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Searched defs:attachToFramebuffer (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DSurfaceGL.cpp70 egl::Error SurfaceGL::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer) in attachToFramebuffer() function in rx::SurfaceGL
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp130 egl::Error PbufferSurfaceCGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::PbufferSurfaceCGL
DIOSurfaceSurfaceCGL.cpp296 egl::Error IOSurfaceSurfaceCGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::IOSurfaceSurfaceCGL
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp130 egl::Error PbufferSurfaceEAGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::PbufferSurfaceEAGL
/external/angle/src/libANGLE/renderer/null/
DSurfaceNULL.cpp103 egl::Error SurfaceNULL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::SurfaceNULL
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp282 egl::Error DXGISwapChainWindowSurfaceWGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::DXGISwapChainWindowSurfaceWGL
DD3DTextureSurfaceWGL.cpp501 egl::Error D3DTextureSurfaceWGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::D3DTextureSurfaceWGL
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp437 egl::Error SurfaceD3D::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer) in attachToFramebuffer() function in rx::SurfaceD3D
/external/angle/src/libANGLE/renderer/vulkan/
DSurfaceVk.cpp814 egl::Error OffscreenSurfaceVk::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::OffscreenSurfaceVk
3217 egl::Error WindowSurfaceVk::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::WindowSurfaceVk