Searched defs:PrecisionCase (Results 1 – 5 of 5) sorted by relevance
370 static const struct PrecisionCase in createShaderInvarianceTests() struct372 glu::Precision prec; in createShaderInvarianceTests()373 const char* name; in createShaderInvarianceTests()376 const char* highValue; // !< highValue < maxValue in createShaderInvarianceTests()377 const char* invHighValue; in createShaderInvarianceTests()378 const char* mediumValue; // !< mediumValue^2 < maxValue in createShaderInvarianceTests()379 const char* lowValue; // !< lowValue^4 < maxValue in createShaderInvarianceTests()380 const char* invlowValue; in createShaderInvarianceTests()381 int loopIterations; in createShaderInvarianceTests()382 int loopPartialIterations; in createShaderInvarianceTests()[all …]
457 static const struct PrecisionCase in init() struct459 glu::Precision prec; in init()460 const char* name; in init()463 const char* highValue; // !< highValue < maxValue in init()464 const char* invHighValue; in init()465 const char* mediumValue; // !< mediumValue^2 < maxValue in init()466 const char* lowValue; // !< lowValue^4 < maxValue in init()467 const char* invlowValue; in init()468 int loopIterations; in init()469 int loopPartialIterations; in init()[all …]
455 static const struct PrecisionCase in init() struct457 glu::Precision prec; in init()458 const char* name; in init()461 const char* highValue; // !< highValue < maxValue in init()462 const char* invHighValue; in init()463 const char* mediumValue; // !< mediumValue^2 < maxValue in init()464 const char* lowValue; // !< lowValue^4 < maxValue in init()465 const char* invlowValue; in init()466 int loopIterations; in init()467 int loopPartialIterations; in init()[all …]
4563 class PrecisionCase : public TestCase class4569 PrecisionCase (const Context& context, in PrecisionCase() function in deqp::gls::BuiltinPrecisionTests::PrecisionCase
6427 class PrecisionCase : public TestCase class6430 …PrecisionCase (const CaseContext& context, const string& name, const Interval& inputRange, const s… in PrecisionCase() function in vkt::shaderexecutor::PrecisionCase