| D | matrix.h | 184 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));  in glm_mat4_determinant_highp()  local204 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));  in glm_mat4_determinant_highp()  local
 225 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));  in glm_mat4_determinant_highp()  local
 245 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));  in glm_mat4_determinant_highp()  local
 265 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));  in glm_mat4_determinant_highp()  local
 285 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));  in glm_mat4_determinant_highp()  local
 524 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));  in glm_mat4_inverse()  local
 544 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));  in glm_mat4_inverse()  local
 565 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));  in glm_mat4_inverse()  local
 585 		__m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));  in glm_mat4_inverse()  local
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