Searched defs:b02 (Results 1 – 6 of 6) sorted by relevance
100 float16x8_t b02 = vld1q_f16(matrix_b + 16 + 0 * in_b_stride); in vector_matrix_multiply_f16() local145 const float16x8_t b02 = vld1q_f16(matrix_b + 16 + 0 * in_b_stride); in vector_matrix_multiply_f16() local301 float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride); in vector_matrix_multiply_f32() local362 const float32x4_t b02 = vld1q_f32(matrix_b + 8 + 0 * in_b_stride); in vector_matrix_multiply_f32() local
92 double b02 = a00 * a13 - a03 * a10; in SkInvert4x4Matrix() local
915 int32 b02 = p0 [2]; in FixIsolatedPixel() local1336 int32 b02 = p0 [2 * cs]; in FixSingleColumn() local
243 B<&c02> b02; in test2() local
1239 b02 = a00**a13 - a03**a10, in writeMatrixInverse4x4() local
65 const int32x4x2_t b02 = in transpose_16bit_4x8() local