Searched defs:activeTexture (Results 1 – 2 of 2) sorted by relevance
472 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0; in setupArraysPointers() local1852 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawArrays() local1908 GLenum activeTexture = m_clientActiveTexture + GL_TEXTURE0; in drawElements() local
795 void CoreProfileEngine::activeTexture(GLenum unit) { in activeTexture() function in CoreProfileEngine