Searched defs:b03 (Results 1 – 6 of 6) sorted by relevance
101 float16x8_t b03 = vld1q_f16(matrix_b + 24 + 0 * in_b_stride); in vector_matrix_multiply_f16() local146 const float16x8_t b03 = vld1q_f16(matrix_b + 24 + 0 * in_b_stride); in vector_matrix_multiply_f16() local302 float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride); in vector_matrix_multiply_f32() local363 const float32x4_t b03 = vld1q_f32(matrix_b + 12 + 0 * in_b_stride); in vector_matrix_multiply_f32() local
93 double b03 = a01 * a12 - a02 * a11; in SkInvert4x4Matrix() local
839 int32 b03 = p0 [3]; in FixIsolatedPixel() local1179 int32 b03 = p0 [3 * cs]; in FixSingleColumn() local
248 B<&c03> b03; in test3() local
1240 b03 = a01**a12 - a02**a11, in writeMatrixInverse4x4() local
1307 float32x2_t b03 = vget_low_f32( in _mm_shuffle_ps_0321() local