Searched defs:PhysicalDeviceShaderAtomicFloatFeaturesEXT (Results 1 – 1 of 1) sorted by relevance
66300 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct66302 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;66304 static const bool allowDuplicate = false;66305 …CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;66309 …PhysicalDeviceShaderAtomicFloatFeaturesEXT(VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function66315 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function66325 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()66330 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()66336 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()66342 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()[all …]