• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #undef LOG_TAG
18 #define LOG_TAG "LayerHistory"
19 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20 
21 #include "LayerHistory.h"
22 
23 #include <android-base/stringprintf.h>
24 #include <cutils/properties.h>
25 #include <gui/TraceUtils.h>
26 #include <utils/Log.h>
27 #include <utils/Timers.h>
28 
29 #include <algorithm>
30 #include <cmath>
31 #include <string>
32 #include <utility>
33 
34 #include "../Layer.h"
35 #include "EventThread.h"
36 #include "LayerInfo.h"
37 
38 namespace android::scheduler {
39 
40 namespace {
41 
isLayerActive(const LayerInfo & info,nsecs_t threshold)42 bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
43     // Layers with an explicit vote are always kept active
44     if (info.getSetFrameRateVote().rate.isValid()) {
45         return true;
46     }
47 
48     return info.isVisible() && info.getLastUpdatedTime() >= threshold;
49 }
50 
traceEnabled()51 bool traceEnabled() {
52     return property_get_bool("debug.sf.layer_history_trace", false);
53 }
54 
useFrameRatePriority()55 bool useFrameRatePriority() {
56     char value[PROPERTY_VALUE_MAX];
57     property_get("debug.sf.use_frame_rate_priority", value, "1");
58     return atoi(value);
59 }
60 
trace(const LayerInfo & info,LayerHistory::LayerVoteType type,int fps)61 void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) {
62     const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) {
63         ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0);
64     };
65 
66     traceType(LayerHistory::LayerVoteType::NoVote, 1);
67     traceType(LayerHistory::LayerVoteType::Heuristic, fps);
68     traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps);
69     traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps);
70     traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
71     traceType(LayerHistory::LayerVoteType::Min, 1);
72     traceType(LayerHistory::LayerVoteType::Max, 1);
73 
74     ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
75 }
76 
getVoteType(LayerInfo::FrameRateCompatibility compatibility,bool contentDetectionEnabled)77 LayerHistory::LayerVoteType getVoteType(LayerInfo::FrameRateCompatibility compatibility,
78                                         bool contentDetectionEnabled) {
79     LayerHistory::LayerVoteType voteType;
80     if (!contentDetectionEnabled || compatibility == LayerInfo::FrameRateCompatibility::NoVote) {
81         voteType = LayerHistory::LayerVoteType::NoVote;
82     } else if (compatibility == LayerInfo::FrameRateCompatibility::Min) {
83         voteType = LayerHistory::LayerVoteType::Min;
84     } else {
85         voteType = LayerHistory::LayerVoteType::Heuristic;
86     }
87     return voteType;
88 }
89 
90 } // namespace
91 
LayerHistory()92 LayerHistory::LayerHistory()
93       : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) {
94     LayerInfo::setTraceEnabled(mTraceEnabled);
95 }
96 
97 LayerHistory::~LayerHistory() = default;
98 
registerLayer(Layer * layer,bool contentDetectionEnabled)99 void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled) {
100     std::lock_guard lock(mLock);
101     LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound,
102                         "%s already registered", layer->getName().c_str());
103     LayerVoteType type =
104             getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled);
105     auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type);
106 
107     // The layer can be placed on either map, it is assumed that partitionLayers() will be called
108     // to correct them.
109     mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))});
110 }
111 
deregisterLayer(Layer * layer)112 void LayerHistory::deregisterLayer(Layer* layer) {
113     std::lock_guard lock(mLock);
114     if (!mActiveLayerInfos.erase(layer->getSequence())) {
115         if (!mInactiveLayerInfos.erase(layer->getSequence())) {
116             LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer);
117         }
118     }
119 }
120 
record(int32_t id,const LayerProps & layerProps,nsecs_t presentTime,nsecs_t now,LayerUpdateType updateType)121 void LayerHistory::record(int32_t id, const LayerProps& layerProps, nsecs_t presentTime,
122                           nsecs_t now, LayerUpdateType updateType) {
123     std::lock_guard lock(mLock);
124     auto [found, layerPair] = findLayer(id);
125     if (found == LayerStatus::NotFound) {
126         // Offscreen layer
127         ALOGV("%s: %d not registered", __func__, id);
128         return;
129     }
130 
131     const auto& info = layerPair->second;
132     info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps);
133 
134     // Set frame rate to attached choreographer.
135     // TODO(b/260898223): Change to use layer hierarchy and handle frame rate vote.
136     if (updateType == LayerUpdateType::SetFrameRate) {
137         auto range = mAttachedChoreographers.equal_range(id);
138         auto it = range.first;
139         while (it != range.second) {
140             sp<EventThreadConnection> choreographerConnection = it->second.promote();
141             if (choreographerConnection) {
142                 choreographerConnection->frameRate = layerProps.setFrameRateVote.rate;
143                 it++;
144             } else {
145                 it = mAttachedChoreographers.erase(it);
146             }
147         }
148     }
149 
150     // Activate layer if inactive.
151     if (found == LayerStatus::LayerInInactiveMap) {
152         mActiveLayerInfos.insert(
153                 {id, std::make_pair(layerPair->first, std::move(layerPair->second))});
154         mInactiveLayerInfos.erase(id);
155     }
156 }
157 
setDefaultFrameRateCompatibility(Layer * layer,bool contentDetectionEnabled)158 void LayerHistory::setDefaultFrameRateCompatibility(Layer* layer, bool contentDetectionEnabled) {
159     std::lock_guard lock(mLock);
160     auto id = layer->getSequence();
161 
162     auto [found, layerPair] = findLayer(id);
163     if (found == LayerStatus::NotFound) {
164         // Offscreen layer
165         ALOGV("%s: %s not registered", __func__, layer->getName().c_str());
166         return;
167     }
168 
169     const auto& info = layerPair->second;
170     info->setDefaultLayerVote(
171             getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled));
172 }
173 
summarize(const RefreshRateSelector & selector,nsecs_t now)174 auto LayerHistory::summarize(const RefreshRateSelector& selector, nsecs_t now) -> Summary {
175     ATRACE_CALL();
176     Summary summary;
177 
178     std::lock_guard lock(mLock);
179 
180     partitionLayers(now);
181 
182     for (const auto& [key, value] : mActiveLayerInfos) {
183         auto& info = value.second;
184         const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority();
185         const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority);
186         ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority,
187               layerFocused ? "" : "not");
188 
189         ATRACE_FORMAT("%s", info->getName().c_str());
190         const auto vote = info->getRefreshRateVote(selector, now);
191         // Skip NoVote layer as those don't have any requirements
192         if (vote.type == LayerVoteType::NoVote) {
193             continue;
194         }
195 
196         // Compute the layer's position on the screen
197         const Rect bounds = Rect(info->getBounds());
198         const ui::Transform transform = info->getTransform();
199         constexpr bool roundOutwards = true;
200         Rect transformed = transform.transform(bounds, roundOutwards);
201 
202         const float layerArea = transformed.getWidth() * transformed.getHeight();
203         float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
204         ATRACE_FORMAT_INSTANT("%s %s (%d%)", ftl::enum_string(vote.type).c_str(),
205                               to_string(vote.fps).c_str(), weight * 100);
206         summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
207                            vote.seamlessness, weight, layerFocused});
208 
209         if (CC_UNLIKELY(mTraceEnabled)) {
210             trace(*info, vote.type, vote.fps.getIntValue());
211         }
212     }
213 
214     return summary;
215 }
216 
partitionLayers(nsecs_t now)217 void LayerHistory::partitionLayers(nsecs_t now) {
218     ATRACE_CALL();
219     const nsecs_t threshold = getActiveLayerThreshold(now);
220 
221     // iterate over inactive map
222     LayerInfos::iterator it = mInactiveLayerInfos.begin();
223     while (it != mInactiveLayerInfos.end()) {
224         auto& [layerUnsafe, info] = it->second;
225         if (isLayerActive(*info, threshold)) {
226             // move this to the active map
227 
228             mActiveLayerInfos.insert({it->first, std::move(it->second)});
229             it = mInactiveLayerInfos.erase(it);
230         } else {
231             if (CC_UNLIKELY(mTraceEnabled)) {
232                 trace(*info, LayerVoteType::NoVote, 0);
233             }
234             info->onLayerInactive(now);
235             it++;
236         }
237     }
238 
239     // iterate over active map
240     it = mActiveLayerInfos.begin();
241     while (it != mActiveLayerInfos.end()) {
242         auto& [layerUnsafe, info] = it->second;
243         if (isLayerActive(*info, threshold)) {
244             // Set layer vote if set
245             const auto frameRate = info->getSetFrameRateVote();
246             const auto voteType = [&]() {
247                 switch (frameRate.type) {
248                     case Layer::FrameRateCompatibility::Default:
249                         return LayerVoteType::ExplicitDefault;
250                     case Layer::FrameRateCompatibility::Min:
251                         return LayerVoteType::Min;
252                     case Layer::FrameRateCompatibility::ExactOrMultiple:
253                         return LayerVoteType::ExplicitExactOrMultiple;
254                     case Layer::FrameRateCompatibility::NoVote:
255                         return LayerVoteType::NoVote;
256                     case Layer::FrameRateCompatibility::Exact:
257                         return LayerVoteType::ExplicitExact;
258                 }
259             }();
260 
261             if (frameRate.rate.isValid() || voteType == LayerVoteType::NoVote) {
262                 const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
263                 info->setLayerVote({type, frameRate.rate, frameRate.seamlessness});
264             } else {
265                 info->resetLayerVote();
266             }
267 
268             it++;
269         } else {
270             if (CC_UNLIKELY(mTraceEnabled)) {
271                 trace(*info, LayerVoteType::NoVote, 0);
272             }
273             info->onLayerInactive(now);
274             // move this to the inactive map
275             mInactiveLayerInfos.insert({it->first, std::move(it->second)});
276             it = mActiveLayerInfos.erase(it);
277         }
278     }
279 }
280 
clear()281 void LayerHistory::clear() {
282     std::lock_guard lock(mLock);
283     for (const auto& [key, value] : mActiveLayerInfos) {
284         value.second->clearHistory(systemTime());
285     }
286 }
287 
dump() const288 std::string LayerHistory::dump() const {
289     std::lock_guard lock(mLock);
290     return base::StringPrintf("{size=%zu, active=%zu}",
291                               mActiveLayerInfos.size() + mInactiveLayerInfos.size(),
292                               mActiveLayerInfos.size());
293 }
294 
getLayerFramerate(nsecs_t now,int32_t id) const295 float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const {
296     std::lock_guard lock(mLock);
297     auto [found, layerPair] = findLayer(id);
298     if (found != LayerStatus::NotFound) {
299         return layerPair->second->getFps(now).getValue();
300     }
301     return 0.f;
302 }
303 
attachChoreographer(int32_t layerId,const sp<EventThreadConnection> & choreographerConnection)304 void LayerHistory::attachChoreographer(int32_t layerId,
305                                        const sp<EventThreadConnection>& choreographerConnection) {
306     std::lock_guard lock(mLock);
307     mAttachedChoreographers.insert({layerId, wp<EventThreadConnection>(choreographerConnection)});
308 }
309 
findLayer(int32_t id)310 auto LayerHistory::findLayer(int32_t id) -> std::pair<LayerStatus, LayerPair*> {
311     // the layer could be in either the active or inactive map, try both
312     auto it = mActiveLayerInfos.find(id);
313     if (it != mActiveLayerInfos.end()) {
314         return {LayerStatus::LayerInActiveMap, &(it->second)};
315     }
316     it = mInactiveLayerInfos.find(id);
317     if (it != mInactiveLayerInfos.end()) {
318         return {LayerStatus::LayerInInactiveMap, &(it->second)};
319     }
320     return {LayerStatus::NotFound, nullptr};
321 }
322 
isSmallDirtyArea(uint32_t dirtyArea,float threshold) const323 bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const {
324     const float ratio = (float)dirtyArea / mDisplayArea;
325     const bool isSmallDirty = ratio <= threshold;
326     ATRACE_FORMAT_INSTANT("small dirty=%s, ratio=%.3f", isSmallDirty ? "true" : "false", ratio);
327     return isSmallDirty;
328 }
329 
330 } // namespace android::scheduler
331