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Searched defs:activeTextures (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp984 const gl::ActiveTextureArray<TextureVk *> *activeTextures, in addTextureDescriptorSetDesc()
1347 gl::ActiveTextureArray<TextureVk *> *activeTextures) in createPipelineLayout()
DContextVk.cpp2476 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl() local
6932 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures() local
Dvk_cache_utils.cpp5853 const gl::ActiveTextureMask &activeTextures, in UpdatePreCacheActiveTextures()
/external/angle/src/libANGLE/
DFramebuffer.cpp2274 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp976 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3271 const gl::ActiveTexturesCache &activeTextures = glState.getActiveTexturesCache(); in applyTextures() local