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/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1441 …MD::Float &lum, SIMD::Float &mincol, SIMD::Float &maxcol, SIMD::Int &negative, SIMD::Int &aboveOne) in computeLum()
1465 SIMD::Int aboveOne = CmpGT(maxcol, 1.0f); in setLum() local