1 /*
2 * Copyright 2021 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "modules/skottie/src/effects/Effects.h"
9
10 #include "include/core/SkCanvas.h"
11 #include "include/effects/SkRuntimeEffect.h"
12 #include "include/private/base/SkMalloc.h"
13 #include "modules/skottie/src/Adapter.h"
14 #include "modules/skottie/src/SkottieJson.h"
15 #include "modules/skottie/src/SkottieValue.h"
16 #include "modules/sksg/include/SkSGColorFilter.h"
17
18 namespace skottie::internal {
19
20 #ifdef SK_ENABLE_SKSL
21
22 namespace {
23 class SkSLShaderNode final : public sksg::CustomRenderNode {
24 public:
SkSLShaderNode(sk_sp<RenderNode> child)25 explicit SkSLShaderNode(sk_sp<RenderNode> child) : INHERITED({std::move(child)}) {}
26
27 SG_ATTRIBUTE(Shader, sk_sp<SkShader>, fEffectShader)
28 private:
onRevalidate(sksg::InvalidationController * ic,const SkMatrix & ctm)29 SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override {
30 const auto& child = this->children()[0];
31 return child->revalidate(ic, ctm);
32 }
33
onRender(SkCanvas * canvas,const RenderContext * ctx) const34 void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
35 const auto& bounds = this->bounds();
36 const auto local_ctx = ScopedRenderContext(canvas, ctx)
37 .setIsolation(bounds, canvas->getTotalMatrix(), true);
38
39 canvas->saveLayer(&bounds, nullptr);
40 this->children()[0]->render(canvas, local_ctx);
41
42 SkPaint effect_paint;
43 effect_paint.setShader(fEffectShader);
44 effect_paint.setBlendMode(SkBlendMode::kSrcIn);
45
46 canvas->drawPaint(effect_paint);
47 }
48
onNodeAt(const SkPoint &) const49 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing
50
51 sk_sp<SkShader> fEffectShader;
52
53 using INHERITED = sksg::CustomRenderNode;
54 };
55
56 class SkSLEffectBase {
57 public:
SkSLEffectBase(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder)58 SkSLEffectBase(const skjson::ArrayValue& jprops,
59 const AnimationBuilder& abuilder)
60 {
61 if (jprops.size() < 1) {
62 return;
63 }
64 const skjson::ObjectValue* jSkSL = jprops[kSkSL_index];
65 if (!jSkSL) {
66 return;
67 }
68 const skjson::StringValue* jShader = (*jSkSL)["sh"];
69 if (!jShader) {
70 return;
71 }
72 SkString shader = SkString(jShader->begin(), jShader->size());
73 auto result = SkRuntimeEffect::MakeForShader(shader, {});
74 if (!result.effect) {
75 abuilder.log(Logger::Level::kError, nullptr, "Failed to parse SkSL shader: %s",
76 result.errorText.c_str());
77 return;
78 }
79 fEffect = std::move(result.effect);
80 }
81 protected:
82 enum : size_t {
83 kSkSL_index = 0,
84 kFirstUniform_index = 1,
85 };
86
bindUniforms(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,AnimatablePropertyContainer * const & container)87 void bindUniforms(const skjson::ArrayValue& jprops,
88 const AnimationBuilder& abuilder,
89 AnimatablePropertyContainer * const &container) {
90 // construct dynamic uniform list from jprops, skip SkSL property
91 for (size_t i = kFirstUniform_index; i < jprops.size(); i++) {
92 const skjson::ObjectValue* jprop = jprops[i];
93 if (!jprop) { continue; }
94 const skjson::StringValue* uniformName = (*jprop)["nm"];
95 if (!uniformName) { continue; }
96 auto uniformTuple = std::make_tuple(SkString(uniformName->begin(),
97 uniformName->size()),
98 std::make_unique<VectorValue>());
99 fUniforms.push_back(std::move(uniformTuple));
100 container->bind(abuilder, (*jprop)["v"], std::get<1>(fUniforms.back()).get());
101 }
102 }
103
buildUniformData() const104 sk_sp<SkData> buildUniformData() const {
105 auto uniformData = SkData::MakeUninitialized(fEffect->uniformSize());
106 SkASSERT(uniformData);
107 sk_bzero(uniformData->writable_data(), uniformData->size());
108 for (const auto& uniform : fUniforms) {
109 const auto& name = std::get<0>(uniform);
110 const auto& data = std::get<1>(uniform);
111 auto metadata = fEffect->findUniform(name.c_str());
112 if (metadata && metadata->count == static_cast<int>(data->size())) {
113 auto dst = reinterpret_cast<uint8_t*>(uniformData->writable_data()) + metadata->offset;
114 memcpy(reinterpret_cast<void*>(dst), data->data(), data->size() * sizeof(float));
115 } else {
116 SkDebugf("cannot set malformed uniform: %s", name.c_str());
117 }
118 }
119 return uniformData;
120 }
121 sk_sp<SkRuntimeEffect> fEffect;
122 std::vector<std::tuple<SkString, std::unique_ptr<VectorValue>>> fUniforms;
123 };
124
125 class SkSLShaderAdapter final : public DiscardableAdapterBase<SkSLShaderAdapter,
126 SkSLShaderNode>,
127 public SkSLEffectBase {
128 public:
SkSLShaderAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,sk_sp<SkSLShaderNode> node)129 SkSLShaderAdapter(const skjson::ArrayValue& jprops,
130 const AnimationBuilder& abuilder,
131 sk_sp<SkSLShaderNode> node)
132 : DiscardableAdapterBase<SkSLShaderAdapter, SkSLShaderNode>(std::move(node))
133 , SkSLEffectBase(jprops, abuilder)
134 {
135 this->bindUniforms(jprops, abuilder, this);
136 }
137
138 private:
onSync()139 void onSync() override {
140 if (!fEffect) {
141 return;
142 }
143 sk_sp<SkShader> shader =
144 fEffect->makeShader(buildUniformData(), {/* TODO: child support */});
145 this->node()->setShader(std::move(shader));
146 }
147 };
148
149 class SkSLColorFilterAdapter final : public DiscardableAdapterBase<SkSLColorFilterAdapter,
150 sksg::ExternalColorFilter>
151 , public SkSLEffectBase {
152 public:
SkSLColorFilterAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder & abuilder,sk_sp<sksg::ExternalColorFilter> node)153 SkSLColorFilterAdapter(const skjson::ArrayValue& jprops,
154 const AnimationBuilder& abuilder,
155 sk_sp<sksg::ExternalColorFilter> node)
156 : DiscardableAdapterBase<SkSLColorFilterAdapter, sksg::ExternalColorFilter>(std::move(node))
157 , SkSLEffectBase(jprops, abuilder)
158 {
159 this->bindUniforms(jprops, abuilder, this);
160 }
161
162 private:
onSync()163 void onSync() override {
164 if (!fEffect) {
165 return;
166 }
167 auto cf = fEffect->makeColorFilter(buildUniformData());
168 this->node()->setColorFilter(std::move(cf));
169 }
170 };
171
172 } // namespace
173
174 #endif // SK_ENABLE_SKSL
175
attachSkSLShader(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const176 sk_sp<sksg::RenderNode> EffectBuilder::attachSkSLShader(const skjson::ArrayValue& jprops,
177 sk_sp<sksg::RenderNode> layer) const {
178 #ifdef SK_ENABLE_SKSL
179 auto shaderNode = sk_make_sp<SkSLShaderNode>(std::move(layer));
180 return fBuilder->attachDiscardableAdapter<SkSLShaderAdapter>(jprops, *fBuilder,
181 std::move(shaderNode));
182 #else
183 return layer;
184 #endif
185 }
186
attachSkSLColorFilter(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const187 sk_sp<sksg::RenderNode> EffectBuilder::attachSkSLColorFilter(const skjson::ArrayValue& jprops,
188 sk_sp<sksg::RenderNode> layer) const {
189 #ifdef SK_ENABLE_SKSL
190 auto cfNode = sksg::ExternalColorFilter::Make(std::move(layer));
191 return fBuilder->attachDiscardableAdapter<SkSLColorFilterAdapter>(jprops, *fBuilder,
192 std::move(cfNode));
193 #else
194 return layer;
195 #endif
196 }
197
198 } // namespace skottie::internal
199