Searched defs:U (Results 1 – 2 of 2) sorted by relevance
53 float U = Uin - 128.0f; in yuvToRgbx() local160 uint8_t U = (srcPixel >> 8) & 0xFF; in copyYUYVtoRGB32() local
42 #define U (EmulatedScene::SUN * EmulatedScene::NUM_CHANNELS) macro