1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // validationGL1.cpp: Validation functions for OpenGL 1.0 entry point parameters
8
9 #include "libANGLE/validationGL1_autogen.h"
10
11 namespace gl
12 {
13
ValidateAccum(const Context *,angle::EntryPoint entryPoint,GLenum op,GLfloat value)14 bool ValidateAccum(const Context *, angle::EntryPoint entryPoint, GLenum op, GLfloat value)
15 {
16 return true;
17 }
18
ValidateBegin(const Context *,angle::EntryPoint entryPoint,GLenum mode)19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode)
20 {
21 return true;
22 }
23
ValidateBitmap(const Context *,angle::EntryPoint entryPoint,GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)24 bool ValidateBitmap(const Context *,
25 angle::EntryPoint entryPoint,
26 GLsizei width,
27 GLsizei height,
28 GLfloat xorig,
29 GLfloat yorig,
30 GLfloat xmove,
31 GLfloat ymove,
32 const GLubyte *bitmap)
33 {
34 return true;
35 }
36
ValidateCallList(const Context *,angle::EntryPoint entryPoint,GLuint list)37 bool ValidateCallList(const Context *, angle::EntryPoint entryPoint, GLuint list)
38 {
39 return true;
40 }
41
ValidateCallLists(const Context *,angle::EntryPoint entryPoint,GLsizei n,GLenum type,const void * lists)42 bool ValidateCallLists(const Context *,
43 angle::EntryPoint entryPoint,
44 GLsizei n,
45 GLenum type,
46 const void *lists)
47 {
48 return true;
49 }
50
ValidateClearAccum(const Context *,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)51 bool ValidateClearAccum(const Context *,
52 angle::EntryPoint entryPoint,
53 GLfloat red,
54 GLfloat green,
55 GLfloat blue,
56 GLfloat alpha)
57 {
58 return true;
59 }
60
ValidateClearDepth(const Context *,angle::EntryPoint entryPoint,GLdouble depth)61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth)
62 {
63 return true;
64 }
65
ValidateClearIndex(const Context *,angle::EntryPoint entryPoint,GLfloat c)66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c)
67 {
68 return true;
69 }
70
ValidateClipPlane(const Context *,angle::EntryPoint entryPoint,GLenum plane,const GLdouble * equation)71 bool ValidateClipPlane(const Context *,
72 angle::EntryPoint entryPoint,
73 GLenum plane,
74 const GLdouble *equation)
75 {
76 return true;
77 }
78
ValidateColor3b(const Context *,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue)79 bool ValidateColor3b(const Context *,
80 angle::EntryPoint entryPoint,
81 GLbyte red,
82 GLbyte green,
83 GLbyte blue)
84 {
85 return true;
86 }
87
ValidateColor3bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
89 {
90 return true;
91 }
92
ValidateColor3d(const Context *,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue)93 bool ValidateColor3d(const Context *,
94 angle::EntryPoint entryPoint,
95 GLdouble red,
96 GLdouble green,
97 GLdouble blue)
98 {
99 return true;
100 }
101
ValidateColor3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)102 bool ValidateColor3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
103 {
104 return true;
105 }
106
ValidateColor3f(const Context *,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue)107 bool ValidateColor3f(const Context *,
108 angle::EntryPoint entryPoint,
109 GLfloat red,
110 GLfloat green,
111 GLfloat blue)
112 {
113 return true;
114 }
115
ValidateColor3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)116 bool ValidateColor3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
117 {
118 return true;
119 }
120
ValidateColor3i(const Context *,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue)121 bool ValidateColor3i(const Context *,
122 angle::EntryPoint entryPoint,
123 GLint red,
124 GLint green,
125 GLint blue)
126 {
127 return true;
128 }
129
ValidateColor3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)130 bool ValidateColor3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
131 {
132 return true;
133 }
134
ValidateColor3s(const Context *,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue)135 bool ValidateColor3s(const Context *,
136 angle::EntryPoint entryPoint,
137 GLshort red,
138 GLshort green,
139 GLshort blue)
140 {
141 return true;
142 }
143
ValidateColor3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
145 {
146 return true;
147 }
148
ValidateColor3ub(const Context *,angle::EntryPoint entryPoint,GLubyte red,GLubyte green,GLubyte blue)149 bool ValidateColor3ub(const Context *,
150 angle::EntryPoint entryPoint,
151 GLubyte red,
152 GLubyte green,
153 GLubyte blue)
154 {
155 return true;
156 }
157
ValidateColor3ubv(const Context *,angle::EntryPoint entryPoint,const GLubyte * v)158 bool ValidateColor3ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v)
159 {
160 return true;
161 }
162
ValidateColor3ui(const Context *,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue)163 bool ValidateColor3ui(const Context *,
164 angle::EntryPoint entryPoint,
165 GLuint red,
166 GLuint green,
167 GLuint blue)
168 {
169 return true;
170 }
171
ValidateColor3uiv(const Context *,angle::EntryPoint entryPoint,const GLuint * v)172 bool ValidateColor3uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v)
173 {
174 return true;
175 }
176
ValidateColor3us(const Context *,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue)177 bool ValidateColor3us(const Context *,
178 angle::EntryPoint entryPoint,
179 GLushort red,
180 GLushort green,
181 GLushort blue)
182 {
183 return true;
184 }
185
ValidateColor3usv(const Context *,angle::EntryPoint entryPoint,const GLushort * v)186 bool ValidateColor3usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v)
187 {
188 return true;
189 }
190
ValidateColor4b(const Context *,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)191 bool ValidateColor4b(const Context *,
192 angle::EntryPoint entryPoint,
193 GLbyte red,
194 GLbyte green,
195 GLbyte blue,
196 GLbyte alpha)
197 {
198 return true;
199 }
200
ValidateColor4bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
202 {
203 return true;
204 }
205
ValidateColor4d(const Context *,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)206 bool ValidateColor4d(const Context *,
207 angle::EntryPoint entryPoint,
208 GLdouble red,
209 GLdouble green,
210 GLdouble blue,
211 GLdouble alpha)
212 {
213 return true;
214 }
215
ValidateColor4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)216 bool ValidateColor4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
217 {
218 return true;
219 }
220
ValidateColor4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)221 bool ValidateColor4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
222 {
223 return true;
224 }
225
ValidateColor4i(const Context *,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue,GLint alpha)226 bool ValidateColor4i(const Context *,
227 angle::EntryPoint entryPoint,
228 GLint red,
229 GLint green,
230 GLint blue,
231 GLint alpha)
232 {
233 return true;
234 }
235
ValidateColor4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)236 bool ValidateColor4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
237 {
238 return true;
239 }
240
ValidateColor4s(const Context *,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue,GLshort alpha)241 bool ValidateColor4s(const Context *,
242 angle::EntryPoint entryPoint,
243 GLshort red,
244 GLshort green,
245 GLshort blue,
246 GLshort alpha)
247 {
248 return true;
249 }
250
ValidateColor4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
252 {
253 return true;
254 }
255
ValidateColor4ubv(const Context *,angle::EntryPoint entryPoint,const GLubyte * v)256 bool ValidateColor4ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v)
257 {
258 return true;
259 }
260
ValidateColor4ui(const Context *,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue,GLuint alpha)261 bool ValidateColor4ui(const Context *,
262 angle::EntryPoint entryPoint,
263 GLuint red,
264 GLuint green,
265 GLuint blue,
266 GLuint alpha)
267 {
268 return true;
269 }
270
ValidateColor4uiv(const Context *,angle::EntryPoint entryPoint,const GLuint * v)271 bool ValidateColor4uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v)
272 {
273 return true;
274 }
275
ValidateColor4us(const Context *,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue,GLushort alpha)276 bool ValidateColor4us(const Context *,
277 angle::EntryPoint entryPoint,
278 GLushort red,
279 GLushort green,
280 GLushort blue,
281 GLushort alpha)
282 {
283 return true;
284 }
285
ValidateColor4usv(const Context *,angle::EntryPoint entryPoint,const GLushort * v)286 bool ValidateColor4usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v)
287 {
288 return true;
289 }
290
ValidateColorMaterial(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum mode)291 bool ValidateColorMaterial(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode)
292 {
293 return true;
294 }
295
ValidateCopyPixels(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)296 bool ValidateCopyPixels(const Context *,
297 angle::EntryPoint entryPoint,
298 GLint x,
299 GLint y,
300 GLsizei width,
301 GLsizei height,
302 GLenum type)
303 {
304 return true;
305 }
306
ValidateDeleteLists(const Context *,angle::EntryPoint entryPoint,GLuint list,GLsizei range)307 bool ValidateDeleteLists(const Context *, angle::EntryPoint entryPoint, GLuint list, GLsizei range)
308 {
309 return true;
310 }
311
ValidateDepthRange(const Context *,angle::EntryPoint entryPoint,GLdouble n,GLdouble f)312 bool ValidateDepthRange(const Context *, angle::EntryPoint entryPoint, GLdouble n, GLdouble f)
313 {
314 return true;
315 }
316
ValidateDrawBuffer(const Context *,angle::EntryPoint entryPoint,GLenum buf)317 bool ValidateDrawBuffer(const Context *, angle::EntryPoint entryPoint, GLenum buf)
318 {
319 return true;
320 }
321
ValidateDrawPixels(const Context *,angle::EntryPoint entryPoint,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)322 bool ValidateDrawPixels(const Context *,
323 angle::EntryPoint entryPoint,
324 GLsizei width,
325 GLsizei height,
326 GLenum format,
327 GLenum type,
328 const void *pixels)
329 {
330 return true;
331 }
332
ValidateEdgeFlag(const Context *,angle::EntryPoint entryPoint,GLboolean flag)333 bool ValidateEdgeFlag(const Context *, angle::EntryPoint entryPoint, GLboolean flag)
334 {
335 return true;
336 }
337
ValidateEdgeFlagv(const Context *,angle::EntryPoint entryPoint,const GLboolean * flag)338 bool ValidateEdgeFlagv(const Context *, angle::EntryPoint entryPoint, const GLboolean *flag)
339 {
340 return true;
341 }
342
ValidateEnd(const Context *,angle::EntryPoint entryPoint)343 bool ValidateEnd(const Context *, angle::EntryPoint entryPoint)
344 {
345 return true;
346 }
347
ValidateEndList(const Context *,angle::EntryPoint entryPoint)348 bool ValidateEndList(const Context *, angle::EntryPoint entryPoint)
349 {
350 return true;
351 }
352
ValidateEvalCoord1d(const Context *,angle::EntryPoint entryPoint,GLdouble u)353 bool ValidateEvalCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble u)
354 {
355 return true;
356 }
357
ValidateEvalCoord1dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * u)358 bool ValidateEvalCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u)
359 {
360 return true;
361 }
362
ValidateEvalCoord1f(const Context *,angle::EntryPoint entryPoint,GLfloat u)363 bool ValidateEvalCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat u)
364 {
365 return true;
366 }
367
ValidateEvalCoord1fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * u)368 bool ValidateEvalCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u)
369 {
370 return true;
371 }
372
ValidateEvalCoord2d(const Context *,angle::EntryPoint entryPoint,GLdouble u,GLdouble v)373 bool ValidateEvalCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble u, GLdouble v)
374 {
375 return true;
376 }
377
ValidateEvalCoord2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * u)378 bool ValidateEvalCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u)
379 {
380 return true;
381 }
382
ValidateEvalCoord2f(const Context *,angle::EntryPoint entryPoint,GLfloat u,GLfloat v)383 bool ValidateEvalCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat u, GLfloat v)
384 {
385 return true;
386 }
387
ValidateEvalCoord2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * u)388 bool ValidateEvalCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u)
389 {
390 return true;
391 }
392
ValidateEvalMesh1(const Context *,angle::EntryPoint entryPoint,GLenum mode,GLint i1,GLint i2)393 bool ValidateEvalMesh1(const Context *,
394 angle::EntryPoint entryPoint,
395 GLenum mode,
396 GLint i1,
397 GLint i2)
398 {
399 return true;
400 }
401
ValidateEvalMesh2(const Context *,angle::EntryPoint entryPoint,GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)402 bool ValidateEvalMesh2(const Context *,
403 angle::EntryPoint entryPoint,
404 GLenum mode,
405 GLint i1,
406 GLint i2,
407 GLint j1,
408 GLint j2)
409 {
410 return true;
411 }
412
ValidateEvalPoint1(const Context *,angle::EntryPoint entryPoint,GLint i)413 bool ValidateEvalPoint1(const Context *, angle::EntryPoint entryPoint, GLint i)
414 {
415 return true;
416 }
417
ValidateEvalPoint2(const Context *,angle::EntryPoint entryPoint,GLint i,GLint j)418 bool ValidateEvalPoint2(const Context *, angle::EntryPoint entryPoint, GLint i, GLint j)
419 {
420 return true;
421 }
422
ValidateFeedbackBuffer(const Context *,angle::EntryPoint entryPoint,GLsizei size,GLenum type,const GLfloat * buffer)423 bool ValidateFeedbackBuffer(const Context *,
424 angle::EntryPoint entryPoint,
425 GLsizei size,
426 GLenum type,
427 const GLfloat *buffer)
428 {
429 return true;
430 }
431
ValidateFogi(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)432 bool ValidateFogi(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param)
433 {
434 return true;
435 }
436
ValidateFogiv(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)437 bool ValidateFogiv(const Context *, angle::EntryPoint entryPoint, GLenum pname, const GLint *params)
438 {
439 return true;
440 }
441
ValidateFrustum(const Context *,angle::EntryPoint entryPoint,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)442 bool ValidateFrustum(const Context *,
443 angle::EntryPoint entryPoint,
444 GLdouble left,
445 GLdouble right,
446 GLdouble bottom,
447 GLdouble top,
448 GLdouble zNear,
449 GLdouble zFar)
450 {
451 return true;
452 }
453
ValidateGenLists(const Context *,angle::EntryPoint entryPoint,GLsizei range)454 bool ValidateGenLists(const Context *, angle::EntryPoint entryPoint, GLsizei range)
455 {
456 return true;
457 }
458
ValidateGetClipPlane(const Context *,angle::EntryPoint entryPoint,GLenum plane,const GLdouble * equation)459 bool ValidateGetClipPlane(const Context *,
460 angle::EntryPoint entryPoint,
461 GLenum plane,
462 const GLdouble *equation)
463 {
464 return true;
465 }
466
ValidateGetDoublev(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLdouble * data)467 bool ValidateGetDoublev(const Context *,
468 angle::EntryPoint entryPoint,
469 GLenum pname,
470 const GLdouble *data)
471 {
472 return true;
473 }
474
ValidateGetLightiv(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,const GLint * params)475 bool ValidateGetLightiv(const Context *,
476 angle::EntryPoint entryPoint,
477 GLenum light,
478 GLenum pname,
479 const GLint *params)
480 {
481 return true;
482 }
483
ValidateGetMapdv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLdouble * v)484 bool ValidateGetMapdv(const Context *,
485 angle::EntryPoint entryPoint,
486 GLenum target,
487 GLenum query,
488 const GLdouble *v)
489 {
490 return true;
491 }
492
ValidateGetMapfv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLfloat * v)493 bool ValidateGetMapfv(const Context *,
494 angle::EntryPoint entryPoint,
495 GLenum target,
496 GLenum query,
497 const GLfloat *v)
498 {
499 return true;
500 }
501
ValidateGetMapiv(const Context *,angle::EntryPoint entryPoint,GLenum target,GLenum query,const GLint * v)502 bool ValidateGetMapiv(const Context *,
503 angle::EntryPoint entryPoint,
504 GLenum target,
505 GLenum query,
506 const GLint *v)
507 {
508 return true;
509 }
510
ValidateGetMaterialiv(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,const GLint * params)511 bool ValidateGetMaterialiv(const Context *,
512 angle::EntryPoint entryPoint,
513 GLenum face,
514 GLenum pname,
515 const GLint *params)
516 {
517 return true;
518 }
519
ValidateGetPixelMapfv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLfloat * values)520 bool ValidateGetPixelMapfv(const Context *,
521 angle::EntryPoint entryPoint,
522 GLenum map,
523 const GLfloat *values)
524 {
525 return true;
526 }
527
ValidateGetPixelMapuiv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLuint * values)528 bool ValidateGetPixelMapuiv(const Context *,
529 angle::EntryPoint entryPoint,
530 GLenum map,
531 const GLuint *values)
532 {
533 return true;
534 }
535
ValidateGetPixelMapusv(const Context *,angle::EntryPoint entryPoint,GLenum map,const GLushort * values)536 bool ValidateGetPixelMapusv(const Context *,
537 angle::EntryPoint entryPoint,
538 GLenum map,
539 const GLushort *values)
540 {
541 return true;
542 }
543
ValidateGetPolygonStipple(const Context *,angle::EntryPoint entryPoint,const GLubyte * mask)544 bool ValidateGetPolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask)
545 {
546 return true;
547 }
548
ValidateGetTexGendv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLdouble * params)549 bool ValidateGetTexGendv(const Context *,
550 angle::EntryPoint entryPoint,
551 GLenum coord,
552 GLenum pname,
553 const GLdouble *params)
554 {
555 return true;
556 }
557
ValidateGetTexGenfv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLfloat * params)558 bool ValidateGetTexGenfv(const Context *,
559 angle::EntryPoint entryPoint,
560 GLenum coord,
561 GLenum pname,
562 const GLfloat *params)
563 {
564 return true;
565 }
566
ValidateGetTexGeniv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLint * params)567 bool ValidateGetTexGeniv(const Context *,
568 angle::EntryPoint entryPoint,
569 GLenum coord,
570 GLenum pname,
571 const GLint *params)
572 {
573 return true;
574 }
575
ValidateGetTexImage(const Context *,angle::EntryPoint entryPoint,TextureTarget target,GLint level,GLenum format,GLenum type,const void * pixels)576 bool ValidateGetTexImage(const Context *,
577 angle::EntryPoint entryPoint,
578 TextureTarget target,
579 GLint level,
580 GLenum format,
581 GLenum type,
582 const void *pixels)
583 {
584 return true;
585 }
586
ValidateIndexMask(const Context *,angle::EntryPoint entryPoint,GLuint mask)587 bool ValidateIndexMask(const Context *, angle::EntryPoint entryPoint, GLuint mask)
588 {
589 return true;
590 }
591
ValidateIndexd(const Context *,angle::EntryPoint entryPoint,GLdouble c)592 bool ValidateIndexd(const Context *, angle::EntryPoint entryPoint, GLdouble c)
593 {
594 return true;
595 }
596
ValidateIndexdv(const Context *,angle::EntryPoint entryPoint,const GLdouble * c)597 bool ValidateIndexdv(const Context *, angle::EntryPoint entryPoint, const GLdouble *c)
598 {
599 return true;
600 }
601
ValidateIndexf(const Context *,angle::EntryPoint entryPoint,GLfloat c)602 bool ValidateIndexf(const Context *, angle::EntryPoint entryPoint, GLfloat c)
603 {
604 return true;
605 }
606
ValidateIndexfv(const Context *,angle::EntryPoint entryPoint,const GLfloat * c)607 bool ValidateIndexfv(const Context *, angle::EntryPoint entryPoint, const GLfloat *c)
608 {
609 return true;
610 }
611
ValidateIndexi(const Context *,angle::EntryPoint entryPoint,GLint c)612 bool ValidateIndexi(const Context *, angle::EntryPoint entryPoint, GLint c)
613 {
614 return true;
615 }
616
ValidateIndexiv(const Context *,angle::EntryPoint entryPoint,const GLint * c)617 bool ValidateIndexiv(const Context *, angle::EntryPoint entryPoint, const GLint *c)
618 {
619 return true;
620 }
621
ValidateIndexs(const Context *,angle::EntryPoint entryPoint,GLshort c)622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c)
623 {
624 return true;
625 }
626
ValidateIndexsv(const Context *,angle::EntryPoint entryPoint,const GLshort * c)627 bool ValidateIndexsv(const Context *, angle::EntryPoint entryPoint, const GLshort *c)
628 {
629 return true;
630 }
631
ValidateInitNames(const Context *,angle::EntryPoint entryPoint)632 bool ValidateInitNames(const Context *, angle::EntryPoint entryPoint)
633 {
634 return true;
635 }
636
ValidateIsList(const Context *,angle::EntryPoint entryPoint,GLuint list)637 bool ValidateIsList(const Context *, angle::EntryPoint entryPoint, GLuint list)
638 {
639 return true;
640 }
641
ValidateLightModeli(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)642 bool ValidateLightModeli(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param)
643 {
644 return true;
645 }
646
ValidateLightModeliv(const Context *,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)647 bool ValidateLightModeliv(const Context *,
648 angle::EntryPoint entryPoint,
649 GLenum pname,
650 const GLint *params)
651 {
652 return true;
653 }
654
ValidateLighti(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,GLint param)655 bool ValidateLighti(const Context *,
656 angle::EntryPoint entryPoint,
657 GLenum light,
658 GLenum pname,
659 GLint param)
660 {
661 return true;
662 }
663
ValidateLightiv(const Context *,angle::EntryPoint entryPoint,GLenum light,GLenum pname,const GLint * params)664 bool ValidateLightiv(const Context *,
665 angle::EntryPoint entryPoint,
666 GLenum light,
667 GLenum pname,
668 const GLint *params)
669 {
670 return true;
671 }
672
ValidateLineStipple(const Context *,angle::EntryPoint entryPoint,GLint factor,GLushort pattern)673 bool ValidateLineStipple(const Context *,
674 angle::EntryPoint entryPoint,
675 GLint factor,
676 GLushort pattern)
677 {
678 return true;
679 }
680
ValidateListBase(const Context *,angle::EntryPoint entryPoint,GLuint base)681 bool ValidateListBase(const Context *, angle::EntryPoint entryPoint, GLuint base)
682 {
683 return true;
684 }
685
ValidateLoadMatrixd(const Context *,angle::EntryPoint entryPoint,const GLdouble * m)686 bool ValidateLoadMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m)
687 {
688 return true;
689 }
690
ValidateLoadName(const Context *,angle::EntryPoint entryPoint,GLuint name)691 bool ValidateLoadName(const Context *, angle::EntryPoint entryPoint, GLuint name)
692 {
693 return true;
694 }
695
ValidateMap1d(const Context *,angle::EntryPoint entryPoint,GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)696 bool ValidateMap1d(const Context *,
697 angle::EntryPoint entryPoint,
698 GLenum target,
699 GLdouble u1,
700 GLdouble u2,
701 GLint stride,
702 GLint order,
703 const GLdouble *points)
704 {
705 return true;
706 }
707
ValidateMap1f(const Context *,angle::EntryPoint entryPoint,GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)708 bool ValidateMap1f(const Context *,
709 angle::EntryPoint entryPoint,
710 GLenum target,
711 GLfloat u1,
712 GLfloat u2,
713 GLint stride,
714 GLint order,
715 const GLfloat *points)
716 {
717 return true;
718 }
719
ValidateMap2d(const Context *,angle::EntryPoint entryPoint,GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)720 bool ValidateMap2d(const Context *,
721 angle::EntryPoint entryPoint,
722 GLenum target,
723 GLdouble u1,
724 GLdouble u2,
725 GLint ustride,
726 GLint uorder,
727 GLdouble v1,
728 GLdouble v2,
729 GLint vstride,
730 GLint vorder,
731 const GLdouble *points)
732 {
733 return true;
734 }
735
ValidateMap2f(const Context *,angle::EntryPoint entryPoint,GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)736 bool ValidateMap2f(const Context *,
737 angle::EntryPoint entryPoint,
738 GLenum target,
739 GLfloat u1,
740 GLfloat u2,
741 GLint ustride,
742 GLint uorder,
743 GLfloat v1,
744 GLfloat v2,
745 GLint vstride,
746 GLint vorder,
747 const GLfloat *points)
748 {
749 return true;
750 }
751
ValidateMapGrid1d(const Context *,angle::EntryPoint entryPoint,GLint un,GLdouble u1,GLdouble u2)752 bool ValidateMapGrid1d(const Context *,
753 angle::EntryPoint entryPoint,
754 GLint un,
755 GLdouble u1,
756 GLdouble u2)
757 {
758 return true;
759 }
760
ValidateMapGrid1f(const Context *,angle::EntryPoint entryPoint,GLint un,GLfloat u1,GLfloat u2)761 bool ValidateMapGrid1f(const Context *,
762 angle::EntryPoint entryPoint,
763 GLint un,
764 GLfloat u1,
765 GLfloat u2)
766 {
767 return true;
768 }
769
ValidateMapGrid2d(const Context *,angle::EntryPoint entryPoint,GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)770 bool ValidateMapGrid2d(const Context *,
771 angle::EntryPoint entryPoint,
772 GLint un,
773 GLdouble u1,
774 GLdouble u2,
775 GLint vn,
776 GLdouble v1,
777 GLdouble v2)
778 {
779 return true;
780 }
781
ValidateMapGrid2f(const Context *,angle::EntryPoint entryPoint,GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)782 bool ValidateMapGrid2f(const Context *,
783 angle::EntryPoint entryPoint,
784 GLint un,
785 GLfloat u1,
786 GLfloat u2,
787 GLint vn,
788 GLfloat v1,
789 GLfloat v2)
790 {
791 return true;
792 }
793
ValidateMateriali(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,GLint param)794 bool ValidateMateriali(const Context *,
795 angle::EntryPoint entryPoint,
796 GLenum face,
797 GLenum pname,
798 GLint param)
799 {
800 return true;
801 }
802
ValidateMaterialiv(const Context *,angle::EntryPoint entryPoint,GLenum face,GLenum pname,const GLint * params)803 bool ValidateMaterialiv(const Context *,
804 angle::EntryPoint entryPoint,
805 GLenum face,
806 GLenum pname,
807 const GLint *params)
808 {
809 return true;
810 }
811
ValidateMultMatrixd(const Context *,angle::EntryPoint entryPoint,const GLdouble * m)812 bool ValidateMultMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m)
813 {
814 return true;
815 }
816
ValidateNewList(const Context *,angle::EntryPoint entryPoint,GLuint list,GLenum mode)817 bool ValidateNewList(const Context *, angle::EntryPoint entryPoint, GLuint list, GLenum mode)
818 {
819 return true;
820 }
821
ValidateNormal3b(const Context *,angle::EntryPoint entryPoint,GLbyte nx,GLbyte ny,GLbyte nz)822 bool ValidateNormal3b(const Context *,
823 angle::EntryPoint entryPoint,
824 GLbyte nx,
825 GLbyte ny,
826 GLbyte nz)
827 {
828 return true;
829 }
830
ValidateNormal3bv(const Context *,angle::EntryPoint entryPoint,const GLbyte * v)831 bool ValidateNormal3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v)
832 {
833 return true;
834 }
835
ValidateNormal3d(const Context *,angle::EntryPoint entryPoint,GLdouble nx,GLdouble ny,GLdouble nz)836 bool ValidateNormal3d(const Context *,
837 angle::EntryPoint entryPoint,
838 GLdouble nx,
839 GLdouble ny,
840 GLdouble nz)
841 {
842 return true;
843 }
844
ValidateNormal3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)845 bool ValidateNormal3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
846 {
847 return true;
848 }
849
ValidateNormal3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)850 bool ValidateNormal3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
851 {
852 return true;
853 }
854
ValidateNormal3i(const Context *,angle::EntryPoint entryPoint,GLint nx,GLint ny,GLint nz)855 bool ValidateNormal3i(const Context *, angle::EntryPoint entryPoint, GLint nx, GLint ny, GLint nz)
856 {
857 return true;
858 }
859
ValidateNormal3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)860 bool ValidateNormal3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
861 {
862 return true;
863 }
864
ValidateNormal3s(const Context *,angle::EntryPoint entryPoint,GLshort nx,GLshort ny,GLshort nz)865 bool ValidateNormal3s(const Context *,
866 angle::EntryPoint entryPoint,
867 GLshort nx,
868 GLshort ny,
869 GLshort nz)
870 {
871 return true;
872 }
873
ValidateNormal3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)874 bool ValidateNormal3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
875 {
876 return true;
877 }
878
ValidateOrtho(const Context *,angle::EntryPoint entryPoint,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)879 bool ValidateOrtho(const Context *,
880 angle::EntryPoint entryPoint,
881 GLdouble left,
882 GLdouble right,
883 GLdouble bottom,
884 GLdouble top,
885 GLdouble zNear,
886 GLdouble zFar)
887 {
888 return true;
889 }
890
ValidatePassThrough(const Context *,angle::EntryPoint entryPoint,GLfloat token)891 bool ValidatePassThrough(const Context *, angle::EntryPoint entryPoint, GLfloat token)
892 {
893 return true;
894 }
895
ValidatePixelMapfv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLfloat * values)896 bool ValidatePixelMapfv(const Context *,
897 angle::EntryPoint entryPoint,
898 GLenum map,
899 GLsizei mapsize,
900 const GLfloat *values)
901 {
902 return true;
903 }
904
ValidatePixelMapuiv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLuint * values)905 bool ValidatePixelMapuiv(const Context *,
906 angle::EntryPoint entryPoint,
907 GLenum map,
908 GLsizei mapsize,
909 const GLuint *values)
910 {
911 return true;
912 }
913
ValidatePixelMapusv(const Context *,angle::EntryPoint entryPoint,GLenum map,GLsizei mapsize,const GLushort * values)914 bool ValidatePixelMapusv(const Context *,
915 angle::EntryPoint entryPoint,
916 GLenum map,
917 GLsizei mapsize,
918 const GLushort *values)
919 {
920 return true;
921 }
922
ValidatePixelStoref(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLfloat param)923 bool ValidatePixelStoref(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLfloat param)
924 {
925 return true;
926 }
927
ValidatePixelTransferf(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLfloat param)928 bool ValidatePixelTransferf(const Context *,
929 angle::EntryPoint entryPoint,
930 GLenum pname,
931 GLfloat param)
932 {
933 return true;
934 }
935
ValidatePixelTransferi(const Context *,angle::EntryPoint entryPoint,GLenum pname,GLint param)936 bool ValidatePixelTransferi(const Context *,
937 angle::EntryPoint entryPoint,
938 GLenum pname,
939 GLint param)
940 {
941 return true;
942 }
943
ValidatePixelZoom(const Context *,angle::EntryPoint entryPoint,GLfloat xfactor,GLfloat yfactor)944 bool ValidatePixelZoom(const Context *,
945 angle::EntryPoint entryPoint,
946 GLfloat xfactor,
947 GLfloat yfactor)
948 {
949 return true;
950 }
951
ValidatePolygonMode(const PrivateState & state,ErrorSet * errors,angle::EntryPoint entryPoint,GLenum face,PolygonMode modePacked)952 bool ValidatePolygonMode(const PrivateState &state,
953 ErrorSet *errors,
954 angle::EntryPoint entryPoint,
955 GLenum face,
956 PolygonMode modePacked)
957 {
958 return true;
959 }
960
ValidatePolygonStipple(const Context *,angle::EntryPoint entryPoint,const GLubyte * mask)961 bool ValidatePolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask)
962 {
963 return true;
964 }
965
ValidatePopAttrib(const Context *,angle::EntryPoint entryPoint)966 bool ValidatePopAttrib(const Context *, angle::EntryPoint entryPoint)
967 {
968 return true;
969 }
970
ValidatePopName(const Context *,angle::EntryPoint entryPoint)971 bool ValidatePopName(const Context *, angle::EntryPoint entryPoint)
972 {
973 return true;
974 }
975
ValidatePushAttrib(const Context *,angle::EntryPoint entryPoint,GLbitfield mask)976 bool ValidatePushAttrib(const Context *, angle::EntryPoint entryPoint, GLbitfield mask)
977 {
978 return true;
979 }
980
ValidatePushName(const Context *,angle::EntryPoint entryPoint,GLuint name)981 bool ValidatePushName(const Context *, angle::EntryPoint entryPoint, GLuint name)
982 {
983 return true;
984 }
985
ValidateRasterPos2d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)986 bool ValidateRasterPos2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y)
987 {
988 return true;
989 }
990
ValidateRasterPos2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)991 bool ValidateRasterPos2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
992 {
993 return true;
994 }
995
ValidateRasterPos2f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)996 bool ValidateRasterPos2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
997 {
998 return true;
999 }
1000
ValidateRasterPos2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1001 bool ValidateRasterPos2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1002 {
1003 return true;
1004 }
1005
ValidateRasterPos2i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y)1006 bool ValidateRasterPos2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y)
1007 {
1008 return true;
1009 }
1010
ValidateRasterPos2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1011 bool ValidateRasterPos2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1012 {
1013 return true;
1014 }
1015
ValidateRasterPos2s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y)1016 bool ValidateRasterPos2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y)
1017 {
1018 return true;
1019 }
1020
ValidateRasterPos2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1021 bool ValidateRasterPos2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1022 {
1023 return true;
1024 }
1025
ValidateRasterPos3d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1026 bool ValidateRasterPos3d(const Context *,
1027 angle::EntryPoint entryPoint,
1028 GLdouble x,
1029 GLdouble y,
1030 GLdouble z)
1031 {
1032 return true;
1033 }
1034
ValidateRasterPos3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1035 bool ValidateRasterPos3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1036 {
1037 return true;
1038 }
1039
ValidateRasterPos3f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)1040 bool ValidateRasterPos3f(const Context *,
1041 angle::EntryPoint entryPoint,
1042 GLfloat x,
1043 GLfloat y,
1044 GLfloat z)
1045 {
1046 return true;
1047 }
1048
ValidateRasterPos3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1049 bool ValidateRasterPos3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1050 {
1051 return true;
1052 }
1053
ValidateRasterPos3i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)1054 bool ValidateRasterPos3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z)
1055 {
1056 return true;
1057 }
1058
ValidateRasterPos3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1059 bool ValidateRasterPos3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1060 {
1061 return true;
1062 }
1063
ValidateRasterPos3s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)1064 bool ValidateRasterPos3s(const Context *,
1065 angle::EntryPoint entryPoint,
1066 GLshort x,
1067 GLshort y,
1068 GLshort z)
1069 {
1070 return true;
1071 }
1072
ValidateRasterPos3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1073 bool ValidateRasterPos3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1074 {
1075 return true;
1076 }
1077
ValidateRasterPos4d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1078 bool ValidateRasterPos4d(const Context *,
1079 angle::EntryPoint entryPoint,
1080 GLdouble x,
1081 GLdouble y,
1082 GLdouble z,
1083 GLdouble w)
1084 {
1085 return true;
1086 }
1087
ValidateRasterPos4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1088 bool ValidateRasterPos4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1089 {
1090 return true;
1091 }
1092
ValidateRasterPos4f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1093 bool ValidateRasterPos4f(const Context *,
1094 angle::EntryPoint entryPoint,
1095 GLfloat x,
1096 GLfloat y,
1097 GLfloat z,
1098 GLfloat w)
1099 {
1100 return true;
1101 }
1102
ValidateRasterPos4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1103 bool ValidateRasterPos4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1104 {
1105 return true;
1106 }
1107
ValidateRasterPos4i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z,GLint w)1108 bool ValidateRasterPos4i(const Context *,
1109 angle::EntryPoint entryPoint,
1110 GLint x,
1111 GLint y,
1112 GLint z,
1113 GLint w)
1114 {
1115 return true;
1116 }
1117
ValidateRasterPos4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1118 bool ValidateRasterPos4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1119 {
1120 return true;
1121 }
1122
ValidateRasterPos4s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z,GLshort w)1123 bool ValidateRasterPos4s(const Context *,
1124 angle::EntryPoint entryPoint,
1125 GLshort x,
1126 GLshort y,
1127 GLshort z,
1128 GLshort w)
1129 {
1130 return true;
1131 }
1132
ValidateRasterPos4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1133 bool ValidateRasterPos4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1134 {
1135 return true;
1136 }
1137
ValidateRectd(const Context *,angle::EntryPoint entryPoint,GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1138 bool ValidateRectd(const Context *,
1139 angle::EntryPoint entryPoint,
1140 GLdouble x1,
1141 GLdouble y1,
1142 GLdouble x2,
1143 GLdouble y2)
1144 {
1145 return true;
1146 }
1147
ValidateRectdv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v1,const GLdouble * v2)1148 bool ValidateRectdv(const Context *,
1149 angle::EntryPoint entryPoint,
1150 const GLdouble *v1,
1151 const GLdouble *v2)
1152 {
1153 return true;
1154 }
1155
ValidateRectf(const Context *,angle::EntryPoint entryPoint,GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1156 bool ValidateRectf(const Context *,
1157 angle::EntryPoint entryPoint,
1158 GLfloat x1,
1159 GLfloat y1,
1160 GLfloat x2,
1161 GLfloat y2)
1162 {
1163 return true;
1164 }
1165
ValidateRectfv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v1,const GLfloat * v2)1166 bool ValidateRectfv(const Context *,
1167 angle::EntryPoint entryPoint,
1168 const GLfloat *v1,
1169 const GLfloat *v2)
1170 {
1171 return true;
1172 }
1173
ValidateRecti(const Context *,angle::EntryPoint entryPoint,GLint x1,GLint y1,GLint x2,GLint y2)1174 bool ValidateRecti(const Context *,
1175 angle::EntryPoint entryPoint,
1176 GLint x1,
1177 GLint y1,
1178 GLint x2,
1179 GLint y2)
1180 {
1181 return true;
1182 }
1183
ValidateRectiv(const Context *,angle::EntryPoint entryPoint,const GLint * v1,const GLint * v2)1184 bool ValidateRectiv(const Context *, angle::EntryPoint entryPoint, const GLint *v1, const GLint *v2)
1185 {
1186 return true;
1187 }
1188
ValidateRects(const Context *,angle::EntryPoint entryPoint,GLshort x1,GLshort y1,GLshort x2,GLshort y2)1189 bool ValidateRects(const Context *,
1190 angle::EntryPoint entryPoint,
1191 GLshort x1,
1192 GLshort y1,
1193 GLshort x2,
1194 GLshort y2)
1195 {
1196 return true;
1197 }
1198
ValidateRectsv(const Context *,angle::EntryPoint entryPoint,const GLshort * v1,const GLshort * v2)1199 bool ValidateRectsv(const Context *,
1200 angle::EntryPoint entryPoint,
1201 const GLshort *v1,
1202 const GLshort *v2)
1203 {
1204 return true;
1205 }
1206
ValidateRenderMode(const Context *,angle::EntryPoint entryPoint,GLenum mode)1207 bool ValidateRenderMode(const Context *, angle::EntryPoint entryPoint, GLenum mode)
1208 {
1209 return true;
1210 }
1211
ValidateRotated(const Context *,angle::EntryPoint entryPoint,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1212 bool ValidateRotated(const Context *,
1213 angle::EntryPoint entryPoint,
1214 GLdouble angle,
1215 GLdouble x,
1216 GLdouble y,
1217 GLdouble z)
1218 {
1219 return true;
1220 }
1221
ValidateScaled(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1222 bool ValidateScaled(const Context *,
1223 angle::EntryPoint entryPoint,
1224 GLdouble x,
1225 GLdouble y,
1226 GLdouble z)
1227 {
1228 return true;
1229 }
1230
ValidateSelectBuffer(const Context *,angle::EntryPoint entryPoint,GLsizei size,const GLuint * buffer)1231 bool ValidateSelectBuffer(const Context *,
1232 angle::EntryPoint entryPoint,
1233 GLsizei size,
1234 const GLuint *buffer)
1235 {
1236 return true;
1237 }
1238
ValidateTexCoord1d(const Context *,angle::EntryPoint entryPoint,GLdouble s)1239 bool ValidateTexCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble s)
1240 {
1241 return true;
1242 }
1243
ValidateTexCoord1dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1244 bool ValidateTexCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1245 {
1246 return true;
1247 }
1248
ValidateTexCoord1f(const Context *,angle::EntryPoint entryPoint,GLfloat s)1249 bool ValidateTexCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat s)
1250 {
1251 return true;
1252 }
1253
ValidateTexCoord1fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1254 bool ValidateTexCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1255 {
1256 return true;
1257 }
1258
ValidateTexCoord1i(const Context *,angle::EntryPoint entryPoint,GLint s)1259 bool ValidateTexCoord1i(const Context *, angle::EntryPoint entryPoint, GLint s)
1260 {
1261 return true;
1262 }
1263
ValidateTexCoord1iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1264 bool ValidateTexCoord1iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1265 {
1266 return true;
1267 }
1268
ValidateTexCoord1s(const Context *,angle::EntryPoint entryPoint,GLshort s)1269 bool ValidateTexCoord1s(const Context *, angle::EntryPoint entryPoint, GLshort s)
1270 {
1271 return true;
1272 }
1273
ValidateTexCoord1sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1274 bool ValidateTexCoord1sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1275 {
1276 return true;
1277 }
1278
ValidateTexCoord2d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t)1279 bool ValidateTexCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble s, GLdouble t)
1280 {
1281 return true;
1282 }
1283
ValidateTexCoord2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1284 bool ValidateTexCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1285 {
1286 return true;
1287 }
1288
ValidateTexCoord2f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t)1289 bool ValidateTexCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat s, GLfloat t)
1290 {
1291 return true;
1292 }
1293
ValidateTexCoord2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1294 bool ValidateTexCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1295 {
1296 return true;
1297 }
1298
ValidateTexCoord2i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t)1299 bool ValidateTexCoord2i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t)
1300 {
1301 return true;
1302 }
1303
ValidateTexCoord2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1304 bool ValidateTexCoord2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1305 {
1306 return true;
1307 }
1308
ValidateTexCoord2s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t)1309 bool ValidateTexCoord2s(const Context *, angle::EntryPoint entryPoint, GLshort s, GLshort t)
1310 {
1311 return true;
1312 }
1313
ValidateTexCoord2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1314 bool ValidateTexCoord2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1315 {
1316 return true;
1317 }
1318
ValidateTexCoord3d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t,GLdouble r)1319 bool ValidateTexCoord3d(const Context *,
1320 angle::EntryPoint entryPoint,
1321 GLdouble s,
1322 GLdouble t,
1323 GLdouble r)
1324 {
1325 return true;
1326 }
1327
ValidateTexCoord3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1328 bool ValidateTexCoord3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1329 {
1330 return true;
1331 }
1332
ValidateTexCoord3f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t,GLfloat r)1333 bool ValidateTexCoord3f(const Context *,
1334 angle::EntryPoint entryPoint,
1335 GLfloat s,
1336 GLfloat t,
1337 GLfloat r)
1338 {
1339 return true;
1340 }
1341
ValidateTexCoord3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1342 bool ValidateTexCoord3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1343 {
1344 return true;
1345 }
1346
ValidateTexCoord3i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t,GLint r)1347 bool ValidateTexCoord3i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t, GLint r)
1348 {
1349 return true;
1350 }
1351
ValidateTexCoord3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1352 bool ValidateTexCoord3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1353 {
1354 return true;
1355 }
1356
ValidateTexCoord3s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t,GLshort r)1357 bool ValidateTexCoord3s(const Context *,
1358 angle::EntryPoint entryPoint,
1359 GLshort s,
1360 GLshort t,
1361 GLshort r)
1362 {
1363 return true;
1364 }
1365
ValidateTexCoord3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1366 bool ValidateTexCoord3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1367 {
1368 return true;
1369 }
1370
ValidateTexCoord4d(const Context *,angle::EntryPoint entryPoint,GLdouble s,GLdouble t,GLdouble r,GLdouble q)1371 bool ValidateTexCoord4d(const Context *,
1372 angle::EntryPoint entryPoint,
1373 GLdouble s,
1374 GLdouble t,
1375 GLdouble r,
1376 GLdouble q)
1377 {
1378 return true;
1379 }
1380
ValidateTexCoord4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1381 bool ValidateTexCoord4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1382 {
1383 return true;
1384 }
1385
ValidateTexCoord4f(const Context *,angle::EntryPoint entryPoint,GLfloat s,GLfloat t,GLfloat r,GLfloat q)1386 bool ValidateTexCoord4f(const Context *,
1387 angle::EntryPoint entryPoint,
1388 GLfloat s,
1389 GLfloat t,
1390 GLfloat r,
1391 GLfloat q)
1392 {
1393 return true;
1394 }
1395
ValidateTexCoord4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1396 bool ValidateTexCoord4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1397 {
1398 return true;
1399 }
1400
ValidateTexCoord4i(const Context *,angle::EntryPoint entryPoint,GLint s,GLint t,GLint r,GLint q)1401 bool ValidateTexCoord4i(const Context *,
1402 angle::EntryPoint entryPoint,
1403 GLint s,
1404 GLint t,
1405 GLint r,
1406 GLint q)
1407 {
1408 return true;
1409 }
1410
ValidateTexCoord4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1411 bool ValidateTexCoord4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1412 {
1413 return true;
1414 }
1415
ValidateTexCoord4s(const Context *,angle::EntryPoint entryPoint,GLshort s,GLshort t,GLshort r,GLshort q)1416 bool ValidateTexCoord4s(const Context *,
1417 angle::EntryPoint entryPoint,
1418 GLshort s,
1419 GLshort t,
1420 GLshort r,
1421 GLshort q)
1422 {
1423 return true;
1424 }
1425
ValidateTexCoord4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1426 bool ValidateTexCoord4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1427 {
1428 return true;
1429 }
1430
ValidateTexGend(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLdouble param)1431 bool ValidateTexGend(const Context *,
1432 angle::EntryPoint entryPoint,
1433 GLenum coord,
1434 GLenum pname,
1435 GLdouble param)
1436 {
1437 return true;
1438 }
1439
ValidateTexGendv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLdouble * params)1440 bool ValidateTexGendv(const Context *,
1441 angle::EntryPoint entryPoint,
1442 GLenum coord,
1443 GLenum pname,
1444 const GLdouble *params)
1445 {
1446 return true;
1447 }
1448
ValidateTexGenf(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLfloat param)1449 bool ValidateTexGenf(const Context *,
1450 angle::EntryPoint entryPoint,
1451 GLenum coord,
1452 GLenum pname,
1453 GLfloat param)
1454 {
1455 return true;
1456 }
ValidateTexGenfv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLfloat * params)1457 bool ValidateTexGenfv(const Context *,
1458 angle::EntryPoint entryPoint,
1459 GLenum coord,
1460 GLenum pname,
1461 const GLfloat *params)
1462 {
1463 return true;
1464 }
1465
ValidateTexGeni(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,GLint param)1466 bool ValidateTexGeni(const Context *,
1467 angle::EntryPoint entryPoint,
1468 GLenum coord,
1469 GLenum pname,
1470 GLint param)
1471 {
1472 return true;
1473 }
1474
ValidateTexGeniv(const Context *,angle::EntryPoint entryPoint,GLenum coord,GLenum pname,const GLint * params)1475 bool ValidateTexGeniv(const Context *,
1476 angle::EntryPoint entryPoint,
1477 GLenum coord,
1478 GLenum pname,
1479 const GLint *params)
1480 {
1481 return true;
1482 }
1483
ValidateTexImage1D(const Context *,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1484 bool ValidateTexImage1D(const Context *,
1485 angle::EntryPoint entryPoint,
1486 GLenum target,
1487 GLint level,
1488 GLint internalformat,
1489 GLsizei width,
1490 GLint border,
1491 GLenum format,
1492 GLenum type,
1493 const void *pixels)
1494 {
1495 return true;
1496 }
1497
ValidateTranslated(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1498 bool ValidateTranslated(const Context *,
1499 angle::EntryPoint entryPoint,
1500 GLdouble x,
1501 GLdouble y,
1502 GLdouble z)
1503 {
1504 return true;
1505 }
1506
ValidateVertex2d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)1507 bool ValidateVertex2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y)
1508 {
1509 return true;
1510 }
1511
ValidateVertex2dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1512 bool ValidateVertex2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1513 {
1514 return true;
1515 }
1516
ValidateVertex2f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)1517 bool ValidateVertex2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
1518 {
1519 return true;
1520 }
1521
ValidateVertex2fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1522 bool ValidateVertex2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1523 {
1524 return true;
1525 }
1526
ValidateVertex2i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y)1527 bool ValidateVertex2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y)
1528 {
1529 return true;
1530 }
1531
ValidateVertex2iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1532 bool ValidateVertex2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1533 {
1534 return true;
1535 }
1536
ValidateVertex2s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y)1537 bool ValidateVertex2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y)
1538 {
1539 return true;
1540 }
1541
ValidateVertex2sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1542 bool ValidateVertex2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1543 {
1544 return true;
1545 }
1546
ValidateVertex3d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)1547 bool ValidateVertex3d(const Context *,
1548 angle::EntryPoint entryPoint,
1549 GLdouble x,
1550 GLdouble y,
1551 GLdouble z)
1552 {
1553 return true;
1554 }
1555
ValidateVertex3dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1556 bool ValidateVertex3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1557 {
1558 return true;
1559 }
1560
ValidateVertex3f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)1561 bool ValidateVertex3f(const Context *,
1562 angle::EntryPoint entryPoint,
1563 GLfloat x,
1564 GLfloat y,
1565 GLfloat z)
1566 {
1567 return true;
1568 }
1569
ValidateVertex3fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1570 bool ValidateVertex3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1571 {
1572 return true;
1573 }
1574
ValidateVertex3i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)1575 bool ValidateVertex3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z)
1576 {
1577 return true;
1578 }
1579
ValidateVertex3iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1580 bool ValidateVertex3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1581 {
1582 return true;
1583 }
1584
ValidateVertex3s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)1585 bool ValidateVertex3s(const Context *,
1586 angle::EntryPoint entryPoint,
1587 GLshort x,
1588 GLshort y,
1589 GLshort z)
1590 {
1591 return true;
1592 }
1593
ValidateVertex3sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1594 bool ValidateVertex3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1595 {
1596 return true;
1597 }
1598
ValidateVertex4d(const Context *,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z,GLdouble w)1599 bool ValidateVertex4d(const Context *,
1600 angle::EntryPoint entryPoint,
1601 GLdouble x,
1602 GLdouble y,
1603 GLdouble z,
1604 GLdouble w)
1605 {
1606 return true;
1607 }
1608
ValidateVertex4dv(const Context *,angle::EntryPoint entryPoint,const GLdouble * v)1609 bool ValidateVertex4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v)
1610 {
1611 return true;
1612 }
1613
ValidateVertex4f(const Context *,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z,GLfloat w)1614 bool ValidateVertex4f(const Context *,
1615 angle::EntryPoint entryPoint,
1616 GLfloat x,
1617 GLfloat y,
1618 GLfloat z,
1619 GLfloat w)
1620 {
1621 return true;
1622 }
1623
ValidateVertex4fv(const Context *,angle::EntryPoint entryPoint,const GLfloat * v)1624 bool ValidateVertex4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v)
1625 {
1626 return true;
1627 }
1628
ValidateVertex4i(const Context *,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z,GLint w)1629 bool ValidateVertex4i(const Context *,
1630 angle::EntryPoint entryPoint,
1631 GLint x,
1632 GLint y,
1633 GLint z,
1634 GLint w)
1635 {
1636 return true;
1637 }
1638
ValidateVertex4iv(const Context *,angle::EntryPoint entryPoint,const GLint * v)1639 bool ValidateVertex4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v)
1640 {
1641 return true;
1642 }
1643
ValidateVertex4s(const Context *,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z,GLshort w)1644 bool ValidateVertex4s(const Context *,
1645 angle::EntryPoint entryPoint,
1646 GLshort x,
1647 GLshort y,
1648 GLshort z,
1649 GLshort w)
1650 {
1651 return true;
1652 }
1653
ValidateVertex4sv(const Context *,angle::EntryPoint entryPoint,const GLshort * v)1654 bool ValidateVertex4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v)
1655 {
1656 return true;
1657 }
1658
ValidateAreTexturesResident(const Context * context,angle::EntryPoint entryPoint,GLsizei n,const GLuint * textures,const GLboolean * residences)1659 bool ValidateAreTexturesResident(const Context *context,
1660 angle::EntryPoint entryPoint,
1661 GLsizei n,
1662 const GLuint *textures,
1663 const GLboolean *residences)
1664 {
1665 return true;
1666 }
1667
ValidateArrayElement(const Context * context,angle::EntryPoint entryPoint,GLint i)1668 bool ValidateArrayElement(const Context *context, angle::EntryPoint entryPoint, GLint i)
1669 {
1670 return true;
1671 }
1672
ValidateCopyTexImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1673 bool ValidateCopyTexImage1D(const Context *context,
1674 angle::EntryPoint entryPoint,
1675 GLenum target,
1676 GLint level,
1677 GLenum internalformat,
1678 GLint x,
1679 GLint y,
1680 GLsizei width,
1681 GLint border)
1682 {
1683 return true;
1684 }
1685
ValidateCopyTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1686 bool ValidateCopyTexSubImage1D(const Context *context,
1687 angle::EntryPoint entryPoint,
1688 GLenum target,
1689 GLint level,
1690 GLint xoffset,
1691 GLint x,
1692 GLint y,
1693 GLsizei width)
1694 {
1695 return true;
1696 }
1697
ValidateEdgeFlagPointer(const Context * context,angle::EntryPoint entryPoint,GLsizei stride,const void * pointer)1698 bool ValidateEdgeFlagPointer(const Context *context,
1699 angle::EntryPoint entryPoint,
1700 GLsizei stride,
1701 const void *pointer)
1702 {
1703 return true;
1704 }
1705
ValidateIndexPointer(const Context * context,angle::EntryPoint entryPoint,GLenum type,GLsizei stride,const void * pointer)1706 bool ValidateIndexPointer(const Context *context,
1707 angle::EntryPoint entryPoint,
1708 GLenum type,
1709 GLsizei stride,
1710 const void *pointer)
1711 {
1712 return true;
1713 }
1714
ValidateIndexub(const Context * context,angle::EntryPoint entryPoint,GLubyte c)1715 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c)
1716 {
1717 return true;
1718 }
1719
ValidateIndexubv(const Context * context,angle::EntryPoint entryPoint,const GLubyte * c)1720 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c)
1721 {
1722 return true;
1723 }
1724
ValidateInterleavedArrays(const Context * context,angle::EntryPoint entryPoint,GLenum format,GLsizei stride,const void * pointer)1725 bool ValidateInterleavedArrays(const Context *context,
1726 angle::EntryPoint entryPoint,
1727 GLenum format,
1728 GLsizei stride,
1729 const void *pointer)
1730 {
1731 return true;
1732 }
1733
ValidatePopClientAttrib(const Context * context,angle::EntryPoint entryPoint)1734 bool ValidatePopClientAttrib(const Context *context, angle::EntryPoint entryPoint)
1735 {
1736 return true;
1737 }
1738
ValidatePrioritizeTextures(const Context * context,angle::EntryPoint entryPoint,GLsizei n,const GLuint * textures,const GLfloat * priorities)1739 bool ValidatePrioritizeTextures(const Context *context,
1740 angle::EntryPoint entryPoint,
1741 GLsizei n,
1742 const GLuint *textures,
1743 const GLfloat *priorities)
1744 {
1745 return true;
1746 }
1747
ValidatePushClientAttrib(const Context * context,angle::EntryPoint entryPoint,GLbitfield mask)1748 bool ValidatePushClientAttrib(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask)
1749 {
1750 return true;
1751 }
1752
ValidateTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1753 bool ValidateTexSubImage1D(const Context *context,
1754 angle::EntryPoint entryPoint,
1755 GLenum target,
1756 GLint level,
1757 GLint xoffset,
1758 GLsizei width,
1759 GLenum format,
1760 GLenum type,
1761 const void *pixels)
1762 {
1763 return true;
1764 }
1765
ValidateCompressedTexImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)1766 bool ValidateCompressedTexImage1D(const Context *context,
1767 angle::EntryPoint entryPoint,
1768 GLenum target,
1769 GLint level,
1770 GLenum internalformat,
1771 GLsizei width,
1772 GLint border,
1773 GLsizei imageSize,
1774 const void *data)
1775 {
1776 return true;
1777 }
1778
ValidateCompressedTexSubImage1D(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)1779 bool ValidateCompressedTexSubImage1D(const Context *context,
1780 angle::EntryPoint entryPoint,
1781 GLenum target,
1782 GLint level,
1783 GLint xoffset,
1784 GLsizei width,
1785 GLenum format,
1786 GLsizei imageSize,
1787 const void *data)
1788 {
1789 return true;
1790 }
1791
ValidateGetCompressedTexImage(const Context * context,angle::EntryPoint entryPoint,TextureTarget targetPacked,GLint level,const void * img)1792 bool ValidateGetCompressedTexImage(const Context *context,
1793 angle::EntryPoint entryPoint,
1794 TextureTarget targetPacked,
1795 GLint level,
1796 const void *img)
1797 {
1798 return true;
1799 }
1800
ValidateLoadTransposeMatrixd(const Context * context,angle::EntryPoint entryPoint,const GLdouble * m)1801 bool ValidateLoadTransposeMatrixd(const Context *context,
1802 angle::EntryPoint entryPoint,
1803 const GLdouble *m)
1804 {
1805 return true;
1806 }
1807
ValidateLoadTransposeMatrixf(const Context * context,angle::EntryPoint entryPoint,const GLfloat * m)1808 bool ValidateLoadTransposeMatrixf(const Context *context,
1809 angle::EntryPoint entryPoint,
1810 const GLfloat *m)
1811 {
1812 return true;
1813 }
1814
ValidateMultTransposeMatrixd(const Context * context,angle::EntryPoint entryPoint,const GLdouble * m)1815 bool ValidateMultTransposeMatrixd(const Context *context,
1816 angle::EntryPoint entryPoint,
1817 const GLdouble *m)
1818 {
1819 return true;
1820 }
1821
ValidateMultTransposeMatrixf(const Context * context,angle::EntryPoint entryPoint,const GLfloat * m)1822 bool ValidateMultTransposeMatrixf(const Context *context,
1823 angle::EntryPoint entryPoint,
1824 const GLfloat *m)
1825 {
1826 return true;
1827 }
1828
ValidateMultiTexCoord1d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s)1829 bool ValidateMultiTexCoord1d(const Context *context,
1830 angle::EntryPoint entryPoint,
1831 GLenum target,
1832 GLdouble s)
1833 {
1834 return true;
1835 }
1836
ValidateMultiTexCoord1dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1837 bool ValidateMultiTexCoord1dv(const Context *context,
1838 angle::EntryPoint entryPoint,
1839 GLenum target,
1840 const GLdouble *v)
1841 {
1842 return true;
1843 }
1844
ValidateMultiTexCoord1f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s)1845 bool ValidateMultiTexCoord1f(const Context *context,
1846 angle::EntryPoint entryPoint,
1847 GLenum target,
1848 GLfloat s)
1849 {
1850 return true;
1851 }
1852
ValidateMultiTexCoord1fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1853 bool ValidateMultiTexCoord1fv(const Context *context,
1854 angle::EntryPoint entryPoint,
1855 GLenum target,
1856 const GLfloat *v)
1857 {
1858 return true;
1859 }
1860
ValidateMultiTexCoord1i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s)1861 bool ValidateMultiTexCoord1i(const Context *context,
1862 angle::EntryPoint entryPoint,
1863 GLenum target,
1864 GLint s)
1865 {
1866 return true;
1867 }
1868
ValidateMultiTexCoord1iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)1869 bool ValidateMultiTexCoord1iv(const Context *context,
1870 angle::EntryPoint entryPoint,
1871 GLenum target,
1872 const GLint *v)
1873 {
1874 return true;
1875 }
1876
ValidateMultiTexCoord1s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s)1877 bool ValidateMultiTexCoord1s(const Context *context,
1878 angle::EntryPoint entryPoint,
1879 GLenum target,
1880 GLshort s)
1881 {
1882 return true;
1883 }
1884
ValidateMultiTexCoord1sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)1885 bool ValidateMultiTexCoord1sv(const Context *context,
1886 angle::EntryPoint entryPoint,
1887 GLenum target,
1888 const GLshort *v)
1889 {
1890 return true;
1891 }
1892
ValidateMultiTexCoord2d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t)1893 bool ValidateMultiTexCoord2d(const Context *context,
1894 angle::EntryPoint entryPoint,
1895 GLenum target,
1896 GLdouble s,
1897 GLdouble t)
1898 {
1899 return true;
1900 }
1901
ValidateMultiTexCoord2dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1902 bool ValidateMultiTexCoord2dv(const Context *context,
1903 angle::EntryPoint entryPoint,
1904 GLenum target,
1905 const GLdouble *v)
1906 {
1907 return true;
1908 }
1909
ValidateMultiTexCoord2f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s,GLfloat t)1910 bool ValidateMultiTexCoord2f(const Context *context,
1911 angle::EntryPoint entryPoint,
1912 GLenum target,
1913 GLfloat s,
1914 GLfloat t)
1915 {
1916 return true;
1917 }
1918
ValidateMultiTexCoord2fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1919 bool ValidateMultiTexCoord2fv(const Context *context,
1920 angle::EntryPoint entryPoint,
1921 GLenum target,
1922 const GLfloat *v)
1923 {
1924 return true;
1925 }
1926
ValidateMultiTexCoord2i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t)1927 bool ValidateMultiTexCoord2i(const Context *context,
1928 angle::EntryPoint entryPoint,
1929 GLenum target,
1930 GLint s,
1931 GLint t)
1932 {
1933 return true;
1934 }
1935
ValidateMultiTexCoord2iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)1936 bool ValidateMultiTexCoord2iv(const Context *context,
1937 angle::EntryPoint entryPoint,
1938 GLenum target,
1939 const GLint *v)
1940 {
1941 return true;
1942 }
1943
ValidateMultiTexCoord2s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t)1944 bool ValidateMultiTexCoord2s(const Context *context,
1945 angle::EntryPoint entryPoint,
1946 GLenum target,
1947 GLshort s,
1948 GLshort t)
1949 {
1950 return true;
1951 }
1952
ValidateMultiTexCoord2sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)1953 bool ValidateMultiTexCoord2sv(const Context *context,
1954 angle::EntryPoint entryPoint,
1955 GLenum target,
1956 const GLshort *v)
1957 {
1958 return true;
1959 }
1960
ValidateMultiTexCoord3d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t,GLdouble r)1961 bool ValidateMultiTexCoord3d(const Context *context,
1962 angle::EntryPoint entryPoint,
1963 GLenum target,
1964 GLdouble s,
1965 GLdouble t,
1966 GLdouble r)
1967 {
1968 return true;
1969 }
1970
ValidateMultiTexCoord3dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)1971 bool ValidateMultiTexCoord3dv(const Context *context,
1972 angle::EntryPoint entryPoint,
1973 GLenum target,
1974 const GLdouble *v)
1975 {
1976 return true;
1977 }
1978
ValidateMultiTexCoord3f(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLfloat s,GLfloat t,GLfloat r)1979 bool ValidateMultiTexCoord3f(const Context *context,
1980 angle::EntryPoint entryPoint,
1981 GLenum target,
1982 GLfloat s,
1983 GLfloat t,
1984 GLfloat r)
1985 {
1986 return true;
1987 }
1988
ValidateMultiTexCoord3fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)1989 bool ValidateMultiTexCoord3fv(const Context *context,
1990 angle::EntryPoint entryPoint,
1991 GLenum target,
1992 const GLfloat *v)
1993 {
1994 return true;
1995 }
1996
ValidateMultiTexCoord3i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t,GLint r)1997 bool ValidateMultiTexCoord3i(const Context *context,
1998 angle::EntryPoint entryPoint,
1999 GLenum target,
2000 GLint s,
2001 GLint t,
2002 GLint r)
2003 {
2004 return true;
2005 }
2006
ValidateMultiTexCoord3iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)2007 bool ValidateMultiTexCoord3iv(const Context *context,
2008 angle::EntryPoint entryPoint,
2009 GLenum target,
2010 const GLint *v)
2011 {
2012 return true;
2013 }
2014
ValidateMultiTexCoord3s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t,GLshort r)2015 bool ValidateMultiTexCoord3s(const Context *context,
2016 angle::EntryPoint entryPoint,
2017 GLenum target,
2018 GLshort s,
2019 GLshort t,
2020 GLshort r)
2021 {
2022 return true;
2023 }
2024
ValidateMultiTexCoord3sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)2025 bool ValidateMultiTexCoord3sv(const Context *context,
2026 angle::EntryPoint entryPoint,
2027 GLenum target,
2028 const GLshort *v)
2029 {
2030 return true;
2031 }
2032
ValidateMultiTexCoord4d(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)2033 bool ValidateMultiTexCoord4d(const Context *context,
2034 angle::EntryPoint entryPoint,
2035 GLenum target,
2036 GLdouble s,
2037 GLdouble t,
2038 GLdouble r,
2039 GLdouble q)
2040 {
2041 return true;
2042 }
2043
ValidateMultiTexCoord4dv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLdouble * v)2044 bool ValidateMultiTexCoord4dv(const Context *context,
2045 angle::EntryPoint entryPoint,
2046 GLenum target,
2047 const GLdouble *v)
2048 {
2049 return true;
2050 }
2051
ValidateMultiTexCoord4fv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLfloat * v)2052 bool ValidateMultiTexCoord4fv(const Context *context,
2053 angle::EntryPoint entryPoint,
2054 GLenum target,
2055 const GLfloat *v)
2056 {
2057 return true;
2058 }
2059
ValidateMultiTexCoord4i(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLint s,GLint t,GLint r,GLint q)2060 bool ValidateMultiTexCoord4i(const Context *context,
2061 angle::EntryPoint entryPoint,
2062 GLenum target,
2063 GLint s,
2064 GLint t,
2065 GLint r,
2066 GLint q)
2067 {
2068 return true;
2069 }
2070
ValidateMultiTexCoord4iv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLint * v)2071 bool ValidateMultiTexCoord4iv(const Context *context,
2072 angle::EntryPoint entryPoint,
2073 GLenum target,
2074 const GLint *v)
2075 {
2076 return true;
2077 }
2078
ValidateMultiTexCoord4s(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)2079 bool ValidateMultiTexCoord4s(const Context *context,
2080 angle::EntryPoint entryPoint,
2081 GLenum target,
2082 GLshort s,
2083 GLshort t,
2084 GLshort r,
2085 GLshort q)
2086 {
2087 return true;
2088 }
2089
ValidateMultiTexCoord4sv(const Context * context,angle::EntryPoint entryPoint,GLenum target,const GLshort * v)2090 bool ValidateMultiTexCoord4sv(const Context *context,
2091 angle::EntryPoint entryPoint,
2092 GLenum target,
2093 const GLshort *v)
2094 {
2095 return true;
2096 }
2097
ValidateFogCoordPointer(const Context * context,angle::EntryPoint entryPoint,GLenum type,GLsizei stride,const void * pointer)2098 bool ValidateFogCoordPointer(const Context *context,
2099 angle::EntryPoint entryPoint,
2100 GLenum type,
2101 GLsizei stride,
2102 const void *pointer)
2103 {
2104 return true;
2105 }
2106
ValidateFogCoordd(const Context * context,angle::EntryPoint entryPoint,GLdouble coord)2107 bool ValidateFogCoordd(const Context *context, angle::EntryPoint entryPoint, GLdouble coord)
2108 {
2109 return true;
2110 }
2111
ValidateFogCoorddv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * coord)2112 bool ValidateFogCoorddv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *coord)
2113 {
2114 return true;
2115 }
2116
ValidateFogCoordf(const Context * context,angle::EntryPoint entryPoint,GLfloat coord)2117 bool ValidateFogCoordf(const Context *context, angle::EntryPoint entryPoint, GLfloat coord)
2118 {
2119 return true;
2120 }
2121
ValidateFogCoordfv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * coord)2122 bool ValidateFogCoordfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *coord)
2123 {
2124 return true;
2125 }
2126
ValidateMultiDrawArrays(const Context * context,angle::EntryPoint entryPoint,PrimitiveMode modePacked,const GLint * first,const GLsizei * count,GLsizei drawcount)2127 bool ValidateMultiDrawArrays(const Context *context,
2128 angle::EntryPoint entryPoint,
2129 PrimitiveMode modePacked,
2130 const GLint *first,
2131 const GLsizei *count,
2132 GLsizei drawcount)
2133 {
2134 return true;
2135 }
2136
ValidateMultiDrawElements(const Context * context,angle::EntryPoint entryPoint,PrimitiveMode modePacked,const GLsizei * count,DrawElementsType typePacked,const void * const * indices,GLsizei drawcount)2137 bool ValidateMultiDrawElements(const Context *context,
2138 angle::EntryPoint entryPoint,
2139 PrimitiveMode modePacked,
2140 const GLsizei *count,
2141 DrawElementsType typePacked,
2142 const void *const *indices,
2143 GLsizei drawcount)
2144 {
2145 return true;
2146 }
2147
ValidatePointParameteri(const Context * context,angle::EntryPoint entryPoint,GLenum pname,GLint param)2148 bool ValidatePointParameteri(const Context *context,
2149 angle::EntryPoint entryPoint,
2150 GLenum pname,
2151 GLint param)
2152 {
2153 return true;
2154 }
2155
ValidatePointParameteriv(const Context * context,angle::EntryPoint entryPoint,GLenum pname,const GLint * params)2156 bool ValidatePointParameteriv(const Context *context,
2157 angle::EntryPoint entryPoint,
2158 GLenum pname,
2159 const GLint *params)
2160 {
2161 return true;
2162 }
2163
ValidateSecondaryColor3b(const Context * context,angle::EntryPoint entryPoint,GLbyte red,GLbyte green,GLbyte blue)2164 bool ValidateSecondaryColor3b(const Context *context,
2165 angle::EntryPoint entryPoint,
2166 GLbyte red,
2167 GLbyte green,
2168 GLbyte blue)
2169 {
2170 return true;
2171 }
2172
ValidateSecondaryColor3bv(const Context * context,angle::EntryPoint entryPoint,const GLbyte * v)2173 bool ValidateSecondaryColor3bv(const Context *context,
2174 angle::EntryPoint entryPoint,
2175 const GLbyte *v)
2176 {
2177 return true;
2178 }
2179
ValidateSecondaryColor3d(const Context * context,angle::EntryPoint entryPoint,GLdouble red,GLdouble green,GLdouble blue)2180 bool ValidateSecondaryColor3d(const Context *context,
2181 angle::EntryPoint entryPoint,
2182 GLdouble red,
2183 GLdouble green,
2184 GLdouble blue)
2185 {
2186 return true;
2187 }
2188
ValidateSecondaryColor3dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2189 bool ValidateSecondaryColor3dv(const Context *context,
2190 angle::EntryPoint entryPoint,
2191 const GLdouble *v)
2192 {
2193 return true;
2194 }
2195
ValidateSecondaryColor3f(const Context * context,angle::EntryPoint entryPoint,GLfloat red,GLfloat green,GLfloat blue)2196 bool ValidateSecondaryColor3f(const Context *context,
2197 angle::EntryPoint entryPoint,
2198 GLfloat red,
2199 GLfloat green,
2200 GLfloat blue)
2201 {
2202 return true;
2203 }
2204
ValidateSecondaryColor3fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2205 bool ValidateSecondaryColor3fv(const Context *context,
2206 angle::EntryPoint entryPoint,
2207 const GLfloat *v)
2208 {
2209 return true;
2210 }
2211
ValidateSecondaryColor3i(const Context * context,angle::EntryPoint entryPoint,GLint red,GLint green,GLint blue)2212 bool ValidateSecondaryColor3i(const Context *context,
2213 angle::EntryPoint entryPoint,
2214 GLint red,
2215 GLint green,
2216 GLint blue)
2217 {
2218 return true;
2219 }
2220
ValidateSecondaryColor3iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2221 bool ValidateSecondaryColor3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2222 {
2223 return true;
2224 }
2225
ValidateSecondaryColor3s(const Context * context,angle::EntryPoint entryPoint,GLshort red,GLshort green,GLshort blue)2226 bool ValidateSecondaryColor3s(const Context *context,
2227 angle::EntryPoint entryPoint,
2228 GLshort red,
2229 GLshort green,
2230 GLshort blue)
2231 {
2232 return true;
2233 }
2234
ValidateSecondaryColor3sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2235 bool ValidateSecondaryColor3sv(const Context *context,
2236 angle::EntryPoint entryPoint,
2237 const GLshort *v)
2238 {
2239 return true;
2240 }
2241
ValidateSecondaryColor3ub(const Context * context,angle::EntryPoint entryPoint,GLubyte red,GLubyte green,GLubyte blue)2242 bool ValidateSecondaryColor3ub(const Context *context,
2243 angle::EntryPoint entryPoint,
2244 GLubyte red,
2245 GLubyte green,
2246 GLubyte blue)
2247 {
2248 return true;
2249 }
2250
ValidateSecondaryColor3ubv(const Context * context,angle::EntryPoint entryPoint,const GLubyte * v)2251 bool ValidateSecondaryColor3ubv(const Context *context,
2252 angle::EntryPoint entryPoint,
2253 const GLubyte *v)
2254 {
2255 return true;
2256 }
2257
ValidateSecondaryColor3ui(const Context * context,angle::EntryPoint entryPoint,GLuint red,GLuint green,GLuint blue)2258 bool ValidateSecondaryColor3ui(const Context *context,
2259 angle::EntryPoint entryPoint,
2260 GLuint red,
2261 GLuint green,
2262 GLuint blue)
2263 {
2264 return true;
2265 }
2266
ValidateSecondaryColor3uiv(const Context * context,angle::EntryPoint entryPoint,const GLuint * v)2267 bool ValidateSecondaryColor3uiv(const Context *context,
2268 angle::EntryPoint entryPoint,
2269 const GLuint *v)
2270 {
2271 return true;
2272 }
2273
ValidateSecondaryColor3us(const Context * context,angle::EntryPoint entryPoint,GLushort red,GLushort green,GLushort blue)2274 bool ValidateSecondaryColor3us(const Context *context,
2275 angle::EntryPoint entryPoint,
2276 GLushort red,
2277 GLushort green,
2278 GLushort blue)
2279 {
2280 return true;
2281 }
2282
ValidateSecondaryColor3usv(const Context * context,angle::EntryPoint entryPoint,const GLushort * v)2283 bool ValidateSecondaryColor3usv(const Context *context,
2284 angle::EntryPoint entryPoint,
2285 const GLushort *v)
2286 {
2287 return true;
2288 }
2289
ValidateSecondaryColorPointer(const Context * context,angle::EntryPoint entryPoint,GLint size,GLenum type,GLsizei stride,const void * pointer)2290 bool ValidateSecondaryColorPointer(const Context *context,
2291 angle::EntryPoint entryPoint,
2292 GLint size,
2293 GLenum type,
2294 GLsizei stride,
2295 const void *pointer)
2296 {
2297 return true;
2298 }
2299
ValidateWindowPos2d(const Context * context,angle::EntryPoint entryPoint,GLdouble x,GLdouble y)2300 bool ValidateWindowPos2d(const Context *context,
2301 angle::EntryPoint entryPoint,
2302 GLdouble x,
2303 GLdouble y)
2304 {
2305 return true;
2306 }
2307
ValidateWindowPos2dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2308 bool ValidateWindowPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v)
2309 {
2310 return true;
2311 }
2312
ValidateWindowPos2f(const Context * context,angle::EntryPoint entryPoint,GLfloat x,GLfloat y)2313 bool ValidateWindowPos2f(const Context *context, angle::EntryPoint entryPoint, GLfloat x, GLfloat y)
2314 {
2315 return true;
2316 }
2317
ValidateWindowPos2fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2318 bool ValidateWindowPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v)
2319 {
2320 return true;
2321 }
2322
ValidateWindowPos2i(const Context * context,angle::EntryPoint entryPoint,GLint x,GLint y)2323 bool ValidateWindowPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y)
2324 {
2325 return true;
2326 }
2327
ValidateWindowPos2iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2328 bool ValidateWindowPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2329 {
2330 return true;
2331 }
2332
ValidateWindowPos2s(const Context * context,angle::EntryPoint entryPoint,GLshort x,GLshort y)2333 bool ValidateWindowPos2s(const Context *context, angle::EntryPoint entryPoint, GLshort x, GLshort y)
2334 {
2335 return true;
2336 }
2337
ValidateWindowPos2sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2338 bool ValidateWindowPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v)
2339 {
2340 return true;
2341 }
2342
ValidateWindowPos3d(const Context * context,angle::EntryPoint entryPoint,GLdouble x,GLdouble y,GLdouble z)2343 bool ValidateWindowPos3d(const Context *context,
2344 angle::EntryPoint entryPoint,
2345 GLdouble x,
2346 GLdouble y,
2347 GLdouble z)
2348 {
2349 return true;
2350 }
2351
ValidateWindowPos3dv(const Context * context,angle::EntryPoint entryPoint,const GLdouble * v)2352 bool ValidateWindowPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v)
2353 {
2354 return true;
2355 }
2356
ValidateWindowPos3f(const Context * context,angle::EntryPoint entryPoint,GLfloat x,GLfloat y,GLfloat z)2357 bool ValidateWindowPos3f(const Context *context,
2358 angle::EntryPoint entryPoint,
2359 GLfloat x,
2360 GLfloat y,
2361 GLfloat z)
2362 {
2363 return true;
2364 }
2365
ValidateWindowPos3fv(const Context * context,angle::EntryPoint entryPoint,const GLfloat * v)2366 bool ValidateWindowPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v)
2367 {
2368 return true;
2369 }
2370
ValidateWindowPos3i(const Context * context,angle::EntryPoint entryPoint,GLint x,GLint y,GLint z)2371 bool ValidateWindowPos3i(const Context *context,
2372 angle::EntryPoint entryPoint,
2373 GLint x,
2374 GLint y,
2375 GLint z)
2376 {
2377 return true;
2378 }
2379
ValidateWindowPos3iv(const Context * context,angle::EntryPoint entryPoint,const GLint * v)2380 bool ValidateWindowPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v)
2381 {
2382 return true;
2383 }
2384
ValidateWindowPos3s(const Context * context,angle::EntryPoint entryPoint,GLshort x,GLshort y,GLshort z)2385 bool ValidateWindowPos3s(const Context *context,
2386 angle::EntryPoint entryPoint,
2387 GLshort x,
2388 GLshort y,
2389 GLshort z)
2390 {
2391 return true;
2392 }
2393
ValidateWindowPos3sv(const Context * context,angle::EntryPoint entryPoint,const GLshort * v)2394 bool ValidateWindowPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v)
2395 {
2396 return true;
2397 }
2398
ValidateGetBufferSubData(const Context * context,angle::EntryPoint entryPoint,GLenum target,GLintptr offset,GLsizeiptr size,const void * data)2399 bool ValidateGetBufferSubData(const Context *context,
2400 angle::EntryPoint entryPoint,
2401 GLenum target,
2402 GLintptr offset,
2403 GLsizeiptr size,
2404 const void *data)
2405 {
2406 return true;
2407 }
2408
ValidateGetQueryObjectiv(const Context * context,angle::EntryPoint entryPoint,QueryID id,GLenum pname,const GLint * params)2409 bool ValidateGetQueryObjectiv(const Context *context,
2410 angle::EntryPoint entryPoint,
2411 QueryID id,
2412 GLenum pname,
2413 const GLint *params)
2414 {
2415 return true;
2416 }
2417
ValidateMapBuffer(const Context * context,angle::EntryPoint entryPoint,BufferBinding targetPacked,GLenum access)2418 bool ValidateMapBuffer(const Context *context,
2419 angle::EntryPoint entryPoint,
2420 BufferBinding targetPacked,
2421 GLenum access)
2422 {
2423 return true;
2424 }
2425 } // namespace gl
2426