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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationGL1.cpp: Validation functions for OpenGL 1.0 entry point parameters
8 
9 #include "libANGLE/validationGL1_autogen.h"
10 
11 namespace gl
12 {
13 
ValidateAccum(const Context *,angle::EntryPoint entryPoint,GLenum op,GLfloat value)14 bool ValidateAccum(const Context *, angle::EntryPoint entryPoint, GLenum op, GLfloat value)
15 {
16     return true;
17 }
18 
ValidateBegin(const Context *,angle::EntryPoint entryPoint,GLenum mode)19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode)
20 {
21     return true;
22 }
23 
ValidateBitmap(const Context *,angle::EntryPoint entryPoint,GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)24 bool ValidateBitmap(const Context *,
25                     angle::EntryPoint entryPoint,
26                     GLsizei width,
27                     GLsizei height,
28                     GLfloat xorig,
29                     GLfloat yorig,
30                     GLfloat xmove,
31                     GLfloat ymove,
32                     const GLubyte *bitmap)
33 {
34     return true;
35 }
36 
ValidateCallList(const Context *,angle::EntryPoint entryPoint,GLuint list)37 bool ValidateCallList(const Context *, angle::EntryPoint entryPoint, GLuint list)
38 {
39     return true;
40 }
41 
ValidateCallLists(const Context *,angle::EntryPoint entryPoint,GLsizei n,GLenum type,const void * lists)42 bool ValidateCallLists(const Context *,
43                        angle::EntryPoint entryPoint,
44                        GLsizei n,
45                        GLenum type,
46                        const void *lists)
47 {
48     return true;
49 }
50 
ValidateClearAccum(const Context *,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)51 bool ValidateClearAccum(const Context *,
52                         angle::EntryPoint entryPoint,
53                         GLfloat red,
54                         GLfloat green,
55                         GLfloat blue,
56                         GLfloat alpha)
57 {
58     return true;
59 }
60 
ValidateClearDepth(const Context *,angle::EntryPoint entryPoint,GLdouble depth)61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth)
62 {
63     return true;
64 }
65 
ValidateClearIndex(const Context *,angle::EntryPoint entryPoint,GLfloat c)66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c)
67 {
68     return true;
69 }
70 
ValidateClipPlane(const Context *,angle::EntryPoint entryPoint,GLenum plane,const GLdouble * equation)71 bool ValidateClipPlane(const Context *,
72                        angle::EntryPoint entryPoint,
73                        GLenum plane,
74                        const GLdouble *equation)
75 {
76     return true;
77 }
78 
ValidateColor3b(const Context *,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue)79 bool ValidateColor3b(const Context *,
80                      angle::EntryPoint entryPoint,
81                      GLbyte red,
82                      GLbyte green,
83                      GLbyte blue)
84 {
85     return true;
86 }
87 
ValidateColor3bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
89 {
90     return true;
91 }
92 
ValidateColor3d(const Context *,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue)93 bool ValidateColor3d(const Context *,
94                      angle::EntryPoint entryPoint,
95                      GLdouble red,
96                      GLdouble green,
97                      GLdouble blue)
98 {
99     return true;
100 }
101 
ValidateColor3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)102 bool ValidateColor3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
103 {
104     return true;
105 }
106 
ValidateColor3f(const Context *,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue)107 bool ValidateColor3f(const Context *,
108                      angle::EntryPoint entryPoint,
109                      GLfloat red,
110                      GLfloat green,
111                      GLfloat blue)
112 {
113     return true;
114 }
115 
ValidateColor3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)116 bool ValidateColor3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
117 {
118     return true;
119 }
120 
ValidateColor3i(const Context *,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue)121 bool ValidateColor3i(const Context *,
122                      angle::EntryPoint entryPoint,
123                      GLint red,
124                      GLint green,
125                      GLint blue)
126 {
127     return true;
128 }
129 
ValidateColor3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)130 bool ValidateColor3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
131 {
132     return true;
133 }
134 
ValidateColor3s(const Context *,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue)135 bool ValidateColor3s(const Context *,
136                      angle::EntryPoint entryPoint,
137                      GLshort red,
138                      GLshort green,
139                      GLshort blue)
140 {
141     return true;
142 }
143 
ValidateColor3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
145 {
146     return true;
147 }
148 
ValidateColor3ub(const Context *,angle::EntryPoint entryPoint,GLubyte red,GLubyte green,GLubyte blue)149 bool ValidateColor3ub(const Context *,
150                       angle::EntryPoint entryPoint,
151                       GLubyte red,
152                       GLubyte green,
153                       GLubyte blue)
154 {
155     return true;
156 }
157 
ValidateColor3ubv(const Context *,angle::EntryPoint entryPoint,const GLubyte * v)158 bool ValidateColor3ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v)
159 {
160     return true;
161 }
162 
ValidateColor3ui(const Context *,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue)163 bool ValidateColor3ui(const Context *,
164                       angle::EntryPoint entryPoint,
165                       GLuint red,
166                       GLuint green,
167                       GLuint blue)
168 {
169     return true;
170 }
171 
ValidateColor3uiv(const Context *,angle::EntryPoint entryPoint,const GLuint * v)172 bool ValidateColor3uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v)
173 {
174     return true;
175 }
176 
ValidateColor3us(const Context *,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue)177 bool ValidateColor3us(const Context *,
178                       angle::EntryPoint entryPoint,
179                       GLushort red,
180                       GLushort green,
181                       GLushort blue)
182 {
183     return true;
184 }
185 
ValidateColor3usv(const Context *,angle::EntryPoint entryPoint,const GLushort * v)186 bool ValidateColor3usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v)
187 {
188     return true;
189 }
190 
ValidateColor4b(const Context *,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)191 bool ValidateColor4b(const Context *,
192                      angle::EntryPoint entryPoint,
193                      GLbyte red,
194                      GLbyte green,
195                      GLbyte blue,
196                      GLbyte alpha)
197 {
198     return true;
199 }
200 
ValidateColor4bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
202 {
203     return true;
204 }
205 
ValidateColor4d(const Context *,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)206 bool ValidateColor4d(const Context *,
207                      angle::EntryPoint entryPoint,
208                      GLdouble red,
209                      GLdouble green,
210                      GLdouble blue,
211                      GLdouble alpha)
212 {
213     return true;
214 }
215 
ValidateColor4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)216 bool ValidateColor4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
217 {
218     return true;
219 }
220 
ValidateColor4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)221 bool ValidateColor4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
222 {
223     return true;
224 }
225 
ValidateColor4i(const Context *,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue,GLint alpha)226 bool ValidateColor4i(const Context *,
227                      angle::EntryPoint entryPoint,
228                      GLint red,
229                      GLint green,
230                      GLint blue,
231                      GLint alpha)
232 {
233     return true;
234 }
235 
ValidateColor4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)236 bool ValidateColor4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
237 {
238     return true;
239 }
240 
ValidateColor4s(const Context *,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue,GLshort alpha)241 bool ValidateColor4s(const Context *,
242                      angle::EntryPoint entryPoint,
243                      GLshort red,
244                      GLshort green,
245                      GLshort blue,
246                      GLshort alpha)
247 {
248     return true;
249 }
250 
ValidateColor4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
252 {
253     return true;
254 }
255 
ValidateColor4ubv(const Context *,angle::EntryPoint entryPoint,const GLubyte * v)256 bool ValidateColor4ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v)
257 {
258     return true;
259 }
260 
ValidateColor4ui(const Context *,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue,GLuint alpha)261 bool ValidateColor4ui(const Context *,
262                       angle::EntryPoint entryPoint,
263                       GLuint red,
264                       GLuint green,
265                       GLuint blue,
266                       GLuint alpha)
267 {
268     return true;
269 }
270 
ValidateColor4uiv(const Context *,angle::EntryPoint entryPoint,const GLuint * v)271 bool ValidateColor4uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v)
272 {
273     return true;
274 }
275 
ValidateColor4us(const Context *,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue,GLushort alpha)276 bool ValidateColor4us(const Context *,
277                       angle::EntryPoint entryPoint,
278                       GLushort red,
279                       GLushort green,
280                       GLushort blue,
281                       GLushort alpha)
282 {
283     return true;
284 }
285 
ValidateColor4usv(const Context *,angle::EntryPoint entryPoint,const GLushort * v)286 bool ValidateColor4usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v)
287 {
288     return true;
289 }
290 
ValidateColorMaterial(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum mode)291 bool ValidateColorMaterial(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode)
292 {
293     return true;
294 }
295 
ValidateCopyPixels(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)296 bool ValidateCopyPixels(const Context *,
297                         angle::EntryPoint entryPoint,
298                         GLint x,
299                         GLint y,
300                         GLsizei width,
301                         GLsizei height,
302                         GLenum type)
303 {
304     return true;
305 }
306 
ValidateDeleteLists(const Context *,angle::EntryPoint entryPoint,GLuint list,GLsizei range)307 bool ValidateDeleteLists(const Context *, angle::EntryPoint entryPoint, GLuint list, GLsizei range)
308 {
309     return true;
310 }
311 
ValidateDepthRange(const Context *,angle::EntryPoint entryPoint,GLdouble n,GLdouble f)312 bool ValidateDepthRange(const Context *, angle::EntryPoint entryPoint, GLdouble n, GLdouble f)
313 {
314     return true;
315 }
316 
ValidateDrawBuffer(const Context *,angle::EntryPoint entryPoint,GLenum buf)317 bool ValidateDrawBuffer(const Context *, angle::EntryPoint entryPoint, GLenum buf)
318 {
319     return true;
320 }
321 
ValidateDrawPixels(const Context *,angle::EntryPoint entryPoint,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)322 bool ValidateDrawPixels(const Context *,
323                         angle::EntryPoint entryPoint,
324                         GLsizei width,
325                         GLsizei height,
326                         GLenum format,
327                         GLenum type,
328                         const void *pixels)
329 {
330     return true;
331 }
332 
ValidateEdgeFlag(const Context *,angle::EntryPoint entryPoint,GLboolean flag)333 bool ValidateEdgeFlag(const Context *, angle::EntryPoint entryPoint, GLboolean flag)
334 {
335     return true;
336 }
337 
ValidateEdgeFlagv(const Context *,angle::EntryPoint entryPoint,const GLboolean * flag)338 bool ValidateEdgeFlagv(const Context *, angle::EntryPoint entryPoint, const GLboolean *flag)
339 {
340     return true;
341 }
342 
ValidateEnd(const Context *,angle::EntryPoint entryPoint)343 bool ValidateEnd(const Context *, angle::EntryPoint entryPoint)
344 {
345     return true;
346 }
347 
ValidateEndList(const Context *,angle::EntryPoint entryPoint)348 bool ValidateEndList(const Context *, angle::EntryPoint entryPoint)
349 {
350     return true;
351 }
352 
ValidateEvalCoord1d(const Context *,angle::EntryPoint entryPoint,GLdouble u)353 bool ValidateEvalCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble u)
354 {
355     return true;
356 }
357 
ValidateEvalCoord1dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * u)358 bool ValidateEvalCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u)
359 {
360     return true;
361 }
362 
ValidateEvalCoord1f(const Context *,angle::EntryPoint entryPoint,GLfloat u)363 bool ValidateEvalCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat u)
364 {
365     return true;
366 }
367 
ValidateEvalCoord1fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * u)368 bool ValidateEvalCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u)
369 {
370     return true;
371 }
372 
ValidateEvalCoord2d(const Context *,angle::EntryPoint entryPoint,GLdouble u,GLdouble v)373 bool ValidateEvalCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble u, GLdouble v)
374 {
375     return true;
376 }
377 
ValidateEvalCoord2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * u)378 bool ValidateEvalCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u)
379 {
380     return true;
381 }
382 
ValidateEvalCoord2f(const Context *,angle::EntryPoint entryPoint,GLfloat u,GLfloat v)383 bool ValidateEvalCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat u, GLfloat v)
384 {
385     return true;
386 }
387 
ValidateEvalCoord2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * u)388 bool ValidateEvalCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u)
389 {
390     return true;
391 }
392 
ValidateEvalMesh1(const Context *,angle::EntryPoint entryPoint,GLenum mode,GLint i1,GLint i2)393 bool ValidateEvalMesh1(const Context *,
394                        angle::EntryPoint entryPoint,
395                        GLenum mode,
396                        GLint i1,
397                        GLint i2)
398 {
399     return true;
400 }
401 
ValidateEvalMesh2(const Context *,angle::EntryPoint entryPoint,GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)402 bool ValidateEvalMesh2(const Context *,
403                        angle::EntryPoint entryPoint,
404                        GLenum mode,
405                        GLint i1,
406                        GLint i2,
407                        GLint j1,
408                        GLint j2)
409 {
410     return true;
411 }
412 
ValidateEvalPoint1(const Context *,angle::EntryPoint entryPoint,GLint i)413 bool ValidateEvalPoint1(const Context *, angle::EntryPoint entryPoint, GLint i)
414 {
415     return true;
416 }
417 
ValidateEvalPoint2(const Context *,angle::EntryPoint entryPoint,GLint i,GLint j)418 bool ValidateEvalPoint2(const Context *, angle::EntryPoint entryPoint, GLint i, GLint j)
419 {
420     return true;
421 }
422 
ValidateFeedbackBuffer(const Context *,angle::EntryPoint entryPoint,GLsizei size,GLenum type,const GLfloat * buffer)423 bool ValidateFeedbackBuffer(const Context *,
424                             angle::EntryPoint entryPoint,
425                             GLsizei size,
426                             GLenum type,
427                             const GLfloat *buffer)
428 {
429     return true;
430 }
431 
ValidateFogi(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)432 bool ValidateFogi(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param)
433 {
434     return true;
435 }
436 
ValidateFogiv(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)437 bool ValidateFogiv(const Context *, angle::EntryPoint entryPoint, GLenum pname, const GLint *params)
438 {
439     return true;
440 }
441 
ValidateFrustum(const Context *,angle::EntryPoint entryPoint,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)442 bool ValidateFrustum(const Context *,
443                      angle::EntryPoint entryPoint,
444                      GLdouble left,
445                      GLdouble right,
446                      GLdouble bottom,
447                      GLdouble top,
448                      GLdouble zNear,
449                      GLdouble zFar)
450 {
451     return true;
452 }
453 
ValidateGenLists(const Context *,angle::EntryPoint entryPoint,GLsizei range)454 bool ValidateGenLists(const Context *, angle::EntryPoint entryPoint, GLsizei range)
455 {
456     return true;
457 }
458 
ValidateGetClipPlane(const Context *,angle::EntryPoint entryPoint,GLenum plane,const GLdouble * equation)459 bool ValidateGetClipPlane(const Context *,
460                           angle::EntryPoint entryPoint,
461                           GLenum plane,
462                           const GLdouble *equation)
463 {
464     return true;
465 }
466 
ValidateGetDoublev(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLdouble * data)467 bool ValidateGetDoublev(const Context *,
468                         angle::EntryPoint entryPoint,
469                         GLenum pname,
470                         const GLdouble *data)
471 {
472     return true;
473 }
474 
ValidateGetLightiv(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,const GLint * params)475 bool ValidateGetLightiv(const Context *,
476                         angle::EntryPoint entryPoint,
477                         GLenum light,
478                         GLenum pname,
479                         const GLint *params)
480 {
481     return true;
482 }
483 
ValidateGetMapdv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLdouble * v)484 bool ValidateGetMapdv(const Context *,
485                       angle::EntryPoint entryPoint,
486                       GLenum target,
487                       GLenum query,
488                       const GLdouble *v)
489 {
490     return true;
491 }
492 
ValidateGetMapfv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLfloat * v)493 bool ValidateGetMapfv(const Context *,
494                       angle::EntryPoint entryPoint,
495                       GLenum target,
496                       GLenum query,
497                       const GLfloat *v)
498 {
499     return true;
500 }
501 
ValidateGetMapiv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLint * v)502 bool ValidateGetMapiv(const Context *,
503                       angle::EntryPoint entryPoint,
504                       GLenum target,
505                       GLenum query,
506                       const GLint *v)
507 {
508     return true;
509 }
510 
ValidateGetMaterialiv(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,const GLint * params)511 bool ValidateGetMaterialiv(const Context *,
512                            angle::EntryPoint entryPoint,
513                            GLenum face,
514                            GLenum pname,
515                            const GLint *params)
516 {
517     return true;
518 }
519 
ValidateGetPixelMapfv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLfloat * values)520 bool ValidateGetPixelMapfv(const Context *,
521                            angle::EntryPoint entryPoint,
522                            GLenum map,
523                            const GLfloat *values)
524 {
525     return true;
526 }
527 
ValidateGetPixelMapuiv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLuint * values)528 bool ValidateGetPixelMapuiv(const Context *,
529                             angle::EntryPoint entryPoint,
530                             GLenum map,
531                             const GLuint *values)
532 {
533     return true;
534 }
535 
ValidateGetPixelMapusv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLushort * values)536 bool ValidateGetPixelMapusv(const Context *,
537                             angle::EntryPoint entryPoint,
538                             GLenum map,
539                             const GLushort *values)
540 {
541     return true;
542 }
543 
ValidateGetPolygonStipple(const Context *,angle::EntryPoint entryPoint,const GLubyte * mask)544 bool ValidateGetPolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask)
545 {
546     return true;
547 }
548 
ValidateGetTexGendv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLdouble * params)549 bool ValidateGetTexGendv(const Context *,
550                          angle::EntryPoint entryPoint,
551                          GLenum coord,
552                          GLenum pname,
553                          const GLdouble *params)
554 {
555     return true;
556 }
557 
ValidateGetTexGenfv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLfloat * params)558 bool ValidateGetTexGenfv(const Context *,
559                          angle::EntryPoint entryPoint,
560                          GLenum coord,
561                          GLenum pname,
562                          const GLfloat *params)
563 {
564     return true;
565 }
566 
ValidateGetTexGeniv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLint * params)567 bool ValidateGetTexGeniv(const Context *,
568                          angle::EntryPoint entryPoint,
569                          GLenum coord,
570                          GLenum pname,
571                          const GLint *params)
572 {
573     return true;
574 }
575 
ValidateGetTexImage(const Context *,angle::EntryPoint entryPoint,TextureTarget target,GLint level,GLenum format,GLenum type,const void * pixels)576 bool ValidateGetTexImage(const Context *,
577                          angle::EntryPoint entryPoint,
578                          TextureTarget target,
579                          GLint level,
580                          GLenum format,
581                          GLenum type,
582                          const void *pixels)
583 {
584     return true;
585 }
586 
ValidateIndexMask(const Context *,angle::EntryPoint entryPoint,GLuint mask)587 bool ValidateIndexMask(const Context *, angle::EntryPoint entryPoint, GLuint mask)
588 {
589     return true;
590 }
591 
ValidateIndexd(const Context *,angle::EntryPoint entryPoint,GLdouble c)592 bool ValidateIndexd(const Context *, angle::EntryPoint entryPoint, GLdouble c)
593 {
594     return true;
595 }
596 
ValidateIndexdv(const Context *,angle::EntryPoint entryPoint,const GLdouble * c)597 bool ValidateIndexdv(const Context *, angle::EntryPoint entryPoint, const GLdouble *c)
598 {
599     return true;
600 }
601 
ValidateIndexf(const Context *,angle::EntryPoint entryPoint,GLfloat c)602 bool ValidateIndexf(const Context *, angle::EntryPoint entryPoint, GLfloat c)
603 {
604     return true;
605 }
606 
ValidateIndexfv(const Context *,angle::EntryPoint entryPoint,const GLfloat * c)607 bool ValidateIndexfv(const Context *, angle::EntryPoint entryPoint, const GLfloat *c)
608 {
609     return true;
610 }
611 
ValidateIndexi(const Context *,angle::EntryPoint entryPoint,GLint c)612 bool ValidateIndexi(const Context *, angle::EntryPoint entryPoint, GLint c)
613 {
614     return true;
615 }
616 
ValidateIndexiv(const Context *,angle::EntryPoint entryPoint,const GLint * c)617 bool ValidateIndexiv(const Context *, angle::EntryPoint entryPoint, const GLint *c)
618 {
619     return true;
620 }
621 
ValidateIndexs(const Context *,angle::EntryPoint entryPoint,GLshort c)622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c)
623 {
624     return true;
625 }
626 
ValidateIndexsv(const Context *,angle::EntryPoint entryPoint,const GLshort * c)627 bool ValidateIndexsv(const Context *, angle::EntryPoint entryPoint, const GLshort *c)
628 {
629     return true;
630 }
631 
ValidateInitNames(const Context *,angle::EntryPoint entryPoint)632 bool ValidateInitNames(const Context *, angle::EntryPoint entryPoint)
633 {
634     return true;
635 }
636 
ValidateIsList(const Context *,angle::EntryPoint entryPoint,GLuint list)637 bool ValidateIsList(const Context *, angle::EntryPoint entryPoint, GLuint list)
638 {
639     return true;
640 }
641 
ValidateLightModeli(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)642 bool ValidateLightModeli(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param)
643 {
644     return true;
645 }
646 
ValidateLightModeliv(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)647 bool ValidateLightModeliv(const Context *,
648                           angle::EntryPoint entryPoint,
649                           GLenum pname,
650                           const GLint *params)
651 {
652     return true;
653 }
654 
ValidateLighti(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,GLint param)655 bool ValidateLighti(const Context *,
656                     angle::EntryPoint entryPoint,
657                     GLenum light,
658                     GLenum pname,
659                     GLint param)
660 {
661     return true;
662 }
663 
ValidateLightiv(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,const GLint * params)664 bool ValidateLightiv(const Context *,
665                      angle::EntryPoint entryPoint,
666                      GLenum light,
667                      GLenum pname,
668                      const GLint *params)
669 {
670     return true;
671 }
672 
ValidateLineStipple(const Context *,angle::EntryPoint entryPoint,GLint factor,GLushort pattern)673 bool ValidateLineStipple(const Context *,
674                          angle::EntryPoint entryPoint,
675                          GLint factor,
676                          GLushort pattern)
677 {
678     return true;
679 }
680 
ValidateListBase(const Context *,angle::EntryPoint entryPoint,GLuint base)681 bool ValidateListBase(const Context *, angle::EntryPoint entryPoint, GLuint base)
682 {
683     return true;
684 }
685 
ValidateLoadMatrixd(const Context *,angle::EntryPoint entryPoint,const GLdouble * m)686 bool ValidateLoadMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m)
687 {
688     return true;
689 }
690 
ValidateLoadName(const Context *,angle::EntryPoint entryPoint,GLuint name)691 bool ValidateLoadName(const Context *, angle::EntryPoint entryPoint, GLuint name)
692 {
693     return true;
694 }
695 
ValidateMap1d(const Context *,angle::EntryPoint entryPoint,GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)696 bool ValidateMap1d(const Context *,
697                    angle::EntryPoint entryPoint,
698                    GLenum target,
699                    GLdouble u1,
700                    GLdouble u2,
701                    GLint stride,
702                    GLint order,
703                    const GLdouble *points)
704 {
705     return true;
706 }
707 
ValidateMap1f(const Context *,angle::EntryPoint entryPoint,GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)708 bool ValidateMap1f(const Context *,
709                    angle::EntryPoint entryPoint,
710                    GLenum target,
711                    GLfloat u1,
712                    GLfloat u2,
713                    GLint stride,
714                    GLint order,
715                    const GLfloat *points)
716 {
717     return true;
718 }
719 
ValidateMap2d(const Context *,angle::EntryPoint entryPoint,GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)720 bool ValidateMap2d(const Context *,
721                    angle::EntryPoint entryPoint,
722                    GLenum target,
723                    GLdouble u1,
724                    GLdouble u2,
725                    GLint ustride,
726                    GLint uorder,
727                    GLdouble v1,
728                    GLdouble v2,
729                    GLint vstride,
730                    GLint vorder,
731                    const GLdouble *points)
732 {
733     return true;
734 }
735 
ValidateMap2f(const Context *,angle::EntryPoint entryPoint,GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)736 bool ValidateMap2f(const Context *,
737                    angle::EntryPoint entryPoint,
738                    GLenum target,
739                    GLfloat u1,
740                    GLfloat u2,
741                    GLint ustride,
742                    GLint uorder,
743                    GLfloat v1,
744                    GLfloat v2,
745                    GLint vstride,
746                    GLint vorder,
747                    const GLfloat *points)
748 {
749     return true;
750 }
751 
ValidateMapGrid1d(const Context *,angle::EntryPoint entryPoint,GLint un,GLdouble u1,GLdouble u2)752 bool ValidateMapGrid1d(const Context *,
753                        angle::EntryPoint entryPoint,
754                        GLint un,
755                        GLdouble u1,
756                        GLdouble u2)
757 {
758     return true;
759 }
760 
ValidateMapGrid1f(const Context *,angle::EntryPoint entryPoint,GLint un,GLfloat u1,GLfloat u2)761 bool ValidateMapGrid1f(const Context *,
762                        angle::EntryPoint entryPoint,
763                        GLint un,
764                        GLfloat u1,
765                        GLfloat u2)
766 {
767     return true;
768 }
769 
ValidateMapGrid2d(const Context *,angle::EntryPoint entryPoint,GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)770 bool ValidateMapGrid2d(const Context *,
771                        angle::EntryPoint entryPoint,
772                        GLint un,
773                        GLdouble u1,
774                        GLdouble u2,
775                        GLint vn,
776                        GLdouble v1,
777                        GLdouble v2)
778 {
779     return true;
780 }
781 
ValidateMapGrid2f(const Context *,angle::EntryPoint entryPoint,GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)782 bool ValidateMapGrid2f(const Context *,
783                        angle::EntryPoint entryPoint,
784                        GLint un,
785                        GLfloat u1,
786                        GLfloat u2,
787                        GLint vn,
788                        GLfloat v1,
789                        GLfloat v2)
790 {
791     return true;
792 }
793 
ValidateMateriali(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,GLint param)794 bool ValidateMateriali(const Context *,
795                        angle::EntryPoint entryPoint,
796                        GLenum face,
797                        GLenum pname,
798                        GLint param)
799 {
800     return true;
801 }
802 
ValidateMaterialiv(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,const GLint * params)803 bool ValidateMaterialiv(const Context *,
804                         angle::EntryPoint entryPoint,
805                         GLenum face,
806                         GLenum pname,
807                         const GLint *params)
808 {
809     return true;
810 }
811 
ValidateMultMatrixd(const Context *,angle::EntryPoint entryPoint,const GLdouble * m)812 bool ValidateMultMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m)
813 {
814     return true;
815 }
816 
ValidateNewList(const Context *,angle::EntryPoint entryPoint,GLuint list,GLenum mode)817 bool ValidateNewList(const Context *, angle::EntryPoint entryPoint, GLuint list, GLenum mode)
818 {
819     return true;
820 }
821 
ValidateNormal3b(const Context *,angle::EntryPoint entryPoint,GLbyte nx,GLbyte ny,GLbyte nz)822 bool ValidateNormal3b(const Context *,
823                       angle::EntryPoint entryPoint,
824                       GLbyte nx,
825                       GLbyte ny,
826                       GLbyte nz)
827 {
828     return true;
829 }
830 
ValidateNormal3bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)831 bool ValidateNormal3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
832 {
833     return true;
834 }
835 
ValidateNormal3d(const Context *,angle::EntryPoint entryPoint,GLdouble nx,GLdouble ny,GLdouble nz)836 bool ValidateNormal3d(const Context *,
837                       angle::EntryPoint entryPoint,
838                       GLdouble nx,
839                       GLdouble ny,
840                       GLdouble nz)
841 {
842     return true;
843 }
844 
ValidateNormal3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)845 bool ValidateNormal3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
846 {
847     return true;
848 }
849 
ValidateNormal3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)850 bool ValidateNormal3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
851 {
852     return true;
853 }
854 
ValidateNormal3i(const Context *,angle::EntryPoint entryPoint,GLint nx,GLint ny,GLint nz)855 bool ValidateNormal3i(const Context *, angle::EntryPoint entryPoint, GLint nx, GLint ny, GLint nz)
856 {
857     return true;
858 }
859 
ValidateNormal3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)860 bool ValidateNormal3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
861 {
862     return true;
863 }
864 
ValidateNormal3s(const Context *,angle::EntryPoint entryPoint,GLshort nx,GLshort ny,GLshort nz)865 bool ValidateNormal3s(const Context *,
866                       angle::EntryPoint entryPoint,
867                       GLshort nx,
868                       GLshort ny,
869                       GLshort nz)
870 {
871     return true;
872 }
873 
ValidateNormal3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)874 bool ValidateNormal3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
875 {
876     return true;
877 }
878 
ValidateOrtho(const Context *,angle::EntryPoint entryPoint,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)879 bool ValidateOrtho(const Context *,
880                    angle::EntryPoint entryPoint,
881                    GLdouble left,
882                    GLdouble right,
883                    GLdouble bottom,
884                    GLdouble top,
885                    GLdouble zNear,
886                    GLdouble zFar)
887 {
888     return true;
889 }
890 
ValidatePassThrough(const Context *,angle::EntryPoint entryPoint,GLfloat token)891 bool ValidatePassThrough(const Context *, angle::EntryPoint entryPoint, GLfloat token)
892 {
893     return true;
894 }
895 
ValidatePixelMapfv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLfloat * values)896 bool ValidatePixelMapfv(const Context *,
897                         angle::EntryPoint entryPoint,
898                         GLenum map,
899                         GLsizei mapsize,
900                         const GLfloat *values)
901 {
902     return true;
903 }
904 
ValidatePixelMapuiv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLuint * values)905 bool ValidatePixelMapuiv(const Context *,
906                          angle::EntryPoint entryPoint,
907                          GLenum map,
908                          GLsizei mapsize,
909                          const GLuint *values)
910 {
911     return true;
912 }
913 
ValidatePixelMapusv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLushort * values)914 bool ValidatePixelMapusv(const Context *,
915                          angle::EntryPoint entryPoint,
916                          GLenum map,
917                          GLsizei mapsize,
918                          const GLushort *values)
919 {
920     return true;
921 }
922 
ValidatePixelStoref(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLfloat param)923 bool ValidatePixelStoref(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLfloat param)
924 {
925     return true;
926 }
927 
ValidatePixelTransferf(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLfloat param)928 bool ValidatePixelTransferf(const Context *,
929                             angle::EntryPoint entryPoint,
930                             GLenum pname,
931                             GLfloat param)
932 {
933     return true;
934 }
935 
ValidatePixelTransferi(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)936 bool ValidatePixelTransferi(const Context *,
937                             angle::EntryPoint entryPoint,
938                             GLenum pname,
939                             GLint param)
940 {
941     return true;
942 }
943 
ValidatePixelZoom(const Context *,angle::EntryPoint entryPoint,GLfloat xfactor,GLfloat yfactor)944 bool ValidatePixelZoom(const Context *,
945                        angle::EntryPoint entryPoint,
946                        GLfloat xfactor,
947                        GLfloat yfactor)
948 {
949     return true;
950 }
951 
ValidatePolygonMode(const PrivateState & state,ErrorSet * errors,angle::EntryPoint entryPoint,GLenum face,PolygonMode modePacked)952 bool ValidatePolygonMode(const PrivateState &state,
953                          ErrorSet *errors,
954                          angle::EntryPoint entryPoint,
955                          GLenum face,
956                          PolygonMode modePacked)
957 {
958     return true;
959 }
960 
ValidatePolygonStipple(const Context *,angle::EntryPoint entryPoint,const GLubyte * mask)961 bool ValidatePolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask)
962 {
963     return true;
964 }
965 
ValidatePopAttrib(const Context *,angle::EntryPoint entryPoint)966 bool ValidatePopAttrib(const Context *, angle::EntryPoint entryPoint)
967 {
968     return true;
969 }
970 
ValidatePopName(const Context *,angle::EntryPoint entryPoint)971 bool ValidatePopName(const Context *, angle::EntryPoint entryPoint)
972 {
973     return true;
974 }
975 
ValidatePushAttrib(const Context *,angle::EntryPoint entryPoint,GLbitfield mask)976 bool ValidatePushAttrib(const Context *, angle::EntryPoint entryPoint, GLbitfield mask)
977 {
978     return true;
979 }
980 
ValidatePushName(const Context *,angle::EntryPoint entryPoint,GLuint name)981 bool ValidatePushName(const Context *, angle::EntryPoint entryPoint, GLuint name)
982 {
983     return true;
984 }
985 
ValidateRasterPos2d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)986 bool ValidateRasterPos2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y)
987 {
988     return true;
989 }
990 
ValidateRasterPos2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)991 bool ValidateRasterPos2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
992 {
993     return true;
994 }
995 
ValidateRasterPos2f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)996 bool ValidateRasterPos2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
997 {
998     return true;
999 }
1000 
ValidateRasterPos2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1001 bool ValidateRasterPos2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1002 {
1003     return true;
1004 }
1005 
ValidateRasterPos2i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y)1006 bool ValidateRasterPos2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y)
1007 {
1008     return true;
1009 }
1010 
ValidateRasterPos2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1011 bool ValidateRasterPos2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1012 {
1013     return true;
1014 }
1015 
ValidateRasterPos2s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y)1016 bool ValidateRasterPos2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y)
1017 {
1018     return true;
1019 }
1020 
ValidateRasterPos2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1021 bool ValidateRasterPos2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1022 {
1023     return true;
1024 }
1025 
ValidateRasterPos3d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1026 bool ValidateRasterPos3d(const Context *,
1027                          angle::EntryPoint entryPoint,
1028                          GLdouble x,
1029                          GLdouble y,
1030                          GLdouble z)
1031 {
1032     return true;
1033 }
1034 
ValidateRasterPos3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1035 bool ValidateRasterPos3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1036 {
1037     return true;
1038 }
1039 
ValidateRasterPos3f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)1040 bool ValidateRasterPos3f(const Context *,
1041                          angle::EntryPoint entryPoint,
1042                          GLfloat x,
1043                          GLfloat y,
1044                          GLfloat z)
1045 {
1046     return true;
1047 }
1048 
ValidateRasterPos3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1049 bool ValidateRasterPos3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1050 {
1051     return true;
1052 }
1053 
ValidateRasterPos3i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)1054 bool ValidateRasterPos3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z)
1055 {
1056     return true;
1057 }
1058 
ValidateRasterPos3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1059 bool ValidateRasterPos3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1060 {
1061     return true;
1062 }
1063 
ValidateRasterPos3s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)1064 bool ValidateRasterPos3s(const Context *,
1065                          angle::EntryPoint entryPoint,
1066                          GLshort x,
1067                          GLshort y,
1068                          GLshort z)
1069 {
1070     return true;
1071 }
1072 
ValidateRasterPos3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1073 bool ValidateRasterPos3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1074 {
1075     return true;
1076 }
1077 
ValidateRasterPos4d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1078 bool ValidateRasterPos4d(const Context *,
1079                          angle::EntryPoint entryPoint,
1080                          GLdouble x,
1081                          GLdouble y,
1082                          GLdouble z,
1083                          GLdouble w)
1084 {
1085     return true;
1086 }
1087 
ValidateRasterPos4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1088 bool ValidateRasterPos4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1089 {
1090     return true;
1091 }
1092 
ValidateRasterPos4f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1093 bool ValidateRasterPos4f(const Context *,
1094                          angle::EntryPoint entryPoint,
1095                          GLfloat x,
1096                          GLfloat y,
1097                          GLfloat z,
1098                          GLfloat w)
1099 {
1100     return true;
1101 }
1102 
ValidateRasterPos4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1103 bool ValidateRasterPos4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1104 {
1105     return true;
1106 }
1107 
ValidateRasterPos4i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z,GLint w)1108 bool ValidateRasterPos4i(const Context *,
1109                          angle::EntryPoint entryPoint,
1110                          GLint x,
1111                          GLint y,
1112                          GLint z,
1113                          GLint w)
1114 {
1115     return true;
1116 }
1117 
ValidateRasterPos4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1118 bool ValidateRasterPos4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1119 {
1120     return true;
1121 }
1122 
ValidateRasterPos4s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z,GLshort w)1123 bool ValidateRasterPos4s(const Context *,
1124                          angle::EntryPoint entryPoint,
1125                          GLshort x,
1126                          GLshort y,
1127                          GLshort z,
1128                          GLshort w)
1129 {
1130     return true;
1131 }
1132 
ValidateRasterPos4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1133 bool ValidateRasterPos4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1134 {
1135     return true;
1136 }
1137 
ValidateRectd(const Context *,angle::EntryPoint entryPoint,GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1138 bool ValidateRectd(const Context *,
1139                    angle::EntryPoint entryPoint,
1140                    GLdouble x1,
1141                    GLdouble y1,
1142                    GLdouble x2,
1143                    GLdouble y2)
1144 {
1145     return true;
1146 }
1147 
ValidateRectdv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v1,const GLdouble * v2)1148 bool ValidateRectdv(const Context *,
1149                     angle::EntryPoint entryPoint,
1150                     const GLdouble *v1,
1151                     const GLdouble *v2)
1152 {
1153     return true;
1154 }
1155 
ValidateRectf(const Context *,angle::EntryPoint entryPoint,GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1156 bool ValidateRectf(const Context *,
1157                    angle::EntryPoint entryPoint,
1158                    GLfloat x1,
1159                    GLfloat y1,
1160                    GLfloat x2,
1161                    GLfloat y2)
1162 {
1163     return true;
1164 }
1165 
ValidateRectfv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v1,const GLfloat * v2)1166 bool ValidateRectfv(const Context *,
1167                     angle::EntryPoint entryPoint,
1168                     const GLfloat *v1,
1169                     const GLfloat *v2)
1170 {
1171     return true;
1172 }
1173 
ValidateRecti(const Context *,angle::EntryPoint entryPoint,GLint x1,GLint y1,GLint x2,GLint y2)1174 bool ValidateRecti(const Context *,
1175                    angle::EntryPoint entryPoint,
1176                    GLint x1,
1177                    GLint y1,
1178                    GLint x2,
1179                    GLint y2)
1180 {
1181     return true;
1182 }
1183 
ValidateRectiv(const Context *,angle::EntryPoint entryPoint,const GLint * v1,const GLint * v2)1184 bool ValidateRectiv(const Context *, angle::EntryPoint entryPoint, const GLint *v1, const GLint *v2)
1185 {
1186     return true;
1187 }
1188 
ValidateRects(const Context *,angle::EntryPoint entryPoint,GLshort x1,GLshort y1,GLshort x2,GLshort y2)1189 bool ValidateRects(const Context *,
1190                    angle::EntryPoint entryPoint,
1191                    GLshort x1,
1192                    GLshort y1,
1193                    GLshort x2,
1194                    GLshort y2)
1195 {
1196     return true;
1197 }
1198 
ValidateRectsv(const Context *,angle::EntryPoint entryPoint,const GLshort * v1,const GLshort * v2)1199 bool ValidateRectsv(const Context *,
1200                     angle::EntryPoint entryPoint,
1201                     const GLshort *v1,
1202                     const GLshort *v2)
1203 {
1204     return true;
1205 }
1206 
ValidateRenderMode(const Context *,angle::EntryPoint entryPoint,GLenum mode)1207 bool ValidateRenderMode(const Context *, angle::EntryPoint entryPoint, GLenum mode)
1208 {
1209     return true;
1210 }
1211 
ValidateRotated(const Context *,angle::EntryPoint entryPoint,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1212 bool ValidateRotated(const Context *,
1213                      angle::EntryPoint entryPoint,
1214                      GLdouble angle,
1215                      GLdouble x,
1216                      GLdouble y,
1217                      GLdouble z)
1218 {
1219     return true;
1220 }
1221 
ValidateScaled(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1222 bool ValidateScaled(const Context *,
1223                     angle::EntryPoint entryPoint,
1224                     GLdouble x,
1225                     GLdouble y,
1226                     GLdouble z)
1227 {
1228     return true;
1229 }
1230 
ValidateSelectBuffer(const Context *,angle::EntryPoint entryPoint,GLsizei size,const GLuint * buffer)1231 bool ValidateSelectBuffer(const Context *,
1232                           angle::EntryPoint entryPoint,
1233                           GLsizei size,
1234                           const GLuint *buffer)
1235 {
1236     return true;
1237 }
1238 
ValidateTexCoord1d(const Context *,angle::EntryPoint entryPoint,GLdouble s)1239 bool ValidateTexCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble s)
1240 {
1241     return true;
1242 }
1243 
ValidateTexCoord1dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1244 bool ValidateTexCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1245 {
1246     return true;
1247 }
1248 
ValidateTexCoord1f(const Context *,angle::EntryPoint entryPoint,GLfloat s)1249 bool ValidateTexCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat s)
1250 {
1251     return true;
1252 }
1253 
ValidateTexCoord1fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1254 bool ValidateTexCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1255 {
1256     return true;
1257 }
1258 
ValidateTexCoord1i(const Context *,angle::EntryPoint entryPoint,GLint s)1259 bool ValidateTexCoord1i(const Context *, angle::EntryPoint entryPoint, GLint s)
1260 {
1261     return true;
1262 }
1263 
ValidateTexCoord1iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1264 bool ValidateTexCoord1iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1265 {
1266     return true;
1267 }
1268 
ValidateTexCoord1s(const Context *,angle::EntryPoint entryPoint,GLshort s)1269 bool ValidateTexCoord1s(const Context *, angle::EntryPoint entryPoint, GLshort s)
1270 {
1271     return true;
1272 }
1273 
ValidateTexCoord1sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1274 bool ValidateTexCoord1sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1275 {
1276     return true;
1277 }
1278 
ValidateTexCoord2d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t)1279 bool ValidateTexCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble s, GLdouble t)
1280 {
1281     return true;
1282 }
1283 
ValidateTexCoord2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1284 bool ValidateTexCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1285 {
1286     return true;
1287 }
1288 
ValidateTexCoord2f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t)1289 bool ValidateTexCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat s, GLfloat t)
1290 {
1291     return true;
1292 }
1293 
ValidateTexCoord2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1294 bool ValidateTexCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1295 {
1296     return true;
1297 }
1298 
ValidateTexCoord2i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t)1299 bool ValidateTexCoord2i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t)
1300 {
1301     return true;
1302 }
1303 
ValidateTexCoord2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1304 bool ValidateTexCoord2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1305 {
1306     return true;
1307 }
1308 
ValidateTexCoord2s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t)1309 bool ValidateTexCoord2s(const Context *, angle::EntryPoint entryPoint, GLshort s, GLshort t)
1310 {
1311     return true;
1312 }
1313 
ValidateTexCoord2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1314 bool ValidateTexCoord2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1315 {
1316     return true;
1317 }
1318 
ValidateTexCoord3d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t,GLdouble r)1319 bool ValidateTexCoord3d(const Context *,
1320                         angle::EntryPoint entryPoint,
1321                         GLdouble s,
1322                         GLdouble t,
1323                         GLdouble r)
1324 {
1325     return true;
1326 }
1327 
ValidateTexCoord3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1328 bool ValidateTexCoord3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1329 {
1330     return true;
1331 }
1332 
ValidateTexCoord3f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t,GLfloat r)1333 bool ValidateTexCoord3f(const Context *,
1334                         angle::EntryPoint entryPoint,
1335                         GLfloat s,
1336                         GLfloat t,
1337                         GLfloat r)
1338 {
1339     return true;
1340 }
1341 
ValidateTexCoord3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1342 bool ValidateTexCoord3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1343 {
1344     return true;
1345 }
1346 
ValidateTexCoord3i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t,GLint r)1347 bool ValidateTexCoord3i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t, GLint r)
1348 {
1349     return true;
1350 }
1351 
ValidateTexCoord3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1352 bool ValidateTexCoord3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1353 {
1354     return true;
1355 }
1356 
ValidateTexCoord3s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t,GLshort r)1357 bool ValidateTexCoord3s(const Context *,
1358                         angle::EntryPoint entryPoint,
1359                         GLshort s,
1360                         GLshort t,
1361                         GLshort r)
1362 {
1363     return true;
1364 }
1365 
ValidateTexCoord3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1366 bool ValidateTexCoord3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1367 {
1368     return true;
1369 }
1370 
ValidateTexCoord4d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t,GLdouble r,GLdouble q)1371 bool ValidateTexCoord4d(const Context *,
1372                         angle::EntryPoint entryPoint,
1373                         GLdouble s,
1374                         GLdouble t,
1375                         GLdouble r,
1376                         GLdouble q)
1377 {
1378     return true;
1379 }
1380 
ValidateTexCoord4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1381 bool ValidateTexCoord4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1382 {
1383     return true;
1384 }
1385 
ValidateTexCoord4f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t,GLfloat r,GLfloat q)1386 bool ValidateTexCoord4f(const Context *,
1387                         angle::EntryPoint entryPoint,
1388                         GLfloat s,
1389                         GLfloat t,
1390                         GLfloat r,
1391                         GLfloat q)
1392 {
1393     return true;
1394 }
1395 
ValidateTexCoord4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1396 bool ValidateTexCoord4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1397 {
1398     return true;
1399 }
1400 
ValidateTexCoord4i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t,GLint r,GLint q)1401 bool ValidateTexCoord4i(const Context *,
1402                         angle::EntryPoint entryPoint,
1403                         GLint s,
1404                         GLint t,
1405                         GLint r,
1406                         GLint q)
1407 {
1408     return true;
1409 }
1410 
ValidateTexCoord4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1411 bool ValidateTexCoord4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1412 {
1413     return true;
1414 }
1415 
ValidateTexCoord4s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t,GLshort r,GLshort q)1416 bool ValidateTexCoord4s(const Context *,
1417                         angle::EntryPoint entryPoint,
1418                         GLshort s,
1419                         GLshort t,
1420                         GLshort r,
1421                         GLshort q)
1422 {
1423     return true;
1424 }
1425 
ValidateTexCoord4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1426 bool ValidateTexCoord4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1427 {
1428     return true;
1429 }
1430 
ValidateTexGend(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLdouble param)1431 bool ValidateTexGend(const Context *,
1432                      angle::EntryPoint entryPoint,
1433                      GLenum coord,
1434                      GLenum pname,
1435                      GLdouble param)
1436 {
1437     return true;
1438 }
1439 
ValidateTexGendv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLdouble * params)1440 bool ValidateTexGendv(const Context *,
1441                       angle::EntryPoint entryPoint,
1442                       GLenum coord,
1443                       GLenum pname,
1444                       const GLdouble *params)
1445 {
1446     return true;
1447 }
1448 
ValidateTexGenf(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLfloat param)1449 bool ValidateTexGenf(const Context *,
1450                      angle::EntryPoint entryPoint,
1451                      GLenum coord,
1452                      GLenum pname,
1453                      GLfloat param)
1454 {
1455     return true;
1456 }
ValidateTexGenfv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLfloat * params)1457 bool ValidateTexGenfv(const Context *,
1458                       angle::EntryPoint entryPoint,
1459                       GLenum coord,
1460                       GLenum pname,
1461                       const GLfloat *params)
1462 {
1463     return true;
1464 }
1465 
ValidateTexGeni(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLint param)1466 bool ValidateTexGeni(const Context *,
1467                      angle::EntryPoint entryPoint,
1468                      GLenum coord,
1469                      GLenum pname,
1470                      GLint param)
1471 {
1472     return true;
1473 }
1474 
ValidateTexGeniv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLint * params)1475 bool ValidateTexGeniv(const Context *,
1476                       angle::EntryPoint entryPoint,
1477                       GLenum coord,
1478                       GLenum pname,
1479                       const GLint *params)
1480 {
1481     return true;
1482 }
1483 
ValidateTexImage1D(const Context *,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1484 bool ValidateTexImage1D(const Context *,
1485                         angle::EntryPoint entryPoint,
1486                         GLenum target,
1487                         GLint level,
1488                         GLint internalformat,
1489                         GLsizei width,
1490                         GLint border,
1491                         GLenum format,
1492                         GLenum type,
1493                         const void *pixels)
1494 {
1495     return true;
1496 }
1497 
ValidateTranslated(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1498 bool ValidateTranslated(const Context *,
1499                         angle::EntryPoint entryPoint,
1500                         GLdouble x,
1501                         GLdouble y,
1502                         GLdouble z)
1503 {
1504     return true;
1505 }
1506 
ValidateVertex2d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)1507 bool ValidateVertex2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y)
1508 {
1509     return true;
1510 }
1511 
ValidateVertex2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1512 bool ValidateVertex2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1513 {
1514     return true;
1515 }
1516 
ValidateVertex2f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)1517 bool ValidateVertex2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
1518 {
1519     return true;
1520 }
1521 
ValidateVertex2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1522 bool ValidateVertex2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1523 {
1524     return true;
1525 }
1526 
ValidateVertex2i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y)1527 bool ValidateVertex2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y)
1528 {
1529     return true;
1530 }
1531 
ValidateVertex2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1532 bool ValidateVertex2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1533 {
1534     return true;
1535 }
1536 
ValidateVertex2s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y)1537 bool ValidateVertex2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y)
1538 {
1539     return true;
1540 }
1541 
ValidateVertex2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1542 bool ValidateVertex2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1543 {
1544     return true;
1545 }
1546 
ValidateVertex3d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1547 bool ValidateVertex3d(const Context *,
1548                       angle::EntryPoint entryPoint,
1549                       GLdouble x,
1550                       GLdouble y,
1551                       GLdouble z)
1552 {
1553     return true;
1554 }
1555 
ValidateVertex3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1556 bool ValidateVertex3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1557 {
1558     return true;
1559 }
1560 
ValidateVertex3f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)1561 bool ValidateVertex3f(const Context *,
1562                       angle::EntryPoint entryPoint,
1563                       GLfloat x,
1564                       GLfloat y,
1565                       GLfloat z)
1566 {
1567     return true;
1568 }
1569 
ValidateVertex3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1570 bool ValidateVertex3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1571 {
1572     return true;
1573 }
1574 
ValidateVertex3i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)1575 bool ValidateVertex3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z)
1576 {
1577     return true;
1578 }
1579 
ValidateVertex3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1580 bool ValidateVertex3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1581 {
1582     return true;
1583 }
1584 
ValidateVertex3s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)1585 bool ValidateVertex3s(const Context *,
1586                       angle::EntryPoint entryPoint,
1587                       GLshort x,
1588                       GLshort y,
1589                       GLshort z)
1590 {
1591     return true;
1592 }
1593 
ValidateVertex3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1594 bool ValidateVertex3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1595 {
1596     return true;
1597 }
1598 
ValidateVertex4d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1599 bool ValidateVertex4d(const Context *,
1600                       angle::EntryPoint entryPoint,
1601                       GLdouble x,
1602                       GLdouble y,
1603                       GLdouble z,
1604                       GLdouble w)
1605 {
1606     return true;
1607 }
1608 
ValidateVertex4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1609 bool ValidateVertex4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1610 {
1611     return true;
1612 }
1613 
ValidateVertex4f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1614 bool ValidateVertex4f(const Context *,
1615                       angle::EntryPoint entryPoint,
1616                       GLfloat x,
1617                       GLfloat y,
1618                       GLfloat z,
1619                       GLfloat w)
1620 {
1621     return true;
1622 }
1623 
ValidateVertex4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1624 bool ValidateVertex4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1625 {
1626     return true;
1627 }
1628 
ValidateVertex4i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z,GLint w)1629 bool ValidateVertex4i(const Context *,
1630                       angle::EntryPoint entryPoint,
1631                       GLint x,
1632                       GLint y,
1633                       GLint z,
1634                       GLint w)
1635 {
1636     return true;
1637 }
1638 
ValidateVertex4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1639 bool ValidateVertex4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1640 {
1641     return true;
1642 }
1643 
ValidateVertex4s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z,GLshort w)1644 bool ValidateVertex4s(const Context *,
1645                       angle::EntryPoint entryPoint,
1646                       GLshort x,
1647                       GLshort y,
1648                       GLshort z,
1649                       GLshort w)
1650 {
1651     return true;
1652 }
1653 
ValidateVertex4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1654 bool ValidateVertex4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1655 {
1656     return true;
1657 }
1658 
ValidateAreTexturesResident(const Context * context,angle::EntryPoint entryPoint,GLsizei n,const GLuint * textures,const GLboolean * residences)1659 bool ValidateAreTexturesResident(const Context *context,
1660                                  angle::EntryPoint entryPoint,
1661                                  GLsizei n,
1662                                  const GLuint *textures,
1663                                  const GLboolean *residences)
1664 {
1665     return true;
1666 }
1667 
ValidateArrayElement(const Context * context,angle::EntryPoint entryPoint,GLint i)1668 bool ValidateArrayElement(const Context *context, angle::EntryPoint entryPoint, GLint i)
1669 {
1670     return true;
1671 }
1672 
ValidateCopyTexImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1673 bool ValidateCopyTexImage1D(const Context *context,
1674                             angle::EntryPoint entryPoint,
1675                             GLenum target,
1676                             GLint level,
1677                             GLenum internalformat,
1678                             GLint x,
1679                             GLint y,
1680                             GLsizei width,
1681                             GLint border)
1682 {
1683     return true;
1684 }
1685 
ValidateCopyTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1686 bool ValidateCopyTexSubImage1D(const Context *context,
1687                                angle::EntryPoint entryPoint,
1688                                GLenum target,
1689                                GLint level,
1690                                GLint xoffset,
1691                                GLint x,
1692                                GLint y,
1693                                GLsizei width)
1694 {
1695     return true;
1696 }
1697 
ValidateEdgeFlagPointer(const Context * context,angle::EntryPoint entryPoint,GLsizei stride,const void * pointer)1698 bool ValidateEdgeFlagPointer(const Context *context,
1699                              angle::EntryPoint entryPoint,
1700                              GLsizei stride,
1701                              const void *pointer)
1702 {
1703     return true;
1704 }
1705 
ValidateIndexPointer(const Context * context,angle::EntryPoint entryPoint,GLenum type,GLsizei stride,const void * pointer)1706 bool ValidateIndexPointer(const Context *context,
1707                           angle::EntryPoint entryPoint,
1708                           GLenum type,
1709                           GLsizei stride,
1710                           const void *pointer)
1711 {
1712     return true;
1713 }
1714 
ValidateIndexub(const Context * context,angle::EntryPoint entryPoint,GLubyte c)1715 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c)
1716 {
1717     return true;
1718 }
1719 
ValidateIndexubv(const Context * context,angle::EntryPoint entryPoint,const GLubyte * c)1720 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c)
1721 {
1722     return true;
1723 }
1724 
ValidateInterleavedArrays(const Context * context,angle::EntryPoint entryPoint,GLenum format,GLsizei stride,const void * pointer)1725 bool ValidateInterleavedArrays(const Context *context,
1726                                angle::EntryPoint entryPoint,
1727                                GLenum format,
1728                                GLsizei stride,
1729                                const void *pointer)
1730 {
1731     return true;
1732 }
1733 
ValidatePopClientAttrib(const Context * context,angle::EntryPoint entryPoint)1734 bool ValidatePopClientAttrib(const Context *context, angle::EntryPoint entryPoint)
1735 {
1736     return true;
1737 }
1738 
ValidatePrioritizeTextures(const Context * context,angle::EntryPoint entryPoint,GLsizei n,const GLuint * textures,const GLfloat * priorities)1739 bool ValidatePrioritizeTextures(const Context *context,
1740                                 angle::EntryPoint entryPoint,
1741                                 GLsizei n,
1742                                 const GLuint *textures,
1743                                 const GLfloat *priorities)
1744 {
1745     return true;
1746 }
1747 
ValidatePushClientAttrib(const Context * context,angle::EntryPoint entryPoint,GLbitfield mask)1748 bool ValidatePushClientAttrib(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask)
1749 {
1750     return true;
1751 }
1752 
ValidateTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1753 bool ValidateTexSubImage1D(const Context *context,
1754                            angle::EntryPoint entryPoint,
1755                            GLenum target,
1756                            GLint level,
1757                            GLint xoffset,
1758                            GLsizei width,
1759                            GLenum format,
1760                            GLenum type,
1761                            const void *pixels)
1762 {
1763     return true;
1764 }
1765 
ValidateCompressedTexImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)1766 bool ValidateCompressedTexImage1D(const Context *context,
1767                                   angle::EntryPoint entryPoint,
1768                                   GLenum target,
1769                                   GLint level,
1770                                   GLenum internalformat,
1771                                   GLsizei width,
1772                                   GLint border,
1773                                   GLsizei imageSize,
1774                                   const void *data)
1775 {
1776     return true;
1777 }
1778 
ValidateCompressedTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)1779 bool ValidateCompressedTexSubImage1D(const Context *context,
1780                                      angle::EntryPoint entryPoint,
1781                                      GLenum target,
1782                                      GLint level,
1783                                      GLint xoffset,
1784                                      GLsizei width,
1785                                      GLenum format,
1786                                      GLsizei imageSize,
1787                                      const void *data)
1788 {
1789     return true;
1790 }
1791 
ValidateGetCompressedTexImage(const Context * context,angle::EntryPoint entryPoint,TextureTarget targetPacked,GLint level,const void * img)1792 bool ValidateGetCompressedTexImage(const Context *context,
1793                                    angle::EntryPoint entryPoint,
1794                                    TextureTarget targetPacked,
1795                                    GLint level,
1796                                    const void *img)
1797 {
1798     return true;
1799 }
1800 
ValidateLoadTransposeMatrixd(const Context * context,angle::EntryPoint entryPoint,const GLdouble * m)1801 bool ValidateLoadTransposeMatrixd(const Context *context,
1802                                   angle::EntryPoint entryPoint,
1803                                   const GLdouble *m)
1804 {
1805     return true;
1806 }
1807 
ValidateLoadTransposeMatrixf(const Context * context,angle::EntryPoint entryPoint,const GLfloat * m)1808 bool ValidateLoadTransposeMatrixf(const Context *context,
1809                                   angle::EntryPoint entryPoint,
1810                                   const GLfloat *m)
1811 {
1812     return true;
1813 }
1814 
ValidateMultTransposeMatrixd(const Context * context,angle::EntryPoint entryPoint,const GLdouble * m)1815 bool ValidateMultTransposeMatrixd(const Context *context,
1816                                   angle::EntryPoint entryPoint,
1817                                   const GLdouble *m)
1818 {
1819     return true;
1820 }
1821 
ValidateMultTransposeMatrixf(const Context * context,angle::EntryPoint entryPoint,const GLfloat * m)1822 bool ValidateMultTransposeMatrixf(const Context *context,
1823                                   angle::EntryPoint entryPoint,
1824                                   const GLfloat *m)
1825 {
1826     return true;
1827 }
1828 
ValidateMultiTexCoord1d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s)1829 bool ValidateMultiTexCoord1d(const Context *context,
1830                              angle::EntryPoint entryPoint,
1831                              GLenum target,
1832                              GLdouble s)
1833 {
1834     return true;
1835 }
1836 
ValidateMultiTexCoord1dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1837 bool ValidateMultiTexCoord1dv(const Context *context,
1838                               angle::EntryPoint entryPoint,
1839                               GLenum target,
1840                               const GLdouble *v)
1841 {
1842     return true;
1843 }
1844 
ValidateMultiTexCoord1f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s)1845 bool ValidateMultiTexCoord1f(const Context *context,
1846                              angle::EntryPoint entryPoint,
1847                              GLenum target,
1848                              GLfloat s)
1849 {
1850     return true;
1851 }
1852 
ValidateMultiTexCoord1fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1853 bool ValidateMultiTexCoord1fv(const Context *context,
1854                               angle::EntryPoint entryPoint,
1855                               GLenum target,
1856                               const GLfloat *v)
1857 {
1858     return true;
1859 }
1860 
ValidateMultiTexCoord1i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s)1861 bool ValidateMultiTexCoord1i(const Context *context,
1862                              angle::EntryPoint entryPoint,
1863                              GLenum target,
1864                              GLint s)
1865 {
1866     return true;
1867 }
1868 
ValidateMultiTexCoord1iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)1869 bool ValidateMultiTexCoord1iv(const Context *context,
1870                               angle::EntryPoint entryPoint,
1871                               GLenum target,
1872                               const GLint *v)
1873 {
1874     return true;
1875 }
1876 
ValidateMultiTexCoord1s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s)1877 bool ValidateMultiTexCoord1s(const Context *context,
1878                              angle::EntryPoint entryPoint,
1879                              GLenum target,
1880                              GLshort s)
1881 {
1882     return true;
1883 }
1884 
ValidateMultiTexCoord1sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)1885 bool ValidateMultiTexCoord1sv(const Context *context,
1886                               angle::EntryPoint entryPoint,
1887                               GLenum target,
1888                               const GLshort *v)
1889 {
1890     return true;
1891 }
1892 
ValidateMultiTexCoord2d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t)1893 bool ValidateMultiTexCoord2d(const Context *context,
1894                              angle::EntryPoint entryPoint,
1895                              GLenum target,
1896                              GLdouble s,
1897                              GLdouble t)
1898 {
1899     return true;
1900 }
1901 
ValidateMultiTexCoord2dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1902 bool ValidateMultiTexCoord2dv(const Context *context,
1903                               angle::EntryPoint entryPoint,
1904                               GLenum target,
1905                               const GLdouble *v)
1906 {
1907     return true;
1908 }
1909 
ValidateMultiTexCoord2f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s,GLfloat t)1910 bool ValidateMultiTexCoord2f(const Context *context,
1911                              angle::EntryPoint entryPoint,
1912                              GLenum target,
1913                              GLfloat s,
1914                              GLfloat t)
1915 {
1916     return true;
1917 }
1918 
ValidateMultiTexCoord2fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1919 bool ValidateMultiTexCoord2fv(const Context *context,
1920                               angle::EntryPoint entryPoint,
1921                               GLenum target,
1922                               const GLfloat *v)
1923 {
1924     return true;
1925 }
1926 
ValidateMultiTexCoord2i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t)1927 bool ValidateMultiTexCoord2i(const Context *context,
1928                              angle::EntryPoint entryPoint,
1929                              GLenum target,
1930                              GLint s,
1931                              GLint t)
1932 {
1933     return true;
1934 }
1935 
ValidateMultiTexCoord2iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)1936 bool ValidateMultiTexCoord2iv(const Context *context,
1937                               angle::EntryPoint entryPoint,
1938                               GLenum target,
1939                               const GLint *v)
1940 {
1941     return true;
1942 }
1943 
ValidateMultiTexCoord2s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t)1944 bool ValidateMultiTexCoord2s(const Context *context,
1945                              angle::EntryPoint entryPoint,
1946                              GLenum target,
1947                              GLshort s,
1948                              GLshort t)
1949 {
1950     return true;
1951 }
1952 
ValidateMultiTexCoord2sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)1953 bool ValidateMultiTexCoord2sv(const Context *context,
1954                               angle::EntryPoint entryPoint,
1955                               GLenum target,
1956                               const GLshort *v)
1957 {
1958     return true;
1959 }
1960 
ValidateMultiTexCoord3d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t,GLdouble r)1961 bool ValidateMultiTexCoord3d(const Context *context,
1962                              angle::EntryPoint entryPoint,
1963                              GLenum target,
1964                              GLdouble s,
1965                              GLdouble t,
1966                              GLdouble r)
1967 {
1968     return true;
1969 }
1970 
ValidateMultiTexCoord3dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1971 bool ValidateMultiTexCoord3dv(const Context *context,
1972                               angle::EntryPoint entryPoint,
1973                               GLenum target,
1974                               const GLdouble *v)
1975 {
1976     return true;
1977 }
1978 
ValidateMultiTexCoord3f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s,GLfloat t,GLfloat r)1979 bool ValidateMultiTexCoord3f(const Context *context,
1980                              angle::EntryPoint entryPoint,
1981                              GLenum target,
1982                              GLfloat s,
1983                              GLfloat t,
1984                              GLfloat r)
1985 {
1986     return true;
1987 }
1988 
ValidateMultiTexCoord3fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1989 bool ValidateMultiTexCoord3fv(const Context *context,
1990                               angle::EntryPoint entryPoint,
1991                               GLenum target,
1992                               const GLfloat *v)
1993 {
1994     return true;
1995 }
1996 
ValidateMultiTexCoord3i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t,GLint r)1997 bool ValidateMultiTexCoord3i(const Context *context,
1998                              angle::EntryPoint entryPoint,
1999                              GLenum target,
2000                              GLint s,
2001                              GLint t,
2002                              GLint r)
2003 {
2004     return true;
2005 }
2006 
ValidateMultiTexCoord3iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)2007 bool ValidateMultiTexCoord3iv(const Context *context,
2008                               angle::EntryPoint entryPoint,
2009                               GLenum target,
2010                               const GLint *v)
2011 {
2012     return true;
2013 }
2014 
ValidateMultiTexCoord3s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t,GLshort r)2015 bool ValidateMultiTexCoord3s(const Context *context,
2016                              angle::EntryPoint entryPoint,
2017                              GLenum target,
2018                              GLshort s,
2019                              GLshort t,
2020                              GLshort r)
2021 {
2022     return true;
2023 }
2024 
ValidateMultiTexCoord3sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)2025 bool ValidateMultiTexCoord3sv(const Context *context,
2026                               angle::EntryPoint entryPoint,
2027                               GLenum target,
2028                               const GLshort *v)
2029 {
2030     return true;
2031 }
2032 
ValidateMultiTexCoord4d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2033 bool ValidateMultiTexCoord4d(const Context *context,
2034                              angle::EntryPoint entryPoint,
2035                              GLenum target,
2036                              GLdouble s,
2037                              GLdouble t,
2038                              GLdouble r,
2039                              GLdouble q)
2040 {
2041     return true;
2042 }
2043 
ValidateMultiTexCoord4dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)2044 bool ValidateMultiTexCoord4dv(const Context *context,
2045                               angle::EntryPoint entryPoint,
2046                               GLenum target,
2047                               const GLdouble *v)
2048 {
2049     return true;
2050 }
2051 
ValidateMultiTexCoord4fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)2052 bool ValidateMultiTexCoord4fv(const Context *context,
2053                               angle::EntryPoint entryPoint,
2054                               GLenum target,
2055                               const GLfloat *v)
2056 {
2057     return true;
2058 }
2059 
ValidateMultiTexCoord4i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t,GLint r,GLint q)2060 bool ValidateMultiTexCoord4i(const Context *context,
2061                              angle::EntryPoint entryPoint,
2062                              GLenum target,
2063                              GLint s,
2064                              GLint t,
2065                              GLint r,
2066                              GLint q)
2067 {
2068     return true;
2069 }
2070 
ValidateMultiTexCoord4iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)2071 bool ValidateMultiTexCoord4iv(const Context *context,
2072                               angle::EntryPoint entryPoint,
2073                               GLenum target,
2074                               const GLint *v)
2075 {
2076     return true;
2077 }
2078 
ValidateMultiTexCoord4s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2079 bool ValidateMultiTexCoord4s(const Context *context,
2080                              angle::EntryPoint entryPoint,
2081                              GLenum target,
2082                              GLshort s,
2083                              GLshort t,
2084                              GLshort r,
2085                              GLshort q)
2086 {
2087     return true;
2088 }
2089 
ValidateMultiTexCoord4sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)2090 bool ValidateMultiTexCoord4sv(const Context *context,
2091                               angle::EntryPoint entryPoint,
2092                               GLenum target,
2093                               const GLshort *v)
2094 {
2095     return true;
2096 }
2097 
ValidateFogCoordPointer(const Context * context,angle::EntryPoint entryPoint,GLenum type,GLsizei stride,const void * pointer)2098 bool ValidateFogCoordPointer(const Context *context,
2099                              angle::EntryPoint entryPoint,
2100                              GLenum type,
2101                              GLsizei stride,
2102                              const void *pointer)
2103 {
2104     return true;
2105 }
2106 
ValidateFogCoordd(const Context * context,angle::EntryPoint entryPoint,GLdouble coord)2107 bool ValidateFogCoordd(const Context *context, angle::EntryPoint entryPoint, GLdouble coord)
2108 {
2109     return true;
2110 }
2111 
ValidateFogCoorddv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * coord)2112 bool ValidateFogCoorddv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *coord)
2113 {
2114     return true;
2115 }
2116 
ValidateFogCoordf(const Context * context,angle::EntryPoint entryPoint,GLfloat coord)2117 bool ValidateFogCoordf(const Context *context, angle::EntryPoint entryPoint, GLfloat coord)
2118 {
2119     return true;
2120 }
2121 
ValidateFogCoordfv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * coord)2122 bool ValidateFogCoordfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *coord)
2123 {
2124     return true;
2125 }
2126 
ValidateMultiDrawArrays(const Context * context,angle::EntryPoint entryPoint,PrimitiveMode modePacked,const GLint * first,const GLsizei * count,GLsizei drawcount)2127 bool ValidateMultiDrawArrays(const Context *context,
2128                              angle::EntryPoint entryPoint,
2129                              PrimitiveMode modePacked,
2130                              const GLint *first,
2131                              const GLsizei *count,
2132                              GLsizei drawcount)
2133 {
2134     return true;
2135 }
2136 
ValidateMultiDrawElements(const Context * context,angle::EntryPoint entryPoint,PrimitiveMode modePacked,const GLsizei * count,DrawElementsType typePacked,const void * const * indices,GLsizei drawcount)2137 bool ValidateMultiDrawElements(const Context *context,
2138                                angle::EntryPoint entryPoint,
2139                                PrimitiveMode modePacked,
2140                                const GLsizei *count,
2141                                DrawElementsType typePacked,
2142                                const void *const *indices,
2143                                GLsizei drawcount)
2144 {
2145     return true;
2146 }
2147 
ValidatePointParameteri(const Context * context,angle::EntryPoint entryPoint,GLenum pname,GLint param)2148 bool ValidatePointParameteri(const Context *context,
2149                              angle::EntryPoint entryPoint,
2150                              GLenum pname,
2151                              GLint param)
2152 {
2153     return true;
2154 }
2155 
ValidatePointParameteriv(const Context * context,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)2156 bool ValidatePointParameteriv(const Context *context,
2157                               angle::EntryPoint entryPoint,
2158                               GLenum pname,
2159                               const GLint *params)
2160 {
2161     return true;
2162 }
2163 
ValidateSecondaryColor3b(const Context * context,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue)2164 bool ValidateSecondaryColor3b(const Context *context,
2165                               angle::EntryPoint entryPoint,
2166                               GLbyte red,
2167                               GLbyte green,
2168                               GLbyte blue)
2169 {
2170     return true;
2171 }
2172 
ValidateSecondaryColor3bv(const Context * context,angle::EntryPoint entryPoint,const GLbyte * v)2173 bool ValidateSecondaryColor3bv(const Context *context,
2174                                angle::EntryPoint entryPoint,
2175                                const GLbyte *v)
2176 {
2177     return true;
2178 }
2179 
ValidateSecondaryColor3d(const Context * context,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue)2180 bool ValidateSecondaryColor3d(const Context *context,
2181                               angle::EntryPoint entryPoint,
2182                               GLdouble red,
2183                               GLdouble green,
2184                               GLdouble blue)
2185 {
2186     return true;
2187 }
2188 
ValidateSecondaryColor3dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2189 bool ValidateSecondaryColor3dv(const Context *context,
2190                                angle::EntryPoint entryPoint,
2191                                const GLdouble *v)
2192 {
2193     return true;
2194 }
2195 
ValidateSecondaryColor3f(const Context * context,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue)2196 bool ValidateSecondaryColor3f(const Context *context,
2197                               angle::EntryPoint entryPoint,
2198                               GLfloat red,
2199                               GLfloat green,
2200                               GLfloat blue)
2201 {
2202     return true;
2203 }
2204 
ValidateSecondaryColor3fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2205 bool ValidateSecondaryColor3fv(const Context *context,
2206                                angle::EntryPoint entryPoint,
2207                                const GLfloat *v)
2208 {
2209     return true;
2210 }
2211 
ValidateSecondaryColor3i(const Context * context,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue)2212 bool ValidateSecondaryColor3i(const Context *context,
2213                               angle::EntryPoint entryPoint,
2214                               GLint red,
2215                               GLint green,
2216                               GLint blue)
2217 {
2218     return true;
2219 }
2220 
ValidateSecondaryColor3iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2221 bool ValidateSecondaryColor3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2222 {
2223     return true;
2224 }
2225 
ValidateSecondaryColor3s(const Context * context,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue)2226 bool ValidateSecondaryColor3s(const Context *context,
2227                               angle::EntryPoint entryPoint,
2228                               GLshort red,
2229                               GLshort green,
2230                               GLshort blue)
2231 {
2232     return true;
2233 }
2234 
ValidateSecondaryColor3sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2235 bool ValidateSecondaryColor3sv(const Context *context,
2236                                angle::EntryPoint entryPoint,
2237                                const GLshort *v)
2238 {
2239     return true;
2240 }
2241 
ValidateSecondaryColor3ub(const Context * context,angle::EntryPoint entryPoint,GLubyte red,GLubyte green,GLubyte blue)2242 bool ValidateSecondaryColor3ub(const Context *context,
2243                                angle::EntryPoint entryPoint,
2244                                GLubyte red,
2245                                GLubyte green,
2246                                GLubyte blue)
2247 {
2248     return true;
2249 }
2250 
ValidateSecondaryColor3ubv(const Context * context,angle::EntryPoint entryPoint,const GLubyte * v)2251 bool ValidateSecondaryColor3ubv(const Context *context,
2252                                 angle::EntryPoint entryPoint,
2253                                 const GLubyte *v)
2254 {
2255     return true;
2256 }
2257 
ValidateSecondaryColor3ui(const Context * context,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue)2258 bool ValidateSecondaryColor3ui(const Context *context,
2259                                angle::EntryPoint entryPoint,
2260                                GLuint red,
2261                                GLuint green,
2262                                GLuint blue)
2263 {
2264     return true;
2265 }
2266 
ValidateSecondaryColor3uiv(const Context * context,angle::EntryPoint entryPoint,const GLuint * v)2267 bool ValidateSecondaryColor3uiv(const Context *context,
2268                                 angle::EntryPoint entryPoint,
2269                                 const GLuint *v)
2270 {
2271     return true;
2272 }
2273 
ValidateSecondaryColor3us(const Context * context,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue)2274 bool ValidateSecondaryColor3us(const Context *context,
2275                                angle::EntryPoint entryPoint,
2276                                GLushort red,
2277                                GLushort green,
2278                                GLushort blue)
2279 {
2280     return true;
2281 }
2282 
ValidateSecondaryColor3usv(const Context * context,angle::EntryPoint entryPoint,const GLushort * v)2283 bool ValidateSecondaryColor3usv(const Context *context,
2284                                 angle::EntryPoint entryPoint,
2285                                 const GLushort *v)
2286 {
2287     return true;
2288 }
2289 
ValidateSecondaryColorPointer(const Context * context,angle::EntryPoint entryPoint,GLint size,GLenum type,GLsizei stride,const void * pointer)2290 bool ValidateSecondaryColorPointer(const Context *context,
2291                                    angle::EntryPoint entryPoint,
2292                                    GLint size,
2293                                    GLenum type,
2294                                    GLsizei stride,
2295                                    const void *pointer)
2296 {
2297     return true;
2298 }
2299 
ValidateWindowPos2d(const Context * context,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)2300 bool ValidateWindowPos2d(const Context *context,
2301                          angle::EntryPoint entryPoint,
2302                          GLdouble x,
2303                          GLdouble y)
2304 {
2305     return true;
2306 }
2307 
ValidateWindowPos2dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2308 bool ValidateWindowPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v)
2309 {
2310     return true;
2311 }
2312 
ValidateWindowPos2f(const Context * context,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)2313 bool ValidateWindowPos2f(const Context *context, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
2314 {
2315     return true;
2316 }
2317 
ValidateWindowPos2fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2318 bool ValidateWindowPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v)
2319 {
2320     return true;
2321 }
2322 
ValidateWindowPos2i(const Context * context,angle::EntryPoint entryPoint,GLint x,GLint y)2323 bool ValidateWindowPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y)
2324 {
2325     return true;
2326 }
2327 
ValidateWindowPos2iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2328 bool ValidateWindowPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2329 {
2330     return true;
2331 }
2332 
ValidateWindowPos2s(const Context * context,angle::EntryPoint entryPoint,GLshort x,GLshort y)2333 bool ValidateWindowPos2s(const Context *context, angle::EntryPoint entryPoint, GLshort x, GLshort y)
2334 {
2335     return true;
2336 }
2337 
ValidateWindowPos2sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2338 bool ValidateWindowPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v)
2339 {
2340     return true;
2341 }
2342 
ValidateWindowPos3d(const Context * context,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)2343 bool ValidateWindowPos3d(const Context *context,
2344                          angle::EntryPoint entryPoint,
2345                          GLdouble x,
2346                          GLdouble y,
2347                          GLdouble z)
2348 {
2349     return true;
2350 }
2351 
ValidateWindowPos3dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2352 bool ValidateWindowPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v)
2353 {
2354     return true;
2355 }
2356 
ValidateWindowPos3f(const Context * context,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)2357 bool ValidateWindowPos3f(const Context *context,
2358                          angle::EntryPoint entryPoint,
2359                          GLfloat x,
2360                          GLfloat y,
2361                          GLfloat z)
2362 {
2363     return true;
2364 }
2365 
ValidateWindowPos3fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2366 bool ValidateWindowPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v)
2367 {
2368     return true;
2369 }
2370 
ValidateWindowPos3i(const Context * context,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)2371 bool ValidateWindowPos3i(const Context *context,
2372                          angle::EntryPoint entryPoint,
2373                          GLint x,
2374                          GLint y,
2375                          GLint z)
2376 {
2377     return true;
2378 }
2379 
ValidateWindowPos3iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2380 bool ValidateWindowPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2381 {
2382     return true;
2383 }
2384 
ValidateWindowPos3s(const Context * context,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)2385 bool ValidateWindowPos3s(const Context *context,
2386                          angle::EntryPoint entryPoint,
2387                          GLshort x,
2388                          GLshort y,
2389                          GLshort z)
2390 {
2391     return true;
2392 }
2393 
ValidateWindowPos3sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2394 bool ValidateWindowPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v)
2395 {
2396     return true;
2397 }
2398 
ValidateGetBufferSubData(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLintptr offset,GLsizeiptr size,const void * data)2399 bool ValidateGetBufferSubData(const Context *context,
2400                               angle::EntryPoint entryPoint,
2401                               GLenum target,
2402                               GLintptr offset,
2403                               GLsizeiptr size,
2404                               const void *data)
2405 {
2406     return true;
2407 }
2408 
ValidateGetQueryObjectiv(const Context * context,angle::EntryPoint entryPoint,QueryID id,GLenum pname,const GLint * params)2409 bool ValidateGetQueryObjectiv(const Context *context,
2410                               angle::EntryPoint entryPoint,
2411                               QueryID id,
2412                               GLenum pname,
2413                               const GLint *params)
2414 {
2415     return true;
2416 }
2417 
ValidateMapBuffer(const Context * context,angle::EntryPoint entryPoint,BufferBinding targetPacked,GLenum access)2418 bool ValidateMapBuffer(const Context *context,
2419                        angle::EntryPoint entryPoint,
2420                        BufferBinding targetPacked,
2421                        GLenum access)
2422 {
2423     return true;
2424 }
2425 }  // namespace gl
2426