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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/ops/ClearOp.h"
9 
10 #include "include/gpu/GrRecordingContext.h"
11 #include "src/gpu/ganesh/GrMemoryPool.h"
12 #include "src/gpu/ganesh/GrOpFlushState.h"
13 #include "src/gpu/ganesh/GrOpsRenderPass.h"
14 #include "src/gpu/ganesh/GrProxyProvider.h"
15 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
16 
17 namespace {
18 
contains_scissor(const GrScissorState & a,const GrScissorState & b)19 bool contains_scissor(const GrScissorState& a, const GrScissorState& b) {
20     return !a.enabled() || (b.enabled() && a.rect().contains(b.rect()));
21 }
22 
23 } // anonymous namespace
24 
25 namespace skgpu::v1 {
26 
MakeColor(GrRecordingContext * context,const GrScissorState & scissor,std::array<float,4> color)27 GrOp::Owner ClearOp::MakeColor(GrRecordingContext* context,
28                                const GrScissorState& scissor,
29                                std::array<float, 4> color) {
30     return GrOp::Make<ClearOp>(context, Buffer::kColor, scissor, color, false);
31 }
32 
MakeStencilClip(GrRecordingContext * context,const GrScissorState & scissor,bool insideMask)33 GrOp::Owner ClearOp::MakeStencilClip(GrRecordingContext* context,
34                                      const GrScissorState& scissor,
35                                      bool insideMask) {
36     return GrOp::Make<ClearOp>(context,
37                                Buffer::kStencilClip,
38                                scissor,
39                                std::array<float, 4>(),
40                                insideMask);
41 }
42 
ClearOp(Buffer buffer,const GrScissorState & scissor,std::array<float,4> color,bool insideMask)43 ClearOp::ClearOp(Buffer buffer,
44                  const GrScissorState& scissor,
45                  std::array<float, 4> color,
46                  bool insideMask)
47         : GrOp(ClassID())
48         , fScissor(scissor)
49         , fColor(color)
50         , fStencilInsideMask(insideMask)
51         , fBuffer(buffer) {
52     this->setBounds(SkRect::Make(scissor.rect()), HasAABloat::kNo, IsHairline::kNo);
53 }
54 
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)55 GrOp::CombineResult ClearOp::onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) {
56     auto other = t->cast<ClearOp>();
57 
58     if (other->fBuffer == fBuffer) {
59         // This could be much more complicated. Currently we look at cases where the new clear
60         // contains the old clear, or when the new clear is a subset of the old clear and they clear
61         // to the same value (color or stencil mask depending on target).
62         if (contains_scissor(other->fScissor, fScissor)) {
63             fScissor = other->fScissor;
64             fColor = other->fColor;
65             fStencilInsideMask = other->fStencilInsideMask;
66             return CombineResult::kMerged;
67         } else if (other->fColor == fColor && other->fStencilInsideMask == fStencilInsideMask &&
68                    contains_scissor(fScissor, other->fScissor)) {
69             return CombineResult::kMerged;
70         }
71     } else if (other->fScissor == fScissor) {
72         // When the scissors are the exact same but the buffers are different, we can combine and
73         // clear both stencil and clear together in onExecute().
74         if (other->fBuffer & Buffer::kColor) {
75             fColor = other->fColor;
76         }
77         if (other->fBuffer & Buffer::kStencilClip) {
78             fStencilInsideMask = other->fStencilInsideMask;
79         }
80         fBuffer = Buffer::kBoth;
81         return CombineResult::kMerged;
82     }
83     return CombineResult::kCannotCombine;
84 }
85 
onExecute(GrOpFlushState * state,const SkRect & chainBounds)86 void ClearOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
87     SkASSERT(state->opsRenderPass());
88     if (fBuffer & Buffer::kColor) {
89         state->opsRenderPass()->clear(fScissor, fColor);
90     }
91 
92     if (fBuffer & Buffer::kStencilClip) {
93         state->opsRenderPass()->clearStencilClip(fScissor, fStencilInsideMask);
94     }
95 }
96 
97 } // namespace skgpu::v1
98 
99