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1 /*
2  * Copyright (c) 2016, Alliance for Open Media. All rights reserved
3  *
4  * This source code is subject to the terms of the BSD 2 Clause License and
5  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6  * was not distributed with this source code in the LICENSE file, you can
7  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8  * Media Patent License 1.0 was not distributed with this source code in the
9  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10  */
11 
12 #include "config/av1_rtcd.h"
13 #include "config/aom_config.h"
14 #include "config/aom_dsp_rtcd.h"
15 
16 #include "av1/common/common.h"
17 #include "av1/common/filter.h"
18 #include "aom/aom_integer.h"
19 #include "aom_dsp/aom_filter.h"
20 #include "aom_ports/mem.h"
21 
horizontal_filter(const uint8_t * s)22 static int horizontal_filter(const uint8_t *s) {
23   return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6;
24 }
25 
vertical_filter(const uint8_t * s,int p)26 static int vertical_filter(const uint8_t *s, int p) {
27   return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6;
28 }
29 
variance(int sum,int sum_squared,int size)30 static int variance(int sum, int sum_squared, int size) {
31   return sum_squared / size - (sum / size) * (sum / size);
32 }
33 // Calculate a blockiness level for a vertical block edge.
34 // This function returns a new blockiness metric that's defined as
35 
36 //              p0 p1 p2 p3
37 //              q0 q1 q2 q3
38 // block edge ->
39 //              r0 r1 r2 r3
40 //              s0 s1 s2 s3
41 
42 // blockiness =  p0*-2+q0*6+r0*-6+s0*2 +
43 //               p1*-2+q1*6+r1*-6+s1*2 +
44 //               p2*-2+q2*6+r2*-6+s2*2 +
45 //               p3*-2+q3*6+r3*-6+s3*2 ;
46 
47 // reconstructed_blockiness = abs(blockiness from reconstructed buffer -
48 //                                blockiness from source buffer,0)
49 //
50 // I make the assumption that flat blocks are much more visible than high
51 // contrast blocks. As such, I scale the result of the blockiness calc
52 // by dividing the blockiness by the variance of the pixels on either side
53 // of the edge as follows:
54 // var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2
55 // var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2
56 // The returned blockiness is the scaled value
57 // Reconstructed blockiness / ( 1 + var_0 + var_1 ) ;
blockiness_vertical(const uint8_t * s,int sp,const uint8_t * r,int rp,int size)58 static int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r,
59                                int rp, int size) {
60   int s_blockiness = 0;
61   int r_blockiness = 0;
62   int sum_0 = 0;
63   int sum_sq_0 = 0;
64   int sum_1 = 0;
65   int sum_sq_1 = 0;
66   int i;
67   int var_0;
68   int var_1;
69   for (i = 0; i < size; ++i, s += sp, r += rp) {
70     s_blockiness += horizontal_filter(s);
71     r_blockiness += horizontal_filter(r);
72     sum_0 += s[0];
73     sum_sq_0 += s[0] * s[0];
74     sum_1 += s[-1];
75     sum_sq_1 += s[-1] * s[-1];
76   }
77   var_0 = variance(sum_0, sum_sq_0, size);
78   var_1 = variance(sum_1, sum_sq_1, size);
79   r_blockiness = abs(r_blockiness);
80   s_blockiness = abs(s_blockiness);
81 
82   if (r_blockiness > s_blockiness)
83     return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
84   else
85     return 0;
86 }
87 
88 // Calculate a blockiness level for a horizontal block edge
89 // same as above.
blockiness_horizontal(const uint8_t * s,int sp,const uint8_t * r,int rp,int size)90 static int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r,
91                                  int rp, int size) {
92   int s_blockiness = 0;
93   int r_blockiness = 0;
94   int sum_0 = 0;
95   int sum_sq_0 = 0;
96   int sum_1 = 0;
97   int sum_sq_1 = 0;
98   int i;
99   int var_0;
100   int var_1;
101   for (i = 0; i < size; ++i, ++s, ++r) {
102     s_blockiness += vertical_filter(s, sp);
103     r_blockiness += vertical_filter(r, rp);
104     sum_0 += s[0];
105     sum_sq_0 += s[0] * s[0];
106     sum_1 += s[-sp];
107     sum_sq_1 += s[-sp] * s[-sp];
108   }
109   var_0 = variance(sum_0, sum_sq_0, size);
110   var_1 = variance(sum_1, sum_sq_1, size);
111   r_blockiness = abs(r_blockiness);
112   s_blockiness = abs(s_blockiness);
113 
114   if (r_blockiness > s_blockiness)
115     return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
116   else
117     return 0;
118 }
119 
120 // This function returns the blockiness for the entire frame currently by
121 // looking at all borders in steps of 4.
av1_get_blockiness(const unsigned char * img1,int img1_pitch,const unsigned char * img2,int img2_pitch,int width,int height)122 double av1_get_blockiness(const unsigned char *img1, int img1_pitch,
123                           const unsigned char *img2, int img2_pitch, int width,
124                           int height) {
125   double blockiness = 0;
126   int i, j;
127   for (i = 0; i < height;
128        i += 4, img1 += img1_pitch * 4, img2 += img2_pitch * 4) {
129     for (j = 0; j < width; j += 4) {
130       if (i > 0 && i < height && j > 0 && j < width) {
131         blockiness +=
132             blockiness_vertical(img1 + j, img1_pitch, img2 + j, img2_pitch, 4);
133         blockiness += blockiness_horizontal(img1 + j, img1_pitch, img2 + j,
134                                             img2_pitch, 4);
135       }
136     }
137   }
138   blockiness /= width * height / 16;
139   return blockiness;
140 }
141