Searched defs:activeShaders (Results 1 – 5 of 5) sorted by relevance
51 ShaderBitSet activeShaders() const { return mActiveUseBits; } in activeShaders() function161 ShaderBitSet activeShaders() const { return mFixedSizeData.activeVariable.activeShaders(); } in activeShaders() function232 ShaderBitSet activeShaders() const { return activeVariable.activeShaders(); } in activeShaders() function264 ShaderBitSet activeShaders() const { return activeVariable.activeShaders(); } in activeShaders() function
1033 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings() local
154 ShaderBitSet activeShaders, in AddUniforms()
685 const gl::ShaderBitSet activeShaders{gl::ShaderType::Fragment}; in AssignInputAttachmentBindings() local719 const gl::ShaderBitSet activeShaders = in AssignInterfaceBlockBindings() local751 const gl::ShaderBitSet activeShaders = programExecutable.getLinkedShaderStages(); in AssignAtomicCounterBufferBindings() local777 const gl::ShaderBitSet activeShaders = in AssignImageBindings() local833 const gl::ShaderBitSet activeShaders = in AssignTextureBindings() local
1595 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags()