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1 /*
2  * Copyright 2020 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/skottie/src/effects/Effects.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkPictureRecorder.h"
12 #include "include/effects/SkColorMatrix.h"
13 #include "include/effects/SkImageFilters.h"
14 #include "include/effects/SkRuntimeEffect.h"
15 #include "include/private/SkColorData.h"
16 #include "modules/skottie/src/Adapter.h"
17 #include "modules/skottie/src/SkottieJson.h"
18 #include "modules/skottie/src/SkottieValue.h"
19 #include "modules/sksg/include/SkSGRenderEffect.h"
20 #include "modules/sksg/include/SkSGRenderNode.h"
21 
22 #include <cmath>
23 #include <tuple>
24 
25 namespace skottie::internal {
26 
27 #ifdef SK_ENABLE_SKSL
28 
29 namespace  {
30 
31 // AE's displacement map effect [1] is somewhat similar to SVG's feDisplacementMap [2].  Main
32 // differences:
33 //
34 //   - more selector options: full/half/off, luminance, hue/saturation/lightness
35 //   - the scale factor is anisotropic (independent x/y values)
36 //   - displacement coverage is restricted to non-transparent source for some selectors
37 //     (specifically: r, g, b, h, s, l).
38 //
39 // [1] https://helpx.adobe.com/after-effects/using/distort-effects.html#displacement_map_effect
40 // [2] https://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement
41 
42 // |selector_matrix| and |selector_offset| are set up to select and scale the x/y displacement
43 // in R/G, and the x/y coverage modulation in B/A.
44 static constexpr char gDisplacementSkSL[] =
45     "uniform shader child;"
46     "uniform shader displ;"
47 
48     "uniform half4x4 selector_matrix;"
49     "uniform half4   selector_offset;"
50 
51     "half4 main(float2 xy) {"
52         "half4 d = displ.eval(xy);"
53 
54         "d = selector_matrix*unpremul(d) + selector_offset;"
55 
56         "return child.eval(xy + d.xy*d.zw);"
57    "}"
58 ;
59 
displacement_effect_singleton()60 static sk_sp<SkRuntimeEffect> displacement_effect_singleton() {
61     static const SkRuntimeEffect* effect =
62             SkRuntimeEffect::MakeForShader(SkString(gDisplacementSkSL)).effect.release();
63     if (0 && !effect) {
64         auto err = SkRuntimeEffect::MakeForShader(SkString(gDisplacementSkSL)).errorText;
65         printf("!!! %s\n", err.c_str());
66     }
67     SkASSERT(effect);
68 
69     return sk_ref_sp(effect);
70 }
71 
72 class DisplacementNode final : public sksg::CustomRenderNode {
73 public:
~DisplacementNode()74     ~DisplacementNode() override {
75         this->unobserveInval(fDisplSource);
76     }
77 
Make(sk_sp<RenderNode> child,const SkSize & child_size,sk_sp<RenderNode> displ,const SkSize & displ_size)78     static sk_sp<DisplacementNode> Make(sk_sp<RenderNode> child,
79                                         const SkSize& child_size,
80                                         sk_sp<RenderNode> displ,
81                                         const SkSize& displ_size) {
82         if (!child || !displ) {
83             return nullptr;
84         }
85 
86         return sk_sp<DisplacementNode>(new DisplacementNode(std::move(child), child_size,
87                                                             std::move(displ), displ_size));
88     }
89 
90     enum class Pos : unsigned {
91         kCenter,
92         kStretch,
93         kTile,
94 
95         kLast = kTile,
96     };
97 
98     enum class Selector : unsigned {
99         kR,
100         kG,
101         kB,
102         kA,
103         kLuminance,
104         kHue,
105         kLightness,
106         kSaturation,
107         kFull,
108         kHalf,
109         kOff,
110 
111         kLast = kOff,
112     };
113 
114     SG_ATTRIBUTE(Scale        , SkV2      , fScale         )
115     SG_ATTRIBUTE(ChildTileMode, SkTileMode, fChildTileMode )
116     SG_ATTRIBUTE(Pos          , Pos       , fPos           )
117     SG_ATTRIBUTE(XSelector    , Selector  , fXSelector     )
118     SG_ATTRIBUTE(YSelector    , Selector  , fYSelector     )
119     SG_ATTRIBUTE(ExpandBounds , bool      , fExpandBounds  )
120 
121 private:
DisplacementNode(sk_sp<RenderNode> child,const SkSize & child_size,sk_sp<RenderNode> displ,const SkSize & displ_size)122     DisplacementNode(sk_sp<RenderNode> child, const SkSize& child_size,
123                      sk_sp<RenderNode> displ, const SkSize& displ_size)
124         : INHERITED({std::move(child)})
125         , fDisplSource(std::move(displ))
126         , fDisplSize(displ_size)
127         , fChildSize(child_size)
128     {
129         this->observeInval(fDisplSource);
130     }
131 
132     struct SelectorCoeffs {
133         float dr, dg, db, da, d_offset,  // displacement contribution
134               c_scale, c_offset;         // coverage as a function of alpha
135     };
136 
Coeffs(Selector sel)137     static SelectorCoeffs Coeffs(Selector sel) {
138         // D = displacement input
139         // C = displacement coverage
140         static constexpr SelectorCoeffs gCoeffs[] = {
141             { 1,0,0,0,0,   1,0 },   // kR: D = r, C = a
142             { 0,1,0,0,0,   1,0 },   // kG: D = g, C = a
143             { 0,0,1,0,0,   1,0 },   // kB: D = b, C = a
144             { 0,0,0,1,0,   0,1 },   // kA: D = a, C = 1.0
145             { SK_LUM_COEFF_R,SK_LUM_COEFF_G, SK_LUM_COEFF_B,0,0,   1,0},
146                                     // kLuminance: D = lum(rgb), C = a
147             { 1,0,0,0,0,   0,1 },   // kH: D = h, C = 1.0   (HSLA)
148             { 0,1,0,0,0,   0,1 },   // kL: D = l, C = 1.0   (HSLA)
149             { 0,0,1,0,0,   0,1 },   // kS: D = s, C = 1.0   (HSLA)
150             { 0,0,0,0,1,   0,1 },   // kFull: D = 1.0, C = 1.0
151             { 0,0,0,0,.5f, 0,1 },   // kHalf: D = 0.5, C = 1.0
152             { 0,0,0,0,0,   0,1 },   // kOff:  D = 0.0, C = 1.0
153         };
154 
155         const auto i = static_cast<size_t>(sel);
156         SkASSERT(i < std::size(gCoeffs));
157 
158         return gCoeffs[i];
159     }
160 
IsConst(Selector s)161     static bool IsConst(Selector s) {
162         return s == Selector::kFull
163             || s == Selector::kHalf
164             || s == Selector::kOff;
165     }
166 
buildEffectShader(sksg::InvalidationController * ic,const SkMatrix & ctm)167     sk_sp<SkShader> buildEffectShader(sksg::InvalidationController* ic, const SkMatrix& ctm) {
168         // AE quirk: combining two const/generated modes does not displace - we need at
169         // least one non-const selector to trigger the effect.  *shrug*
170         if ((IsConst(fXSelector) && IsConst(fYSelector)) ||
171             (SkScalarNearlyZero(fScale.x) && SkScalarNearlyZero(fScale.y))) {
172             return nullptr;
173         }
174 
175         auto get_content_picture = [](const sk_sp<sksg::RenderNode>& node,
176                                       sksg::InvalidationController* ic, const SkMatrix& ctm) {
177             if (!node) {
178                 return sk_sp<SkPicture>(nullptr);
179             }
180 
181             const auto bounds = node->revalidate(ic, ctm);
182 
183             SkPictureRecorder recorder;
184             node->render(recorder.beginRecording(bounds));
185             return recorder.finishRecordingAsPicture();
186         };
187 
188         const auto child_content = get_content_picture(this->children()[0], ic, ctm),
189                    displ_content = get_content_picture(fDisplSource, ic, ctm);
190         if (!child_content || !displ_content) {
191             return nullptr;
192         }
193 
194         const auto child_tile = SkRect::MakeSize(fChildSize);
195         auto child_shader = child_content->makeShader(fChildTileMode,
196                                                       fChildTileMode,
197                                                       SkFilterMode::kLinear,
198                                                       nullptr,
199                                                       &child_tile);
200 
201         const auto displ_tile   = SkRect::MakeSize(fDisplSize);
202         const auto displ_mode   = this->displacementTileMode();
203         const auto displ_matrix = this->displacementMatrix();
204         auto displ_shader = displ_content->makeShader(displ_mode,
205                                                       displ_mode,
206                                                       SkFilterMode::kLinear,
207                                                       &displ_matrix,
208                                                       &displ_tile);
209 
210         SkRuntimeShaderBuilder builder(displacement_effect_singleton());
211         builder.child("child") = std::move(child_shader);
212         builder.child("displ") = std::move(displ_shader);
213 
214         const auto xc = Coeffs(fXSelector),
215                    yc = Coeffs(fYSelector);
216 
217         const auto s = fScale * 2;
218 
219         const float selector_m[] = {
220             xc.dr*s.x, yc.dr*s.y,          0,          0,
221             xc.dg*s.x, yc.dg*s.y,          0,          0,
222             xc.db*s.x, yc.db*s.y,          0,          0,
223             xc.da*s.x, yc.da*s.y, xc.c_scale, yc.c_scale,
224 
225             //  │          │               │           └────  A -> vertical modulation
226             //  │          │               └────────────────  B -> horizontal modulation
227             //  │          └────────────────────────────────  G -> vertical displacement
228             //  └───────────────────────────────────────────  R -> horizontal displacement
229         };
230         const float selector_o[] = {
231             (xc.d_offset - .5f) * s.x,
232             (yc.d_offset - .5f) * s.y,
233                           xc.c_offset,
234                           yc.c_offset,
235         };
236 
237         builder.uniform("selector_matrix") = selector_m;
238         builder.uniform("selector_offset") = selector_o;
239 
240         // TODO: RGB->HSL stage
241         return builder.makeShader();
242     }
243 
onRevalidate(sksg::InvalidationController * ic,const SkMatrix & ctm)244     SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override {
245         fEffectShader = this->buildEffectShader(ic, ctm);
246 
247         auto bounds = this->children()[0]->revalidate(ic, ctm);
248         if (fExpandBounds) {
249             // Expand the bounds to accommodate max displacement (which is |fScale|).
250             bounds.outset(std::abs(fScale.x), std::abs(fScale.y));
251         }
252 
253         return bounds;
254     }
255 
onRender(SkCanvas * canvas,const RenderContext * ctx) const256     void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
257         if (!fEffectShader) {
258             // no displacement effect - just render the content
259             this->children()[0]->render(canvas, ctx);
260             return;
261         }
262 
263         auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(),
264                                                                        canvas->getTotalMatrix(),
265                                                                        true);
266         SkPaint shader_paint;
267         shader_paint.setShader(fEffectShader);
268 
269         canvas->drawRect(this->bounds(), shader_paint);
270     }
271 
displacementTileMode() const272     SkTileMode displacementTileMode() const {
273         return fPos == Pos::kTile
274                 ? SkTileMode::kRepeat
275                 : SkTileMode::kClamp;
276     }
277 
displacementMatrix() const278     SkMatrix displacementMatrix() const {
279         switch (fPos) {
280             case Pos::kCenter:  return SkMatrix::Translate(
281                                     (fChildSize.fWidth  - fDisplSize.fWidth ) / 2,
282                                     (fChildSize.fHeight - fDisplSize.fHeight) / 2);
283             case Pos::kStretch: return SkMatrix::Scale(
284                                     fChildSize.fWidth  / fDisplSize.fWidth,
285                                     fChildSize.fHeight / fDisplSize.fHeight);
286             case Pos::kTile:    return SkMatrix::I();
287         }
288         SkUNREACHABLE;
289     }
290 
onNodeAt(const SkPoint &) const291     const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing
292 
293     const sk_sp<sksg::RenderNode> fDisplSource;
294     const SkSize                  fDisplSize,
295                                   fChildSize;
296 
297     // Cached top-level shader
298     sk_sp<SkShader>        fEffectShader;
299 
300     SkV2                   fScale          = { 0, 0 };
301     SkTileMode             fChildTileMode  = SkTileMode::kDecal;
302     Pos                    fPos            = Pos::kCenter;
303     Selector               fXSelector      = Selector::kR,
304                            fYSelector      = Selector::kR;
305     bool                   fExpandBounds   = false;
306 
307     using INHERITED = sksg::CustomRenderNode;
308 };
309 
310 class DisplacementMapAdapter final : public DiscardableAdapterBase<DisplacementMapAdapter,
311                                                                    DisplacementNode> {
312 public:
DisplacementMapAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder * abuilder,sk_sp<DisplacementNode> node)313     DisplacementMapAdapter(const skjson::ArrayValue& jprops,
314                            const AnimationBuilder* abuilder,
315                            sk_sp<DisplacementNode> node)
316         : INHERITED(std::move(node)) {
317         EffectBinder(jprops, *abuilder, this)
318                 .bind(kUseForHorizontal_Index, fHorizontalSelector)
319                 .bind(kMaxHorizontal_Index   , fMaxHorizontal     )
320                 .bind(kUseForVertical_Index  , fVerticalSelector  )
321                 .bind(kMaxVertical_Index     , fMaxVertical       )
322                 .bind(kMapBehavior_Index     , fMapBehavior       )
323                 .bind(kEdgeBehavior_Index    , fEdgeBehavior      )
324                 .bind(kExpandOutput_Index    , fExpandOutput      );
325     }
326 
GetDisplacementSource(const skjson::ArrayValue & jprops,const EffectBuilder * ebuilder)327     static std::tuple<sk_sp<sksg::RenderNode>, SkSize> GetDisplacementSource(
328             const skjson::ArrayValue& jprops,
329             const EffectBuilder* ebuilder) {
330 
331         if (const skjson::ObjectValue* jv = EffectBuilder::GetPropValue(jprops, kMapLayer_Index)) {
332             auto* map_builder = ebuilder->getLayerBuilder(ParseDefault((*jv)["k"], -1));
333             if (map_builder) {
334                 return std::make_tuple(map_builder->contentTree(), map_builder->size());
335             }
336         }
337 
338         return std::make_tuple<sk_sp<sksg::RenderNode>, SkSize>(nullptr, {0,0});
339     }
340 
341 private:
342     enum : size_t {
343         kMapLayer_Index         = 0,
344         kUseForHorizontal_Index = 1,
345         kMaxHorizontal_Index    = 2,
346         kUseForVertical_Index   = 3,
347         kMaxVertical_Index      = 4,
348         kMapBehavior_Index      = 5,
349         kEdgeBehavior_Index     = 6,
350         kExpandOutput_Index     = 7,
351     };
352 
353     template <typename E>
ToEnum(float v)354     E ToEnum(float v) {
355         // map one-based float "enums" to real enum types
356         const auto uv = std::min(static_cast<unsigned>(v) - 1,
357                                  static_cast<unsigned>(E::kLast));
358 
359         return static_cast<E>(uv);
360     }
361 
onSync()362     void onSync() override {
363         if (!this->node()) {
364             return;
365         }
366 
367         this->node()->setScale({fMaxHorizontal, fMaxVertical});
368         this->node()->setChildTileMode(fEdgeBehavior != 0 ? SkTileMode::kRepeat
369                                                           : SkTileMode::kDecal);
370 
371         this->node()->setPos(ToEnum<DisplacementNode::Pos>(fMapBehavior));
372         this->node()->setXSelector(ToEnum<DisplacementNode::Selector>(fHorizontalSelector));
373         this->node()->setYSelector(ToEnum<DisplacementNode::Selector>(fVerticalSelector));
374         this->node()->setExpandBounds(fExpandOutput != 0);
375     }
376 
377     ScalarValue  fHorizontalSelector = 0,
378                  fVerticalSelector   = 0,
379                  fMaxHorizontal      = 0,
380                  fMaxVertical        = 0,
381                  fMapBehavior        = 0,
382                  fEdgeBehavior       = 0,
383                  fExpandOutput       = 0;
384 
385     using INHERITED = DiscardableAdapterBase<DisplacementMapAdapter, DisplacementNode>;
386 };
387 
388 } // namespace
389 
390 #endif  // SK_ENABLE_SKSL
391 
attachDisplacementMapEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const392 sk_sp<sksg::RenderNode> EffectBuilder::attachDisplacementMapEffect(
393         const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const {
394 #ifdef SK_ENABLE_SKSL
395     auto [ displ, displ_size ] = DisplacementMapAdapter::GetDisplacementSource(jprops, this);
396 
397     auto displ_node = DisplacementNode::Make(layer, fLayerSize, std::move(displ), displ_size);
398 
399     if (!displ_node) {
400         return layer;
401     }
402 
403     return fBuilder->attachDiscardableAdapter<DisplacementMapAdapter>(jprops,
404                                                                       fBuilder,
405                                                                       std::move(displ_node));
406 #else
407     // TODO(skia:12197)
408     return layer;
409 #endif
410 }
411 
412 } // namespace skottie::internal
413