• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkMaskFilterBase_DEFINED
9 #define SkMaskFilterBase_DEFINED
10 
11 #include "include/core/SkBlurTypes.h"
12 #include "include/core/SkFlattenable.h"
13 #include "include/core/SkMaskFilter.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkStrokeRec.h"
16 #include "include/private/base/SkNoncopyable.h"
17 #include "src/core/SkMask.h"
18 
19 #if defined(SK_GANESH)
20 #include "include/private/gpu/ganesh/GrTypesPriv.h"
21 #include "src/shaders/SkShaderBase.h"
22 #endif
23 
24 class GrClip;
25 struct GrFPArgs;
26 class GrFragmentProcessor;
27 class GrPaint;
28 class GrRecordingContext;
29 class GrRenderTarget;
30 namespace skgpu { namespace v1 { class SurfaceDrawContext; }}
31 class GrResourceProvider;
32 class GrStyledShape;
33 class GrSurfaceProxyView;
34 class GrTexture;
35 class GrTextureProxy;
36 
37 class SkBitmap;
38 class SkBlitter;
39 class SkCachedData;
40 class SkMatrix;
41 class SkPath;
42 class SkRasterClip;
43 class SkRRect;
44 
45 class SkMaskFilterBase : public SkMaskFilter {
46 public:
47     /** Returns the format of the resulting mask that this subclass will return
48         when its filterMask() method is called.
49     */
50     virtual SkMask::Format getFormat() const = 0;
51 
52     /** Create a new mask by filter the src mask.
53         If src.fImage == null, then do not allocate or create the dst image
54         but do fill out the other fields in dstMask.
55         If you do allocate a dst image, use SkMask::AllocImage()
56         If this returns false, dst mask is ignored.
57         @param  dst the result of the filter. If src.fImage == null, dst should not allocate its image
58         @param src the original image to be filtered.
59         @param matrix the CTM
60         @param margin   if not null, return the buffer dx/dy need when calculating the effect. Used when
61                         drawing a clipped object to know how much larger to allocate the src before
62                         applying the filter. If returning false, ignore this parameter.
63         @return true if the dst mask was correctly created.
64     */
65     virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
66                             SkIPoint* margin) const = 0;
67 
68 #if defined(SK_GANESH)
69     /**
70      *  Returns a processor if the filter can be expressed a single-pass GrProcessor without
71      *  requiring an explicit input mask. Per-pixel, the effect receives the incoming mask's
72      *  coverage as the input color and outputs the filtered covereage value. This means that each
73      *  pixel's filtered coverage must only depend on the unfiltered mask value for that pixel and
74      *  not on surrounding values.
75      */
76     std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args,
77                                                              const SkMatrix& ctm) const;
78 
79     /**
80      *  Returns true iff asFragmentProcessor() will return a processor
81      */
82     bool hasFragmentProcessor() const;
83 
84     /**
85      *  If asFragmentProcessor() fails the filter may be implemented on the GPU by a subclass
86      *  overriding filterMaskGPU (declared below). That code path requires constructing a
87      *  src mask as input. Since that is a potentially expensive operation, the subclass must also
88      *  override this function to indicate whether filterTextureMaskGPU would succeeed if the mask
89      *  were to be created.
90      *
91      *  'maskRect' returns the device space portion of the mask that the filter needs. The mask
92      *  passed into 'filterMaskGPU' should have the same extent as 'maskRect' but be
93      *  translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
94      *  appears at (0, 0) in the mask).
95      *
96      * Logically, how this works is:
97      *    canFilterMaskGPU is called
98      *    if (it returns true)
99      *        the returned mask rect is used for quick rejecting
100      *            the mask rect is used to generate the mask
101      *            filterMaskGPU is called to filter the mask
102      *
103      * TODO: this should work as:
104      *    if (canFilterMaskGPU(devShape, ...)) // rect, rrect, drrect, path
105      *        filterMaskGPU(devShape, ...)
106      * this would hide the RRect special case and the mask generation
107      */
108     virtual bool canFilterMaskGPU(const GrStyledShape&,
109                                   const SkIRect& devSpaceShapeBounds,
110                                   const SkIRect& clipBounds,
111                                   const SkMatrix& ctm,
112                                   SkIRect* maskRect) const;
113 
114     /**
115      *  Try to directly render the mask filter into the target. Returns true if drawing was
116      *  successful. If false is returned then paint is unmodified.
117      */
118     virtual bool directFilterMaskGPU(GrRecordingContext*,
119                                      skgpu::v1::SurfaceDrawContext*,
120                                      GrPaint&& paint,
121                                      const GrClip*,
122                                      const SkMatrix& viewMatrix,
123                                      const GrStyledShape& shape) const;
124 
125     /**
126      * This function is used to implement filters that require an explicit src mask. It should only
127      * be called if canFilterMaskGPU returned true and the maskRect param should be the output from
128      * that call.
129      * Implementations are free to get the GrContext from the src texture in order to create
130      * additional textures and perform multiple passes.
131      */
132     virtual GrSurfaceProxyView filterMaskGPU(GrRecordingContext*,
133                                              GrSurfaceProxyView srcView,
134                                              GrColorType srcColorType,
135                                              SkAlphaType srcAlphaType,
136                                              const SkMatrix& ctm,
137                                              const SkIRect& maskRect) const;
138 #endif
139 
140     /**
141      * The fast bounds function is used to enable the paint to be culled early
142      * in the drawing pipeline. This function accepts the current bounds of the
143      * paint as its src param and the filter adjust those bounds using its
144      * current mask and returns the result using the dest param. Callers are
145      * allowed to provide the same struct for both src and dest so each
146      * implementation must accommodate that behavior.
147      *
148      *  The default impl calls filterMask with the src mask having no image,
149      *  but subclasses may override this if they can compute the rect faster.
150      */
151     virtual void computeFastBounds(const SkRect& src, SkRect* dest) const;
152 
153     struct BlurRec {
154         SkScalar        fSigma;
155         SkBlurStyle     fStyle;
156     };
157     /**
158      *  If this filter can be represented by a BlurRec, return true and (if not null) fill in the
159      *  provided BlurRec parameter. If this effect cannot be represented as a BlurRec, return false
160      *  and ignore the BlurRec parameter.
161      */
162     virtual bool asABlur(BlurRec*) const;
163 
GetFlattenableType()164     static SkFlattenable::Type GetFlattenableType() {
165         return kSkMaskFilter_Type;
166     }
167 
getFlattenableType()168     SkFlattenable::Type getFlattenableType() const override {
169         return kSkMaskFilter_Type;
170     }
171 
172 protected:
SkMaskFilterBase()173     SkMaskFilterBase() {}
174 
175 #if defined(SK_GANESH)
176     using MatrixRec = SkShaderBase::MatrixRec;
177     virtual std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs&,
178                                                                        const MatrixRec&) const;
179     virtual bool onHasFragmentProcessor() const;
180 #endif
181 
182     enum FilterReturn {
183         kFalse_FilterReturn,
184         kTrue_FilterReturn,
185         kUnimplemented_FilterReturn
186     };
187 
188     class NinePatch : ::SkNoncopyable {
189     public:
NinePatch()190         NinePatch() : fCache(nullptr) { }
191         ~NinePatch();
192 
193         SkMask      fMask;      // fBounds must have [0,0] in its top-left
194         SkIRect     fOuterRect; // width/height must be >= fMask.fBounds'
195         SkIPoint    fCenter;    // identifies center row/col for stretching
196         SkCachedData* fCache;
197     };
198 
199     /**
200      *  Override if your subclass can filter a rect, and return the answer as
201      *  a ninepatch mask to be stretched over the returned outerRect. On success
202      *  return kTrue_FilterReturn. On failure (e.g. out of memory) return
203      *  kFalse_FilterReturn. If the normal filterMask() entry-point should be
204      *  called (the default) return kUnimplemented_FilterReturn.
205      *
206      *  By convention, the caller will take the center rol/col from the returned
207      *  mask as the slice it can replicate horizontally and vertically as we
208      *  stretch the mask to fit inside outerRect. It is an error for outerRect
209      *  to be smaller than the mask's bounds. This would imply that the width
210      *  and height of the mask should be odd. This is not required, just that
211      *  the caller will call mask.fBounds.centerX() and centerY() to find the
212      *  strips that will be replicated.
213      */
214     virtual FilterReturn filterRectsToNine(const SkRect[], int count,
215                                            const SkMatrix&,
216                                            const SkIRect& clipBounds,
217                                            NinePatch*) const;
218     /**
219      *  Similar to filterRectsToNine, except it performs the work on a round rect.
220      */
221     virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
222                                            const SkIRect& clipBounds,
223                                            NinePatch*) const;
224 
225 private:
226     friend class SkDraw;
227 
228     /** Helper method that, given a path in device space, will rasterize it into a kA8_Format mask
229      and then call filterMask(). If this returns true, the specified blitter will be called
230      to render that mask. Returns false if filterMask() returned false.
231      This method is not exported to java.
232      */
233     bool filterPath(const SkPath& devPath, const SkMatrix& ctm, const SkRasterClip&, SkBlitter*,
234                     SkStrokeRec::InitStyle) const;
235 
236     /** Helper method that, given a roundRect in device space, will rasterize it into a kA8_Format
237      mask and then call filterMask(). If this returns true, the specified blitter will be called
238      to render that mask. Returns false if filterMask() returned false.
239      */
240     bool filterRRect(const SkRRect& devRRect, const SkMatrix& ctm, const SkRasterClip&,
241                      SkBlitter*) const;
242 
243     using INHERITED = SkFlattenable;
244 };
245 
as_MFB(SkMaskFilter * mf)246 inline SkMaskFilterBase* as_MFB(SkMaskFilter* mf) {
247     return static_cast<SkMaskFilterBase*>(mf);
248 }
249 
as_MFB(const SkMaskFilter * mf)250 inline const SkMaskFilterBase* as_MFB(const SkMaskFilter* mf) {
251     return static_cast<const SkMaskFilterBase*>(mf);
252 }
253 
as_MFB(const sk_sp<SkMaskFilter> & mf)254 inline const SkMaskFilterBase* as_MFB(const sk_sp<SkMaskFilter>& mf) {
255     return static_cast<SkMaskFilterBase*>(mf.get());
256 }
257 
258 // For RegisterFlattenables access to the blur mask filter implementation
259 extern void sk_register_blur_maskfilter_createproc();
260 
261 #endif
262