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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkShadowFlags_DEFINED
9 #define SkShadowFlags_DEFINED
10 
11 // A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
12 enum SkShadowFlags {
13     kNone_ShadowFlag = 0x00,
14     /** The occluding object is not opaque. Knowing that the occluder is opaque allows
15     * us to cull shadow geometry behind it and improve performance. */
16     kTransparentOccluder_ShadowFlag = 0x01,
17     /** Don't try to use analytic shadows. */
18     kGeometricOnly_ShadowFlag = 0x02,
19     /** Light position represents a direction, light radius is blur radius at elevation 1 */
20     kDirectionalLight_ShadowFlag = 0x04,
21     /** Concave paths will only use blur to generate the shadow */
22     kConcaveBlurOnly_ShadowFlag = 0x08,
23     /** mask for all shadow flags */
24     kAll_ShadowFlag = 0x0F
25 };
26 
27 #endif
28