Searched defs:attachToFramebuffer (Results 1 – 9 of 9) sorted by relevance
| /external/angle/src/libANGLE/renderer/gl/ |
| D | SurfaceGL.cpp | 70 egl::Error SurfaceGL::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer) in attachToFramebuffer() function in rx::SurfaceGL
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| /external/angle/src/libANGLE/renderer/gl/cgl/ |
| D | PbufferSurfaceCGL.cpp | 130 egl::Error PbufferSurfaceCGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::PbufferSurfaceCGL
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| D | IOSurfaceSurfaceCGL.cpp | 296 egl::Error IOSurfaceSurfaceCGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::IOSurfaceSurfaceCGL
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| /external/angle/src/libANGLE/renderer/gl/eagl/ |
| D | PbufferSurfaceEAGL.cpp | 130 egl::Error PbufferSurfaceEAGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::PbufferSurfaceEAGL
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| /external/angle/src/libANGLE/renderer/null/ |
| D | SurfaceNULL.cpp | 103 egl::Error SurfaceNULL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::SurfaceNULL
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| /external/angle/src/libANGLE/renderer/gl/wgl/ |
| D | DXGISwapChainWindowSurfaceWGL.cpp | 282 egl::Error DXGISwapChainWindowSurfaceWGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::DXGISwapChainWindowSurfaceWGL
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| D | D3DTextureSurfaceWGL.cpp | 501 egl::Error D3DTextureSurfaceWGL::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::D3DTextureSurfaceWGL
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | SurfaceD3D.cpp | 437 egl::Error SurfaceD3D::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer) in attachToFramebuffer() function in rx::SurfaceD3D
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | SurfaceVk.cpp | 814 egl::Error OffscreenSurfaceVk::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::OffscreenSurfaceVk 3217 egl::Error WindowSurfaceVk::attachToFramebuffer(const gl::Context *context, in attachToFramebuffer() function in rx::WindowSurfaceVk
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