Searched defs:UsedUniform (Results 1 – 2 of 2) sorted by relevance
79 struct UsedUniform : public sh::ShaderVariable struct92 UsedUniform &operator=(const UsedUniform &other); argument95 bool isSampler() const { return typeInfo->isSampler; } in isSampler()96 bool isImage() const { return typeInfo->isImageType; } in isImage()97 bool isAtomicCounter() const { return IsAtomicCounterType(type); } in isAtomicCounter()98 size_t getElementSize() const { return typeInfo->externalSize; } in getElementSize()100 void setActive(ShaderType shaderType, bool used, uint32_t _id) in setActive()105 ActiveVariable activeVariable;106 const UniformTypeInfo *typeInfo;109 int bufferIndex;[all …]
878 UsedUniform::UsedUniform() {} in UsedUniform() function in gl::UsedUniform880 UsedUniform::UsedUniform(GLenum typeIn, in UsedUniform() function in gl::UsedUniform905 UsedUniform::UsedUniform(const UsedUniform &other) in UsedUniform() function in gl::UsedUniform