1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Multi-threaded tests of ConditionVariable class.
6
7 #include "base/synchronization/condition_variable.h"
8
9 #include <time.h>
10
11 #include <algorithm>
12 #include <memory>
13 #include <vector>
14
15 #include "base/functional/bind.h"
16 #include "base/location.h"
17 #include "base/logging.h"
18 #include "base/synchronization/lock.h"
19 #include "base/task/single_thread_task_runner.h"
20 #include "base/test/spin_wait.h"
21 #include "base/threading/platform_thread.h"
22 #include "base/threading/thread.h"
23 #include "base/threading/thread_collision_warner.h"
24 #include "base/time/time.h"
25 #include "build/build_config.h"
26 #include "testing/gtest/include/gtest/gtest.h"
27 #include "testing/platform_test.h"
28
29 namespace base {
30
31 namespace {
32 //------------------------------------------------------------------------------
33 // Define our test class, with several common variables.
34 //------------------------------------------------------------------------------
35
36 class ConditionVariableTest : public PlatformTest {
37 public:
38 const TimeDelta kZeroMs;
39 const TimeDelta kTenMs;
40 const TimeDelta kThirtyMs;
41 const TimeDelta kFortyFiveMs;
42 const TimeDelta kSixtyMs;
43 const TimeDelta kOneHundredMs;
44
ConditionVariableTest()45 ConditionVariableTest()
46 : kZeroMs(Milliseconds(0)),
47 kTenMs(Milliseconds(10)),
48 kThirtyMs(Milliseconds(30)),
49 kFortyFiveMs(Milliseconds(45)),
50 kSixtyMs(Milliseconds(60)),
51 kOneHundredMs(Milliseconds(100)) {}
52 };
53
54 //------------------------------------------------------------------------------
55 // Define a class that will control activities an several multi-threaded tests.
56 // The general structure of multi-threaded tests is that a test case will
57 // construct an instance of a WorkQueue. The WorkQueue will spin up some
58 // threads and control them throughout their lifetime, as well as maintaining
59 // a central repository of the work thread's activity. Finally, the WorkQueue
60 // will command the worker threads to terminate. At that point, the test
61 // cases will validate that the WorkQueue has records showing that the desired
62 // activities were performed.
63 //------------------------------------------------------------------------------
64
65 // Callers are responsible for synchronizing access to the following class.
66 // The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
67 // all synchronized access.
68 class WorkQueue : public PlatformThread::Delegate {
69 public:
70 explicit WorkQueue(int thread_count);
71 ~WorkQueue() override;
72
73 // PlatformThread::Delegate interface.
74 void ThreadMain() override;
75
76 //----------------------------------------------------------------------------
77 // Worker threads only call the following methods.
78 // They should use the lock to get exclusive access.
79 int GetThreadId(); // Get an ID assigned to a thread..
80 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
81 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
82 void WorkIsCompleted(int thread_id);
83
84 int task_count() const;
85 bool allow_help_requests() const; // Workers can signal more workers.
86 bool shutdown() const; // Check if shutdown has been requested.
87
88 void thread_shutting_down();
89
90
91 //----------------------------------------------------------------------------
92 // Worker threads can call them but not needed to acquire a lock.
93 Lock* lock();
94
95 ConditionVariable* work_is_available();
96 ConditionVariable* all_threads_have_ids();
97 ConditionVariable* no_more_tasks();
98
99 //----------------------------------------------------------------------------
100 // The rest of the methods are for use by the controlling master thread (the
101 // test case code).
102 void ResetHistory();
103 int GetMinCompletionsByWorkerThread() const;
104 int GetMaxCompletionsByWorkerThread() const;
105 int GetNumThreadsTakingAssignments() const;
106 int GetNumThreadsCompletingTasks() const;
107 int GetNumberOfCompletedTasks() const;
108
109 void SetWorkTime(TimeDelta delay);
110 void SetTaskCount(int count);
111 void SetAllowHelp(bool allow);
112
113 // The following must be called without locking, and will spin wait until the
114 // threads are all in a wait state.
115 void SpinUntilAllThreadsAreWaiting();
116 void SpinUntilTaskCountLessThan(int task_count);
117
118 // Caller must acquire lock before calling.
119 void SetShutdown();
120
121 // Compares the |shutdown_task_count_| to the |thread_count| and returns true
122 // if they are equal. This check will acquire the |lock_| so the caller
123 // should not hold the lock when calling this method.
124 bool ThreadSafeCheckShutdown(int thread_count);
125
126 private:
127 // Both worker threads and controller use the following to synchronize.
128 Lock lock_;
129 ConditionVariable work_is_available_; // To tell threads there is work.
130
131 // Conditions to notify the controlling process (if it is interested).
132 ConditionVariable all_threads_have_ids_; // All threads are running.
133 ConditionVariable no_more_tasks_; // Task count is zero.
134
135 const int thread_count_;
136 int waiting_thread_count_;
137 std::unique_ptr<PlatformThreadHandle[]> thread_handles_;
138 std::vector<int> assignment_history_; // Number of assignment per worker.
139 std::vector<int> completion_history_; // Number of completions per worker.
140 int thread_started_counter_; // Used to issue unique id to workers.
141 int shutdown_task_count_; // Number of tasks told to shutdown
142 int task_count_; // Number of assignment tasks waiting to be processed.
143 TimeDelta worker_delay_; // Time each task takes to complete.
144 bool allow_help_requests_; // Workers can signal more workers.
145 bool shutdown_; // Set when threads need to terminate.
146
147 DFAKE_MUTEX(locked_methods_);
148 };
149
150 //------------------------------------------------------------------------------
151 // The next section contains the actual tests.
152 //------------------------------------------------------------------------------
153
TEST_F(ConditionVariableTest,StartupShutdownTest)154 TEST_F(ConditionVariableTest, StartupShutdownTest) {
155 Lock lock;
156
157 // First try trivial startup/shutdown.
158 {
159 ConditionVariable cv1(&lock);
160 } // Call for cv1 destruction.
161
162 // Exercise with at least a few waits.
163 ConditionVariable cv(&lock);
164
165 lock.Acquire();
166 cv.TimedWait(kTenMs); // Wait for 10 ms.
167 cv.TimedWait(kTenMs); // Wait for 10 ms.
168 lock.Release();
169
170 lock.Acquire();
171 cv.TimedWait(kTenMs); // Wait for 10 ms.
172 cv.TimedWait(kTenMs); // Wait for 10 ms.
173 cv.TimedWait(kTenMs); // Wait for 10 ms.
174 lock.Release();
175 } // Call for cv destruction.
176
TEST_F(ConditionVariableTest,TimeoutTest)177 TEST_F(ConditionVariableTest, TimeoutTest) {
178 Lock lock;
179 ConditionVariable cv(&lock);
180 lock.Acquire();
181
182 TimeTicks start = TimeTicks::Now();
183 const TimeDelta WAIT_TIME = Milliseconds(300);
184 // Allow for clocking rate granularity.
185 const TimeDelta FUDGE_TIME = Milliseconds(50);
186
187 cv.TimedWait(WAIT_TIME + FUDGE_TIME);
188 TimeDelta duration = TimeTicks::Now() - start;
189 // We can't use EXPECT_GE here as the TimeDelta class does not support the
190 // required stream conversion.
191 EXPECT_TRUE(duration >= WAIT_TIME);
192
193 lock.Release();
194 }
195
196 #if BUILDFLAG(IS_POSIX)
197 const int kDiscontinuitySeconds = 2;
198
BackInTime(Lock * lock)199 void BackInTime(Lock* lock) {
200 AutoLock auto_lock(*lock);
201
202 timeval tv;
203 gettimeofday(&tv, nullptr);
204 tv.tv_sec -= kDiscontinuitySeconds;
205 settimeofday(&tv, nullptr);
206 }
207
208 // Tests that TimedWait ignores changes to the system clock.
209 // Test is disabled by default, because it needs to run as root to muck with the
210 // system clock.
211 // http://crbug.com/293736
TEST_F(ConditionVariableTest,DISABLED_TimeoutAcrossSetTimeOfDay)212 TEST_F(ConditionVariableTest, DISABLED_TimeoutAcrossSetTimeOfDay) {
213 timeval tv;
214 gettimeofday(&tv, nullptr);
215 tv.tv_sec += kDiscontinuitySeconds;
216 if (settimeofday(&tv, nullptr) < 0) {
217 PLOG(ERROR) << "Could not set time of day. Run as root?";
218 return;
219 }
220
221 Lock lock;
222 ConditionVariable cv(&lock);
223 lock.Acquire();
224
225 Thread thread("Helper");
226 thread.Start();
227 thread.task_runner()->PostTask(FROM_HERE, base::BindOnce(&BackInTime, &lock));
228
229 TimeTicks start = TimeTicks::Now();
230 const TimeDelta kWaitTime = Milliseconds(300);
231 // Allow for clocking rate granularity.
232 const TimeDelta kFudgeTime = Milliseconds(50);
233
234 cv.TimedWait(kWaitTime + kFudgeTime);
235 TimeDelta duration = TimeTicks::Now() - start;
236
237 thread.Stop();
238 // We can't use EXPECT_GE here as the TimeDelta class does not support the
239 // required stream conversion.
240 EXPECT_TRUE(duration >= kWaitTime);
241 EXPECT_TRUE(duration <= Seconds(kDiscontinuitySeconds));
242
243 lock.Release();
244 }
245 #endif
246
247 // Test serial task servicing, as well as two parallel task servicing methods.
TEST_F(ConditionVariableTest,MultiThreadConsumerTest)248 TEST_F(ConditionVariableTest, MultiThreadConsumerTest) {
249 const int kThreadCount = 10;
250 WorkQueue queue(kThreadCount); // Start the threads.
251
252 const int kTaskCount = 10; // Number of tasks in each mini-test here.
253
254 Time start_time; // Used to time task processing.
255
256 {
257 base::AutoLock auto_lock(*queue.lock());
258 while (!queue.EveryIdWasAllocated())
259 queue.all_threads_have_ids()->Wait();
260 }
261
262 // If threads aren't in a wait state, they may start to gobble up tasks in
263 // parallel, short-circuiting (breaking) this test.
264 queue.SpinUntilAllThreadsAreWaiting();
265
266 {
267 // Since we have no tasks yet, all threads should be waiting by now.
268 base::AutoLock auto_lock(*queue.lock());
269 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
270 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
271 EXPECT_EQ(0, queue.task_count());
272 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
273 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
274 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
275
276 // Set up to make each task include getting help from another worker, so
277 // so that the work gets done in paralell.
278 queue.ResetHistory();
279 queue.SetTaskCount(kTaskCount);
280 queue.SetWorkTime(kThirtyMs);
281 queue.SetAllowHelp(true);
282
283 start_time = Time::Now();
284 }
285
286 queue.work_is_available()->Signal(); // But each worker can signal another.
287 // Wait till we at least start to handle tasks (and we're not all waiting).
288 queue.SpinUntilTaskCountLessThan(kTaskCount);
289 // Wait to allow the all workers to get done.
290 queue.SpinUntilAllThreadsAreWaiting();
291
292 {
293 // Wait until all work tasks have at least been assigned.
294 base::AutoLock auto_lock(*queue.lock());
295 while (queue.task_count())
296 queue.no_more_tasks()->Wait();
297
298 // To avoid racy assumptions, we'll just assert that at least 2 threads
299 // did work. We know that the first worker should have gone to sleep, and
300 // hence a second worker should have gotten an assignment.
301 EXPECT_LE(2, queue.GetNumThreadsTakingAssignments());
302 EXPECT_EQ(kTaskCount, queue.GetNumberOfCompletedTasks());
303
304 // Try to ask all workers to help, and only a few will do the work.
305 queue.ResetHistory();
306 queue.SetTaskCount(3);
307 queue.SetWorkTime(kThirtyMs);
308 queue.SetAllowHelp(false);
309 }
310 queue.work_is_available()->Broadcast(); // Make them all try.
311 // Wait till we at least start to handle tasks (and we're not all waiting).
312 queue.SpinUntilTaskCountLessThan(3);
313 // Wait to allow the 3 workers to get done.
314 queue.SpinUntilAllThreadsAreWaiting();
315
316 {
317 base::AutoLock auto_lock(*queue.lock());
318 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
319 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
320 EXPECT_EQ(0, queue.task_count());
321 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
322 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
323 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
324
325 // Set up to make each task get help from another worker.
326 queue.ResetHistory();
327 queue.SetTaskCount(3);
328 queue.SetWorkTime(kThirtyMs);
329 queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
330 }
331 queue.work_is_available()->Broadcast(); // Signal all threads.
332 // Wait till we at least start to handle tasks (and we're not all waiting).
333 queue.SpinUntilTaskCountLessThan(3);
334 // Wait to allow the 3 workers to get done.
335 queue.SpinUntilAllThreadsAreWaiting();
336
337 {
338 base::AutoLock auto_lock(*queue.lock());
339 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
340 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
341 EXPECT_EQ(0, queue.task_count());
342 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
343 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
344 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
345
346 // Set up to make each task get help from another worker.
347 queue.ResetHistory();
348 queue.SetTaskCount(20); // 2 tasks per thread.
349 queue.SetWorkTime(kThirtyMs);
350 queue.SetAllowHelp(true);
351 }
352 queue.work_is_available()->Signal(); // But each worker can signal another.
353 // Wait till we at least start to handle tasks (and we're not all waiting).
354 queue.SpinUntilTaskCountLessThan(20);
355 // Wait to allow the 10 workers to get done.
356 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
357
358 {
359 base::AutoLock auto_lock(*queue.lock());
360 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
361 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
362 EXPECT_EQ(0, queue.task_count());
363 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
364
365 // Same as last test, but with Broadcast().
366 queue.ResetHistory();
367 queue.SetTaskCount(20); // 2 tasks per thread.
368 queue.SetWorkTime(kThirtyMs);
369 queue.SetAllowHelp(true);
370 }
371 queue.work_is_available()->Broadcast();
372 // Wait till we at least start to handle tasks (and we're not all waiting).
373 queue.SpinUntilTaskCountLessThan(20);
374 // Wait to allow the 10 workers to get done.
375 queue.SpinUntilAllThreadsAreWaiting(); // Should take about 60 ms.
376
377 {
378 base::AutoLock auto_lock(*queue.lock());
379 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
380 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
381 EXPECT_EQ(0, queue.task_count());
382 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
383
384 queue.SetShutdown();
385 }
386 queue.work_is_available()->Broadcast(); // Force check for shutdown.
387
388 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(Minutes(1),
389 queue.ThreadSafeCheckShutdown(kThreadCount));
390 }
391
TEST_F(ConditionVariableTest,LargeFastTaskTest)392 TEST_F(ConditionVariableTest, LargeFastTaskTest) {
393 const int kThreadCount = 200;
394 WorkQueue queue(kThreadCount); // Start the threads.
395
396 Lock private_lock; // Used locally for master to wait.
397 base::AutoLock private_held_lock(private_lock);
398 ConditionVariable private_cv(&private_lock);
399
400 {
401 base::AutoLock auto_lock(*queue.lock());
402 while (!queue.EveryIdWasAllocated())
403 queue.all_threads_have_ids()->Wait();
404 }
405
406 // Wait a bit more to allow threads to reach their wait state.
407 queue.SpinUntilAllThreadsAreWaiting();
408
409 {
410 // Since we have no tasks, all threads should be waiting by now.
411 base::AutoLock auto_lock(*queue.lock());
412 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
413 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
414 EXPECT_EQ(0, queue.task_count());
415 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
416 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
417 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
418
419 // Set up to make all workers do (an average of) 20 tasks.
420 queue.ResetHistory();
421 queue.SetTaskCount(20 * kThreadCount);
422 queue.SetWorkTime(kFortyFiveMs);
423 queue.SetAllowHelp(false);
424 }
425 queue.work_is_available()->Broadcast(); // Start up all threads.
426 // Wait until we've handed out all tasks.
427 {
428 base::AutoLock auto_lock(*queue.lock());
429 while (queue.task_count() != 0)
430 queue.no_more_tasks()->Wait();
431 }
432
433 // Wait till the last of the tasks complete.
434 queue.SpinUntilAllThreadsAreWaiting();
435
436 {
437 // With Broadcast(), every thread should have participated.
438 // but with racing.. they may not all have done equal numbers of tasks.
439 base::AutoLock auto_lock(*queue.lock());
440 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
441 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
442 EXPECT_EQ(0, queue.task_count());
443 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
444 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
445
446 // Set up to make all workers do (an average of) 4 tasks.
447 queue.ResetHistory();
448 queue.SetTaskCount(kThreadCount * 4);
449 queue.SetWorkTime(kFortyFiveMs);
450 queue.SetAllowHelp(true); // Might outperform Broadcast().
451 }
452 queue.work_is_available()->Signal(); // Start up one thread.
453
454 // Wait until we've handed out all tasks
455 {
456 base::AutoLock auto_lock(*queue.lock());
457 while (queue.task_count() != 0)
458 queue.no_more_tasks()->Wait();
459 }
460
461 // Wait till the last of the tasks complete.
462 queue.SpinUntilAllThreadsAreWaiting();
463
464 {
465 // With Signal(), every thread should have participated.
466 // but with racing.. they may not all have done four tasks.
467 base::AutoLock auto_lock(*queue.lock());
468 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
469 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
470 EXPECT_EQ(0, queue.task_count());
471 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
472 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
473
474 queue.SetShutdown();
475 }
476 queue.work_is_available()->Broadcast(); // Force check for shutdown.
477
478 // Wait for shutdowns to complete.
479 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(Minutes(1),
480 queue.ThreadSafeCheckShutdown(kThreadCount));
481 }
482
483 //------------------------------------------------------------------------------
484 // Finally we provide the implementation for the methods in the WorkQueue class.
485 //------------------------------------------------------------------------------
486
WorkQueue(int thread_count)487 WorkQueue::WorkQueue(int thread_count)
488 : lock_(),
489 work_is_available_(&lock_),
490 all_threads_have_ids_(&lock_),
491 no_more_tasks_(&lock_),
492 thread_count_(thread_count),
493 waiting_thread_count_(0),
494 thread_handles_(new PlatformThreadHandle[thread_count]),
495 assignment_history_(thread_count),
496 completion_history_(thread_count),
497 thread_started_counter_(0),
498 shutdown_task_count_(0),
499 task_count_(0),
500 allow_help_requests_(false),
501 shutdown_(false) {
502 EXPECT_GE(thread_count_, 1);
503 ResetHistory();
504 SetTaskCount(0);
505 SetWorkTime(Milliseconds(30));
506
507 for (int i = 0; i < thread_count_; ++i) {
508 PlatformThreadHandle pth;
509 EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
510 thread_handles_[i] = pth;
511 }
512 }
513
~WorkQueue()514 WorkQueue::~WorkQueue() {
515 {
516 base::AutoLock auto_lock(lock_);
517 SetShutdown();
518 }
519 work_is_available_.Broadcast(); // Tell them all to terminate.
520
521 for (int i = 0; i < thread_count_; ++i) {
522 PlatformThread::Join(thread_handles_[i]);
523 }
524 EXPECT_EQ(0, waiting_thread_count_);
525 }
526
GetThreadId()527 int WorkQueue::GetThreadId() {
528 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
529 DCHECK(!EveryIdWasAllocated());
530 return thread_started_counter_++; // Give out Unique IDs.
531 }
532
EveryIdWasAllocated() const533 bool WorkQueue::EveryIdWasAllocated() const {
534 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
535 return thread_count_ == thread_started_counter_;
536 }
537
GetAnAssignment(int thread_id)538 TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
539 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
540 DCHECK_LT(0, task_count_);
541 assignment_history_[thread_id]++;
542 if (0 == --task_count_) {
543 no_more_tasks_.Signal();
544 }
545 return worker_delay_;
546 }
547
WorkIsCompleted(int thread_id)548 void WorkQueue::WorkIsCompleted(int thread_id) {
549 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
550 completion_history_[thread_id]++;
551 }
552
task_count() const553 int WorkQueue::task_count() const {
554 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
555 return task_count_;
556 }
557
allow_help_requests() const558 bool WorkQueue::allow_help_requests() const {
559 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
560 return allow_help_requests_;
561 }
562
shutdown() const563 bool WorkQueue::shutdown() const {
564 lock_.AssertAcquired();
565 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
566 return shutdown_;
567 }
568
569 // Because this method is called from the test's main thread we need to actually
570 // take the lock. Threads will call the thread_shutting_down() method with the
571 // lock already acquired.
ThreadSafeCheckShutdown(int thread_count)572 bool WorkQueue::ThreadSafeCheckShutdown(int thread_count) {
573 bool all_shutdown;
574 base::AutoLock auto_lock(lock_);
575 {
576 // Declare in scope so DFAKE is guranteed to be destroyed before AutoLock.
577 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
578 all_shutdown = (shutdown_task_count_ == thread_count);
579 }
580 return all_shutdown;
581 }
582
thread_shutting_down()583 void WorkQueue::thread_shutting_down() {
584 lock_.AssertAcquired();
585 DFAKE_SCOPED_RECURSIVE_LOCK(locked_methods_);
586 shutdown_task_count_++;
587 }
588
lock()589 Lock* WorkQueue::lock() {
590 return &lock_;
591 }
592
work_is_available()593 ConditionVariable* WorkQueue::work_is_available() {
594 return &work_is_available_;
595 }
596
all_threads_have_ids()597 ConditionVariable* WorkQueue::all_threads_have_ids() {
598 return &all_threads_have_ids_;
599 }
600
no_more_tasks()601 ConditionVariable* WorkQueue::no_more_tasks() {
602 return &no_more_tasks_;
603 }
604
ResetHistory()605 void WorkQueue::ResetHistory() {
606 for (int i = 0; i < thread_count_; ++i) {
607 assignment_history_[i] = 0;
608 completion_history_[i] = 0;
609 }
610 }
611
GetMinCompletionsByWorkerThread() const612 int WorkQueue::GetMinCompletionsByWorkerThread() const {
613 int minumum = completion_history_[0];
614 for (int i = 0; i < thread_count_; ++i)
615 minumum = std::min(minumum, completion_history_[i]);
616 return minumum;
617 }
618
GetMaxCompletionsByWorkerThread() const619 int WorkQueue::GetMaxCompletionsByWorkerThread() const {
620 int maximum = completion_history_[0];
621 for (int i = 0; i < thread_count_; ++i)
622 maximum = std::max(maximum, completion_history_[i]);
623 return maximum;
624 }
625
GetNumThreadsTakingAssignments() const626 int WorkQueue::GetNumThreadsTakingAssignments() const {
627 int count = 0;
628 for (int i = 0; i < thread_count_; ++i)
629 if (assignment_history_[i])
630 count++;
631 return count;
632 }
633
GetNumThreadsCompletingTasks() const634 int WorkQueue::GetNumThreadsCompletingTasks() const {
635 int count = 0;
636 for (int i = 0; i < thread_count_; ++i)
637 if (completion_history_[i])
638 count++;
639 return count;
640 }
641
GetNumberOfCompletedTasks() const642 int WorkQueue::GetNumberOfCompletedTasks() const {
643 int total = 0;
644 for (int i = 0; i < thread_count_; ++i)
645 total += completion_history_[i];
646 return total;
647 }
648
SetWorkTime(TimeDelta delay)649 void WorkQueue::SetWorkTime(TimeDelta delay) {
650 worker_delay_ = delay;
651 }
652
SetTaskCount(int count)653 void WorkQueue::SetTaskCount(int count) {
654 task_count_ = count;
655 }
656
SetAllowHelp(bool allow)657 void WorkQueue::SetAllowHelp(bool allow) {
658 allow_help_requests_ = allow;
659 }
660
SetShutdown()661 void WorkQueue::SetShutdown() {
662 lock_.AssertAcquired();
663 shutdown_ = true;
664 }
665
SpinUntilAllThreadsAreWaiting()666 void WorkQueue::SpinUntilAllThreadsAreWaiting() {
667 while (true) {
668 {
669 base::AutoLock auto_lock(lock_);
670 if (waiting_thread_count_ == thread_count_)
671 break;
672 }
673 PlatformThread::Sleep(Milliseconds(30));
674 }
675 }
676
SpinUntilTaskCountLessThan(int task_count)677 void WorkQueue::SpinUntilTaskCountLessThan(int task_count) {
678 while (true) {
679 {
680 base::AutoLock auto_lock(lock_);
681 if (task_count_ < task_count)
682 break;
683 }
684 PlatformThread::Sleep(Milliseconds(30));
685 }
686 }
687
688
689 //------------------------------------------------------------------------------
690 // Define the standard worker task. Several tests will spin out many of these
691 // threads.
692 //------------------------------------------------------------------------------
693
694 // The multithread tests involve several threads with a task to perform as
695 // directed by an instance of the class WorkQueue.
696 // The task is to:
697 // a) Check to see if there are more tasks (there is a task counter).
698 // a1) Wait on condition variable if there are no tasks currently.
699 // b) Call a function to see what should be done.
700 // c) Do some computation based on the number of milliseconds returned in (b).
701 // d) go back to (a).
702
703 // WorkQueue::ThreadMain() implements the above task for all threads.
704 // It calls the controlling object to tell the creator about progress, and to
705 // ask about tasks.
706
ThreadMain()707 void WorkQueue::ThreadMain() {
708 int thread_id;
709 {
710 base::AutoLock auto_lock(lock_);
711 thread_id = GetThreadId();
712 if (EveryIdWasAllocated())
713 all_threads_have_ids()->Signal(); // Tell creator we're ready.
714 }
715
716 Lock private_lock; // Used to waste time on "our work".
717 while (true) { // This is the main consumer loop.
718 TimeDelta work_time;
719 bool could_use_help;
720 {
721 base::AutoLock auto_lock(lock_);
722 while (0 == task_count() && !shutdown()) {
723 ++waiting_thread_count_;
724 work_is_available()->Wait();
725 --waiting_thread_count_;
726 }
727 if (shutdown()) {
728 // Ack the notification of a shutdown message back to the controller.
729 thread_shutting_down();
730 return; // Terminate.
731 }
732 // Get our task duration from the queue.
733 work_time = GetAnAssignment(thread_id);
734 could_use_help = (task_count() > 0) && allow_help_requests();
735 } // Release lock
736
737 // Do work (outside of locked region.
738 if (could_use_help)
739 work_is_available()->Signal(); // Get help from other threads.
740
741 if (work_time > Milliseconds(0)) {
742 // We could just sleep(), but we'll instead further exercise the
743 // condition variable class, and do a timed wait.
744 base::AutoLock auto_lock(private_lock);
745 ConditionVariable private_cv(&private_lock);
746 private_cv.TimedWait(work_time); // Unsynchronized waiting.
747 }
748
749 {
750 base::AutoLock auto_lock(lock_);
751 // Send notification that we completed our "work."
752 WorkIsCompleted(thread_id);
753 }
754 }
755 }
756
757 } // namespace
758
759 } // namespace base
760