         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
1257     l_glFenceSync       = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
1258     l_glIsSync          = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
1259     l_glDeleteSync      = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
1260     l_glClientWaitSync  = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
1261     l_glWaitSync        = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
1262     l_glGetInteger64v   = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
1263     l_glGetSynciv       = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
1264     l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
1265     l_glGetBufferParameteri64v =
1266         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
1267     l_glGenSamplers    = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
1268     l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
1269     l_glIsSampler      = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
1270     l_glBindSampler    = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
1271     l_glSamplerParameteri =
1272         reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
1273     l_glSamplerParameteriv =
1274         reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
1275     l_glSamplerParameterf =
1276         reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
1277     l_glSamplerParameterfv =
1278         reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
1279     l_glGetSamplerParameteriv =
1280         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
1281     l_glGetSamplerParameterfv =
1282         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
1283     l_glVertexAttribDivisor =
1284         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
1285     l_glBindTransformFeedback =
1286         reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
1287     l_glDeleteTransformFeedbacks =
1288         reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
1289     l_glGenTransformFeedbacks =
1290         reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
1291     l_glIsTransformFeedback =
1292         reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
1293     l_glPauseTransformFeedback =
1294         reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
1295     l_glResumeTransformFeedback =
1296         reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
1297     l_glGetProgramBinary =
1298         reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
1299     l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
1300     l_glProgramParameteri =
1301         reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
1302     l_glInvalidateFramebuffer =
1303         reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
1304     l_glInvalidateSubFramebuffer =
1305         reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
1306     l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
1307     l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
1308     l_glGetInternalformativ =
1309         reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
1310     l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
1311     l_glDispatchComputeIndirect =
1312         reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
1313     l_glDrawArraysIndirect =
1314         reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
1315     l_glDrawElementsIndirect =
1316         reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
1317     l_glFramebufferParameteri =
1318         reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
1319     l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
1320         loadProc("glGetFramebufferParameteriv"));
1321     l_glGetProgramInterfaceiv =
1322         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
1323     l_glGetProgramResourceIndex =
1324         reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
1325     l_glGetProgramResourceName =
1326         reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
1327     l_glGetProgramResourceiv =
1328         reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
1329     l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
1330         loadProc("glGetProgramResourceLocation"));
1331     l_glUseProgramStages =
1332         reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
1333     l_glActiveShaderProgram =
1334         reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
1335     l_glCreateShaderProgramv =
1336         reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
1337     l_glBindProgramPipeline =
1338         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
1339     l_glDeleteProgramPipelines =
1340         reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
1341     l_glGenProgramPipelines =
1342         reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
1343     l_glIsProgramPipeline =
1344         reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
1345     l_glGetProgramPipelineiv =
1346         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
1347     l_glProgramUniform1i =
1348         reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
1349     l_glProgramUniform2i =
1350         reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
1351     l_glProgramUniform3i =
1352         reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
1353     l_glProgramUniform4i =
1354         reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
1355     l_glProgramUniform1ui =
1356         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
1357     l_glProgramUniform2ui =
1358         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
1359     l_glProgramUniform3ui =
1360         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
1361     l_glProgramUniform4ui =
1362         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
1363     l_glProgramUniform1f =
1364         reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
1365     l_glProgramUniform2f =
1366         reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
1367     l_glProgramUniform3f =
1368         reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
1369     l_glProgramUniform4f =
1370         reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
1371     l_glProgramUniform1iv =
1372         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
1373     l_glProgramUniform2iv =
1374         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
1375     l_glProgramUniform3iv =
1376         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
1377     l_glProgramUniform4iv =
1378         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
1379     l_glProgramUniform1uiv =
1380         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
1381     l_glProgramUniform2uiv =
1382         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
1383     l_glProgramUniform3uiv =
1384         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
1385     l_glProgramUniform4uiv =
1386         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
1387     l_glProgramUniform1fv =
1388         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
1389     l_glProgramUniform2fv =
1390         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
1391     l_glProgramUniform3fv =
1392         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
1393     l_glProgramUniform4fv =
1394         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
1395     l_glProgramUniformMatrix2fv =
1396         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
1397     l_glProgramUniformMatrix3fv =
1398         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
1399     l_glProgramUniformMatrix4fv =
1400         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
1401     l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
1402         loadProc("glProgramUniformMatrix2x3fv"));
1403     l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
1404         loadProc("glProgramUniformMatrix3x2fv"));
1405     l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
1406         loadProc("glProgramUniformMatrix2x4fv"));
1407     l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
1408         loadProc("glProgramUniformMatrix4x2fv"));
1409     l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
1410         loadProc("glProgramUniformMatrix3x4fv"));
1411     l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
1412         loadProc("glProgramUniformMatrix4x3fv"));
1413     l_glValidateProgramPipeline =
1414         reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
1415     l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
1416         loadProc("glGetProgramPipelineInfoLog"));
1417     l_glBindImageTexture =
1418         reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
1419     l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
1420     l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
1421     l_glMemoryBarrierByRegion =
1422         reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
1423     l_glTexStorage2DMultisample =
1424         reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
1425     l_glGetMultisamplefv =
1426         reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
1427     l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
1428     l_glGetTexLevelParameteriv =
1429         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
1430     l_glGetTexLevelParameterfv =
1431         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
1432     l_glBindVertexBuffer =
1433         reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
1434     l_glVertexAttribFormat =
1435         reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
1436     l_glVertexAttribIFormat =
1437         reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
1438     l_glVertexAttribBinding =
1439         reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
1440     l_glVertexBindingDivisor =
1441         reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
1442     l_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
1443     l_glCopyImageSubData =
1444         reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
1445     l_glDebugMessageControl =
1446         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
1447     l_glDebugMessageInsert =
1448         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
1449     l_glDebugMessageCallback =
1450         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
1451     l_glGetDebugMessageLog =
1452         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
1453     l_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
1454     l_glPopDebugGroup  = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
1455     l_glObjectLabel    = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
1456     l_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
1457     l_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
1458     l_glGetObjectPtrLabel =
1459         reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
1460     l_glGetPointerv    = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
1461     l_glEnablei        = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
1462     l_glDisablei       = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
1463     l_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
1464     l_glBlendEquationSeparatei =
1465         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
1466     l_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
1467     l_glBlendFuncSeparatei =
1468         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
1469     l_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
1470     l_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
1471     l_glDrawElementsBaseVertex =
1472         reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
1473     l_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
1474         loadProc("glDrawRangeElementsBaseVertex"));
1475     l_glDrawElementsInstancedBaseVertex =
1476         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
1477             loadProc("glDrawElementsInstancedBaseVertex"));
1478     l_glFramebufferTexture =
1479         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
1480     l_glPrimitiveBoundingBox =
1481         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
1482     l_glGetGraphicsResetStatus =
1483         reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
1484     l_glReadnPixels    = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
1485     l_glGetnUniformfv  = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
1486     l_glGetnUniformiv  = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
1487     l_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
1488     l_glMinSampleShading =
1489         reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
1490     l_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
1491     l_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
1492     l_glTexParameterIuiv =
1493         reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
1494     l_glGetTexParameterIiv =
1495         reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
1496     l_glGetTexParameterIuiv =
1497         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
1498     l_glSamplerParameterIiv =
1499         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
1500     l_glSamplerParameterIuiv =
1501         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
1502     l_glGetSamplerParameterIiv =
1503         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
1504     l_glGetSamplerParameterIuiv =
1505         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
1506     l_glTexBuffer      = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
1507     l_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
1508     l_glTexStorage3DMultisample =
1509         reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
1510     l_glBeginPerfMonitorAMD =
1511         reinterpret_cast<PFNGLBEGINPERFMONITORAMDPROC>(loadProc("glBeginPerfMonitorAMD"));
1512     l_glDeletePerfMonitorsAMD =
1513         reinterpret_cast<PFNGLDELETEPERFMONITORSAMDPROC>(loadProc("glDeletePerfMonitorsAMD"));
1514     l_glEndPerfMonitorAMD =
1515         reinterpret_cast<PFNGLENDPERFMONITORAMDPROC>(loadProc("glEndPerfMonitorAMD"));
1516     l_glGenPerfMonitorsAMD =
1517         reinterpret_cast<PFNGLGENPERFMONITORSAMDPROC>(loadProc("glGenPerfMonitorsAMD"));
1518     l_glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMDPROC>(
1519         loadProc("glGetPerfMonitorCounterDataAMD"));
1520     l_glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMDPROC>(
1521         loadProc("glGetPerfMonitorCounterInfoAMD"));
1522     l_glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC>(
1523         loadProc("glGetPerfMonitorCounterStringAMD"));
1524     l_glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMDPROC>(
1525         loadProc("glGetPerfMonitorCountersAMD"));
1526     l_glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMDPROC>(
1527         loadProc("glGetPerfMonitorGroupStringAMD"));
1528     l_glGetPerfMonitorGroupsAMD =
1529         reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMDPROC>(loadProc("glGetPerfMonitorGroupsAMD"));
1530     l_glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMDPROC>(
1531         loadProc("glSelectPerfMonitorCountersAMD"));
1532     l_glDrawArraysInstancedBaseInstanceANGLE =
1533         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
1534             loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
1535     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
1536         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
1537             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
1538     l_glMultiDrawArraysInstancedBaseInstanceANGLE =
1539         reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
1540             loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
1541     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
1542         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
1543             loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
1544     l_glCopySubTexture3DANGLE =
1545         reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
1546     l_glCopyTexture3DANGLE =
1547         reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
1548     l_glBlitFramebufferANGLE =
1549         reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
1550     l_glRenderbufferStorageMultisampleANGLE =
1551         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
1552             loadProc("glRenderbufferStorageMultisampleANGLE"));
1553     l_glGetCompressedTexImageANGLE = reinterpret_cast<PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC>(
1554         loadProc("glGetCompressedTexImageANGLE"));
1555     l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
1556         loadProc("glGetRenderbufferImageANGLE"));
1557     l_glGetTexImageANGLE =
1558         reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
1559     l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
1560         loadProc("glGetTexLevelParameterfvANGLE"));
1561     l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
1562         loadProc("glGetTexLevelParameterivANGLE"));
1563     l_glDrawArraysInstancedANGLE =
1564         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
1565     l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
1566         loadProc("glDrawElementsInstancedANGLE"));
1567     l_glVertexAttribDivisorANGLE =
1568         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
1569     l_glLogicOpANGLE = reinterpret_cast<PFNGLLOGICOPANGLEPROC>(loadProc("glLogicOpANGLE"));
1570     l_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
1571         loadProc("glTexStorageMemFlags2DANGLE"));
1572     l_glTexStorageMemFlags2DMultisampleANGLE =
1573         reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
1574             loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
1575     l_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
1576         loadProc("glTexStorageMemFlags3DANGLE"));
1577     l_glTexStorageMemFlags3DMultisampleANGLE =
1578         reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
1579             loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
1580     l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
1581         loadProc("glImportMemoryZirconHandleANGLE"));
1582     l_glMultiDrawArraysANGLE =
1583         reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
1584     l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
1585         loadProc("glMultiDrawArraysInstancedANGLE"));
1586     l_glMultiDrawElementsANGLE =
1587         reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
1588     l_glMultiDrawElementsInstancedANGLE =
1589         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
1590             loadProc("glMultiDrawElementsInstancedANGLE"));
1591     l_glPolygonModeANGLE =
1592         reinterpret_cast<PFNGLPOLYGONMODEANGLEPROC>(loadProc("glPolygonModeANGLE"));
1593     l_glProvokingVertexANGLE =
1594         reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
1595     l_glDisableExtensionANGLE =
1596         reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
1597     l_glRequestExtensionANGLE =
1598         reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
1599     l_glCompressedTexImage2DRobustANGLE =
1600         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
1601             loadProc("glCompressedTexImage2DRobustANGLE"));
1602     l_glCompressedTexImage3DRobustANGLE =
1603         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
1604             loadProc("glCompressedTexImage3DRobustANGLE"));
1605     l_glCompressedTexSubImage2DRobustANGLE =
1606         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
1607             loadProc("glCompressedTexSubImage2DRobustANGLE"));
1608     l_glCompressedTexSubImage3DRobustANGLE =
1609         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
1610             loadProc("glCompressedTexSubImage3DRobustANGLE"));
1611     l_glGetActiveUniformBlockivRobustANGLE =
1612         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
1613             loadProc("glGetActiveUniformBlockivRobustANGLE"));
1614     l_glGetBooleani_vRobustANGLE =
1615         reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
1616     l_glGetBooleanvRobustANGLE =
1617         reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
1618     l_glGetBufferParameteri64vRobustANGLE =
1619         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
1620             loadProc("glGetBufferParameteri64vRobustANGLE"));
1621     l_glGetBufferParameterivRobustANGLE =
1622         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
1623             loadProc("glGetBufferParameterivRobustANGLE"));
1624     l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
1625         loadProc("glGetBufferPointervRobustANGLE"));
1626     l_glGetFloatvRobustANGLE =
1627         reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
1628     l_glGetFramebufferAttachmentParameterivRobustANGLE =
1629         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
1630             loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
1631     l_glGetFramebufferParameterivRobustANGLE =
1632         reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
1633             loadProc("glGetFramebufferParameterivRobustANGLE"));
1634     l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
1635         loadProc("glGetInteger64i_vRobustANGLE"));
1636     l_glGetInteger64vRobustANGLE =
1637         reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
1638     l_glGetIntegeri_vRobustANGLE =
1639         reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
1640     l_glGetIntegervRobustANGLE =
1641         reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
1642     l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
1643         loadProc("glGetInternalformativRobustANGLE"));
1644     l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
1645         loadProc("glGetMultisamplefvRobustANGLE"));
1646     l_glGetPointervRobustANGLERobustANGLE =
1647         reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
1648             loadProc("glGetPointervRobustANGLERobustANGLE"));
1649     l_glGetProgramInterfaceivRobustANGLE =
1650         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
1651             loadProc("glGetProgramInterfaceivRobustANGLE"));
1652     l_glGetProgramivRobustANGLE =
1653         reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
1654     l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
1655         loadProc("glGetQueryObjecti64vRobustANGLE"));
1656     l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
1657         loadProc("glGetQueryObjectivRobustANGLE"));
1658     l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
1659         loadProc("glGetQueryObjectui64vRobustANGLE"));
1660     l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
1661         loadProc("glGetQueryObjectuivRobustANGLE"));
1662     l_glGetQueryivRobustANGLE =
1663         reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
1664     l_glGetRenderbufferParameterivRobustANGLE =
1665         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
1666             loadProc("glGetRenderbufferParameterivRobustANGLE"));
1667     l_glGetSamplerParameterIivRobustANGLE =
1668         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
1669             loadProc("glGetSamplerParameterIivRobustANGLE"));
1670     l_glGetSamplerParameterIuivRobustANGLE =
1671         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
1672             loadProc("glGetSamplerParameterIuivRobustANGLE"));
1673     l_glGetSamplerParameterfvRobustANGLE =
1674         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
1675             loadProc("glGetSamplerParameterfvRobustANGLE"));
1676     l_glGetSamplerParameterivRobustANGLE =
1677         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
1678             loadProc("glGetSamplerParameterivRobustANGLE"));
1679     l_glGetShaderivRobustANGLE =
1680         reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
1681     l_glGetTexLevelParameterfvRobustANGLE =
1682         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
1683             loadProc("glGetTexLevelParameterfvRobustANGLE"));
1684     l_glGetTexLevelParameterivRobustANGLE =
1685         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
1686             loadProc("glGetTexLevelParameterivRobustANGLE"));
1687     l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
1688         loadProc("glGetTexParameterIivRobustANGLE"));
1689     l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
1690         loadProc("glGetTexParameterIuivRobustANGLE"));
1691     l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
1692         loadProc("glGetTexParameterfvRobustANGLE"));
1693     l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
1694         loadProc("glGetTexParameterivRobustANGLE"));
1695     l_glGetUniformfvRobustANGLE =
1696         reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
1697     l_glGetUniformivRobustANGLE =
1698         reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
1699     l_glGetUniformuivRobustANGLE =
1700         reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
1701     l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
1702         loadProc("glGetVertexAttribIivRobustANGLE"));
1703     l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
1704         loadProc("glGetVertexAttribIuivRobustANGLE"));
1705     l_glGetVertexAttribPointervRobustANGLE =
1706         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
1707             loadProc("glGetVertexAttribPointervRobustANGLE"));
1708     l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
1709         loadProc("glGetVertexAttribfvRobustANGLE"));
1710     l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
1711         loadProc("glGetVertexAttribivRobustANGLE"));
1712     l_glGetnUniformfvRobustANGLE =
1713         reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
1714     l_glGetnUniformivRobustANGLE =
1715         reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
1716     l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
1717         loadProc("glGetnUniformuivRobustANGLE"));
1718     l_glReadPixelsRobustANGLE =
1719         reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
1720     l_glReadnPixelsRobustANGLE =
1721         reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
1722     l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
1723         loadProc("glSamplerParameterIivRobustANGLE"));
1724     l_glSamplerParameterIuivRobustANGLE =
1725         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
1726             loadProc("glSamplerParameterIuivRobustANGLE"));
1727     l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
1728         loadProc("glSamplerParameterfvRobustANGLE"));
1729     l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
1730         loadProc("glSamplerParameterivRobustANGLE"));
1731     l_glTexImage2DRobustANGLE =
1732         reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
1733     l_glTexImage3DRobustANGLE =
1734         reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
1735     l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
1736         loadProc("glTexParameterIivRobustANGLE"));
1737     l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
1738         loadProc("glTexParameterIuivRobustANGLE"));
1739     l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
1740         loadProc("glTexParameterfvRobustANGLE"));
1741     l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
1742         loadProc("glTexParameterivRobustANGLE"));
1743     l_glTexSubImage2DRobustANGLE =
1744         reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
1745     l_glTexSubImage3DRobustANGLE =
1746         reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
1747     l_glImportSemaphoreZirconHandleANGLE =
1748         reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
1749             loadProc("glImportSemaphoreZirconHandleANGLE"));
1750     l_glBeginPixelLocalStorageANGLE = reinterpret_cast<PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC>(
1751         loadProc("glBeginPixelLocalStorageANGLE"));
1752     l_glEndPixelLocalStorageANGLE = reinterpret_cast<PFNGLENDPIXELLOCALSTORAGEANGLEPROC>(
1753         loadProc("glEndPixelLocalStorageANGLE"));
1754     l_glFramebufferMemorylessPixelLocalStorageANGLE =
1755         reinterpret_cast<PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC>(
1756             loadProc("glFramebufferMemorylessPixelLocalStorageANGLE"));
1757     l_glFramebufferPixelLocalClearValuefvANGLE =
1758         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC>(
1759             loadProc("glFramebufferPixelLocalClearValuefvANGLE"));
1760     l_glFramebufferPixelLocalClearValueivANGLE =
1761         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC>(
1762             loadProc("glFramebufferPixelLocalClearValueivANGLE"));
1763     l_glFramebufferPixelLocalClearValueuivANGLE =
1764         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC>(
1765             loadProc("glFramebufferPixelLocalClearValueuivANGLE"));
1766     l_glFramebufferPixelLocalStorageInterruptANGLE =
1767         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC>(
1768             loadProc("glFramebufferPixelLocalStorageInterruptANGLE"));
1769     l_glFramebufferPixelLocalStorageRestoreANGLE =
1770         reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC>(
1771             loadProc("glFramebufferPixelLocalStorageRestoreANGLE"));
1772     l_glFramebufferTexturePixelLocalStorageANGLE =
1773         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC>(
1774             loadProc("glFramebufferTexturePixelLocalStorageANGLE"));
1775     l_glGetFramebufferPixelLocalStorageParameterfvANGLE =
1776         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC>(
1777             loadProc("glGetFramebufferPixelLocalStorageParameterfvANGLE"));
1778     l_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE =
1779         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC>(
1780             loadProc("glGetFramebufferPixelLocalStorageParameterfvRobustANGLE"));
1781     l_glGetFramebufferPixelLocalStorageParameterivANGLE =
1782         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC>(
1783             loadProc("glGetFramebufferPixelLocalStorageParameterivANGLE"));
1784     l_glGetFramebufferPixelLocalStorageParameterivRobustANGLE =
1785         reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC>(
1786             loadProc("glGetFramebufferPixelLocalStorageParameterivRobustANGLE"));
1787     l_glPixelLocalStorageBarrierANGLE = reinterpret_cast<PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC>(
1788         loadProc("glPixelLocalStorageBarrierANGLE"));
1789     l_glInvalidateTextureANGLE =
1790         reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
1791     l_glTexImage2DExternalANGLE =
1792         reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
1793     l_glGetMultisamplefvANGLE =
1794         reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
1795     l_glSampleMaskiANGLE =
1796         reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
1797     l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
1798         loadProc("glTexStorage2DMultisampleANGLE"));
1799     l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
1800         loadProc("glGetTranslatedShaderSourceANGLE"));
1801     l_glAcquireTexturesANGLE =
1802         reinterpret_cast<PFNGLACQUIRETEXTURESANGLEPROC>(loadProc("glAcquireTexturesANGLE"));
1803     l_glReleaseTexturesANGLE =
1804         reinterpret_cast<PFNGLRELEASETEXTURESANGLEPROC>(loadProc("glReleaseTexturesANGLE"));
1805     l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
1806         loadProc("glBindUniformLocationCHROMIUM"));
1807     l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
1808         loadProc("glCompressedCopyTextureCHROMIUM"));
1809     l_glCopySubTextureCHROMIUM =
1810         reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
1811     l_glCopyTextureCHROMIUM =
1812         reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
1813     l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
1814         loadProc("glCoverageModulationCHROMIUM"));
1815     l_glLoseContextCHROMIUM =
1816         reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
1817     l_glEGLImageTargetTexStorageEXT = reinterpret_cast<PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC>(
1818         loadProc("glEGLImageTargetTexStorageEXT"));
1819     l_glEGLImageTargetTextureStorageEXT =
1820         reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC>(
1821             loadProc("glEGLImageTargetTextureStorageEXT"));
1822     l_glDrawArraysInstancedBaseInstanceEXT =
1823         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC>(
1824             loadProc("glDrawArraysInstancedBaseInstanceEXT"));
1825     l_glDrawElementsInstancedBaseInstanceEXT =
1826         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC>(
1827             loadProc("glDrawElementsInstancedBaseInstanceEXT"));
1828     l_glDrawElementsInstancedBaseVertexBaseInstanceEXT =
1829         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC>(
1830             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceEXT"));
1831     l_glBindFragDataLocationEXT =
1832         reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
1833     l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
1834         loadProc("glBindFragDataLocationIndexedEXT"));
1835     l_glGetFragDataIndexEXT =
1836         reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
1837     l_glGetProgramResourceLocationIndexEXT =
1838         reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
1839             loadProc("glGetProgramResourceLocationIndexEXT"));
1840     l_glBufferStorageEXT =
1841         reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
1842     l_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT"));
1843     l_glCopyImageSubDataEXT =
1844         reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT"));
1845     l_glGetObjectLabelEXT =
1846         reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT"));
1847     l_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT"));
1848     l_glInsertEventMarkerEXT =
1849         reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
1850     l_glPopGroupMarkerEXT =
1851         reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
1852     l_glPushGroupMarkerEXT =
1853         reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
1854     l_glDiscardFramebufferEXT =
1855         reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
1856     l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
1857     l_glDeleteQueriesEXT =
1858         reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
1859     l_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
1860     l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
1861     l_glGetInteger64vEXT =
1862         reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
1863     l_glGetQueryObjecti64vEXT =
1864         reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
1865     l_glGetQueryObjectivEXT =
1866         reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
1867     l_glGetQueryObjectui64vEXT =
1868         reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
1869     l_glGetQueryObjectuivEXT =
1870         reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
1871     l_glGetQueryivEXT   = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
1872     l_glIsQueryEXT      = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
1873     l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
1874     l_glDrawBuffersEXT  = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
1875     l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
1876         loadProc("glBlendEquationSeparateiEXT"));
1877     l_glBlendEquationiEXT =
1878         reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
1879     l_glBlendFuncSeparateiEXT =
1880         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
1881     l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
1882     l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
1883     l_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
1884     l_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
1885     l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
1886     l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
1887         loadProc("glDrawElementsBaseVertexEXT"));
1888     l_glDrawElementsInstancedBaseVertexEXT =
1889         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
1890             loadProc("glDrawElementsInstancedBaseVertexEXT"));
1891     l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
1892         loadProc("glDrawRangeElementsBaseVertexEXT"));
1893     l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
1894         loadProc("glMultiDrawElementsBaseVertexEXT"));
1895     l_glBufferStorageExternalEXT =
1896         reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT"));
1897     l_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(
1898         loadProc("glNamedBufferStorageExternalEXT"));
1899     l_glFramebufferTextureEXT =
1900         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
1901     l_glDrawArraysInstancedEXT =
1902         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
1903     l_glDrawElementsInstancedEXT =
1904         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
1905     l_glVertexAttribDivisorEXT =
1906         reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
1907     l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
1908         loadProc("glFlushMappedBufferRangeEXT"));
1909     l_glMapBufferRangeEXT =
1910         reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
1911     l_glBufferStorageMemEXT =
1912         reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
1913     l_glCreateMemoryObjectsEXT =
1914         reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
1915     l_glDeleteMemoryObjectsEXT =
1916         reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
1917     l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
1918         loadProc("glGetMemoryObjectParameterivEXT"));
1919     l_glGetUnsignedBytei_vEXT =
1920         reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
1921     l_glGetUnsignedBytevEXT =
1922         reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
1923     l_glIsMemoryObjectEXT =
1924         reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
1925     l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
1926         loadProc("glMemoryObjectParameterivEXT"));
1927     l_glTexStorageMem2DEXT =
1928         reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
1929     l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
1930         loadProc("glTexStorageMem2DMultisampleEXT"));
1931     l_glTexStorageMem3DEXT =
1932         reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
1933     l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
1934         loadProc("glTexStorageMem3DMultisampleEXT"));
1935     l_glImportMemoryFdEXT =
1936         reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
1937     l_glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC>(
1938         loadProc("glMultiDrawArraysIndirectEXT"));
1939     l_glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC>(
1940         loadProc("glMultiDrawElementsIndirectEXT"));
1941     l_glFramebufferTexture2DMultisampleEXT =
1942         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
1943             loadProc("glFramebufferTexture2DMultisampleEXT"));
1944     l_glRenderbufferStorageMultisampleEXT =
1945         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
1946             loadProc("glRenderbufferStorageMultisampleEXT"));
1947     l_glPolygonOffsetClampEXT =
1948         reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXTPROC>(loadProc("glPolygonOffsetClampEXT"));
1949     l_glPrimitiveBoundingBoxEXT =
1950         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT"));
1951     l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
1952         loadProc("glGetGraphicsResetStatusEXT"));
1953     l_glGetnUniformfvEXT =
1954         reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
1955     l_glGetnUniformivEXT =
1956         reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
1957     l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
1958     l_glDeleteSemaphoresEXT =
1959         reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
1960     l_glGenSemaphoresEXT =
1961         reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
1962     l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
1963         loadProc("glGetSemaphoreParameterui64vEXT"));
1964     l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
1965     l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
1966         loadProc("glSemaphoreParameterui64vEXT"));
1967     l_glSignalSemaphoreEXT =
1968         reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
1969     l_glWaitSemaphoreEXT =
1970         reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
1971     l_glImportSemaphoreFdEXT =
1972         reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
1973     l_glActiveShaderProgramEXT =
1974         reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT"));
1975     l_glBindProgramPipelineEXT =
1976         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT"));
1977     l_glCreateShaderProgramvEXT =
1978         reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT"));
1979     l_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(
1980         loadProc("glDeleteProgramPipelinesEXT"));
1981     l_glGenProgramPipelinesEXT =
1982         reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT"));
1983     l_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(
1984         loadProc("glGetProgramPipelineInfoLogEXT"));
1985     l_glGetProgramPipelineivEXT =
1986         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT"));
1987     l_glIsProgramPipelineEXT =
1988         reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT"));
1989     l_glProgramParameteriEXT =
1990         reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT"));
1991     l_glProgramUniform1fEXT =
1992         reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT"));
1993     l_glProgramUniform1fvEXT =
1994         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT"));
1995     l_glProgramUniform1iEXT =
1996         reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT"));
1997     l_glProgramUniform1ivEXT =
1998         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT"));
1999     l_glProgramUniform1uiEXT =
2000         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT"));
2001     l_glProgramUniform1uivEXT =
2002         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT"));
2003     l_glProgramUniform2fEXT =
2004         reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT"));
2005     l_glProgramUniform2fvEXT =
2006         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT"));
2007     l_glProgramUniform2iEXT =
2008         reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT"));
2009     l_glProgramUniform2ivEXT =
2010         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT"));
2011     l_glProgramUniform2uiEXT =
2012         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT"));
2013     l_glProgramUniform2uivEXT =
2014         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT"));
2015     l_glProgramUniform3fEXT =
2016         reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT"));
2017     l_glProgramUniform3fvEXT =
2018         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT"));
2019     l_glProgramUniform3iEXT =
2020         reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT"));
2021     l_glProgramUniform3ivEXT =
2022         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT"));
2023     l_glProgramUniform3uiEXT =
2024         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT"));
2025     l_glProgramUniform3uivEXT =
2026         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT"));
2027     l_glProgramUniform4fEXT =
2028         reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT"));
2029     l_glProgramUniform4fvEXT =
2030         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT"));
2031     l_glProgramUniform4iEXT =
2032         reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT"));
2033     l_glProgramUniform4ivEXT =
2034         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT"));
2035     l_glProgramUniform4uiEXT =
2036         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT"));
2037     l_glProgramUniform4uivEXT =
2038         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT"));
2039     l_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(
2040         loadProc("glProgramUniformMatrix2fvEXT"));
2041     l_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(
2042         loadProc("glProgramUniformMatrix2x3fvEXT"));
2043     l_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(
2044         loadProc("glProgramUniformMatrix2x4fvEXT"));
2045     l_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(
2046         loadProc("glProgramUniformMatrix3fvEXT"));
2047     l_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(
2048         loadProc("glProgramUniformMatrix3x2fvEXT"));
2049     l_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(
2050         loadProc("glProgramUniformMatrix3x4fvEXT"));
2051     l_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(
2052         loadProc("glProgramUniformMatrix4fvEXT"));
2053     l_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(
2054         loadProc("glProgramUniformMatrix4x2fvEXT"));
2055     l_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(
2056         loadProc("glProgramUniformMatrix4x3fvEXT"));
2057     l_glUseProgramStagesEXT =
2058         reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT"));
2059     l_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(
2060         loadProc("glValidateProgramPipelineEXT"));
2061     l_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>(
2062         loadProc("glFramebufferFetchBarrierEXT"));
2063     l_glPatchParameteriEXT =
2064         reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT"));
2065     l_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>(
2066         loadProc("glGetSamplerParameterIivEXT"));
2067     l_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>(
2068         loadProc("glGetSamplerParameterIuivEXT"));
2069     l_glGetTexParameterIivEXT =
2070         reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT"));
2071     l_glGetTexParameterIuivEXT =
2072         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT"));
2073     l_glSamplerParameterIivEXT =
2074         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT"));
2075     l_glSamplerParameterIuivEXT =
2076         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT"));
2077     l_glTexParameterIivEXT =
2078         reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT"));
2079     l_glTexParameterIuivEXT =
2080         reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT"));
2081     l_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
2082     l_glTexBufferRangeEXT =
2083         reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
2084     l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
2085     l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
2086     l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
2087     l_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR"));
2088     l_glDebugMessageCallbackKHR =
2089         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
2090     l_glDebugMessageControlKHR =
2091         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
2092     l_glDebugMessageInsertKHR =
2093         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
2094     l_glGetDebugMessageLogKHR =
2095         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
2096     l_glGetObjectLabelKHR =
2097         reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
2098     l_glGetObjectPtrLabelKHR =
2099         reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
2100     l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
2101     l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
2102     l_glObjectPtrLabelKHR =
2103         reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
2104     l_glPopDebugGroupKHR =
2105         reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
2106     l_glPushDebugGroupKHR =
2107         reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
2108     l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
2109         loadProc("glMaxShaderCompilerThreadsKHR"));
2110     l_glFramebufferParameteriMESA = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIMESAPROC>(
2111         loadProc("glFramebufferParameteriMESA"));
2112     l_glGetFramebufferParameterivMESA = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC>(
2113         loadProc("glGetFramebufferParameterivMESA"));
2114     l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
2115     l_glFinishFenceNV  = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
2116     l_glGenFencesNV    = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
2117     l_glGetFenceivNV   = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
2118     l_glIsFenceNV      = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
2119     l_glSetFenceNV     = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
2120     l_glTestFenceNV    = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
2121     l_glBlitFramebufferNV =
2122         reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV"));
2123     l_glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENVPROC>(loadProc("glPolygonModeNV"));
2124     l_glEGLImageTargetRenderbufferStorageOES =
2125         reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
2126             loadProc("glEGLImageTargetRenderbufferStorageOES"));
2127     l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
2128         loadProc("glEGLImageTargetTexture2DOES"));
2129     l_glCopyImageSubDataOES =
2130         reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES"));
2131     l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
2132         loadProc("glBlendEquationSeparateiOES"));
2133     l_glBlendEquationiOES =
2134         reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
2135     l_glBlendFuncSeparateiOES =
2136         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
2137     l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
2138     l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
2139     l_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
2140     l_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
2141     l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
2142     l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
2143         loadProc("glDrawElementsBaseVertexOES"));
2144     l_glDrawElementsInstancedBaseVertexOES =
2145         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
2146             loadProc("glDrawElementsInstancedBaseVertexOES"));
2147     l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
2148         loadProc("glDrawRangeElementsBaseVertexOES"));
2149     l_glFramebufferTextureOES =
2150         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES"));
2151     l_glGetProgramBinaryOES =
2152         reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
2153     l_glProgramBinaryOES =
2154         reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
2155     l_glGetBufferPointervOES =
2156         reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
2157     l_glMapBufferOES   = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
2158     l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
2159     l_glPrimitiveBoundingBoxOES =
2160         reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOESPROC>(loadProc("glPrimitiveBoundingBoxOES"));
2161     l_glMinSampleShadingOES =
2162         reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
2163     l_glCompressedTexImage3DOES =
2164         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
2165     l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
2166         loadProc("glCompressedTexSubImage3DOES"));
2167     l_glCopyTexSubImage3DOES =
2168         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
2169     l_glFramebufferTexture3DOES =
2170         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
2171     l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
2172     l_glTexSubImage3DOES =
2173         reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
2174     l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
2175         loadProc("glGetSamplerParameterIivOES"));
2176     l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
2177         loadProc("glGetSamplerParameterIuivOES"));
2178     l_glGetTexParameterIivOES =
2179         reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
2180     l_glGetTexParameterIuivOES =
2181         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
2182     l_glSamplerParameterIivOES =
2183         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
2184     l_glSamplerParameterIuivOES =
2185         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
2186     l_glTexParameterIivOES =
2187         reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
2188     l_glTexParameterIuivOES =
2189         reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
2190     l_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
2191     l_glTexBufferRangeOES =
2192         reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
2193     l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
2194         loadProc("glTexStorage3DMultisampleOES"));
2195     l_glBindVertexArrayOES =
2196         reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
2197     l_glDeleteVertexArraysOES =
2198         reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
2199     l_glGenVertexArraysOES =
2200         reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
2201     l_glIsVertexArrayOES =
2202         reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
2203     l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
2204         loadProc("glFramebufferTextureMultiviewOVR"));
2205     l_glShadingRateQCOM = reinterpret_cast<PFNGLSHADINGRATEQCOMPROC>(loadProc("glShadingRateQCOM"));
2206     l_glDrawTexfOES     = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
2207     l_glDrawTexfvOES    = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
2208     l_glDrawTexiOES     = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
2209     l_glDrawTexivOES    = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
2210     l_glDrawTexsOES     = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
2211     l_glDrawTexsvOES    = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
2212     l_glDrawTexxOES     = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
2213     l_glDrawTexxvOES    = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
2214     l_glBindFramebufferOES =
2215         reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
2216     l_glBindRenderbufferOES =
2217         reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
2218     l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
2219         loadProc("glCheckFramebufferStatusOES"));
2220     l_glDeleteFramebuffersOES =
2221         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
2222     l_glDeleteRenderbuffersOES =
2223         reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
2224     l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
2225         loadProc("glFramebufferRenderbufferOES"));
2226     l_glFramebufferTexture2DOES =
2227         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
2228     l_glGenFramebuffersOES =
2229         reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
2230     l_glGenRenderbuffersOES =
2231         reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
2232     l_glGenerateMipmapOES =
2233         reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
2234     l_glGetFramebufferAttachmentParameterivOES =
2235         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
2236             loadProc("glGetFramebufferAttachmentParameterivOES"));
2237     l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
2238         loadProc("glGetRenderbufferParameterivOES"));
2239     l_glIsFramebufferOES =
2240         reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
2241     l_glIsRenderbufferOES =
2242         reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
2243     l_glRenderbufferStorageOES =
2244         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
2245     l_glCurrentPaletteMatrixOES =
2246         reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
2247     l_glLoadPaletteFromModelViewMatrixOES =
2248         reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
2249             loadProc("glLoadPaletteFromModelViewMatrixOES"));
2250     l_glMatrixIndexPointerOES =
2251         reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
2252     l_glWeightPointerOES =
2253         reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
2254     l_glPointSizePointerOES =
2255         reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
2256     l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
2257     l_glGetTexGenfvOES  = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
2258     l_glGetTexGenivOES  = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
2259     l_glGetTexGenxvOES  = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
2260     l_glTexGenfOES      = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
2261     l_glTexGenfvOES     = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
2262     l_glTexGeniOES      = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
2263     l_glTexGenivOES     = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
2264     l_glTexGenxOES      = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
2265     l_glTexGenxvOES     = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
2266 }
2267 }  // extern "C"
2268