Searched defs:attachedShaders (Results 1 – 4 of 4) sorted by relevance
242 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
1046 auto attachedShaders = programState.getAttachedShaders(); in SerializeProgramState() local
1933 GLuint attachedShaders[2] = {0u}; in TEST_P() local
404 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata()2616 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local