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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrManagedResource_DEFINED
9 #define GrManagedResource_DEFINED
10 
11 #include "include/private/base/SkMutex.h"
12 #include "src/base/SkRandom.h"
13 #include "src/core/SkTHash.h"
14 #include "src/gpu/ganesh/GrSurface.h"
15 #include <atomic>
16 
17 class GrTexture;
18 
19 // uncomment to enable tracing of resource refs
20 #ifdef SK_DEBUG
21 #define SK_TRACE_MANAGED_RESOURCES
22 #endif
23 
24 /** \class GrManagedResource
25 
26   GrManagedResource is the base class for GPU resources that may be shared by
27   multiple objects, in particular objects that are tracked by a command buffer.
28   When an existing owner wants to share a reference, it calls ref().
29   When an owner wants to release its reference, it calls unref(). When the
30   shared object's reference count goes to zero as the result of an unref()
31   call, its (virtual) destructor is called. It is an error for the
32   destructor to be called explicitly (or via the object going out of scope on
33   the stack or calling delete) if getRefCnt() > 1.
34 
35   This is nearly identical to SkRefCntBase. The exceptions are that unref()
36   takes a GrGpu, and any derived classes must implement freeGPUData().
37 */
38 
39 class GrManagedResource : SkNoncopyable {
40 public:
41     // Simple refCount tracing, to ensure that everything ref'ed is unref'ed.
42 #ifdef SK_TRACE_MANAGED_RESOURCES
43     struct Hash {
operatorHash44         uint32_t operator()(const GrManagedResource* const& r) const {
45             SkASSERT(r);
46             return r->fKey;
47         }
48     };
49 
50     class Trace {
51     public:
~Trace()52         ~Trace() {
53             fHashSet.foreach([](const GrManagedResource* r) {
54                 r->dumpInfo();
55             });
56             SkASSERT(0 == fHashSet.count());
57         }
58 
add(const GrManagedResource * r)59         void add(const GrManagedResource* r) {
60             SkAutoMutexExclusive locked(fLock);
61             fHashSet.add(r);
62         }
63 
remove(const GrManagedResource * r)64         void remove(const GrManagedResource* r) {
65             SkAutoMutexExclusive locked(fLock);
66             fHashSet.remove(r);
67         }
68 
69     private:
70         SkMutex fLock;
71         SkTHashSet<const GrManagedResource*, GrManagedResource::Hash> fHashSet SK_GUARDED_BY(fLock);
72     };
73 
74     static std::atomic<uint32_t> fKeyCounter;
75 #endif
76 
77     /** Default construct, initializing the reference count to 1.
78      */
GrManagedResource()79     GrManagedResource() : fRefCnt(1) {
80 #ifdef SK_TRACE_MANAGED_RESOURCES
81         fKey = fKeyCounter.fetch_add(+1, std::memory_order_relaxed);
82         GetTrace()->add(this);
83 #endif
84     }
85 
86     /** Destruct, asserting that the reference count is 1.
87      */
~GrManagedResource()88     virtual ~GrManagedResource() {
89 #ifdef SK_DEBUG
90         auto count = this->getRefCnt();
91         SkASSERTF(count == 1, "fRefCnt was %d", count);
92         fRefCnt.store(0);    // illegal value, to catch us if we reuse after delete
93 #endif
94     }
95 
96 #ifdef SK_DEBUG
97     /** Return the reference count. Use only for debugging. */
getRefCnt()98     int32_t getRefCnt() const { return fRefCnt.load(); }
99 #endif
100 
101     /** May return true if the caller is the only owner.
102      *  Ensures that all previous owner's actions are complete.
103      */
unique()104     bool unique() const {
105         // The acquire barrier is only really needed if we return true.  It
106         // prevents code conditioned on the result of unique() from running
107         // until previous owners are all totally done calling unref().
108         return 1 == fRefCnt.load(std::memory_order_acquire);
109     }
110 
111     /** Increment the reference count.
112         Must be balanced by a call to unref() or unrefAndFreeResources().
113      */
ref()114     void ref() const {
115         // No barrier required.
116         SkDEBUGCODE(int newRefCount = )fRefCnt.fetch_add(+1, std::memory_order_relaxed);
117         SkASSERT(newRefCount >= 1);
118     }
119 
120     /** Decrement the reference count. If the reference count is 1 before the
121         decrement, then delete the object. Note that if this is the case, then
122         the object needs to have been allocated via new, and not on the stack.
123         Any GPU data associated with this resource will be freed before it's deleted.
124      */
unref()125     void unref() const {
126         // A release here acts in place of all releases we "should" have been doing in ref().
127         int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel);
128         SkASSERT(newRefCount >= 0);
129         if (newRefCount == 1) {
130             // Like unique(), the acquire is only needed on success, to make sure
131             // code in internal_dispose() doesn't happen before the decrement.
132             this->internal_dispose();
133         }
134     }
135 
136 #ifdef SK_DEBUG
137     // This is used for validating in the vulkan backend when using a main command buffer and temp
138     // command buffer at the same time. We need to validate that no images in the temp command
139     // buffer have been used in the main command buffer.
asVkImageResource()140     virtual const GrManagedResource* asVkImageResource() const { return nullptr; }
141 #endif
142 
143 #ifdef SK_DEBUG
validate()144     void validate() const {
145         SkASSERT(this->getRefCnt() > 0);
146     }
147 #endif
148 
149 #ifdef SK_TRACE_MANAGED_RESOURCES
150     /** Output a human-readable dump of this resource's information
151      */
152     virtual void dumpInfo() const = 0;
153 #endif
154 
155 private:
156 #ifdef SK_TRACE_MANAGED_RESOURCES
GetTrace()157     static Trace* GetTrace() {
158         static Trace kTrace;
159         return &kTrace;
160     }
161 #endif
162 
163     /** Must be implemented by any subclasses.
164      *  Deletes any GPU data associated with this resource
165      */
166     virtual void freeGPUData() const = 0;
167 
168     /**
169      *  Called when the ref count goes to 0. Will free GPU resources.
170      */
internal_dispose()171     void internal_dispose() const {
172         this->freeGPUData();
173 #ifdef SK_TRACE_MANAGED_RESOURCES
174         GetTrace()->remove(this);
175 #endif
176 
177 #ifdef SK_DEBUG
178         SkASSERT(0 == this->getRefCnt());
179         fRefCnt.store(1);
180 #endif
181         delete this;
182     }
183 
184     mutable std::atomic<int32_t> fRefCnt;
185 #ifdef SK_TRACE_MANAGED_RESOURCES
186     uint32_t fKey;
187 #endif
188 
189     using INHERITED = SkNoncopyable;
190 };
191 
192 // This subclass allows for recycling
193 class GrRecycledResource : public GrManagedResource {
194 public:
195     // When recycle is called and there is only one ref left on the resource, we will signal that
196     // the resource can be recycled for reuse. If the subclass (or whoever is managing this resource)
197     // decides not to recycle the objects, it is their responsibility to call unref on the object.
recycle()198     void recycle() const {
199         if (this->unique()) {
200             this->onRecycle();
201         } else {
202             this->unref();
203         }
204     }
205 
206 private:
207     virtual void onRecycle() const = 0;
208 };
209 
210 /** \class GrTextureResource
211 
212   GrTextureResource is the base class for managed texture resources, and implements the
213   basic releaseProc functionality for them.
214 
215 */
216 class GrTextureResource : public GrManagedResource {
217 public:
GrTextureResource()218     GrTextureResource() {}
219 
~GrTextureResource()220     ~GrTextureResource() override {
221         SkASSERT(!fReleaseHelper);
222     }
223 
setRelease(sk_sp<GrSurface::RefCntedReleaseProc> releaseHelper)224     void setRelease(sk_sp<GrSurface::RefCntedReleaseProc> releaseHelper) {
225         fReleaseHelper = std::move(releaseHelper);
226     }
227 
228 protected:
229     mutable sk_sp<GrSurface::RefCntedReleaseProc> fReleaseHelper;
230 
invokeReleaseProc()231     void invokeReleaseProc() const {
232         if (fReleaseHelper) {
233             // Depending on the ref count of fReleaseHelper this may or may not actually trigger
234             // the ReleaseProc to be called.
235             fReleaseHelper.reset();
236         }
237     }
238 
239 private:
240     using INHERITED = GrManagedResource;
241 };
242 
243 #endif
244