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Searched defs:activeShaders (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DUniform.h51 ShaderBitSet activeShaders() const { return mActiveUseBits; } in activeShaders() function
161 ShaderBitSet activeShaders() const { return mFixedSizeData.activeVariable.activeShaders(); } in activeShaders() function
232 ShaderBitSet activeShaders() const { return activeVariable.activeShaders(); } in activeShaders() function
264 ShaderBitSet activeShaders() const { return activeVariable.activeShaders(); } in activeShaders() function
DVaryingPacking.cpp1033 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings() local
DProgramExecutable.cpp154 ShaderBitSet activeShaders, in AddUniforms()
/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp685 const gl::ShaderBitSet activeShaders{gl::ShaderType::Fragment}; in AssignInputAttachmentBindings() local
719 const gl::ShaderBitSet activeShaders = in AssignInterfaceBlockBindings() local
751 const gl::ShaderBitSet activeShaders = programExecutable.getLinkedShaderStages(); in AssignAtomicCounterBufferBindings() local
777 const gl::ShaderBitSet activeShaders = in AssignImageBindings() local
833 const gl::ShaderBitSet activeShaders = in AssignTextureBindings() local
Dvk_utils.cpp1595 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags()