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1 /*
2  * Copyright (C) 2019 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef __MDG_QUIRKS_H
25 #define __MDG_QUIRKS_H
26 
27 /* Model-specific quirks requiring compiler workarounds/etc. Quirks
28  * may be errata requiring a workaround, or features. We're trying to be
29  * quirk-positive here; quirky is the best! */
30 
31 /* Whether an explicit LOD is required via textureLod in a vertex shader. If
32  * set, vertex texturing will *always* textureLod. If unset, normal texture ops
33  * may be emitted in a vertex shader */
34 
35 #define MIDGARD_EXPLICIT_LOD (1 << 0)
36 
37 /* Whether output texture registers (normally r28/r29) overlap with work
38  * registers r0/r1 and input texture registers (also normally r28/r29) overlap
39  * with load/store registers r26/r27. This constrains register allocation
40  * considerably but is a space-saving measure on small Midgards. It's worth
41  * noting if you try to access r28/r29, it may still work, but you'll mess up
42  * the interference. Corresponds to BASE_HW_FEATURE_INTERPIPE_REG_ALIASING in
43  * kbase. */
44 
45 #define MIDGARD_INTERPIPE_REG_ALIASING (1 << 1)
46 
47 /* Whether we should use old-style blend opcodes */
48 
49 #define MIDGARD_OLD_BLEND (1 << 2)
50 
51 /* Errata causing the LOD clamps and bias in the sampler descriptor to be
52  * ignored. This errata affects the command stream but uses a compiler
53  * workaround (applying the clamps/bias manually in the shader. Corresponds in
54  * BASE_HW_ISSUE_10471 in kbase, described as "TEXGRD doesn't honor Sampler
55  * Descriptor LOD clamps nor bias". (I'm assuming TEXGRD is what we call
56  * textureLod) */
57 
58 #define MIDGARD_BROKEN_LOD (1 << 3)
59 
60 /* Don't use upper ALU tags for writeout (if you do, you'll get a
61  * INSTR_INVALID_ENC). It's not clear to me what these tags are for. */
62 
63 #define MIDGARD_NO_UPPER_ALU (1 << 4)
64 
65 /* Whether (texture) out-of-order execution support is missing on early
66  * Midgards. For these just set the OoO bits to 0. */
67 
68 #define MIDGARD_NO_OOO (1 << 5)
69 
70 static inline unsigned
midgard_get_quirks(unsigned gpu_id)71 midgard_get_quirks(unsigned gpu_id)
72 {
73         switch (gpu_id) {
74         case 0x600:
75         case 0x620:
76                 return MIDGARD_OLD_BLEND |
77                         MIDGARD_BROKEN_LOD |
78                         MIDGARD_NO_UPPER_ALU |
79                         MIDGARD_NO_OOO;
80 
81         case 0x720:
82                 return MIDGARD_INTERPIPE_REG_ALIASING |
83                         MIDGARD_OLD_BLEND |
84                         MIDGARD_BROKEN_LOD |
85                         MIDGARD_NO_UPPER_ALU |
86                         MIDGARD_NO_OOO;
87 
88         case 0x820:
89         case 0x830:
90                 return MIDGARD_INTERPIPE_REG_ALIASING;
91 
92         case 0x750:
93                 return MIDGARD_EXPLICIT_LOD |
94                         MIDGARD_NO_UPPER_ALU;
95 
96         case 0x860:
97         case 0x880:
98                 return MIDGARD_EXPLICIT_LOD;
99 
100         default:
101                 unreachable("Invalid Midgard GPU ID");
102         }
103 }
104 
105 #endif
106