Searched defs:allLevels (Results 1 – 1 of 1) sorted by relevance
47 bool allLevels = (desc.Texture2D.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local63 bool allLevels = (desc.Texture2DArray.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local80 bool allLevels = (desc.TextureCube.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local90 bool allLevels = (desc.Texture3D.MipLevels == std::numeric_limits<UINT>::max()); in ImageIndexConflictsWithSRV() local