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Searched defs:U0 (Results 1 – 16 of 16) sorted by relevance

/external/nanopb-c/tests/regression/issue_611/
Duenum.proto10 U0 = 0; enumerator
/external/ow2-asm/asm-test/src/resources/java/jdk5/
DAllStructures.java127 AllStructures<U0, U1, U2, U3, U4, U5, U6>.InnerClass p7, in genericMethod()
/external/rust/crates/libm/src/math/
Dj1f.rs95 const U0: [f32; 5] = [ constant
Dj1.rs146 const U0: [f64; 5] = [ constant
Dlgamma_r.rs115 const U0: f64 = -7.72156649015328655494e-02; /* 0xBFB3C467, 0xE37DB0C8 */ constant
Dlgammaf_r.rs50 const U0: f32 = -7.7215664089e-02; /* 0xbd9e233f */ constant
/external/webp/src/dsp/
Dyuv_sse41.c32 const __m128i* const U0, in ConvertYUV444ToRGB_SSE41()
90 const __m128i Y0 = Load_HI_16_SSE41(y), U0 = Load_HI_16_SSE41(u), in YUV444ToRGB_SSE41() local
101 const __m128i Y0 = Load_HI_16_SSE41(y), U0 = Load_UV_HI_8_SSE41(u), in YUV420ToRGB_SSE41() local
512 __m128i rgb[6], U0, V0, U1, V1; in ConvertARGBToUV_SSE41() local
578 __m128i r, g, b, U0, V0, U1, V1; in ConvertRGBA32ToUV_SSE41() local
Dyuv_sse2.c32 const __m128i* const U0, in ConvertYUV444ToRGB_SSE2()
90 const __m128i Y0 = Load_HI_16_SSE2(y), U0 = Load_HI_16_SSE2(u), in YUV444ToRGB_SSE2() local
101 const __m128i Y0 = Load_HI_16_SSE2(y), U0 = Load_UV_HI_8_SSE2(u), in YUV420ToRGB_SSE2() local
667 __m128i rgb[6], U0, V0, U1, V1; in ConvertARGBToUV_SSE2() local
723 __m128i r, g, b, U0, V0, U1, V1; in ConvertRGBA32ToUV_SSE2() local
/external/libsrtp2/crypto/cipher/
Daes.c343 static const uint32_t U0[256] = { variable
896 static const uint32_t U0[256] = { variable
/external/musl/src/math/
Dj1.c137 static const double U0[5] = { variable
Dj1f.c87 static const float U0[5] = { variable
/external/fdlibm/
De_j1.c136 static const double U0[5] = { variable
/external/webp/src/enc/
Dpicture_tools_enc.c204 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); in WebPBlendAlpha() local
/external/llvm/unittests/Transforms/Utils/
DValueMapperTest.cpp33 MDNode *U0; in TEST() local
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86ISelDAGToDAG.cpp685 SDValue U0 = U->getOperand(0); in IsProfitableToFold() local
/external/mesa3d/src/imgui/
Dimgui.h1943 float U0, V0, U1, V1; // Texture coordinates member